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Mage/Dark Wizard Melee Monster Attempt

Discussion in 'Class Builds' started by Druser, Sep 16, 2019.

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  1. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    https://wynndata.tk/s/58dpmn I guess it works pretty well. 9k is pretty good damage for a build that will never die (note that with Heal and the Def/Agi here, you're effectively much tankier than Apoc and able to hit at a longer range, while still dealing nearly as much damage). Courage will of course bring the build up to around 12k dps.
     
  2. Golfbawl

    Golfbawl [] CHAMPION

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    Nice build. As a pretty enthusiatic melee monster user, I'd definitely want to find a way to get mana steal on the build. Even just 1/4ms gives you much greater healing capability.
     
  3. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Do you really need that healing capability though? You're already running near-max Def, a solid chunk of Agi, and a lot of health, with Heal being an effective ~9k hpr. You're not dying anytime soon.
     
  4. Golfbawl

    Golfbawl [] CHAMPION

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    I'm not sure if you need it, but the amount of healing you can do with mana steal versus without it is quite noticeable where large groups of mobs are present (cybel for example). I just like the mana steal as an added security, since I'm not only a real pain in the ass to kill, but I always tend to have reserve mana for those rare "oh shit" scenarios.

    Also, extra mana means ice snake, which is actually pretty useful in certain scenarios.
     
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  5. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    If Enmity fits, that might be a good option.
     
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