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Elemental Revamp Update + 1.19 Teaser

Discussion in 'Wynncraft' started by Salted, Aug 24, 2019.

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  1. Hyperheretical

    Hyperheretical I Loved You At Your Darkest VIP+

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    I think what they mean is that their godly items will somehow lose that special something if they roll a low value on one of the new normal IDs, assuming their items get these IDs in the first place. Even if all the other IDs on their items stay the same.
     
  2. JaydonTheWarrior

    JaydonTheWarrior Nerf tanks, buff warrior. HERO

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    Well, in that case, don't worry about it.
    Having new ids can only make your items better, unless there negative.
     
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  3. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    While true, this can still cause a fall in the item price. Suppose Fatal gets mana steal added (no mana regen penalty). This is potentially big price drop for current good Fatals.
     
  4. Dracium_Z

    Dracium_Z A very high experienced 100% Player CHAMPION

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    Thank you Salted for reading our feedback :D
    I think the +Guardian ID is not very helpfull, because even with high defence and alot of hp that would kill you faster if you are playing with other players, my suggestion for the +Guardian ID would be this: Every player who is nearby you, gets a additionally 10% defence boost and for every player who is nearby you, you get a additionally 5% defence boost. My idea on this is, that we can make something out of the Item descriptions, in case of the Guardian Weapon(...Even simply a glimpse of the burning blade will instill a feeling of protection and security...) so that those Item descriptions aren´t only for some information. Another example with Greaves of the Veneer( ...greaves are believed to be utterly indestructible.) and the new ID +Unbreakable Defence: You have a 5% Chance that the next attack, that hurts you, doesn´t do any damage to you or something similar.

    I would like to give you a other idea, its about the Hp regen. Could you change the hp regen system, that we get health back every second in smaller amounts, insead to wait like 10 second to recover a big chunk of health, like the recovering speed of the crafted food witout any ingredients for example or you have a total hp regen of 1000 hp per 10 second( normally) but my idea would be that we get every second 100 hp back. My thoughts behind this were, that every time when I was hit by something in a bossfight this recoverer timer reseted this time back and I was forced to use a hp potion to don´t die, but if we get every second a bit of our health back, fights wouldn´t be so hp potions intensive and we would save a bit of our emeralds.

    Thank you again Salted !!
     
  5. Hyperheretical

    Hyperheretical I Loved You At Your Darkest VIP+

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    We have that already, it's called Agility and it can have up to 80.8% chance of activating. I do agree with your point regarding health regeneration though. The way I see it, unless you have +15,000 health regen, an endgame health potion is just objectively superior.
    If I have 700 health regen on my Guardian, I will get 700 health after waiting ten seconds with no health gain.
    If I drink a level 100 health potion, I will get 4500 health after waiting three seconds. Oh, and while I wait, I am gaining 1500 health per second.
    See the difference?
    On top of that, I think we can all agree that health potions are very easy to grind. So the fact that health potions are finite is not really a problem.
    This is what I believe needs to happen; either health regen needs to be faster, or health potions need to be nerfed. Personally, I think the former is the most logical action considering the recent increase in the item health pool.
     
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  6. StormKing3

    StormKing3 Famous Adventurer

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    Guardian is just overpowered and underpowered at the same time, poor gimicky idea imo
     
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  7. tig

    tig "Because EO parkour killed my grandma, OK???"

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    My no.1 Galleon could be no.1 no more tho
     
  8. Chronozilla

    Chronozilla Mistress of Dern HERO

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    I'm assuming the guardian ID works the same way as terraria's paladin shield, where the damage gets processed through both players defense stat and elemental defense stats
    So enemy does X elemental damage to player 1, player 1's defense stat and elemental defenses reduces that to Y damage, whichever percentage guardian redirects gets sent to player 2 (that has guardian) and that chunk then gets processed by player 2's defense stat and elemental defenses so player 2 only takes Z damage. this would actually make it a very strong perk for teams, since you could save your friends from say, 1000 damage and only take 150 of it.
     
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  9. Golfbawl

    Golfbawl [] CHAMPION

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    I was honestly pretty intigued by the Elemental Revamp. I am one of the many people who thought that the item designs and archetype concept made building a little more dynamic. I kinda liked it, and am sad to see some of it go. However, while it was interesting, it didn't really do much to solve any of the current problems with class building. Intelligence was still critical, and melee, while having been greatly buffed for earth weapons, was completely trash on fire weapons, which often cater towards it.

    However, this post made me really happy. I always really wanted to see item lores become an integral part of an item's abilities, rather than being an excerpt of pointless text. The idea behind new identifications and "major IDs" could solve many current problems that the original elemental revamp could not if done correctly. However, a few suggestions and a bit of feedback:
    - Guardian's major ID looks decent, but not very interesting and lore-related. I get that lore was never a central piece of item development, but maybe it should be considered more. With these new "major ids", items could be far more immersive. And despite being relatively subtle compared to quests, would add a very nice touch to the game IMO.
    - Perhaps change the range for positive IDs? Right now, your rolls are randomized between a value that is .3 or 1.3x the base ID, which is enough to make or break an item's usability. And, with the introduction of new IDs to the item system, it might get pretty damn difficult to find a certain item that's usable in all of its aspects. Someone mentioned this, I think it was @Druser on discord, but I'd love to see positive ID ranges change to .7 to 1.3, which is what we have right now for negative rolls.

    Also, thanks for not destroying everyone's builds. While I personally have enough LE in-game to make myself a new build as I please, the majority of players do not have this luxury, and many friends I knew were disappointed or enraged by this. I'm glad to see that community feedback was taken seriously on this matter.
     
  10. AlexisPlay

    AlexisPlay I'm that one guy who is a guy. VIP+

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    I'm broke but still wanted to have to do a new build.

    [​IMG]
     
  11. GlassJarss

    GlassJarss Shaman Main CHAMPION

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    It does make me sad that all that cool stuff in the elemental revamp isn't going to happen just because people are lazy and don't wanna actually play the game again.
     
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  12. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    I tried building with the current items... omg I had forgotten just how terrible the raw melee and raw spell options were... and tierstack isn't much better.

    The more I think on this, the more I hate the reversion.
     
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  13. Valbahutog

    Valbahutog Buying Japanese Idol must be 80% overall VIP+

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    Make guardian's major id have a %hp per second regen while absorbing other players to mitigate its low damage output. Also make teamwork more rewarding in wynncraft instead of who got the best damage in the game and instead focus on making the players play with other people.
     
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  14. Hei

    Hei The Black Reaper CHAMPION

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    And forcing us to use archetypes as a whole
     
  15. Creeper Universe

    Creeper Universe Well-Known Adventurer HERO

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    What the hell is a Pandemonium

    help
     
  16. ShadowMage1

    ShadowMage1 Seraph of Twilight CHAMPION

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    It's a Legendary "joke" item that is infamous for Salted's refusal to have any of its stats changed... until the introduction of the Major ID "Madness."
     
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  17. HeckinGay

    HeckinGay Classy and Sassy CHAMPION

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    Now THIS is the kind of spontaneity I wanna see :D This is awesome :) Just wish you would give crafted items a bit more of their juice back. We put so much time and effort into those, we need stuff better than what we have them at.
     
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  18. BethJerry

    BethJerry BFG 9000 CHAMPION

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    I think it's super awesome that we finally got more information regarding the next update, regardless of it being subject to change. Hopefully the CT is willing to continue showing off little bits of these updates every so often, because I think that this was definitely a step in the right direction regarding the infamous radio silence that has existed between the community and the CT for the past few months.
     
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  19. DuckyBananas

    DuckyBananas Professional Duck CHAMPION

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    This sounds So amazing. I cant wait
    HYPE!!!!
     
  20. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Crafted items are already extremely overpowered, and generally very stale.
    ________________________________
    Archetypes were never forced, outside of the Hive armors. I've made plenty of builds outside of archetypes that were successful (relative to in-archetype builds).

    You're already pushed into similar archetypes - that's a branding thing. T/A spell has always had much more raw spell than E/F spell, T/F and to a lesser extent E/A have always had a strong lifesteal association, E/T has always had a strong mana steal association, etc.
     
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