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An Actual Abandoned Modern Day Rpg [5/?]

Discussion in 'Forum Games' started by Aquila, Dec 27, 2018.

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  1. Aquila

    Aquila Freedom Specialist VIP+

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    Attack 2-.JPG

    - [ Opponent's Turn Ends ] -

    - [ Player's Turn ] -

    The wind suddenly intensifies even more and Chris is now only available to use the bottom row. A second angel holding a huge white scythes appears.

    Noctua
    HP: [9999/9999]
    Base Attack: 350

    Base Defense: 200

    Dodging Chance: 50%

    Aquila
    HP: [2351/2500]
    Base Attack: 500

    Base Defense: 100

    Dodging Chance: 30%

    This is suddenly looking really bad.

    (Manipulate Electricity)
    Electric Whip Lash
    (RN Between 35-95)
    Equation: RN
    Min DMG: 35
    Max DMG: 95


    Electric Axe Strike (45-115)
    Equation: RN
    35% chance of doing half damage
    Min DMG: 45
    Max DMG: 115


    Electric Bow Shot (0-150)
    Equation: RN
    Min DMG: 0
    Max DMG: 150
    Manipulate Electricity: can control electricity and shape it into objects, weapons. Electricity weapons don't harm the wielder, but harm everything else. additionally if there is a bettery nearby electricity can be conpresed and stored for later.

    Energy to Form Whip, Axe, or Bow: -10%

    ---
    - UNACTIVE -
    Storm Call:
    Summon a localized thunderstorm that takes 3 turns to form, it stays there for 5 turns and the user can choose a point where lightning strikes. Anything in a 5ft radius takes damage. If the target is covered it metal or soaked in water the damage is doubled, if they're wearing full rubber suit they take no damage. If a storm is already in progress this skill becomes upgraded and renamed to God's Wrath

    It will cost -10% Energy for three consecutive turns to form. No passive energy will be gained while forming a storm or controlling the storm.

    Summoning a storm may be cancelled anytime. Controlling a storm may be cancelled anytime.


    Lightning Strike (RN between 1-250)
    Equation: RN*1.5
    Min DMG: 1
    Max DMG: 375


    Energy: -5%
    - ACTIVE (3/10)-
    God's Wrath:
    (only usable if a storm is taking place): Using some energy to take full control of a storm for 10 turns. While controlling the storm you can't regain energy unless it's magically given to you. On your turn you can make lightning strike twice on 2 different points. Anything in a 5ft radius takes damage. If the target is covered it metal or soaked in water the damage is doubled, if they're wearing full rubber suit they take no damage.

    It will cost -10% energy to take control of a present storm. No passive energy can be gained while controlling the storm.

    Controlling a storm may be cancelled anytime.


    God's Wrath (Damage per One Strike) (RN between 50-350)
    Equation: RN*1.5
    Min DMG: 75
    Max DMG: 525


    Energy: -8%

    ---

    One with the element: for a turn you turn into electricity and move at the speed of lighting, you are able to fly. For the user it appears as if time has slowed down. If you pass through someone while your in this form they take a bit of damage. When your turn ends you turn back to normal and start to fall if you're in the air. If used as a reaction you can dodge an attack perfectly and also move

    If you attempt to turn back to normal while you're not 5 ft away from someone / something, there will be a penalty.

    One With the Element (RN between 5-25)
    Equation: RN*5
    Min DMG: 25
    Max DMG: 125

    Can be used during opponent's turn as a 100% Dodge.

    Energy: -30%

    ---

    Ascended mind: You can give your brain a shock to think 100x faster.

    In combat, it will give Chris a 1/3 Dodging Chance for 2 turns.
    It may also allow him to deduce some information about the opponent kind of like Rose's Seek Truth but nerfed.
    Outside of combat, it will last 5-10 minutes costing no energy.

    Energy: -15%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    x5 Supercharged Batteries
    Samsung Smartphone
    Wallet
    x1 Rejuvenation Orb

    Damage dealing movesets are unavailable under 25% Energy.
     
  2. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    Minecraft:
    I'll use one of the supercharged batteries to regain energy
     
  3. Aquila

    Aquila Freedom Specialist VIP+

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    Chris regains 80% Energy.

    Chris Energy: 98%

    - [ Player's Turn Ends ] -

    - [ Opponent's Turn ] -

    Noctua's Scythe begins to shimmer with power and Aquila summons two bows with golden arrows (Explosive Arrows with 3 Square Diameter) and three icicles.

    Attack 3.JPG

    (Manipulate Electricity)
    Electric Whip Lash
    (RN Between 35-95)
    Equation: RN
    Min DMG: 35
    Max DMG: 95


    Electric Axe Strike (45-115)
    Equation: RN
    35% chance of doing half damage
    Min DMG: 45
    Max DMG: 115


    Electric Bow Shot (0-150)
    Equation: RN
    Min DMG: 0
    Max DMG: 150
    Manipulate Electricity: can control electricity and shape it into objects, weapons. Electricity weapons don't harm the wielder, but harm everything else. additionally if there is a bettery nearby electricity can be conpresed and stored for later.

    Energy to Form Whip, Axe, or Bow: -10%

    ---
    - UNACTIVE -
    Storm Call:
    Summon a localized thunderstorm that takes 3 turns to form, it stays there for 5 turns and the user can choose a point where lightning strikes. Anything in a 5ft radius takes damage. If the target is covered it metal or soaked in water the damage is doubled, if they're wearing full rubber suit they take no damage. If a storm is already in progress this skill becomes upgraded and renamed to God's Wrath

    It will cost -10% Energy for three consecutive turns to form. No passive energy will be gained while forming a storm or controlling the storm.

    Summoning a storm may be cancelled anytime. Controlling a storm may be cancelled anytime.


    Lightning Strike (RN between 1-250)
    Equation: RN*1.5
    Min DMG: 1
    Max DMG: 375


    Energy: -5%
    - ACTIVE (3/10)-
    God's Wrath:
    (only usable if a storm is taking place): Using some energy to take full control of a storm for 10 turns. While controlling the storm you can't regain energy unless it's magically given to you. On your turn you can make lightning strike twice on 2 different points. Anything in a 5ft radius takes damage. If the target is covered it metal or soaked in water the damage is doubled, if they're wearing full rubber suit they take no damage.

    It will cost -10% energy to take control of a present storm. No passive energy can be gained while controlling the storm.

    Controlling a storm may be cancelled anytime.


    God's Wrath (Damage per One Strike) (RN between 50-350)
    Equation: RN*1.5
    Min DMG: 75
    Max DMG: 525


    Energy: -8%

    ---

    One with the element: for a turn you turn into electricity and move at the speed of lighting, you are able to fly. For the user it appears as if time has slowed down. If you pass through someone while your in this form they take a bit of damage. When your turn ends you turn back to normal and start to fall if you're in the air. If used as a reaction you can dodge an attack perfectly and also move

    If you attempt to turn back to normal while you're not 5 ft away from someone / something, there will be a penalty.

    One With the Element (RN between 5-25)
    Equation: RN*5
    Min DMG: 25
    Max DMG: 125

    Can be used during opponent's turn as a 100% Dodge.

    Energy: -30%

    ---

    Ascended mind: You can give your brain a shock to think 100x faster.

    In combat, it will give Chris a 1/3 Dodging Chance for 2 turns.
    It may also allow him to deduce some information about the opponent kind of like Rose's Seek Truth but nerfed.
    Outside of combat, it will last 5-10 minutes costing no energy.

    Energy: -15%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    x4 Supercharged Batteries
    x1 Dry Batteries
    Samsung Smartphone
    Wallet
    x1 Rejuvenation Orb
     
  4. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    Minecraft:
    If the yellow arrows blow up then i have tto use one with the element to dodge
     
  5. Tsukiji

    Tsukiji Basking in nostalgia

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    Can't you use one with the element to move into the wind? >.>
    Lightning is faster and cuts through wind right?
     
  6. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    Minecraft:
    I can probably just dodge all of them with it, but i can't dodge without using it
     
  7. Aquila

    Aquila Freedom Specialist VIP+

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    Chris uses One with the Element dodging everything.

    Noctua swoops and slams down on the spot that Chris was just at.

    - [ Opponent's Turn Ends ] -

    - [ Player's Turn ] -

    Noctua
    HP: [9999/9999]
    Base Attack: 350

    Base Defense: 200

    Dodging Chance: 50%

    Aquila
    HP: [2351/2500]
    Base Attack: 500

    Base Defense: 100

    Dodging Chance: 30%

    Well the good thing is their dodging chance only seems to affect your already useless turrets since lightning overrides that dodging chance.

    (Manipulate Electricity)
    Electric Whip Lash
    (RN Between 35-95)
    Equation: RN
    Min DMG: 35
    Max DMG: 95


    Electric Axe Strike (45-115)
    Equation: RN
    35% chance of doing half damage
    Min DMG: 45
    Max DMG: 115


    Electric Bow Shot (0-150)
    Equation: RN
    Min DMG: 0
    Max DMG: 150
    Manipulate Electricity: can control electricity and shape it into objects, weapons. Electricity weapons don't harm the wielder, but harm everything else. additionally if there is a bettery nearby electricity can be conpresed and stored for later.

    Energy to Form Whip, Axe, or Bow: -10%

    ---
    - UNACTIVE -
    Storm Call:
    Summon a localized thunderstorm that takes 3 turns to form, it stays there for 5 turns and the user can choose a point where lightning strikes. Anything in a 5ft radius takes damage. If the target is covered it metal or soaked in water the damage is doubled, if they're wearing full rubber suit they take no damage. If a storm is already in progress this skill becomes upgraded and renamed to God's Wrath

    It will cost -10% Energy for three consecutive turns to form. No passive energy will be gained while forming a storm or controlling the storm.

    Summoning a storm may be cancelled anytime. Controlling a storm may be cancelled anytime.


    Lightning Strike (RN between 1-250)
    Equation: RN*1.5
    Min DMG: 1
    Max DMG: 375


    Energy: -5%
    - ACTIVE (4/10)-
    God's Wrath:
    (only usable if a storm is taking place): Using some energy to take full control of a storm for 10 turns. While controlling the storm you can't regain energy unless it's magically given to you. On your turn you can make lightning strike twice on 2 different points. Anything in a 5ft radius takes damage. If the target is covered it metal or soaked in water the damage is doubled, if they're wearing full rubber suit they take no damage.

    It will cost -10% energy to take control of a present storm. No passive energy can be gained while controlling the storm.

    Controlling a storm may be cancelled anytime.


    God's Wrath (Damage per One Strike) (RN between 50-350)
    Equation: RN*1.5
    Min DMG: 75
    Max DMG: 525


    Energy: -8%

    ---

    One with the element: for a turn you turn into electricity and move at the speed of lighting, you are able to fly. For the user it appears as if time has slowed down. If you pass through someone while your in this form they take a bit of damage. When your turn ends you turn back to normal and start to fall if you're in the air. If used as a reaction you can dodge an attack perfectly and also move

    If you attempt to turn back to normal while you're not 5 ft away from someone / something, there will be a penalty.

    One With the Element (RN between 5-25)
    Equation: RN*5
    Min DMG: 25
    Max DMG: 125

    Can be used during opponent's turn as a 100% Dodge.

    Energy: -30%

    ---

    Ascended mind: You can give your brain a shock to think 100x faster.

    In combat, it will give Chris a 1/3 Dodging Chance for 2 turns.
    It may also allow him to deduce some information about the opponent kind of like Rose's Seek Truth but nerfed.
    Outside of combat, it will last 5-10 minutes costing no energy.

    Energy: -15%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    x4 Supercharged Batteries
    x1 Dry Batteries
    Samsung Smartphone
    Wallet
    x1 Rejuvenation Orb
     
  8. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    Minecraft:
    I'll make gods wrath strike them both
     
  9. Aquila

    Aquila Freedom Specialist VIP+

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    Two lightning strikes come down and Chris finally begins to see some debris fall off the roof of his house.

    Noctua HP: [9846/9999] [-153 DMG - RM=235]

    Aquila HP: [2277/2500] [-74 DMG - RM=116]


    - [ Player's Turn Ends ] -

    - [ Opponent's Turn ] -

    Noctua then adds a second layer of wind now making the directional force of the wind diagonal.

    Aquila summons in three more bows with golden arrows.

    Attack 4.JPG

    (Manipulate Electricity)
    Electric Whip Lash
    (RN Between 35-95)
    Equation: RN
    Min DMG: 35
    Max DMG: 95


    Electric Axe Strike (45-115)
    Equation: RN
    35% chance of doing half damage
    Min DMG: 45
    Max DMG: 115


    Electric Bow Shot (0-150)
    Equation: RN
    Min DMG: 0
    Max DMG: 150
    Manipulate Electricity: can control electricity and shape it into objects, weapons. Electricity weapons don't harm the wielder, but harm everything else. additionally if there is a bettery nearby electricity can be conpresed and stored for later.

    Energy to Form Whip, Axe, or Bow: -10%

    ---
    - UNACTIVE -
    Storm Call:
    Summon a localized thunderstorm that takes 3 turns to form, it stays there for 5 turns and the user can choose a point where lightning strikes. Anything in a 5ft radius takes damage. If the target is covered it metal or soaked in water the damage is doubled, if they're wearing full rubber suit they take no damage. If a storm is already in progress this skill becomes upgraded and renamed to God's Wrath

    It will cost -10% Energy for three consecutive turns to form. No passive energy will be gained while forming a storm or controlling the storm.

    Summoning a storm may be cancelled anytime. Controlling a storm may be cancelled anytime.


    Lightning Strike (RN between 1-250)
    Equation: RN*1.5
    Min DMG: 1
    Max DMG: 375


    Energy: -5%
    - ACTIVE (4/10)-
    God's Wrath:
    (only usable if a storm is taking place): Using some energy to take full control of a storm for 10 turns. While controlling the storm you can't regain energy unless it's magically given to you. On your turn you can make lightning strike twice on 2 different points. Anything in a 5ft radius takes damage. If the target is covered it metal or soaked in water the damage is doubled, if they're wearing full rubber suit they take no damage.

    It will cost -10% energy to take control of a present storm. No passive energy can be gained while controlling the storm.

    Controlling a storm may be cancelled anytime.


    God's Wrath (Damage per One Strike) (RN between 50-350)
    Equation: RN*1.5
    Min DMG: 75
    Max DMG: 525


    Energy: -8%

    ---

    One with the element: for a turn you turn into electricity and move at the speed of lighting, you are able to fly. For the user it appears as if time has slowed down. If you pass through someone while your in this form they take a bit of damage. When your turn ends you turn back to normal and start to fall if you're in the air. If used as a reaction you can dodge an attack perfectly and also move

    If you attempt to turn back to normal while you're not 5 ft away from someone / something, there will be a penalty.

    One With the Element (RN between 5-25)
    Equation: RN*5
    Min DMG: 25
    Max DMG: 125

    Can be used during opponent's turn as a 100% Dodge.

    Energy: -30%

    ---

    Ascended mind: You can give your brain a shock to think 100x faster.

    In combat, it will give Chris a 1/3 Dodging Chance for 2 turns.
    It may also allow him to deduce some information about the opponent kind of like Rose's Seek Truth but nerfed.
    Outside of combat, it will last 5-10 minutes costing no energy.

    Energy: -15%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    x4 Supercharged Batteries
    x1 Dry Batteries
    Samsung Smartphone
    Wallet
    x1 Rejuvenation Orb
     
  10. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    Minecraft:
    I use one with the element and go behind aquila going through her in the proces
     
  11. Aquila

    Aquila Freedom Specialist VIP+

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    Chris does that (very creative sentence).

    Aquila HP: [2277/2500] [-0 DMG - RM=12]

    Aquila and Noctua both reverse the direction of their winds trapping you in the opposite corner of where you just were. Aquila retreats creating distance while Noctua's scythe shimmers and a white circle with many hieroglyphs and symbols surrounds him.

    -[ Opponent's Turn Ends ] -

    - [ Player's Turn ] -

    Noctua
    HP: [9846/9999]
    Base Attack: 350

    Base Defense: 200

    Dodging Chance: 50%

    Aquila
    HP: [2277/2500]
    Base Attack: 500

    Base Defense: 100

    Dodging Chance: 30%

    God's Wrath and One with the Element are taking a toll on your energy while not giving much output in return. Then again, you're not expected to win so....

    (Manipulate Electricity)
    Electric Whip Lash
    (RN Between 35-95)
    Equation: RN
    Min DMG: 35
    Max DMG: 95


    Electric Axe Strike (45-115)
    Equation: RN
    35% chance of doing half damage
    Min DMG: 45
    Max DMG: 115


    Electric Bow Shot (0-150)
    Equation: RN
    Min DMG: 0
    Max DMG: 150
    Manipulate Electricity: can control electricity and shape it into objects, weapons. Electricity weapons don't harm the wielder, but harm everything else. additionally if there is a bettery nearby electricity can be conpresed and stored for later.

    Energy to Form Whip, Axe, or Bow: -10%

    ---
    - UNACTIVE -
    Storm Call:
    Summon a localized thunderstorm that takes 3 turns to form, it stays there for 5 turns and the user can choose a point where lightning strikes. Anything in a 5ft radius takes damage. If the target is covered it metal or soaked in water the damage is doubled, if they're wearing full rubber suit they take no damage. If a storm is already in progress this skill becomes upgraded and renamed to God's Wrath

    It will cost -10% Energy for three consecutive turns to form. No passive energy will be gained while forming a storm or controlling the storm.

    Summoning a storm may be cancelled anytime. Controlling a storm may be cancelled anytime.


    Lightning Strike (RN between 1-250)
    Equation: RN*1.5
    Min DMG: 1
    Max DMG: 375


    Energy: -5%
    - ACTIVE (5/10)-
    God's Wrath:
    (only usable if a storm is taking place): Using some energy to take full control of a storm for 10 turns. While controlling the storm you can't regain energy unless it's magically given to you. On your turn you can make lightning strike twice on 2 different points. Anything in a 5ft radius takes damage. If the target is covered it metal or soaked in water the damage is doubled, if they're wearing full rubber suit they take no damage.

    It will cost -10% energy to take control of a present storm. No passive energy can be gained while controlling the storm.

    Controlling a storm may be cancelled anytime.


    God's Wrath (Damage per One Strike) (RN between 50-350)
    Equation: RN*1.5
    Min DMG: 75
    Max DMG: 525


    Energy: -8%

    ---

    One with the element: for a turn you turn into electricity and move at the speed of lighting, you are able to fly. For the user it appears as if time has slowed down. If you pass through someone while your in this form they take a bit of damage. When your turn ends you turn back to normal and start to fall if you're in the air. If used as a reaction you can dodge an attack perfectly and also move

    If you attempt to turn back to normal while you're not 5 ft away from someone / something, there will be a penalty.

    One With the Element (RN between 5-25)
    Equation: RN*5
    Min DMG: 25
    Max DMG: 125

    Can be used during opponent's turn as a 100% Dodge.

    Energy: -30%

    ---

    Ascended mind: You can give your brain a shock to think 100x faster.

    In combat, it will give Chris a 1/3 Dodging Chance for 2 turns.
    It may also allow him to deduce some information about the opponent kind of like Rose's Seek Truth but nerfed.
    Outside of combat, it will last 5-10 minutes costing no energy.

    Energy: -15%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    x4 Supercharged Batteries
    x1 Dry Batteries
    Samsung Smartphone
    Wallet
    x1 Rejuvenation Orb

    Damage dealing movesets are unavailable under 25% energy.
     
  12. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

    Messages:
    43
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    421
    Trophy Points:
    53
    Minecraft:
    I use another battery
     
  13. Aquila

    Aquila Freedom Specialist VIP+

    Messages:
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    76
    Guild:
    Minecraft:
    Chris uses another battery.

    Chris Energy: 90%

    - [ Player's Turn Ends ] -

    - [ Opponent's Turn ] -

    Noctua's scythe shimmers and a white circle appears around Chris.

    There's also an ominous blue glow forming spots at certain parts of the floor.

    Aquila summons in three bows with darker crimson arrows.

    Attack 5.JPG

    (Manipulate Electricity)
    Electric Whip Lash
    (RN Between 35-95)
    Equation: RN
    Min DMG: 35
    Max DMG: 95


    Electric Axe Strike (45-115)
    Equation: RN
    35% chance of doing half damage
    Min DMG: 45
    Max DMG: 115


    Electric Bow Shot (0-150)
    Equation: RN
    Min DMG: 0
    Max DMG: 150
    Manipulate Electricity: can control electricity and shape it into objects, weapons. Electricity weapons don't harm the wielder, but harm everything else. additionally if there is a bettery nearby electricity can be conpresed and stored for later.

    Energy to Form Whip, Axe, or Bow: -10%

    ---
    - UNACTIVE -
    Storm Call:
    Summon a localized thunderstorm that takes 3 turns to form, it stays there for 5 turns and the user can choose a point where lightning strikes. Anything in a 5ft radius takes damage. If the target is covered it metal or soaked in water the damage is doubled, if they're wearing full rubber suit they take no damage. If a storm is already in progress this skill becomes upgraded and renamed to God's Wrath

    It will cost -10% Energy for three consecutive turns to form. No passive energy will be gained while forming a storm or controlling the storm.

    Summoning a storm may be cancelled anytime. Controlling a storm may be cancelled anytime.


    Lightning Strike (RN between 1-250)
    Equation: RN*1.5
    Min DMG: 1
    Max DMG: 375


    Energy: -5%
    - ACTIVE (5/10)-
    God's Wrath:
    (only usable if a storm is taking place): Using some energy to take full control of a storm for 10 turns. While controlling the storm you can't regain energy unless it's magically given to you. On your turn you can make lightning strike twice on 2 different points. Anything in a 5ft radius takes damage. If the target is covered it metal or soaked in water the damage is doubled, if they're wearing full rubber suit they take no damage.

    It will cost -10% energy to take control of a present storm. No passive energy can be gained while controlling the storm.

    Controlling a storm may be cancelled anytime.


    God's Wrath (Damage per One Strike) (RN between 50-350)
    Equation: RN*1.5
    Min DMG: 75
    Max DMG: 525


    Energy: -8%

    ---

    One with the element: for a turn you turn into electricity and move at the speed of lighting, you are able to fly. For the user it appears as if time has slowed down. If you pass through someone while your in this form they take a bit of damage. When your turn ends you turn back to normal and start to fall if you're in the air. If used as a reaction you can dodge an attack perfectly and also move

    If you attempt to turn back to normal while you're not 5 ft away from someone / something, there will be a penalty.

    One With the Element (RN between 5-25)
    Equation: RN*5
    Min DMG: 25
    Max DMG: 125

    Can be used during opponent's turn as a 100% Dodge.

    Energy: -30%

    ---

    Ascended mind: You can give your brain a shock to think 100x faster.

    In combat, it will give Chris a 1/3 Dodging Chance for 2 turns.
    It may also allow him to deduce some information about the opponent kind of like Rose's Seek Truth but nerfed.
    Outside of combat, it will last 5-10 minutes costing no energy.

    Energy: -15%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    x3 Supercharged Batteries
    x2 Dry Batteries
    Samsung Smartphone
    Wallet
    x1 Rejuvenation Orb
     
  14. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    Minecraft:
    I move a little back so I'm not touching the blue ball while staying in the sane square since it doesnt look like the arrows will hit me.
     
  15. Aquila

    Aquila Freedom Specialist VIP+

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    Welp.

    Chris steps a bit back and the blue spots and replaced with large icicles piercing the floor. The crimson arrows bounce all over the place not hitting Chris.

    However...

    The white circle around Chris shimmers before suddenly, a white pillar of light strikes down on the circle dealing serious damage.

    Chris HP: [320/1000] [-630 DMG - Original DMG=700]

    - [ Opponent’s Turn Ends ] -

    - [ Player’s Turn ] -

    Well at least you know what Noctua’s circles do now. There’s still a white circle around him...

    Noctua
    HP: [9846/9999]
    Base Attack: 350

    Base Defense: 200

    Dodging Chance: 50%

    Aquila
    HP: [2277/2500]
    Base Attack: 500

    Base Defense: 100

    Dodging Chance: 30%

    (Manipulate Electricity)
    Electric Whip Lash
    (RN Between 35-95)
    Equation: RN
    Min DMG: 35
    Max DMG: 95


    Electric Axe Strike (45-115)
    Equation: RN
    35% chance of doing half damage
    Min DMG: 45
    Max DMG: 115


    Electric Bow Shot (0-150)
    Equation: RN
    Min DMG: 0
    Max DMG: 150
    Manipulate Electricity: can control electricity and shape it into objects, weapons. Electricity weapons don't harm the wielder, but harm everything else. additionally if there is a bettery nearby electricity can be conpresed and stored for later.

    Energy to Form Whip, Axe, or Bow: -10%

    ---
    - UNACTIVE -
    Storm Call:
    Summon a localized thunderstorm that takes 3 turns to form, it stays there for 5 turns and the user can choose a point where lightning strikes. Anything in a 5ft radius takes damage. If the target is covered it metal or soaked in water the damage is doubled, if they're wearing full rubber suit they take no damage. If a storm is already in progress this skill becomes upgraded and renamed to God's Wrath

    It will cost -10% Energy for three consecutive turns to form. No passive energy will be gained while forming a storm or controlling the storm.

    Summoning a storm may be cancelled anytime. Controlling a storm may be cancelled anytime.


    Lightning Strike (RN between 1-250)
    Equation: RN*1.5
    Min DMG: 1
    Max DMG: 375


    Energy: -5%
    - ACTIVE (6/10)-
    God's Wrath:
    (only usable if a storm is taking place): Using some energy to take full control of a storm for 10 turns. While controlling the storm you can't regain energy unless it's magically given to you. On your turn you can make lightning strike twice on 2 different points. Anything in a 5ft radius takes damage. If the target is covered it metal or soaked in water the damage is doubled, if they're wearing full rubber suit they take no damage.

    It will cost -10% energy to take control of a present storm. No passive energy can be gained while controlling the storm.

    Controlling a storm may be cancelled anytime.


    God's Wrath (Damage per One Strike) (RN between 50-350)
    Equation: RN*1.5
    Min DMG: 75
    Max DMG: 525


    Energy: -8%

    ---

    One with the element: for a turn you turn into electricity and move at the speed of lighting, you are able to fly. For the user it appears as if time has slowed down. If you pass through someone while your in this form they take a bit of damage. When your turn ends you turn back to normal and start to fall if you're in the air. If used as a reaction you can dodge an attack perfectly and also move

    If you attempt to turn back to normal while you're not 5 ft away from someone / something, there will be a penalty.

    One With the Element (RN between 5-25)
    Equation: RN*5
    Min DMG: 25
    Max DMG: 125

    Can be used during opponent's turn as a 100% Dodge.

    Energy: -30%

    ---

    Ascended mind: You can give your brain a shock to think 100x faster.

    In combat, it will give Chris a 1/3 Dodging Chance for 2 turns.
    It may also allow him to deduce some information about the opponent kind of like Rose's Seek Truth but nerfed.
    Outside of combat, it will last 5-10 minutes costing no energy.

    Energy: -15%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    x3 Supercharged Batteries
    x2 Dry Batteries
    Samsung Smartphone
    Wallet
    x1 Rejuvenation Orb
     
  16. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

    Messages:
    43
    Likes Received:
    421
    Trophy Points:
    53
    Minecraft:
    I'll shoot them with gods wrath
     
  17. Aquila

    Aquila Freedom Specialist VIP+

    Messages:
    270
    Likes Received:
    734
    Trophy Points:
    76
    Guild:
    Minecraft:
    Some debris starts falling from the roof.

    Noctua HP: [9714/9999] [-132 DMG - RM: 221]

    Aquila HP: [2048/2500] [-229 DMG - RM: 219]


    But then...

    Suddenly, Noctua comes swooping in on Chris with a shimmering scythe. His wind pins Chris against the wall.

    How the hell is he attacking out of turn?

    A symbol appears on Chris, he recognizes it from the white circle that just struck him.

    Noctua
    HP: [9714/9999]
    Base Attack: 350

    Base Defense: 200

    Dodging Chance: 50%

    Aquila
    HP: [2048/2500]
    Base Attack: 500

    Base Defense: 100

    Dodging Chance: 30%

    (Manipulate Electricity)
    Electric Whip Lash
    (RN Between 35-95)
    Equation: RN
    Min DMG: 35
    Max DMG: 95


    Electric Axe Strike (45-115)
    Equation: RN
    35% chance of doing half damage
    Min DMG: 45
    Max DMG: 115


    Electric Bow Shot (0-150)
    Equation: RN
    Min DMG: 0
    Max DMG: 150
    Manipulate Electricity: can control electricity and shape it into objects, weapons. Electricity weapons don't harm the wielder, but harm everything else. additionally if there is a bettery nearby electricity can be conpresed and stored for later.

    Energy to Form Whip, Axe, or Bow: -10%

    ---
    - UNACTIVE -
    Storm Call:
    Summon a localized thunderstorm that takes 3 turns to form, it stays there for 5 turns and the user can choose a point where lightning strikes. Anything in a 5ft radius takes damage. If the target is covered it metal or soaked in water the damage is doubled, if they're wearing full rubber suit they take no damage. If a storm is already in progress this skill becomes upgraded and renamed to God's Wrath

    It will cost -10% Energy for three consecutive turns to form. No passive energy will be gained while forming a storm or controlling the storm.

    Summoning a storm may be cancelled anytime. Controlling a storm may be cancelled anytime.


    Lightning Strike (RN between 1-250)
    Equation: RN*1.5
    Min DMG: 1
    Max DMG: 375


    Energy: -5%
    - ACTIVE (6/10)-
    God's Wrath:
    (only usable if a storm is taking place): Using some energy to take full control of a storm for 10 turns. While controlling the storm you can't regain energy unless it's magically given to you. On your turn you can make lightning strike twice on 2 different points. Anything in a 5ft radius takes damage. If the target is covered it metal or soaked in water the damage is doubled, if they're wearing full rubber suit they take no damage.

    It will cost -10% energy to take control of a present storm. No passive energy can be gained while controlling the storm.

    Controlling a storm may be cancelled anytime.


    God's Wrath (Damage per One Strike) (RN between 50-350)
    Equation: RN*1.5
    Min DMG: 75
    Max DMG: 525


    Energy: -8%

    ---

    One with the element: for a turn you turn into electricity and move at the speed of lighting, you are able to fly. For the user it appears as if time has slowed down. If you pass through someone while your in this form they take a bit of damage. When your turn ends you turn back to normal and start to fall if you're in the air. If used as a reaction you can dodge an attack perfectly and also move

    If you attempt to turn back to normal while you're not 5 ft away from someone / something, there will be a penalty.

    One With the Element (RN between 5-25)
    Equation: RN*5
    Min DMG: 25
    Max DMG: 125

    Can be used during opponent's turn as a 100% Dodge.

    Energy: -30%

    ---

    Ascended mind: You can give your brain a shock to think 100x faster.

    In combat, it will give Chris a 1/3 Dodging Chance for 2 turns.
    It may also allow him to deduce some information about the opponent kind of like Rose's Seek Truth but nerfed.
    Outside of combat, it will last 5-10 minutes costing no energy.

    Energy: -15%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    x3 Supercharged Batteries
    x2 Dry Batteries
    Samsung Smartphone
    Wallet
    x1 Rejuvenation Orb
     
  18. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

    Messages:
    43
    Likes Received:
    421
    Trophy Points:
    53
    Minecraft:
    I try to damage the symbol to see if that negates the effect
     
  19. Aquila

    Aquila Freedom Specialist VIP+

    Messages:
    270
    Likes Received:
    734
    Trophy Points:
    76
    Guild:
    Minecraft:
    Chris whips out an electric axe and strikes at the symbol but the axe cuts straight through it doing nothing.

    Noctua's scythe rips straight through Chris dealing 999 damage!

    Chris HP: [-679/1000] [-999 DMG] [DEAD]

    Well that's it I guess.

    The main problem was that Chris stayed inside that room allowing for Noctua's and Aquila's winds to have maximum effect. Being in a larger area would've helped decrease that advantage and allowed for easier dodging.
     
  20. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

    Messages:
    43
    Likes Received:
    421
    Trophy Points:
    53
    Minecraft:
    Gg lasted longer then i expected. Was there a way to get rid of the symbol?
     
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