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A Rant About Durability

Discussion in 'Wynncraft' started by That_Chudley, Jun 21, 2019.

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  1. That_Chudley

    That_Chudley Wynncraft Addict

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    The amount of time that has to go into professions in order to get to level 100 is ridiculous, farming the resources, refining them and mass farming the ingredients takes a LONG time. I have been levelling up all of my professions since 1.18 came out (No bombs used) and I'm only just level 85 in everything (I also play for about 6 hours a day XD).
    I don't mind that it takes ages to level up professions as I assumed that when you got high enough in a crafting profession, you would be able to make some amazing gear. I stockpiled Tier 3 ingredients and had planned roughly what I could craft with them to create some pseudo-mythics (Which should definitely be possible seeing as it takes literally months and months and months of work to get to this point).
    I then went to the crafting station on WynnData only to discover that if youwant to make anything vaguely powerful - even with Tier 3 ingredient for the base resources - you'll get a durability that is laughable at best.
    This really sucks.
    As durability slowly depletes over time, this also means that everything you create and use just becomes worse and you have to frequently visit a blacksmith to rectify this (which is made worse by the extremely low durability problem).

    Solution?: I suggest that durability should only affect the properties of your weapon/armour/accessory once it reaches 25% durability. Also, let's be honest, it needs to be buffed massively as well as this, even if durability were doubled it would still be mediocre.
     
  2. williamszr98

    williamszr98 Cyberpunk 2077 have less bugs than this update VIP+

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  3. HV_Metal

    HV_Metal Convergence VIP

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    In my opinion, the ammount of durability a crafted item has is not as a big problem as the rate a weapon loses it.
    I have tried a crafted spear on a territory with 1k mobs (solo) and under the 9-10 minutes of consecutive usage it lost around 60-65 durability. Considering that durability will save in wars because how strong crafted items would be, it will quickly turn out how useless they are in reality, even if they slightly outdamage their corresponding mythic. The reasons are very simple: first keeping an item constantly repaired costs a lots of scraps. Not everyone has 2 bank pages full of them, note that. Secondly, "better, mythic-like" crafted items will usually end up between 100-170 durability. It's not effective to run between territories and the nearest blacksmith to repair some scrap metal every 2nd war. Some people who are more dedicated to wars might find themselves in situations where they have to clean up alone a bunch of territories defended with 1k mobs and if they use by chance crafted items, they are more than screwed (especially if there is a counter-attack). Of course someone would say "gEt yOUr gUilDmATeS yOu duMBaSs", which does not help anyone, as I told "when they find themselves in a situation like this", but okay... Crafted items in wars are a double-edged sword. If their dura saves, they become a waste of time, money, effort and other resources. If not, they become overpowered. Just go find a mythic, lol.

    If durability will ever be reviewed, consider handling the rate an item loses it.

    Of course who the fuck cares; crafting is only optional afterall, no?
    And before I forget... of course, who cares of wars either.
     
    Last edited: Jun 21, 2019
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  4. That_Chudley

    That_Chudley Wynncraft Addict

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    I completely agree, I think if crafted weapons/armours/accessories ever want to be considered viable then they need to lose durability much slower, have more durability and not affect your item's effectiveness until much later.

    For example, using level high tier ingredients and tier 3, level 100 resources, a crafted item will normally have about 50-100 durability. That's absolute garbage. If it had 10x that amount, then it would be worth using.

    I think that if durability is doubled, the rate at which durability decreases is halved, and the durability should not affect the effectiveness of the item until much, much lower.
     
  5. Bart (MC)

    Bart (MC) Ex-Item Maker & Day Counter (MC)

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    This ^^

    Yeah, I think durability isn't as bad as some people say, but from what I've gathered (I only use a bit of xp stuff for CIB runs myself), durability is just gone before you know it. Weapons use up durability per hit, armor and accessories take damage when walking too fast, that kind of things. I think changing they way durability goes down is a better fix than just upping the durability as a whole, seeing as ingredients wouldn't have to get re-balanced and crafting can mostly stay the same.

    The thing is, the only other possible way to make weapons lose durability is by calculating it with amount of damage dealt instead of amount of hits, which would make the mythic-tier weapons still have durability problems. Armor is slightly easier to at least improve, just take away the whole 'walking hurts' thing and we're already happy.
    Last option is to make scrap have more effect on durability because god damn why does a ring apparently take like a stack of scrap to get fully repaired like what
     
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  6. IceResistance

    IceResistance Titans Valor [ANO] Founder

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    its called don't do professions, they are optional
     
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  7. RazorGuild

    RazorGuild FEATURED WYNNCEAFTIAN (WIP) (IM MAKING IT BIG) HERO

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    And it's called putting in hours upon hours of work deserve a better reward, than trash durability.
     
  8. Rimuwu

    Rimuwu Nyah HERO

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    That is the most constructive comment I have ever seen in my 5 years of wynncraft. Man, critics should learn from you.

    And now for the real deal: If someone is rightfully criticising a gameplay mechanic they are unhappy with, and giving constructive feedback, basically telling them to shut up just without using those words is not the right way to handle it.

    Imagine a student A almost never working telling another student B "well then don't come here" just because student B tells the teacher they are speaking way too fast and half the class agrees.




    And I agree, durability should be buffed to some degree, whether its the total ammount or the consumption rate of an item idc. Because in the long run, whether you half the rate or double the durability makes only a barely noticable difference Item-stat wise.
     
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  9. Miles_

    Miles_ hi CHAMPION

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    For me even having like 100 durability on a weapon isn't a problem. Crafted weapons, at least, are insanely strong. Repairing is really easy to do whenever you're in a town (really often), and scrap is easy to get. It takes like 25 scrap and under a minute of your time to repair an item. That's a small price I don't mind paying for a godly/near-godly weapon. It's the price you pay for having a weapon that beats a lot of mythics in damage. Again, I can't speak for armour. I use a 101 durability dagger and it does fine. You can make amazing gear, but it is not, and shouldn't be, without drawbacks, and it is something you earn and should have to earn. I don't think we should be allowed mythic-quality gear without it taking a lot of time to grind to it and having a system (durability) to make it less OP. Maybe they should make profs levelling easier (I think they probably should) but I still think it should be a big grind to it considering the rewards.
     
    Last edited: Jul 2, 2019
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  10. nikolica

    nikolica bee (also my ign is kabinfarschirne)

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    i would like it if armor and acessories only lost durability when you take damage, its more balanced and logical than "they evaporate over time because they're crafted items"
     
  11. BqwaOLD

    BqwaOLD Famous Adventurer

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    But this way, when it rains items will fall out of the sky :saltedhappy:
     
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  12. nikolica

    nikolica bee (also my ign is kabinfarschirne)

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    rain is annoying, nobody likes rain. im glad its not in wynncraft
     
  13. BqwaOLD

    BqwaOLD Famous Adventurer

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    Just like sand, it's coarse and it's rough and it's irritating and it gets everywhere.
     
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  14. Triactic

    Triactic Below average IQ VIP+

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    I don't think that durability is that big of a deal. Even though I DO think that you shouldn't lose durability on armors/accessories from moving, durability is pretty much the only thing that discourages people from using crafted gear. Mythics like Spring and Thrundacrack are pretty much only saved by the fact that they don't have dura, as they are easily crafteable, and their crafted counterparts do significantly more damage. Their crafted counterparts also still have decent durability (around 160-200), which is more than enough to get you through a 1k mob war. Scrap is also very easy to get, with a single standard lootrun yielding more than 10 stacks of scrap (in my experience).
     
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  15. FluxifiedGod1

    FluxifiedGod1 AAAA HERO

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    well its nice to know this because now normal items will have durability!! because wynn team hecking hates you! and the higher level normal non crafted gear will probably cost high tier resources to repair! because heck you!
     
  16. Bart (MC)

    Bart (MC) Ex-Item Maker & Day Counter (MC)

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    The only thing you need to repair crafted items is scrap, which scales with amount of durability (not level) iirc.
    Also, the results of that community poll were about 50% against, with the posts on it being many older players being against. Salted said it was just a concept, and I think we made our opinions on different parts of it very clear. So no, the Wynn team doesn't hate you, it's at worst out of touch at times. Which is why that poll was held it the first place: asking the community's opinion on a possible change.
     
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  17. Salted

    Salted Game Design & Wynncraft Founder Staff Member Admin GM

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    That's a a lot of assumptions coming from a thread we posted just to get feedback on an idea. There's no garantee we'll even do that idea. Also it's not how repairing works in-game right now.
     
  18. FluxifiedGod1

    FluxifiedGod1 AAAA HERO

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    well knowing how nobody asked for the last few updates and most of the updates added things nobody but like 2 people asked for or wanted like crafting levels or corkus entirely its safe to assume the update that would include this would have this feature be super fucking annoying like many other super fucking annoying features added before
     
  19. J mun

    J mun Snoisty VIP+

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    Kind of off topic, but what did you want from the last 2 updates? Just because no one asked for it doesn't mean it's bad.
     
  20. BqwaOLD

    BqwaOLD Famous Adventurer

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    Although it is ok to voice your opinions, please refrain from harassing others (especially owners) as it will not be helpful for anyone.
     
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