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Archer/Hunter Help Thoughts On This Build?

Discussion in 'Class Builds' started by brokenmotor, Apr 19, 2019.

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  1. brokenmotor

    brokenmotor Well-Known Adventurer HERO

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  2. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    rainbow slap reeee

    Here's my build, although Thunder/Fire def are low: https://wynndata.tk/s/Fz7oSZ Can swap rings to Rubber to patch that without losing much damage. Besides the elemental defense, it has 12k health, 10/4 mana regen, and even if you swap to Rubbers still has nearly 11k bombs.
     
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  3. brokenmotor

    brokenmotor Well-Known Adventurer HERO

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    Maybe I should have asked for feedback before spending my time and money on my build ;_;

    My build was a little like yours before, but the problem was I kept getting one shot by most bosses. Also, quick question, why do so many builds use magical loop?
     
  4. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Magical loop is the highest damage booster for water, unless you want to use double Marvel (which can be useful at times but I prefer the extra sp and ease of access of Magical Loop).

    Not sure why you would get oneshot by bosses with a build like the one I posted (aside from Wybel/Cybel of course). I use a build with less health and worse elemental defenses right now, compensating with better Agility, and only Wybel/Cybel have been able to oneshot me (and not even all the time).
     
  5. brokenmotor

    brokenmotor Well-Known Adventurer HERO

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    I see. Anyway, what do you think about my build? Is yours strictly better than mine?
     
  6. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    If elemental defenses are a major concern, it's probably easier to just swap some stuff around on my build. Very rarely is one build strictly better than another, provided some amount of effort went into both. But, mine does better in damage and sustain, and the tankiness isn't that much lower.
     
  7. Mettymagic

    Mettymagic she/her HERO

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    The problem is that your build lacks focus. In Wynn it's usually better to kin/max your builds (with the exception of full-out rainbow), as with most MMOs. Steamjet Walkers don't make sense since you can't really take advantage of the walk speed or air/thunder dmg, and rather than specializing in water you went for pure stats. Hydro bracer is kind of a waste given you don't need mana steal on a build you're not basic attacking with.

    For boots, you can't go wrong with Meme toes. 4/4 mana regen and the spell dmg is judt an awesome bonus to have. With the build you have it'd just be better to re-purpose the Hive Bow into 1 of each powder and go full-on Rainbow, so all the stats could be put to use.
     
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  8. brokenmotor

    brokenmotor Well-Known Adventurer HERO

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    I see, thanks guys. I think I'll be trying Druser's build then. Not too into getting memento as I just sold mine.
     
  9. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    Very odd rainbow slap. It's more like SP slap tbh. Vaward and Far Cosmos are almost completely unnecessary, save for taking up a slot. As @Shitposting 101 said you didn't min max effectively. @Druser 's build is clearly a water Hive build but yours uses item with lots if SPs but doesn't have more than 1 high SP requirement which means there's a lot of unused/wasted SPs. It's good to have some Extra SPs, as it allows flexibility in the item's SP rolls, but that's not a concern when you've got almost 100 free after hitting all reqs. I don't like that druser's build has so much -defense, but it has plenty of mana and agility to make up for the lack of elemental defense. Strictly speaking it is better than your build in every respect other than SPs and defenses though.
     
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  10. Bart (MC)

    Bart (MC) Ex-Item Maker & Day Counter (MC)

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    (if i may put in my two cents)
    Your build is pretty good (although probably very expensive and hard to get), but Drusers build has a few very important things over yours:
    1. Mana. Your build has 6 mr and 5 ms; not too bad, but having a bit of both is usually hard to balance out with playstyle (spamming spells from a distance whilst also trying to hit the enemy with a melee attack for a 10% chance of mana steal activating is a lot more annoying than just doing one of the two) making only having high mr or ms favorable. Drusers build has 10 mr and 5 ms, of which mana regen is very much the most important, as it is enough to keep cycling spells and not really worry about your mana usage, creating a much higher total damage output in general. (Or: even if your build had similar spell damages, it wouldn't be able to get a constant upkeep of damage, whereas Drusers build can.) Extra note: Druser used Aphotic to get Super Slow attack speed, effectively making the chance of mana steal triggering 50%, giving the build even more options for getting mana. Neat.
    2. Your build has less 2.5k less health. I realise that you do also have a much higher agility, but I'd say being able to dodge an attack with 10k damage half of the time and surviving the other half is better than dodging the same attack 3/4 times but dying the fourth time. Health may not seem that important, but you can't forget how fragile archers are either.
    3. Steamjet Walkers are very tempting, but unless you're using at least two of the types in your build it's better replaced by, say, Memento or Riverflow.
    4. Far Cosmos, two Prisms.. I can honestly not blame you for using 'rainbow slap' (= all-element gear used without a need for over-the-board skill points, damages or defenses), but putting skill points in places you're not gonna use anyway isn't as useful as it may seem, and you're skipping out on quite a few strong chestplates like Stillwater Blue, Soul Signal or Aquarius.

    You does have a few better things:
    -elemental defenses. -250 thunder defense (and -110 fire defense as well) can be hard to stay alive with, even with fixing a part of that with powders an armor. Yours only has a small bit of that negative defense.
    -you, uh, can do a bit of damage with melee attacks?
    -you're using Third Eye which I like

    anyway, here's my version of an aphotic build and here's a very basic water damage build
     
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  11. brokenmotor

    brokenmotor Well-Known Adventurer HERO

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    Thanks you guys, I'm learning a lot from this.
     
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  12. brokenmotor

    brokenmotor Well-Known Adventurer HERO

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    Follow up question, could you explain the reasoning behind each item? The reason I ask is because I see a couple of these pop up a lot. Sorry if I'm asking too much
     
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  13. Bart (MC)

    Bart (MC) Ex-Item Maker & Day Counter (MC)

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    Not sure if you're talking about the examples I gave or the builds themselves, so I'll just put them both.

    Memento is the standard spell build boots, as it gives a lot of mana regen and both raw and % spell damage, making it usable with every element (in a spell build).
    Riverflow is just kind of a more defensive, water-focused version of Memento I sometimes prefer using (better defenses, same mr, no negative life steal, slightly less damage).

    Stillwater Blue gives a guaranteed 4 mana regen, boosts water damage and quite some extra intelligence. Not super strong, but I feel like it's the most useful water Hive item after Moon Pool Circlet.
    Soul Signal gives a lot of raw spell damage, which can be useful if you already have a lot of spell damage %. It's also one of the most effective ways to patch up the bad thunder defenses you always find on spell builds.
    Aquarius just gives 7 mana regen. And some spell damage I guess, but that mana regen is the most important part; with Aquarius you can usually just focus on damage output on your other gear instead of worrying about mana.

    As for the Aphotic build:
    Mostly based off of @Druser 's build, it has the same accesories, just for water damage, spell damage and mana. Ofcourse Aphotic, for water damage (the -attack speed can be useful as well). However, Aphotic has so much negative dexterity that it's really hard to get any form of thunder defense back, so I put Chef Hamsey's apron on it, as you already have some water defense and, more importantly, it gives you mana regen. I kept Elder Oak Roots on the build as they're just very solid leggings (with 2 mana regen and 20% water and spell damage). Then I threw on Centennial (which I've never seen anyone use, uns) for some fire defense with a bit of water damage. I would've preferred to use Memento or even Capricorn, but those both give some pretty bad defenses, soo... Not really the best build, but I like to keep negative elemental defenses to a minimum. Drusers original build is probably still better than mine, but I like to think mine's pretty neat.

    The other build is really just a standard water spell build; Soul Signal for raw spell damage and thunder def, Elder Oak Roots for earth defense and spell/water damage %, and Memento for spell damage % and mana regen. The only special thing about it is that instead of the usual Third Eye or Aquamarine, I used Albacore for a little bit of extra damage as you already get quite some mana regen from using Infused Hive Bow.

    If you have any more questions, I recommend asking around on #class_builds on the Discord!
     
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  14. brokenmotor

    brokenmotor Well-Known Adventurer HERO

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    Thanks a lot. The class builds channel is a little unfocused so I tend to avoid it, but this is really helpful!
     
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