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Media Something I Don't Like About The Economy Update.

Discussion in 'Wynncraft' started by Aluminium_food, Mar 10, 2019.

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  1. Aluminium_food

    Aluminium_food Well-Known Adventurer VIP

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    Okay not gonna lie the eco. update is pretty awesome. Make you own weapons and armor, hunt for rare beasts and find good ingredients to make OP stuff. The only thing I don't like is the insane grind/time it is gonna take to level up your crafting/gathering level to your now combat level. I started playing wynncraft again and continued on my 72 mage. Been playing like 3+ hours a day for 4 days now, spending some of that time trying to level up woodworking. I am only level 27 woodworking and 79 combat level. It is seriously gonna take me weeks to level up woodworking. Thats why I figured its all a waste of time.
    Trade market is pretty cool tho.
     
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  2. Shots

    Shots Legendary Adventurer HERO

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    Are you using ingredients when leveling up professions? If not, you'll want to do that. Using ingredients when you craft tremendously increases the amount of xp you get, hence why leveling professions is usually lightning fast compared to that of gathering as long as you spend the time to grind for lots of ingredients (usually t0-t1) for the purpose of leveling them. I do agree though that the grind can get quite ridiculous, especially once you hit level 70+. That being said,
    and I still believe this to be mostly true.
     
  3. orange0402

    orange0402 I got exposed by pyro VIP

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    Always craft with a speed and profession xp bomb active as speed uses 1/2 of the materials and xp doubles the xp
     
  4. SUPER M

    SUPER M shoop CHAMPION

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    Remember when they removed the feature which made xp bombs and xp armour effect quests?

    I remember.

    But I don't think the developers remember.
     
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  5. Aluminium_food

    Aluminium_food Well-Known Adventurer VIP

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    Yes I always use ingredients and yes I try to find double xp servers.
     
  6. rainbow_elite_7

    rainbow_elite_7 Well-Known Adventurer VIP

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    I'm actually fine to be honest with the grind needed for both gathering and even crafted items, what i'm not ok with however is that t2 and t3 ingredients are so rare that its simply unprofitable to make a business out of it. This is because of three items usually, Decaying Heart, Obelisk core and the god forsaken borange fluff. If you don't make an item with any of these three ingredients, chances are its not going to appeal to anyone and the reason for that is because if you don't use any of these items the durability will go to hell or the skill point requirement will be beyond anyone's use.


    Furthermore you also seemingly need to make everything out of t3 base ingredients which are NOT cheap under any circumstance and even if you do have the money to buy the ingredients, the amount available on the market is beyond low most of the time and the only other way to get it is by going out and gathering the materials your self which is even more annoying because the chances of you getting a t3 base ingredient from a refinery seems to me is like a 1% chance so if you want to create a single designer item you probably need to go out there and get 9.5 stacks of a level 100 material which you can't carry all at once because you can only hold like a stack and maybe a half of a single type of ingredient at a time and then you need to get another 18 stacks of another type of ingredient then you need to go and get a decaying heart which I haven't seen any on the market in ages so gl getting one of those,then probably something like 2 borange fluffs which keep in mind the chances of getting it from the boss altar is like 5% so you have to complete the altar 40 GOD DAMN TIMES ON AVERAGE, A V E R A G E without loot bonus then go on another conquest to get an obelisk core which is probably the easiest of all 3 even though the chances of seeing a obelisk of inversion in kander forest is probably something like 1:300 and then you need to probably get another t3 ingredient which is probably going to come from a boss altar, AGAIN, 20 MORE TIMES ARE YOU KIDDING ME.

    Now, you make think to your self, "Finally, I have done it, I have gone on one of the grandest and most torturous grinds for items that the world has ever seen, I have mastered the arts of 3 ways of spamming left click or more, and what is my payment for this? A stack of le? A mythic? A chance to get an actual job?" But no, you get 15LE for your suffering instead, HAVE FUN :D.

    Me: Now, of course the developers don't know about the severity of the situation so we can't really blam-
    Back of my brain: Are you sure about that?
    Me: Uhh...
    Back of my brain: What was the point of this update again? You know, like one of the main two reasons as to why Road to Dern got delayed?
    Me: Wait a minute... Wait up just a minute...

    Watch at 0.5 speed for extra hmm...


    Someone will probably yeet my post in like the next 5 minutes so i'ma go like right now and escape, bye lol.
    (Yes the end part of this post was for the memes, not much else don't take it too seriously)
     
    Last edited: Mar 10, 2019
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  7. Shots

    Shots Legendary Adventurer HERO

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    I don't know why it would be taking you that long to level then tbh, unless that is including leveling gathering at the same time which makes sense.
     
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  8. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    You definitely don't need T3 materials for everything, only for the absolute best items. You can certainly create recipes that are viable with T2 materials.

    Decaying Heart is no longer nearly as overpowering as it used to be. Obelisk Core actually isn't too hard to find, since Obelisk of Inversion is relatively common (I found half a dozen just while doing the Kander Forest quests). I do kind of agree on Borange Fluff though, 5% drop chance on a boss altar is really low. Although, at least it's balanced out slightly by the fact that getting Wybel Fluff is pretty easy.
     
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  9. That_Chudley

    That_Chudley Wynncraft Addict

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    I still think xp bonus should affect crafting and gathering professions.

    At the start, 1 node gives you 25%-35% of a level. By about level 55ish, 1 node gives you 1%. And by level 80, 1 node gives you roughly 0.2%. I dread to think what it'll be like to get to level 100.
     
  10. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    From what I've heard, near level 100 it's something like 20 nodes = 1%
     
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  11. HV_Metal

    HV_Metal Convergence VIP

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    With triple xp it took me like 8-9 nodes to get 1% at lvl 99, which means without it it's like 24-27 nodes
     
  12. Shots

    Shots Legendary Adventurer HERO

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    For me, it was about 20 nodes for 1% like Druser said. With txp, it was around 6-7 nodes per %. There is RNG involved for the amount of xp you get per node though, so it can vary based on that to.
     
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  13. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    I'd rather study for midterms than click 2000+ nodes for a single level. I thought leveling harvesting professions at 35 was starting to get slow, but that's bad.
     
  14. Shots

    Shots Legendary Adventurer HERO

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    Yeah it's extremely grindy.
     
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  15. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    No xp bonus at all makes it very tedious. I'm at around 70 right now and even with dxp it'll probably take me 6 hours or more to reach 80 in fishing and mining.
     
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  16. Altakar

    Altakar former 1000+ day counter moth Item Team

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    It's gonna take longer depending on how much pxp and pspeed you have, 70-75 mining in pxp and pspeed was 20-30 minutes. The rest took me roughly a weekend with pxp and pspeed on and off.
     
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  17. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    I'd rather loot run for mythics than try and make my own from the way this sounds. Again, I'm left asking what makes craftables any different from mythics. The chances of getting a mythic-tier crafted item seems equally as impossible as getting a mythic (or in my case more impossible). The temporary items like food and scrolls look like they are the only truly groundbreaking aspect of crafting.
     
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  18. Druser

    Druser ele defs don't matter HERO Featured Wynncraftian

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    Armor is good, since you can basically invalidate most glassy items (literally Steamjet Walkers/LM levels of damage with upwards of 4k health).

    Jeweling has some applications with damages.

    They're good in most cases, just very haphazard since there are so few ingredients right now. You can make really good items in certain elements but not in others.
     
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  19. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    Yea I agree. I'm saying the food actually adds something that we haven't seen to the game yet tho. I'm not saying the armor/weapons are bad, they're just not significantly different from what we've already got because they're not diverse. When I hear 'crafting' I think "make whatever you want" but this system doesn't seem to do enough of that because there aren't enough options. The food, however, has no equals because potions have always been necessary and nothing special. They weren't too generic, but everyone had exactly the same stuff no matter what. Now people can decide what their temporary boosts are outside of "more HP", "more STR", or "more Mana". I think that IS cool. IMO food > armor/weapons, but I also haven't started any of my crafting professions and don't plan to till they reduce that grind significantly. I was expecting more of a plateau after 80+, but that whole "linear XP scaling" seems to be a bit dramatic if you're doing that much standing around clicking nodes.
     
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  20. tig

    tig EO parkour still sucks.

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    I dont mind grinding, but the progression is ridiculous
     
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