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An Actual Abandoned Modern Day Rpg [5/?]

Discussion in 'Forum Games' started by Aquila, Dec 27, 2018.

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  1. H0Y

    H0Y H0Y HERO

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    Fov does that defending skill
     
  2. Aquila

    Aquila Freedom Specialist VIP+

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    My long week is finally over.

    Lilianna almost flinches but then looks up at her sister and replies, "Hi Silica." There's not much notable emotion or joy in her voice and it's more of a detached reply.

    Her friend can also see Saskia now.

    Well...

    This is an uncalled / unplanned for subplot.

    What now?

    "If you don't want to die, then you should leave," the one wielding the sword says pretty straightforwardly.

    Rose exits the store.

    - Player's Turn Ends -

    - Opponent's Turn -

    The Shardaic Mage summons in a colorless shard making both Chris and Fov take 50% more damage for the next 10 turns. All of the enemies also take 50% reduced damage for the next 10 turns.

    The employee holding bombs closes the door to the store and makes the bombs in his hands reappear in the midst of Chris and Fov.

    Chris HP: [540/1000] (-225 DMG)
    Fov HP: [1080/1500] (-230 DMG)


    The sword wielder and fire elementalist then both do a synchronized slashing attack hitting both Chris and Fov together. Chris and Fov are set on fire.

    Chris HP: [203/1000] (-337 DMG) {On Fire - Flames I: 20 Dmg For Next 3 Turns}
    Fov HP: [928/1500] (-152 DMG) {On Fire - Flames I: 20 Dmg For Next 3 Turns}


    - Opponent's Turn Ends -

    - Player's Turn -

    The sword wielder and fire elementalist retreat back to their spots.

    ...

    Employee 1
    HP: [950/950]
    Base ATK: 20
    Base DEF: 20

    Looks semi-tired after casting that shard...
    Maybe they'll take more damage since they're sleepy???

    Employee 2
    HP: [800/800]
    Base ATK: 50
    Base DEF: -30

    Shit, Teleporting Bombs!

    Employee 3
    HP: [1000/1000]

    Base ATK: 30
    Base DEF: 5
    That sword actually hurt a lot.

    Employee 4
    HP: [900/900]
    Base ATK: 40
    Base DEF: -10

    Damn it stupid fire.

    Standard Attack: Cleave: Deals piercing damage (ignores base defense) to a singular target

    Cleave (RN between 4-11)
    Equation: RN*12 + (RN / 2)
    Min DMG: 50
    Max DMG: 138

    ---

    Special Attack: Inertia Manipulation - Unrelenting Onslaught (aka kms cuz of how gimmicky it is):
    Deals major damage and knockback to all enemies in a straight line by charging with the shield. Enemies hit by the shield have a chance to be confused and/or stunned. The user takes minor damage if any of the charge targets are abnormally large. The user Slices nearby enemies with the halberd while charging, dealing normal damage. The user then rests, hidden behind his shield the next turn, regenerating more energy than usual whilst covered by the same protective barrier made by the Reinforce spell.

    Unrelenting Onslaught (RN1 between 30 - 60)(RN2 between 4-7)(RN3 between 1-6)
    Shield DMG: RN1*4 + (RN1 / 3 )
    Min DMG: 130
    Max DMG: 260
    Halberd DMG: RN2*10
    Min DMG: 40
    Max DMG: 70

    Stun Chance: RN3=3
    If RN3=3 the opponent will be stunned (cancel's the opponent's next turn). (16.6% Chance or 1/6 Chance)
    Confused Chance: RN3=6
    If RN3=6 the opponent will be confused (50% chance of hitting themselves). (16.6% Chance or 1/6 Chance)
    Energy Regen Next Turn: 18%

    Energy Cost: -45%
    - UNACTIVE -
    Reinforce: Shields two party members with a protective barrier for 2 or 3 turns. The barrier mainly shields from magical attacks, but also mildly from physical. He may use it on himself.

    Reinforce
    Add +70% defense to magic (added onto all passive defenses that are in play)
    Add +20% defense to regular non-magic attacks (added onto all passive defenses that are in play)
    If shielding two people, the effect is cut in half.


    Energy Cost: -20%
    ---
    - UNACTIVE -
    Inertia Manipulation - Stunning Stance:

    Shouts a battle cry, directing all attacks towards himself for 2 or 3 turns. AoE attacks deal increased damage to the user and decreased damage to the other targeted party members. All damage received by the user this turn is minorly reduced. One enemy is rendered immobile for 1-3 turns, the weaker the longer. Exceptionally strong/large enemies either aren’t stunned or require an extra amount of energy to stun.

    Stunning Stance: (RN between 2-3)
    How Many Turns this is in Effect = RN
    Non-AoE Attacks deal their full damage towards Fov.
    80% of the damage of AoE Attacks will be dealt against Fov
    Fov takes 10% less damage overall.
    Chosen target will be stunned for ___ turns depending on several factors.

    Energy Cost: -30%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    Shield
    Halberd
    (Manipulate Electricity)
    Electric Whip Lash
    (RN Between 35-95)
    Equation: RN
    Min DMG: 35
    Max DMG: 95


    Electric Axe Strike (45-115)
    Equation: RN
    35% chance of doing half damage
    Min DMG: 45
    Max DMG: 115


    Electric Bow Shot (0-150)
    Equation: RN
    Min DMG: 0
    Max DMG: 150
    Manipulate Electricity: can control electricity and shape it into objects, weapons. Electricity weapons don't harm the wielder, but harm everything else. additionally if there is a bettery nearby electricity can be conpresed and stored for later.

    Energy to Form Whip, Axe, or Bow: -10%

    ---
    Forming: (1/3)
    Storm Call:
    Summon a localized thunderstorm that takes 3 turns to form, it stays there for 5 turns and the user can choose a point where lightning strikes. Anything in a 5ft radius takes damage. If the target is covered it metal or soaked in water the damage is doubled, if they're wearing full rubber suit they take no damage. If a storm is already in progress this skill becomes upgraded and renamed to God's Wrath

    It will cost -10% Energy for three consecutive turns to form. No passive energy will be gained while forming a storm or controlling the storm.

    Summoning a storm may be cancelled anytime. Controlling a storm may be cancelled anytime.


    Lightning Strike (RN between 1-250)
    Equation: RN*1.5
    Min DMG: 1
    Max DMG: 375


    Energy: -5%

    God's Wrath: (only usable if a storm is taking place): Using some energy to take full control of a storm for 10 turns. While controlling the storm you can't regain energy unless it's magically given to you. On your turn you can make lightning strike twice on 2 different points. Anything in a 5ft radius takes damage. If the target is covered it metal or soaked in water the damage is doubled, if they're wearing full rubber suit they take no damage.

    It will cost -10% energy to take control of a present storm. No passive energy can be gained while controlling the storm.

    Controlling a storm may be cancelled anytime.


    God's Wrath (Damage per One Strike) (RN between 50-350)
    Equation: RN*1.5
    Min DMG: 75
    Max DMG: 525


    Energy: -8%

    ---

    One with the element: for a turn you turn into electricity and move at the speed of lighting, you are able to fly. For the user it appears as if time has slowed down. If you pass through someone while your in this form they take a bit of damage. When your turn ends you turn back to normal and start to fall if you're in the air. If used as a reaction you can dodge an attack perfectly and also move

    If you attempt to turn back to normal while you're not 5 ft away from someone / something, there will be a penalty.

    One With the Element (RN between 5-25)
    Equation: RN*5
    Min DMG: 25
    Max DMG: 125

    Can be used during opponent's turn as a 100% Dodge.

    Energy: -30%

    ---

    Ascended mind: You can give your brain a shock to think 100x faster.

    In combat, it will give Chris a 1/3 Dodging Chance for 2 turns.
    It may also allow him to deduce some information about the opponent kind of like Rose's Seek Truth but nerfed.
    Outside of combat, it will last 5-10 minutes costing no energy.

    Energy: -15%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    x5 Supercharged Batteries
    Samsung Smartphone
    Wallet
    x1 Rejuvenation Orb
     
  3. Tsukiji

    Tsukiji Basking in nostalgia

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    Don't worry, this plot will end really fast. :p
    I think I have... 500 on me?
    Nope.
    Oof.
    "Hey."
    Look over to the friend.
    "Mind if I talk to her alone?"
     
  4. PikaLegend

    PikaLegend Shocking VIP+

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    Notice Justin (@H0Y0Y0Y0Y0Y0B0Y ), and hide with him when I walk out of sight. (Followed by the sound of an explosion from the fighting)

    Ah shoot. Daniel and Fov are not going to run out of the store, are they...?

    They seem to be under attack already. I walked away because I was injured before hand, But now perhaps with Justin, I can do something.

    "Justin! You are here!" I whispered. "What... What are you guys planning? Why is Daniel here? What's Fov doing in there as well?"

    To be honest, I haven't had access to my phone yet, still locked in my room. I may or may not be out of the loop. Can't blame me for being suddenly teleported out of my bed.
     
  5. Tsukiji

    Tsukiji Basking in nostalgia

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    Ah.
    This is a good time to bring this up.
    Were we all tped at the same time or different times and just kept unconcious or smth?
    Cause I want to know if I left my book bag at school or at home. xD
    (Unless this is a non school day. Then it doesn't matter)
     
  6. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    I use my turn to keep the storm going but now hold one of the batteries in hand and during the enemies turn I'd like to dodge with One with the Element

    I should probably explain on what thr batteries work
    They each hold some amount of energy (is 75% cool with you or is that too much?) I can conssume as much as i want from the battery to regain that much energy.
    So if they have 75% and i need 30% i conssume it and the battery now has 45% left.
    I can also refil them with manipulaye electricity, but it takes a while and a lot of power.
     
  7. HyperHypa

    HyperHypa UWU

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    Can I go to the npc’s house?

    If yes, Thean pls tp me.
     
  8. H0Y

    H0Y H0Y HERO

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    Whispering: “I have no idea. Me ahnd Fov got here and Daniel and Rose were fighting in there. I was in no condition tonfight so Fov is defending Daniel. Wonder what Daniel did.
    ________________________________
     
  9. PikaLegend

    PikaLegend Shocking VIP+

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    Minecraft:
    "Let's revisit what skills we have. Apparently, you can reverse and stop time somehow?"
     
  10. H0Y

    H0Y H0Y HERO

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    "Stop time only for a select figure, and reverse time for a select figure. I can stop multiple projectiles, but not multiple people. I'm exhausted from accelerating from our group's healing factor, so don't expect much from me."
     
  11. H0Y

    H0Y H0Y HERO

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    Have Fov attack the bomb employee then rewind time Fov
     
  12. Aquila

    Aquila Freedom Specialist VIP+

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    "Sure, I'll just be inside," Eli smiles. Saskia can't tell if it's fake or not.

    Eli retires to her house.

    What now?

    Tped at the same time.

    Book bag is left at home.

    We already have it set as a school day so it's a school day I suppose.

    Fov cleaves at the Bomb Wielder dealing 117 damage!

    Employee 2 HP: [683/800]

    Fov is then rewinded to previous stats.

    Fov HP: [1310/1500]
    Energy: 60%

    Justin Energy: 40%

    - Player's Turn Ends -

    - Opponent's Turn -

    None of the employees are looking necessarily pleased with how Fov regained all his health from the previous turn.

    Employee One summons a flaming shard which then forms a fireball and fires itself towards Fov dealing 112 damage! Fov is now on fire again! {Flames I + Flames III = Flames IV: 80 Damage Next Two Turns - - - Flames III: 60 Damage Three Turns from Now}

    Fov HP: [1198/1500] {Flames IV: 80 Damage Next Two Turns}

    Employee Two (Bomber Man) decides to leave the room... with an annoyed look on their face.

    Employee Two (Bomber Man) leaves the battle.

    Employee Three's sword glows with a green aura (piercing) and slashes at Fov...

    However, Fov has piercing immunity so it simply deals normal damage.

    Fov HP: [1143/1500] {Flames IV: 80 Damage Next Two Turns}

    The last employee targets Fov again creating like a little X-Slash attack with flames dealing 75 damage. Fov is on fire again!

    Fov HP: [1068/1500] {Flames IV + Flames II = Flames VI: 120 Damage Next Two Turns - - - Flames V: 100 Damage 3 Turns from Now}

    ...

    - Opponent's Turn Ends -

    - Player's Turn -

    Employee 1
    HP: [950/950]
    Base ATK: 20
    Base DEF: 20

    Looks semi-tired after casting that shard...
    Maybe they'll take more damage since they're sleepy???

    Employee 3
    HP: [1000/1000]

    Base ATK: 30
    Base DEF: 5
    That sword actually hurt a lot.

    Employee 4
    HP: [900/900]
    Base ATK: 40
    Base DEF: -10

    Damn it stupid fire.

    Thankfully, Chris Daniel wasn't attacked and now only needs one more turn to summon a storm.

    Standard Attack: Cleave: Deals piercing damage (ignores base defense) to a singular target

    Cleave (RN between 4-11)
    Equation: RN*12 + (RN / 2)
    Min DMG: 50
    Max DMG: 138

    ---

    Special Attack: Inertia Manipulation - Unrelenting Onslaught (aka kms cuz of how gimmicky it is):
    Deals major damage and knockback to all enemies in a straight line by charging with the shield. Enemies hit by the shield have a chance to be confused and/or stunned. The user takes minor damage if any of the charge targets are abnormally large. The user Slices nearby enemies with the halberd while charging, dealing normal damage. The user then rests, hidden behind his shield the next turn, regenerating more energy than usual whilst covered by the same protective barrier made by the Reinforce spell.

    Unrelenting Onslaught (RN1 between 30 - 60)(RN2 between 4-7)(RN3 between 1-6)
    Shield DMG: RN1*4 + (RN1 / 3 )
    Min DMG: 130
    Max DMG: 260
    Halberd DMG: RN2*10
    Min DMG: 40
    Max DMG: 70

    Stun Chance: RN3=3
    If RN3=3 the opponent will be stunned (cancel's the opponent's next turn). (16.6% Chance or 1/6 Chance)
    Confused Chance: RN3=6
    If RN3=6 the opponent will be confused (50% chance of hitting themselves). (16.6% Chance or 1/6 Chance)
    Energy Regen Next Turn: 18%

    Energy Cost: -45%
    - UNACTIVE -
    Reinforce:
    Shields two party members with a protective barrier for 2 or 3 turns. The barrier mainly shields from magical attacks, but also mildly from physical. He may use it on himself.

    Reinforce
    Add +70% defense to magic (added onto all passive defenses that are in play)
    Add +20% defense to regular non-magic attacks (added onto all passive defenses that are in play)
    If shielding two people, the effect is cut in half.


    Energy Cost: -20%
    ---
    - UNACTIVE -
    Inertia Manipulation - Stunning Stance:

    Shouts a battle cry, directing all attacks towards himself for 2 or 3 turns. AoE attacks deal increased damage to the user and decreased damage to the other targeted party members. All damage received by the user this turn is minorly reduced. One enemy is rendered immobile for 1-3 turns, the weaker the longer. Exceptionally strong/large enemies either aren’t stunned or require an extra amount of energy to stun.

    Stunning Stance: (RN between 2-3)
    How Many Turns this is in Effect = RN
    Non-AoE Attacks deal their full damage towards Fov.
    80% of the damage of AoE Attacks will be dealt against Fov
    Fov takes 10% less damage overall.
    Chosen target will be stunned for ___ turns depending on several factors.

    Energy Cost: -30%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    Shield
    Halberd
    (Manipulate Electricity)
    Electric Whip Lash
    (RN Between 35-95)
    Equation: RN
    Min DMG: 35
    Max DMG: 95


    Electric Axe Strike (45-115)
    Equation: RN
    35% chance of doing half damage
    Min DMG: 45
    Max DMG: 115


    Electric Bow Shot (0-150)
    Equation: RN
    Min DMG: 0
    Max DMG: 150
    Manipulate Electricity: can control electricity and shape it into objects, weapons. Electricity weapons don't harm the wielder, but harm everything else. additionally if there is a bettery nearby electricity can be conpresed and stored for later.

    Energy to Form Whip, Axe, or Bow: -10%

    ---
    Forming: (2/3)
    Storm Call:
    Summon a localized thunderstorm that takes 3 turns to form, it stays there for 5 turns and the user can choose a point where lightning strikes. Anything in a 5ft radius takes damage. If the target is covered it metal or soaked in water the damage is doubled, if they're wearing full rubber suit they take no damage. If a storm is already in progress this skill becomes upgraded and renamed to God's Wrath

    It will cost -10% Energy for three consecutive turns to form. No passive energy will be gained while forming a storm or controlling the storm.

    Summoning a storm may be cancelled anytime. Controlling a storm may be cancelled anytime.


    Lightning Strike (RN between 1-250)
    Equation: RN*1.5
    Min DMG: 1
    Max DMG: 375


    Energy: -5%

    God's Wrath: (only usable if a storm is taking place): Using some energy to take full control of a storm for 10 turns. While controlling the storm you can't regain energy unless it's magically given to you. On your turn you can make lightning strike twice on 2 different points. Anything in a 5ft radius takes damage. If the target is covered it metal or soaked in water the damage is doubled, if they're wearing full rubber suit they take no damage.

    It will cost -10% energy to take control of a present storm. No passive energy can be gained while controlling the storm.

    Controlling a storm may be cancelled anytime.


    God's Wrath (Damage per One Strike) (RN between 50-350)
    Equation: RN*1.5
    Min DMG: 75
    Max DMG: 525


    Energy: -8%

    ---

    One with the element: for a turn you turn into electricity and move at the speed of lighting, you are able to fly. For the user it appears as if time has slowed down. If you pass through someone while your in this form they take a bit of damage. When your turn ends you turn back to normal and start to fall if you're in the air. If used as a reaction you can dodge an attack perfectly and also move

    If you attempt to turn back to normal while you're not 5 ft away from someone / something, there will be a penalty.

    One With the Element (RN between 5-25)
    Equation: RN*5
    Min DMG: 25
    Max DMG: 125

    Can be used during opponent's turn as a 100% Dodge.

    Energy: -30%

    ---

    Ascended mind: You can give your brain a shock to think 100x faster.

    In combat, it will give Chris a 1/3 Dodging Chance for 2 turns.
    It may also allow him to deduce some information about the opponent kind of like Rose's Seek Truth but nerfed.
    Outside of combat, it will last 5-10 minutes costing no energy.

    Energy: -15%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    x5 Supercharged Batteries
    Samsung Smartphone
    Wallet
    x1 Rejuvenation Orb

    ---

    @H0Y0Y0Y0Y0Y0B0Y
    @PikaLegend

    The Bomberman Employee suddenly exits the building and lobs a bomb at both Rose and Justin.

    Justin HP: [475/800] (-135 DMG)
    Rose HP: [281/900] (-129 DMG)


    "You shouldn't have helped the battle," the employee sneers.

    Employee 2
    HP: [683/800]
    Base ATK: 50
    Base DEF: -30

    Shit, Teleporting Bombs!

    - Battle Starts -

    Slingshot: Sling an item at anything to deal damage. Can be used as a counter-attack. When used during Player Turn, Slinging a Rock can be used while doing another magic spell. However, Slinging Magic or Slinging any other item will end Justin’s turn like any ordinary attack. When Justin Slings Magic, if he hits the opponent, he will find out a little bit about upcoming attacks or attacks to be expected.

    Slinging Rocks: (RN between 3-11)
    Equation: RN*4+3
    Min DMG: 15
    Max DMG: 47

    Slinging Magic: (Costs 10% Energy)
    Equation: RN*9+4
    Min DMG: 31
    Max DMG: 103
    20% chance of dealing 50% more damage.
    Future Sight: If an opponent is it by Slinging Magic, Justin will find out a bit about upcoming attacks.

    Slinging Anything Else
    Equation: RN*4 + (depends on item)
    Min DMG: ?
    Max DMG: ?
    Recall: Rewind a target back in time a certain amount of turns/actions with their current health and energy from last moment in time.

    You can rewind a person 1-5 turns back.

    Energy: -20%

    ---

    Accelerated Healing: Heal a target some health or energy. Restoring Energy cannot be yourself

    Heal: Heal 30% of missing health on a teammate.

    Energy: Allow someone to restore an extra 20% energy next turn. - Cannot Be Yourself -

    Energy Cost: -30%

    ---

    Stasis

    Alternative 1: Freeze a certain amount of projectiles (1-15) in time for a certain amount of time (1-3 turns). You can unfreeze the projectiles anytime.

    Energy Cost: -30%

    Alternative 2: Freeze an enemy in time for a certain amount of time (1-3 turns). You can unfreeze them anytime.

    Energy Cost Per Turn Active: -20% - You do not gain any passive energy while this is active.
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)
    Flee
    Staff
    Bag of Rocks
    Wallet
    Harmonica
    +1 Rejuvenation Orb
    Bonk: (Bonk! Bonk an enemy with the staff! Kind of just use it as a club. Single Target)

    Bonk (RN Between 50-80)
    Equation: RN+15
    Min DMG: 65
    Max DMG: 95
    Conjure Light - Seek Truth: (The Staff has knowledge for those who wields it... Scans the strengths and weaknesses of the enemy, and using a bit of magic, identify the truth beneath them. Single Target)

    Energy Cost: -20%

    ---

    Starlight Rush: (It's really just a normal attack, but cooler name, and maybe infused with a bit of light magic! Rushes towards enemy with the staff, and give them a good beating. Chance to Stun enemy for that turn. Single Target)

    Starlight Rush (RN1 Between 40-90)(RN2 Between 1-5)
    DMG Equation: RN1*2+(RN1 / 5)
    Min DMG: 88
    Max DMG: 198
    Stun Equation: RN2=5
    If RN2=5, the opponent will be stunned (cancels the opponent's next turn). (20% Chance or 1/5 Chance)

    Energy Cost: -35%

    ---

    Conjure Light - Gamma Ray Burst: (Light in its purest form is energy, and with enough of it, it can vaporize even matter! A blinding light shines from the staff, and explodes in a burst of energy, dealing radiant Damage and also a chance to blind to those in its path. AoE Straight)

    Gamma Ray Burst (RN1 Between 20-30)(RN2 Between 1-3)
    DMG Equation: RN1*11+(RN1 / 3)
    Min DMG: 227
    Max DMG: 340
    Blind Equation: RN2=3
    If RN2=3, the opponent(s) will be blinded (50% chance they hit or miss). (33% Chance or 1/3 Chance)

    Energy Cost: -60%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    Staff
    +1 Rejuvenation Orb

    ...

    What now?
    ________________________________
    You mean the Starbucks owned by Fate?
     
  13. Tsukiji

    Tsukiji Basking in nostalgia

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    Take my hand off my sister's head and pat her on the shoulder. Mirage the window, blurrung it so her friend can't tell what we're doing.
    "I might be gone seven or eight days so-"
    Slip $420 into her hands.
    "That's fifty for eight days. Take care of yourself, okay?"
     
  14. H0Y

    H0Y H0Y HERO

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    Cast acclerated healing on chris
    Fov protects chris
    ________________________________
    “Your business with them, or an arrow might come your way, our archer got you where he needs you.”

    Confidence level 100

    Meanwhile deep in mind I should of gotten Fov to bring Fabio forcefully

    Also yes, Fabio said the fates starbucks, I dont think there is any other starbucks he would be talking about
     
    Last edited: Feb 25, 2019
  15. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    I'll again focus on the storm
     
  16. Aquila

    Aquila Freedom Specialist VIP+

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    Saskia's balance is now $12.

    Lilianna looks at the money before looking back up at Saskia and simply saying one word.

    "Why?"

    @PikaLegend

    There is a noticeable flinch to the word 'archer' but he relaxes when Justin says the word 'he' to describe.

    "I don't see your archer anywhere kid," Bomberman replies.

    Suddenly, a ton of storm clouds form and thunder and lightning echoes over the sky.

    "What the..." Bomberman looks up at the sky.

    Justin heals Chris who's inside in a different battle.

    Bomberman looks distracted now. Maybe he'll take more damage since he's distracted (Rose still has to do something or just skip her turn).

    Employee 2
    HP: [683/800]
    Base ATK: 50
    Base DEF: -30 -40

    Clearly distracted.

    Justin heals 251 of Chris's health!

    Chris HP: [414/1000] {Flames I: 20 More Dmg Next Turn}

    - Player's Turn Ends -

    - Opponent's Turn -

    The Shardaic Mage Employee skips their turn this time...

    It seems they're too tired to summon another shard of power.

    The sword wielder's sword flickers with electricity and they attack Fov with it dealing 190 damage and stunning Fov next turn!

    Fov HP: [842/1500] {Flames VI: 120 More Dmg Next Turn}

    The fire elementalist targets Chris with a fireball but is blocked by Fov. The fireball deals 75 damage! Fov is on fire again!

    Fov HP: [767/1500] {Flames VI + Flames I = Flames VII: 140 More Dmg Next Turn - - - Flames VI: 120 More Dmg Two Turns from Now - - - Flames I: 20 More Dmg Three Turns from Now}

    - Opponent's Turn Ends -

    - Player's Turn -

    Employee 1
    HP: [950/950]
    Base ATK: 20
    Base DEF: -10

    Looks semi-tired after casting those shards...
    Maybe they'll take more damage since they're sleepy???
    Damn their stupid fire stacking.

    Employee 3
    HP: [1000/1000]

    Base ATK: 30
    Base DEF: 5
    That sword is annoying as hell.

    Employee 4
    HP: [900/900]
    Base ATK: 40
    Base DEF: -10

    Damn it stupid fire stacking.

    The sound of thunder and lightning roars nearby.

    "What the hell? I thought the forecast said it was clear skies today?" the Shardaic Mage looks through the windows of the store.

    Standard Attack: Cleave: Deals piercing damage (ignores base defense) to a singular target

    Cleave (RN between 4-11)
    Equation: RN*12 + (RN / 2)
    Min DMG: 50
    Max DMG: 138

    ---

    Special Attack: Inertia Manipulation - Unrelenting Onslaught (aka kms cuz of how gimmicky it is):
    Deals major damage and knockback to all enemies in a straight line by charging with the shield. Enemies hit by the shield have a chance to be confused and/or stunned. The user takes minor damage if any of the charge targets are abnormally large. The user Slices nearby enemies with the halberd while charging, dealing normal damage. The user then rests, hidden behind his shield the next turn, regenerating more energy than usual whilst covered by the same protective barrier made by the Reinforce spell.

    Unrelenting Onslaught (RN1 between 30 - 60)(RN2 between 4-7)(RN3 between 1-6)
    Shield DMG: RN1*4 + (RN1 / 3 )
    Min DMG: 130
    Max DMG: 260
    Halberd DMG: RN2*10
    Min DMG: 40
    Max DMG: 70

    Stun Chance: RN3=3
    If RN3=3 the opponent will be stunned (cancel's the opponent's next turn). (16.6% Chance or 1/6 Chance)
    Confused Chance: RN3=6
    If RN3=6 the opponent will be confused (50% chance of hitting themselves). (16.6% Chance or 1/6 Chance)
    Energy Regen Next Turn: 18%

    Energy Cost: -45%
    - UNACTIVE -
    Reinforce:
    Shields two party members with a protective barrier for 2 or 3 turns. The barrier mainly shields from magical attacks, but also mildly from physical. He may use it on himself.

    Reinforce
    Add +70% defense to magic (added onto all passive defenses that are in play)
    Add +20% defense to regular non-magic attacks (added onto all passive defenses that are in play)
    If shielding two people, the effect is cut in half.


    Energy Cost: -20%
    ---
    - UNACTIVE -
    Inertia Manipulation - Stunning Stance:

    Shouts a battle cry, directing all attacks towards himself for 2 or 3 turns. AoE attacks deal increased damage to the user and decreased damage to the other targeted party members. All damage received by the user this turn is minorly reduced. One enemy is rendered immobile for 1-3 turns, the weaker the longer. Exceptionally strong/large enemies either aren’t stunned or require an extra amount of energy to stun.

    Stunning Stance: (RN between 2-3)
    How Many Turns this is in Effect = RN
    Non-AoE Attacks deal their full damage towards Fov.
    80% of the damage of AoE Attacks will be dealt against Fov
    Fov takes 10% less damage overall.
    Chosen target will be stunned for ___ turns depending on several factors.

    Energy Cost: -30%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    Shield
    Halberd
    (Manipulate Electricity)
    Electric Whip Lash
    (RN Between 35-95)
    Equation: RN
    Min DMG: 35
    Max DMG: 95


    Electric Axe Strike (45-115)
    Equation: RN
    35% chance of doing half damage
    Min DMG: 45
    Max DMG: 115


    Electric Bow Shot (0-150)
    Equation: RN
    Min DMG: 0
    Max DMG: 150
    Manipulate Electricity: can control electricity and shape it into objects, weapons. Electricity weapons don't harm the wielder, but harm everything else. additionally if there is a bettery nearby electricity can be conpresed and stored for later.

    Energy to Form Whip, Axe, or Bow: -10%

    ---
    - ACTIVE (1/5) -
    Storm Call:
    Summon a localized thunderstorm that takes 3 turns to form, it stays there for 5 turns and the user can choose a point where lightning strikes. Anything in a 5ft radius takes damage. If the target is covered it metal or soaked in water the damage is doubled, if they're wearing full rubber suit they take no damage. If a storm is already in progress this skill becomes upgraded and renamed to God's Wrath

    It will cost -10% Energy for three consecutive turns to form. No passive energy will be gained while forming a storm or controlling the storm.

    Summoning a storm may be cancelled anytime. Controlling a storm may be cancelled anytime.


    Lightning Strike (RN between 1-250)
    Equation: RN*1.5
    Min DMG: 1
    Max DMG: 375


    Energy: -5%

    God's Wrath: (only usable if a storm is taking place): Using some energy to take full control of a storm for 10 turns. While controlling the storm you can't regain energy unless it's magically given to you. On your turn you can make lightning strike twice on 2 different points. Anything in a 5ft radius takes damage. If the target is covered it metal or soaked in water the damage is doubled, if they're wearing full rubber suit they take no damage.

    It will cost -10% energy to take control of a present storm. No passive energy can be gained while controlling the storm.

    Controlling a storm may be cancelled anytime.


    God's Wrath (Damage per One Strike) (RN between 50-350)
    Equation: RN*1.5
    Min DMG: 75
    Max DMG: 525


    Energy: -8%

    ---

    One with the element: for a turn you turn into electricity and move at the speed of lighting, you are able to fly. For the user it appears as if time has slowed down. If you pass through someone while your in this form they take a bit of damage. When your turn ends you turn back to normal and start to fall if you're in the air. If used as a reaction you can dodge an attack perfectly and also move

    If you attempt to turn back to normal while you're not 5 ft away from someone / something, there will be a penalty.

    One With the Element (RN between 5-25)
    Equation: RN*5
    Min DMG: 25
    Max DMG: 125

    Can be used during opponent's turn as a 100% Dodge.

    Energy: -30%

    ---

    Ascended mind: You can give your brain a shock to think 100x faster.

    In combat, it will give Chris a 1/3 Dodging Chance for 2 turns.
    It may also allow him to deduce some information about the opponent kind of like Rose's Seek Truth but nerfed.
    Outside of combat, it will last 5-10 minutes costing no energy.

    Energy: -15%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    x5 Supercharged Batteries
    Samsung Smartphone
    Wallet
    x1 Rejuvenation Orb

    What now?
     
  17. Tsukiji

    Tsukiji Basking in nostalgia

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    "I'll be pretty busy over the next few days."
     
  18. PikaLegend

    PikaLegend Shocking VIP+

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    Minecraft:
    "Lookie here, friend!"

    I call at him, hoping that he will be surprised and look over.

    I grab my staff in my hand. Suddenly, the tip of my staff starts to glow, and as I swing my staff in a downward motion, a powerful light beam shoots out from the center of the glow. Using Gamma Ray Burst on the Bomberman's Bombs and the Bomberman himself, hoping to heat up the bombs and inducing an explosion!

    And hopefully it will be just enough to put him out of battle, without killing him.
     
  19. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    Minecraft:
    "It's funny how the weather works, especially storms. It's like they have a mind of their own." I strike the shardaic mage with lightning
     
  20. HyperHypa

    HyperHypa UWU

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    Minecraft:
    I don’t think I’m there yet.
    ________________________________
    I can tp there?
     
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