Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...

An Actual Abandoned Modern Day Rpg [5/?]

Discussion in 'Forum Games' started by Aquila, Dec 27, 2018.

Thread Status:
Not open for further replies.
  1. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

    Messages:
    43
    Likes Received:
    421
    Trophy Points:
    53
    Minecraft:
    I was planning on doing that if i don't kill my guy now
     
  2. Aquila

    Aquila Freedom Specialist VIP+

    Messages:
    270
    Likes Received:
    734
    Trophy Points:
    76
    Guild:
    Minecraft:
    well the thing with npcs... npcs can't be "Downed" only "Killed"

    so gl with that...

    The same thing happens. Thief 1(B) slows down but summons another Light Orange Shard teleporting another 10 meters ahead.

    Fabio can't manage to kick him.

    Thief 2(B) and 3(B) then suddenly teleport next to Thief 1(B).

    You use Electric Bow Shot and deal only 3 damage! (RN=25).

    Thief 3(B) HP: [52/120]

    - Player's Turn Ends -

    - Opponent's Turn -

    The Thief runs to Thief 2(B) and summons a Light Orange Shard teleporting next to Thief 1(B).

    Your energy is at 49% right now since you used Shadow.

    Saskia uses Shadow dodging the Spear Bullet Hell and continues to approach Thief 2(B). However, Thief 3(B) then runs to Thief 2(B) and summons a Light Orange Shard teleporting them both around 12 meters away to where Thief 1 (B) is.

    ---

    @LS_412
    @BlueSlimerino
    @Tsumi

    - Opponent's Turn Ends -

    - Player's Turn -

    Thief 1(B)
    HP: [120/120]
    Base ATK: 5
    Base Defense: 0

    Has Fabio's bow.

    Thief 2(B)
    HP: [100/120]
    Base ATK: 5
    Base Defense: 0

    Has Saskia's Phone and Chris's Wallet.

    Thief 3(B)
    HP: [52/120]
    Base ATK: 5
    Base Defense: 0

    Has Chris's Phone.

    - Unavailable -
    Smack (Smack your target with the bow. Single Target)

    Smack (RN Between 8-12)
    Equation: RN*4+7
    Min DMG: 39
    Max DMG: 55
    - Unavailable -
    Raining Shards
    (Shoot a huge arrow in to the sky. Shards will fall down next turn. huge AoE)

    Raining Shards (RN between 13-20)
    Equation: RN*5+8
    Min DMG: 73
    Max DMG: 108
    If there is one opponent, the shards do double damage.

    If there are two opponents, the shards do 50% extra damage.


    Energy: -30%

    ---

    Fade Shot (The arrow will go though any armor and blocks. Will steal energy from the opponent. However, there will be less passive energy next turn. Single Target)

    Fade Shot (RN1 between 60-100)(RN2 between 1-20)(RN3 between 1-5)
    Equation: RN1*2+11
    Min DMG: 131
    Max DMG: 211

    Energy Steal Equation: RN2+(RN1/20)
    Min Energy Steal: 4%
    Max Energy Steal: 25%
    If RN3=5, you will deal double damage.

    Energy: -35% (You will only regen 4% Passive Energy Next Turn)

    ---

    Arrow Storm (Shoot rapidity with with the bow. Single Target or AoE)

    Arrow Storm (RN Between 9-201)
    Equation: RN*3
    Min DMG: 27
    Max DMG: 603

    Also deals knockback.
    Note that either the Base Defenses of Opponents or Passive Defenses against Attacks will lower the damage each single arrow does. Each single arrow does a base damage of 3. If the opponent has a Base Defense of 3 or higher, each arrow will only do 0.5 damage. Passive Percentage Defenses of enemies will be able to completely block all the damage if they are high enough however.

    Energy: -40%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    Bow
    x1 Rejuvenation Orb
    Disorient: Attacks in any way to disorient the enemy.

    Disorient (RN between 5-25)
    Equation: RN*2+(RN/5)
    Min DMG: 11
    Max DMG: 55

    Effect Given Onto Opponent: Disorientation: 1/3 Chance of missing

    Energy: -6%
    Shadow: Leaps to the side, creating an illusion in her wake to cover up the fact that she moved. Very high chance of dodging a single target attack. No effect against AoE. Can be used on an enemy’s turn.

    Shadow
    Dodging Chance: 9/10
    Lasts One Turn

    Energy: -18%

    ---

    Mirage: Creates an illusion of her choosing, affecting up to the amount of people she sees. Illusion is more believable if affecting less people. If affecting one person, the illusion seems tangible. (with enough tries, it’ll be found out)

    If Affecting 1 Person: 90% Believable
    If Affecting 2 People: 75% Believable
    If Affecting 3 People: 50% Believable
    If Affecting 4+ People: 30% Believable

    Energy Per Turn Active: -8% -No Passive Energy Turns it is Active-

    ---

    Nightmare:

    Nightmare: Requires for her to touch the target to be activated. Places the target in an illusion with her (environment stays the same). Anything that affects the two in the illusion affects them in real life (energy costs too).

    Alternative 1: Trap the target in an illusion, that lasts for up to 3 turns, or until they take damage.

    Energy Per Turn Active: -10% -No Passive Energy Turns it is Active-
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    White Black gloves
    Fake gun model
    Cellphone
    Student ID Card
    Black jacket
    Brown handbag with school materials
    2 Black Handkerchiefs
    Wallet with $170
    x1 Rejuvenation Orb
    (Manipulate Electricity)
    Electric Whip Lash
    (RN Between 35-95)
    Equation: RN
    Min DMG: 35
    Max DMG: 95


    Electric Axe Strike (45-115)
    Equation: RN
    35% chance of doing half damage
    Min DMG: 45
    Max DMG: 115


    Electric Bow Shot (0-150)
    Equation: RN
    Min DMG: 0
    Max DMG: 150
    Manipulate Electricity: can control electricity and shape it into objects, weapons. Electricity weapons don't harm the wielder, but harm everything else. additionally if there is a bettery nearby electricity can be conpresed and stored for later.

    Energy to Form Whip, Axe, or Bow: -10%

    ---
    Forming: (1/3)
    Storm Call:
    Summon a localized thunderstorm that takes 3 turns to form, it stays there for 5 turns and the user can choose a point where lightning strikes. Anything in a 5ft radius takes damage. If the target is covered it metal or soaked in water the damage is doubled, if they're wearing full rubber suit they take no damage. If a storm is already in progress this skill becomes upgraded and renamed to God's Wrath

    It will cost -10% Energy for three consecutive turns to form. No passive energy will be gained while forming a storm or controlling the storm.

    Summoning a storm may be cancelled anytime. Controlling a storm may be cancelled anytime.


    Lightning Strike (RN between 1-250)
    Equation: RN*1.5
    Min DMG: 1
    Max DMG: 375


    Energy: -5%

    God's Wrath: (only usable if a storm is taking place): Using some energy to take full control of a storm for 10 turns. While controlling the storm you can't regain energy unless it's magically given to you. On your turn you can make lightning strike twice on 2 different points. Anything in a 5ft radius takes damage. If the target is covered it metal or soaked in water the damage is doubled, if they're wearing full rubber suit they take no damage.

    It will cost -10% energy to take control of a present storm. No passive energy can be gained while controlling the storm.

    Controlling a storm may be cancelled anytime.


    God's Wrath (Damage per One Strike) (RN between 50-350)
    Equation: RN*1.5
    Min DMG: 75
    Max DMG: 525


    Energy: -8%

    ---

    One with the element: for a turn you turn into electricity and move at the speed of lighting, you are able to fly. For the user it appears as if time has slowed down. If you pass through someone while your in this form they take a bit of damage. When your turn ends you turn back to normal and start to fall if you're in the air. If used as a reaction you can dodge an attack perfectly and also move

    If you attempt to turn back to normal while you're not 5 ft away from someone / something, there will be a penalty.

    One With the Element (RN between 5-25)
    Equation: RN*5
    Min DMG: 25
    Max DMG: 125

    Can be used during opponent's turn as a 100% Dodge.

    Energy: -30%

    ---

    Ascended mind: You can give your brain a shock to think 100x faster.

    In combat, it will give Chris a 1/3 Dodging Chance for 2 turns.
    It may also allow him to deduce some information about the opponent kind of like Rose's Seek Truth but nerfed.
    Outside of combat, it will last 5-10 minutes costing no energy.

    Energy: -15%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    x5 Supercharged Batteries
    Samsung Smartphone
    Wallet

    x1 Rejuvenation Orb

    Thief 3(A) is too fast for Ariane to catch up to.

    She'll need to try something a bit different to catch up.

    Thief 2(A) then joins up with Thief 3(A).

    @Leonardonox

    Sorry, I meant Thief 2(A). I messed up my counting while doing the post.

    Anyway.

    ---

    Surprisingly, Rose is able to snipe off a big rock at Thief 2(A)'s right foot.

    However, it proves to have little effect for the Thief only stumbles for a second before swiftly recovering. It does deal some damage though.

    Thief 2(A)
    HP: [115/120]
    Base ATK: 5
    Base Defense: 0

    Has Rose's Staff.

    Thief 2(A) joins up with Thief 3(A)

    ---

    @Host_Legacy
    @PikaLegend

    - Battle Starts -

    - Player's Turn -

    Thief 2(A)
    HP: [115/120]
    Base ATK: 5
    Base Defense: 0

    Has Rose's Staff.

    Thief 3(A)
    HP: [120/120]
    Base ATK: 5
    Base Defense: 0

    Has Ariane's Sword

    They're too far away to brawl with fists but they do turn around to taunt the two of you...

    at least they aren't running away.

    But both of you do notice some planks of wood that might be good for swinging.

    - Unavailable -
    Bonk: (Bonk! Bonk an enemy with the staff! Kind of just use it as a club. Single Target)

    Bonk (RN Between 50-80)
    Equation: RN+15
    Min DMG: 65
    Max DMG: 95
    - Unavailable -
    Conjure Light - Seek Truth: (The Staff has knowledge for those who wields it... Scans the strengths and weaknesses of the enemy, and using a bit of magic, identify the truth beneath them. Single Target)

    Energy Cost: -20%

    ---

    Starlight Rush: (It's really just a normal attack, but cooler name, and maybe infused with a bit of light magic! Rushes towards enemy with the staff, and give them a good beating. Chance to Stun enemy for that turn. Single Target)

    Starlight Rush (RN1 Between 40-90)(RN2 Between 1-5)
    DMG Equation: RN1*2+(RN1 / 5)
    Min DMG: 88
    Max DMG: 198
    Stun Equation: RN2=5
    If RN2=5, the opponent will be stunned (cancels the opponent's next turn). (20% Chance or 1/5 Chance)

    Energy Cost: -35%

    ---

    Conjure Light - Gamma Ray Burst: (Light in its purest form is energy, and with enough of it, it can vaporize even matter! A blinding light shines from the staff, and explodes in a burst of energy, dealing radiant Damage and also a chance to blind to those in its path. AoE Straight)

    Gamma Ray Burst (RN1 Between 20-30)(RN2 Between 1-3)
    DMG Equation: RN1*11+(RN1 / 3)
    Min DMG: 227
    Max DMG: 340
    Blind Equation: RN2=3
    If RN2=3, the opponent(s) will be blinded (50% chance they hit or miss). (33% Chance or 1/3 Chance)

    Energy Cost: -60%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    Staff
    x1 Rejuvenation Orb
    - Unavailable -
    Sword Strike:
    Basic attack with Virgo.

    Sword Strike (RN between 28-51)
    Equation: RN*2 + (RN / 3 )
    Min DMG: 66
    Max DMG: 119
    - Unavailable -
    Crystal Rejuvenation:
    Ariane targets any crystal currently orbiting a foe. She crushes it and applies an effect on her or her allies based on the color. Red applies an attack buff. Blue applies a defense buff. Green restores health points.

    Crystal Rejuvenation
    Red: +30% Dmg

    Blue: 30% Defense Added onto other passive defenses
    Green: 15% of missing health regened

    Energy: -25%

    ---
    - UNACTIVE -
    Afterimage:
    Ariane enters a defense stance and seems to be blinking in and out of existence. In reality, she's moving super fast. The next time an enemy attacks her, the attack automatically misses and Ariane counters with a sword attack of her own. Can be activated during the opponent's turn.

    Afterimage (RN between 5-11)
    Counter DMG Equation: RN*10+RN
    Min DMG: 55
    Max DMG: 121

    Energy Cost: -30%

    ---

    Crystal Shatter: Ariane targets a foe with at least one crystal orbiting it and shatters all crystals orbiting them. The target receives an attack debuff for every red crystal destroyed this way, a defense debuff for every blue crystal destroyed this way, and takes damage for every green crystal destroyed this way.

    Crystal Shatter
    Every red shard gives a -10% debuff on Attacks for the next 3 turns

    Every blue shard gives a -10% debuff added onto other Passive Defenses for the next 3 turns
    Every green shard does damage (RN between 2-5)
    Equation: RN*25
    Min DMG: 25
    Max DMG: 125

    Energy: -45%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    Virgo
    x1 Rejuvenation Orb
     
  3. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

    Messages:
    43
    Likes Received:
    421
    Trophy Points:
    53
    Minecraft:
    I'll use one with the element and run through all of them and block their path as i turn to normal and then say coldy. "I'll give you one chance to return everything you stole or you die."
     
  4. JoshLegacy

    JoshLegacy Well-Known Adventurer HERO

    Messages:
    425
    Likes Received:
    1,320
    Trophy Points:
    89
    Minecraft:
    Can I use Afterimage to zoom up to them and knock one of them a plank, preferably out into the middle of the street?
     
  5. Tsukiji

    Tsukiji Basking in nostalgia

    Messages:
    84
    Likes Received:
    2,210
    Trophy Points:
    59
    Grapple them, then take infinite talk actions!
    Should be higher shouldn't it? I took on round of "combat" standing still to regain energy, right before we all went through the gate. xD
    Perfect. This guy has both things that I want.
    I will-
    o wait, that's pretty cool.
    Just run towards thief 2B, spending one round to just regen energy normally.
     
  6. Aquila

    Aquila Freedom Specialist VIP+

    Messages:
    270
    Likes Received:
    734
    Trophy Points:
    76
    Guild:
    Minecraft:
    You can do that.

    However, they aren't running away for some reason cuz they're stupid and are taunting Rose and Ariane instead. This also means they won't be running out on the street.

    I assume you're targetting Thief 3(A), correct?
    ________________________________
    You can enter a battle with a max of 75% energy or lower.

    I think I made Saskia enter combat when she did that fake gunshot Mirage on Thief 2(B). Mirage is -8% and Shadow is -18%. That is -26%.

    75 - 26 = 49

    Then when it was the Player's Turn, Saskia regened 12% and went back up to 61%
     
  7. Tsukiji

    Tsukiji Basking in nostalgia

    Messages:
    84
    Likes Received:
    2,210
    Trophy Points:
    59
    o yeah, pretty sure this hasn't been asked yet but are we allowed to combo moves?
    EX. recall into statis, to lock someone in a position some rounds back?
    EX2. Shadow into nightmare, to lock someone all of a sudden?
    EX3. Sword Strike into Crystal Shatter, to burst them down?
    ---
    All of these combos would be done in one turn, and use the combined amount of energy.
    ________________________________
    Ahhh.
    Understood.
     
  8. JoshLegacy

    JoshLegacy Well-Known Adventurer HERO

    Messages:
    425
    Likes Received:
    1,320
    Trophy Points:
    89
    Minecraft:
    Na, I'll be nice and get Rose's staff back first.
     
  9. Aquila

    Aquila Freedom Specialist VIP+

    Messages:
    270
    Likes Received:
    734
    Trophy Points:
    76
    Guild:
    Minecraft:
    hm, ill think about it.

    it would get rid of the slight uniqueness that Justin's Slingshoting Rocks has though.
    ________________________________
    but right now, comboing your own movesets doesn't work unless ur Justin and u use Slingshotting Rocks with something else.
    ________________________________
    Oh yeah, @Tsumi, @BlueSlimerino, what do you think Fabio would do... I mean I would like to get another post out to progress the story rapidly since this first totem might take some time (establishing of main npcs). Do you think he'd just run up and kick the thief with his bow?
    ________________________________
    And since I want to progress this, I might as well just respond to @H0Y0Y0Y0Y0Y0B0Y and say Fov bearhugs the thief.

    @Leonardonox

    Justin rewinds the thief back and he regens health.

    Thief 1(A) HP: [120/120]

    However, Fov then bearhugs the Thief making him drop the bag of rocks and also takes some damage.

    Thief 1(A) HP: [100/120]

    - Player's Turn Ends -

    - Opponent's Turn -

    Suddenly, the Thief disappears.

    However, they reappear almost 2 seconds later and snatch the bag of rocks (which they think is like gold or coins or something) and blasts off with wind now about 20 meters away.

    The wind also knocks Justin over dealing minimal damage.

    Justin HP: [783/800]

    - Opponent's Turn Ends -

    - Player's Turn -

    Thief 1(A)
    HP: [100/120]
    Base ATK: 5
    Base Defense: 0


    Slingshot: Sling an item at anything to deal damage. Can be used as a counter-attack. When used during Player Turn, Slinging a Rock can be used while doing another magic spell. However, Slinging Magic or Slinging any other item will end Justin’s turn like any ordinary attack. When Justin Slings Magic, if he hits the opponent, he will find out a little bit about upcoming attacks or attacks to be expected.

    Slinging Rocks: (RN between 3-11)
    Equation: RN*4+3
    Min DMG: 15
    Max DMG: 47

    Slinging Magic: (Costs 10% Energy)
    Equation: RN*9+4
    Min DMG: 31
    Max DMG: 103
    20% chance of dealing 50% more damage.
    Future Sight: If an opponent is it by Slinging Magic, Justin will find out a bit about upcoming attacks.

    Slinging Anything Else
    Equation: RN*4 + (depends on item)
    Min DMG: ?
    Max DMG: ?
    Recall: Rewind a target back in time a certain amount of turns/actions with their current health and energy from last moment in time.

    You can rewind a person 1-5 turns back.

    Energy: -20%

    ---

    Accelerated Healing: Heal a target some health or energy. Restoring Energy cannot be yourself

    Heal: Heal 30% of missing health on a teammate.

    Energy: Allow someone to restore an extra 20% energy next turn. - Cannot Be Yourself -

    Energy Cost: -30%

    ---

    Stasis

    Alternative 1: Freeze a certain amount of projectiles (1-15) in time for a certain amount of time (1-3 turns). You can unfreeze the projectiles anytime.

    Energy Cost: -30%

    Alternative 2: Freeze an enemy in time for a certain amount of time (1-3 turns). You can unfreeze them anytime.

    Energy Cost Per Turn Active: -20% - You do not gain any passive energy while this is active.
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)
    Flee
    Staff
    Bag of Rocks
    Wallet
    Harmonica
    +1 Rejuvenation Orb
    Standard Attack: Cleave: Deals piercing damage (ignores base defense) to a singular target

    Cleave (RN between 4-11)
    Equation: RN*12 + (RN / 2)
    Min DMG: 50
    Max DMG: 138

    ---

    Special Attack: Inertia Manipulation - Unrelenting Onslaught (aka kms cuz of how gimmicky it is):
    Deals major damage and knockback to all enemies in a straight line by charging with the shield. Enemies hit by the shield have a chance to be confused and/or stunned. The user takes minor damage if any of the charge targets are abnormally large. The user Slices nearby enemies with the halberd while charging, dealing normal damage. The user then rests, hidden behind his shield the next turn, regenerating more energy than usual whilst covered by the same protective barrier made by the Reinforce spell.

    Unrelenting Onslaught (RN1 between 30 - 60)(RN2 between 4-7)(RN3 between 1-6)
    Shield DMG: RN1*4 + (RN1 / 3 )
    Min DMG: 130
    Max DMG: 260
    Halberd DMG: RN2*10
    Min DMG: 40
    Max DMG: 70

    Stun Chance: RN3=3
    If RN3=3 the opponent will be stunned (cancel's the opponent's next turn). (16.6% Chance or 1/6 Chance)
    Confused Chance: RN3=6
    If RN3=6 the opponent will be confused (50% chance of hitting themselves). (16.6% Chance or 1/6 Chance)
    Energy Regen Next Turn: 18%

    Energy Cost: -45%
    Reinforce: Shields two party members with a protective barrier for 2 or 3 turns. The barrier mainly shields from magical attacks, but also mildly from physical. He may use it on himself.

    Reinforce
    Add +70% defense to magic (added onto all passive defenses that are in play)
    Add +20% defense to regular non-magic attacks (added onto all passive defenses that are in play)
    If shielding two people, the effect is cut in half.


    Energy Cost: -20%
    ---

    Inertia Manipulation - Stunning Stance:
    Shouts a battle cry, directing all attacks towards himself for 2 or 3 turns. AoE attacks deal increased damage to the user and decreased damage to the other targeted party members. All damage received by the user this turn is minorly reduced. One enemy is rendered immobile for 1-3 turns, the weaker the longer. Exceptionally strong/large enemies either aren’t stunned or require an extra amount of energy to stun.

    Stunning Stance: (RN between 2-3)
    How Many Turns this is in Effect = RN
    Non-AoE Attacks deal their full damage towards Fov.
    80% of the damage of AoE Attacks will be dealt against Fov
    Fov takes 10% less damage overall.
    Chosen target will be stunned for ___ turns depending on several factors.

    Energy Cost: -30%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)
    Flee
    Shield
    Halberd
    x1 Rejuvenation Orb
    ________________________________
    Screw it, im gonna say Fabio does that.

    @LS_412

    Chris uses One with the Element and deals 80 damage to Thieves 1(B) and 2(B) but only a mere 8 damage to Thief 3(B).

    Thief 1(B)
    HP: [40/120]
    Base ATK: 5
    Base Defense: 0

    Has Fabio's bow.

    Thief 2(B)
    HP: [20/120]
    Base ATK: 5
    Base Defense: 0

    Has Saskia's Phone and Chris's Wallet.

    Thief 3(B)
    HP: [44/120]
    Base ATK: 5
    Base Defense: 0

    Has Chris's Phone.

    He then says, "I'll give you one chance to return everything you stole or you die."

    - Player's Turn Ends -

    - Opponent's Turn -

    As Fabio tries to kick Thief 1(B) however, the two Shardaic Mages do a combined effort to escape. A Pink Shard with a Clock Symbol is summoned and Magical Pink Tendrils slow the movements of Chris and Fabio. A Light Grey Shard with an Explosion Symbol is then summoned and creates a smoke bomb in the area completely obscuring the vision of Chris, Fabio, and Saskia.

    ...

    ......

    ...

    Suddenly, a shimmering red spear is stabbed through Chris dealing uh, "severe" damage and also disabling his magic for one turn.

    Chris HP: [925/1000]

    ...

    ......

    ...

    The smoke disappears and the three thieves are now about 30 meters away.

    - Opponent's Turn Ends -

    - Player's Turn -

    Thief 1(B)
    HP: [40/120]
    Base ATK: 5
    Base Defense: 0

    Has Fabio's bow.
    30 meters away.

    Thief 2(B)
    HP: [20/120]
    Base ATK: 5
    Base Defense: 0

    Has Saskia's Phone and Chris's Wallet.
    30 meters away.

    Thief 3(B)
    HP: [44/120]
    Base ATK: 5
    Base Defense: 0

    Has Chris's Phone.
    30 meters away.

    - Unavailable -
    Smack (Smack your target with the bow. Single Target)

    Smack (RN Between 8-12)
    Equation: RN*4+7
    Min DMG: 39
    Max DMG: 55
    - Unavailable -
    Raining Shards
    (Shoot a huge arrow in to the sky. Shards will fall down next turn. huge AoE)

    Raining Shards (RN between 13-20)
    Equation: RN*5+8
    Min DMG: 73
    Max DMG: 108
    If there is one opponent, the shards do double damage.

    If there are two opponents, the shards do 50% extra damage.


    Energy: -30%

    ---

    Fade Shot (The arrow will go though any armor and blocks. Will steal energy from the opponent. However, there will be less passive energy next turn. Single Target)

    Fade Shot (RN1 between 60-100)(RN2 between 1-20)(RN3 between 1-5)
    Equation: RN1*2+11
    Min DMG: 131
    Max DMG: 211

    Energy Steal Equation: RN2+(RN1/20)
    Min Energy Steal: 4%
    Max Energy Steal: 25%
    If RN3=5, you will deal double damage.

    Energy: -35% (You will only regen 4% Passive Energy Next Turn)

    ---

    Arrow Storm (Shoot rapidity with with the bow. Single Target or AoE)

    Arrow Storm (RN Between 9-201)
    Equation: RN*3
    Min DMG: 27
    Max DMG: 603

    Also deals knockback.
    Note that either the Base Defenses of Opponents or Passive Defenses against Attacks will lower the damage each single arrow does. Each single arrow does a base damage of 3. If the opponent has a Base Defense of 3 or higher, each arrow will only do 0.5 damage. Passive Percentage Defenses of enemies will be able to completely block all the damage if they are high enough however.

    Energy: -40%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    Bow
    x1 Rejuvenation Orb
    Disorient: Attacks in any way to disorient the enemy.

    Disorient (RN between 5-25)
    Equation: RN*2+(RN/5)
    Min DMG: 11
    Max DMG: 55

    Effect Given Onto Opponent: Disorientation: 1/3 Chance of missing

    Energy: -6%
    Shadow: Leaps to the side, creating an illusion in her wake to cover up the fact that she moved. Very high chance of dodging a single target attack. No effect against AoE. Can be used on an enemy’s turn.

    Shadow
    Dodging Chance: 9/10
    Lasts One Turn

    Energy: -18%

    ---

    Mirage: Creates an illusion of her choosing, affecting up to the amount of people she sees. Illusion is more believable if affecting less people. If affecting one person, the illusion seems tangible. (with enough tries, it’ll be found out)

    If Affecting 1 Person: 90% Believable
    If Affecting 2 People: 75% Believable
    If Affecting 3 People: 50% Believable
    If Affecting 4+ People: 30% Believable

    Energy Per Turn Active: -8% -No Passive Energy Turns it is Active-

    ---

    Nightmare:

    Nightmare: Requires for her to touch the target to be activated. Places the target in an illusion with her (environment stays the same). Anything that affects the two in the illusion affects them in real life (energy costs too).

    Alternative 1: Trap the target in an illusion, that lasts for up to 3 turns, or until they take damage.

    Energy Per Turn Active: -10% -No Passive Energy Turns it is Active-
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    White Black gloves
    Fake gun model
    Cellphone
    Student ID Card
    Black jacket
    Brown handbag with school materials
    2 Black Handkerchiefs
    Wallet with $170
    x1 Rejuvenation Orb
    - Unavailable -
    (Manipulate Electricity)
    Electric Whip Lash
    (RN Between 35-95)
    Equation: RN
    Min DMG: 35
    Max DMG: 95


    Electric Axe Strike (45-115)
    Equation: RN
    35% chance of doing half damage
    Min DMG: 45
    Max DMG: 115


    Electric Bow Shot (0-150)
    Equation: RN
    Min DMG: 0
    Max DMG: 150
    - Unavailable -
    Manipulate Electricity:
    can control electricity and shape it into objects, weapons. Electricity weapons don't harm the wielder, but harm everything else. additionally if there is a bettery nearby electricity can be conpresed and stored for later.

    Energy to Form Whip, Axe, or Bow: -10%

    ---
    Forming: (1/3)
    Storm Call:
    Summon a localized thunderstorm that takes 3 turns to form, it stays there for 5 turns and the user can choose a point where lightning strikes. Anything in a 5ft radius takes damage. If the target is covered it metal or soaked in water the damage is doubled, if they're wearing full rubber suit they take no damage. If a storm is already in progress this skill becomes upgraded and renamed to God's Wrath

    It will cost -10% Energy for three consecutive turns to form. No passive energy will be gained while forming a storm or controlling the storm.

    Summoning a storm may be cancelled anytime. Controlling a storm may be cancelled anytime.


    Lightning Strike (RN between 1-250)
    Equation: RN*1.5
    Min DMG: 1
    Max DMG: 375


    Energy: -5%

    God's Wrath: (only usable if a storm is taking place): Using some energy to take full control of a storm for 10 turns. While controlling the storm you can't regain energy unless it's magically given to you. On your turn you can make lightning strike twice on 2 different points. Anything in a 5ft radius takes damage. If the target is covered it metal or soaked in water the damage is doubled, if they're wearing full rubber suit they take no damage.

    It will cost -10% energy to take control of a present storm. No passive energy can be gained while controlling the storm.

    Controlling a storm may be cancelled anytime.


    God's Wrath (Damage per One Strike) (RN between 50-350)
    Equation: RN*1.5
    Min DMG: 75
    Max DMG: 525


    Energy: -8%

    ---

    One with the element: for a turn you turn into electricity and move at the speed of lighting, you are able to fly. For the user it appears as if time has slowed down. If you pass through someone while your in this form they take a bit of damage. When your turn ends you turn back to normal and start to fall if you're in the air. If used as a reaction you can dodge an attack perfectly and also move

    If you attempt to turn back to normal while you're not 5 ft away from someone / something, there will be a penalty.

    One With the Element (RN between 5-25)
    Equation: RN*5
    Min DMG: 25
    Max DMG: 125

    Can be used during opponent's turn as a 100% Dodge.

    Energy: -30%

    ---

    Ascended mind: You can give your brain a shock to think 100x faster.

    In combat, it will give Chris a 1/3 Dodging Chance for 2 turns.
    It may also allow him to deduce some information about the opponent kind of like Rose's Seek Truth but nerfed.
    Outside of combat, it will last 5-10 minutes costing no energy.

    Energy: -15%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)

    Flee
    x5 Supercharged Batteries
    Samsung Smartphone
    Wallet

    x1 Rejuvenation Orb
     
  10. Tsukiji

    Tsukiji Basking in nostalgia

    Messages:
    84
    Likes Received:
    2,210
    Trophy Points:
    59
    :c
    Target 2B with mirage, and send the message: "Drop the phone and I won't shoot."
    Take the gun out of my pocket and point it at 2B while walking towards them.
    - - -
    How expensive is a flip phone anyways? >.>
    - - -
    Whatever happened to Hibct?
     
  11. Aquila

    Aquila Freedom Specialist VIP+

    Messages:
    270
    Likes Received:
    734
    Trophy Points:
    76
    Guild:
    Minecraft:
    he only replies when i tell him he's involved in something in the rp.
     
  12. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

    Messages:
    43
    Likes Received:
    421
    Trophy Points:
    53
    Minecraft:
    "Your choice" i can't use magic but can i use the bow that I've already summoned? If yes then I'll shoot thief 3 if no I'll slowly walk to them
     
  13. Aquila

    Aquila Freedom Specialist VIP+

    Messages:
    270
    Likes Received:
    734
    Trophy Points:
    76
    Guild:
    Minecraft:
    Eh, techncially you can't since there is no arrow... and all you can do is pull back the string.

    But even if u could, Thief 3 has been taking 90% reduced damage because of their body shield. That's why you've been unable to do major damage to them ever since.

    I'm pretty sure I can already reply since Chris can't actually do anything (Due to all his movesets being magical and the thieves being 30 meters away).

    Fabio can't do anything either (Bow is missing and they are 30 meters away).

    ---

    @Tsumi
    @BlueSlimerino
    @LS_412

    Thief 2(B) looks back and looks a little weary but then calls from his far distance, "I don't think you have what it takes to actually shoot a gun kid!"

    The Thieves are now on the opposite street after having caused a minor car accident in the middle of the road with the additions of lots of traffic and honking.

    - Battle Ends -

    It looks like they've gotten away...

    ...

    ......

    ...

    Until.

    Suddenly, a massive wall of fire forms in front of the Thieves preventing them from running any farther away. They look a little surprised at first but then attempt to respond appropiately by summoning two Aqua Shards which then form a large slab of water over the fire and put it out.

    But as the fire gets extinguished, three rubber arrows fly at the Thieves hitting each of them square in the guts (thankfully not the solar plexus... otherwise it might've actually destroyed a bone). The rubber arrows hit hard bouncing off and disappear as soon as they hit the floor and cause each of the three Thieves to wheeze and clutch their stomachs. They've completely lost their breath and now it seems their lungs hurt really bad.

    The third thief however is unaffected due to having a body shield... but it really didn't seem to matter anyway. Another arrow is fired, this time Green and pierces through the shield knocking the third thief to the floor.

    From behind the smoke of the fire, you can all see a figure walk into view wielding a wooden bow.

    They're a skinny young looking girl with semi-dark skin. Asian from what you can tell. Their hair is tied back into a ponytail and they look around 14 ish. The adolescent desummons her bow.

    Due to the Thieves being preoccupied with their pain, the girl simply takes Fabio's bow, Chris's Phone and Wallet, and Saskia's phone from the Thieves. She then crosses the street and comes over to your group of three.

    "Hi... I think these are your items," the girl says semi-shyly.

    ...

    What now?
     
  14. Tsukiji

    Tsukiji Basking in nostalgia

    Messages:
    84
    Likes Received:
    2,210
    Trophy Points:
    59
    Can I have put my gun away as soon as I see the fire?
    Also- hello Kaela. ^-^
     
  15. Aquila

    Aquila Freedom Specialist VIP+

    Messages:
    270
    Likes Received:
    734
    Trophy Points:
    76
    Guild:
    Minecraft:
    sure
     
  16. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

    Messages:
    43
    Likes Received:
    421
    Trophy Points:
    53
    Minecraft:
    "And I'd like them back"
     
  17. Tsukiji

    Tsukiji Basking in nostalgia

    Messages:
    84
    Likes Received:
    2,210
    Trophy Points:
    59
    She's dangerous... But is she as annoying as him?
    Any indication that she notices me?
     
  18. Aquila

    Aquila Freedom Specialist VIP+

    Messages:
    270
    Likes Received:
    734
    Trophy Points:
    76
    Guild:
    Minecraft:
    @Tsumi
    @LS_412

    The girl sets Fabio's bow on the floor.

    "I don't know which one of these are your's though..."

    She puts her hands out with Chris's Phone, Chris's Wallet, and Saskia's Phone gesturing for the respective owners to take what belongs to them.

    She definitely knows Saskia is there. Which should strike Saskia as odd but I'm pretty sure I already exposed how she knows that Saskia is there in my first roleplay and in Arch's ToS roleplay.
     
  19. H0Y

    H0Y H0Y HERO

    Messages:
    2,335
    Likes Received:
    3,599
    Trophy Points:
    207
    Guild:
    Minecraft:
    Cast rewind on that same thief and take the bag of rocks
    “No one takes my bag of rocks and gets away with it!”
     
  20. Aquila

    Aquila Freedom Specialist VIP+

    Messages:
    270
    Likes Received:
    734
    Trophy Points:
    76
    Guild:
    Minecraft:
    ill wait to see if @Leonardonox decides to absolutely destroy the guy when you recall him
     
Thread Status:
Not open for further replies.