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SPOILER My Reaction At The End Of The Dwarves And Doguns Questline

Discussion in 'Nemract's Bar' started by bloww, Jan 20, 2019.

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  1. Mac N Cheese Man

    Mac N Cheese Man First Official Member Of The Mac N Cheese Club

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    AHHHH! I CAN'T TELL WHAT'S REAL AND WHAT ISN'T ANY MORE! WHAT IS SARCASTIC AND WHAT IS NOT?!?
     
  2. Jorts

    Jorts Turtlecoin Savant HERO

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    bloww is indeed a very nice person, he made 15 quests back in the day, he was an admin too! I think we should take some time out of our day to appreciate this man and what he has done for the community. He is a really nice person and sometimes he just gets on the wrong side of things, doesn't take his medication, etc... Anyways I'd like to apologize on behalf of bloww and how he took this situation, Buffing statue really has him stressed out he can't get the buff right and it has really angered him. thanks man
     
  3. 1917Lenin1917

    1917Lenin1917 Soviet leader HERO

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    hi can you buff statue pls!????
     
  4. nicktree

    nicktree wynncraft player HERO GM

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    Creator Karma:
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    make statue give more hp and have no -ws!
     
  5. H0Y

    H0Y H0Y HERO

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    make statue give as much ws as two hundred min speed morrowwinds
     
  6. CountBurn

    CountBurn Hackysack? HERO

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    #buffstatue
     
  7. Dofima

    Dofima I happen to be a very scientific sciencer VIP

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    Well i liked the story ... With a few changes this is movie material
     
  8. Spinel

    Spinel Pronounced Spin-nell, not Spine-el VIP+

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    The play was already essentially a huge cutscene, I liked how there were different ways of teaching you the history of the dwarves and doguns; First the play created by dwarves, and the library, a more credible source.
    The same could be said about....Pretty much any quest and dungeon. E.g.: Why are there seemingly random puzzles everywhere? Why is there perfectly shaped parkour leading conveniently where you need to go? Why do mobs in dungeons drop tokens, and why does feeding them to the collector make the door open?
    If three dwarf soldiers could find the base, I’m sure it could be found again by other dwarves. I guess they thought it wasn’t hidden enough?
    He doesn’t at first. Axelus has to tell him that he knows how to weaken the Rodoroc army. Yes, it is a bit risky that the dogun chief trusts him right away, but you have to remember, the doguns are desperate. They can be found and encased to stone at any moment, so any help for them is needed.
    It is true that doing that didn’t really accomplish anything, but speak for yourself, I found it fun to destroy the Rodoroc army.
    Well, there are swarms of soldiers when you reach the front of the gate that’s blocking the war machines, and you do have to kill mobs when Axelus turns off the power, so I wouldn’t say that “nobody noticed”.
    The first part I’ll give to you, it didn’t really make sense why it was out in the open. As for the second part, maybe electricity is run by lava and we just don’t see the effects of the power stopping?
    Again, I’ll give this to you, it definitely felt like a plot device that didn’t make logical sense to be there.
    Uhhh... He didn’t? I’m sure he knew about it before, especially because i’m sure that this isn’t the first time he was wanted for treason.
    I thought it was strange how the king had a toilet, but tbh, I thought it was kinda funny. Like, toilets, something we all use irl, something we never saw before in Wynn until this quest, and out of all people to have them, it’s Rodoroc’s king. Not only that, but we’re using it to infiltrate his palace.
    I’ll give you this one as well, I hated that part. At least it made sense in the context of the quest.
    I guess this is fair, although I feel like this and a few ones before it were moreso nitpicks.
    YES. This was the only thing about the quest that really bugged me. It’s just so cliche and raises more questions. I know this explains how Axelus knew about the war machines, but it really should’ve been explained differently. However, this can be fixed with a small dialogue tweak. At least they didn’t make it into an obnoxious plot twist.
    What? If the dwarves knew that they were the ones who were really the bad guys in the war, it would create much more tension between the king and the citizens of Rodoroc, maybe even resulting in a rebellion. I think it’s understandable that the king wants the truth to be covered up.
    Isn’t that....what demons are? What else did you need to know about him, other than “They’re summoning him and if they succeed, he’ll destroy us all”.
    I don’t see what’s wrong with going from Point A to Point B when Point A tells you more information and what to do next.
    It’s your own personal opinion if you don’t like fetching, but I don’t mind it as long as A. if it’s at least kind of unique, B. If it makes sense, and C. If it’s not too much fetching. I felt like that part fit all three criteria, so I was fine with it.
    Part 3 broke for me so I can’t continue, but this is a really bold statement to make, what exactly did you not like about it? And surely it can’t be that bad; I’m sure it’s not as bad as *shiver* Naragath.




    So I agree that Part 2 is the most flawed, but other than that, I don’t think these quests are bad at all
     
    CoolVictor2002 and coolname2034 like this.
  9. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    Short answer, the Gahareth fight is less like an actual climax or traditional boss fight and is more like the belly of the beast quest. It’s less impactful or memorable than the war preceding it, and generally feels a bit like a slog. I explained it a bit more before:
     
  10. ghoti0315

    ghoti0315 buff assassin CHAMPION

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    Uhh... I mean the lore itself is fine, I really like the stories when it has true bosses instead of just two opposing beings fighting against each other. The fetch parts isn't that bad because when you arrive the places there are NPCs guiding you to get it and seems more interesting and logical this way, unlike some fetch quests which is like "go get me that item" without any other dialogues with the player.

    However, there are actually a lot of flaws if you looked deeply in this quest.
    -> the drill minigame is quite laggy
    -> Axelus and I is strong enough to kill the entire army of rodoroc's
    -> there's a cannon near the power core? then why don't axelus use it to destroy the core? It seems more efficient
    -> the power core is open
    -> giant toilet lol (the king is just the size of a minecraft human)
    -> From the part that the army stormed into the coalition's base, I thought Axelus has a relationship with the king, and my prediction was right, so cliche
    -> I was told that "Garaheth is so bad we must kill him" and basically nothing else
    -> honestly that is quite tiring to get the webs the quest required
    -> Why does Korzim need to go to fh when it can't adopt to the breeze there?
    -> Nice climbable statues
    -> The Garaheth boss fight is just a hallway, no actual bosses inside except those 40k health shit which can be finished by 4 meteors, it is just like FF which just needs you to destroy the cores by right clicking and no bosses
    -> Why did the King of Rodoroc appeared out of nowhere after destroying Garaheth?
    -> Axelus got one shotted by a Dogun? what
     
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  11. CountBurn

    CountBurn Hackysack? HERO

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    the war part was fun if you have a real setup
     
    Mistrise Mystic and nicktree like this.
  12. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    To be fair, FF actually had a really unique boss fight at the end with the sonic robot
     
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