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An Actual Abandoned Modern Day Rpg [5/?]

Discussion in 'Forum Games' started by Aquila, Dec 27, 2018.

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  1. Aquila

    Aquila Freedom Specialist VIP+

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    Yes. I still wouldn't add any drawback to that.

    I'll add this and that you can use it during an opponent's turn to your appi
     
  2. JoshLegacy

    JoshLegacy Well-Known Adventurer HERO

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    I...will hold off on using Afterimage to save energy and just dodge or something.
     
  3. H0Y

    H0Y H0Y HERO

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    Recall Fov in front of me, and Pika's PC in my arms and do a cool pickup line

    "Woah, watch out there."

    Yeah, Fov's our shield. Thanks Fov!
     
  4. Aquila

    Aquila Freedom Specialist VIP+

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    yeeee... uh gl

    i mean besides, you're at full health anyway.

    bruh
     
  5. PikaLegend

    PikaLegend Shocking VIP+

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    I struggle out of his arms since it was getting a bit uncomfortable, but I do still nod as thanks. I suppose he was just trying to help, that's all.

    I mean, it is just friendly gesture, yes? Nothing more, nothing more. Surely he is not flirting, he is so dead if he is. Eh, benefit of the doubt.

    I give him a small light tap with my staff, kinda as thanks and as a warning, "Thanks, uh, friend, I suppose."

    God this is so embarrasing, good thing none of us will ever remember what happened.
     
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  6. Tsuneo

    Tsuneo Preliminary returnee

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    I guess I'm okay with this?


    Grandad will protect you!
     
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  7. PikaLegend

    PikaLegend Shocking VIP+

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    Top 10 Most Adorable Sacrifices
     
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  8. HyperHypa

    HyperHypa UWU

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    this is the worst idea i thought about (i was going to do steam punk or assassin)

    Name: Fabio Lori
    Gender: male
    Age: 23
    Magic Archetype: archer (pure dark energy)
    Description of Character: An Asian that likes to wear all black with a black leather jacket. he's short, thin and has a Mid Fade Haircut with no Facial hair.
    Items / Weapons: a bow that's made of a magical alloy with the magical string only a appearing when the user is focusing. The dark arrow appears when pulling on the magical string.
    Use three words to describe how they act: silent, moody and very negative
    Move Set (You can have up to four total. I will create the numbers, just describe each attack / magic move):

    Attacks:

    Smack (Smack your target with the bow. Single Target)

    Magic:

    Arrow Storm (Shoot rapidity with with the bow. Single Target or AoE)

    Fade Shot (The arrow will go though any armor and blocks. Single Target)

    Raining Shards (Shoot a huge arrow in to the sky. Shards will fall down next turn. huge AoE)

    Optional: Backstory ( Summarize in 5 bullet points each with 1-2 sentences or I won’t accept)
    • He earn the bow in a archer contest.
    • His mother disappear in NYC when he was 7 years old.
    • His parents had powerful dark type magic.
    • He gives off a dark aura that makes other feel weaker, so he has little amount of friends.
    • Now, Fabio is searching in NYC for clues of his mother.
     
  9. Tsuneo

    Tsuneo Preliminary returnee

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    Edgy. Some AoE-dps'll be nice

    Also,
    Astonishing move!
    [​IMG]
     
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  10. Aquila

    Aquila Freedom Specialist VIP+

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    Uh wot do u think about this?

    Health: [850/850]

    Passives:
    -40% Defense to all Attacks and magic
    +10% Defense to Night or Dark Elemental Attacks
    +12% Passive Energy

    Smack (RN Between 8-12)
    Equation: RN*4+7
    Min DMG: 39
    Max DMG: 55

    Arrow Storm (RN Between 9-201)
    Equation: RN*3
    Min DMG: 27
    Max DMG: 603
    Also deals knock back.

    Energy: -30%

    Fade Shot (RN between 60-100)
    Equation: RN*2+11
    Min DMG: 131
    Max DMG: 211

    Raining Shards (RN between 13-20)
    Equation: RN*5+8
    Min DMG: 73
    Max DMG: 108
     
  11. Aquila

    Aquila Freedom Specialist VIP+

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    Fov is able to tank a majority of the ice shards coming in the direction of Justin and Rose.

    Ariane is only able to dodge some of the shards coming her way however.

    Fov HP: [680/1500] (-150 DMG) (Slowed)
    Justin HP: [239/800] (-36 DMG) (Slowed)
    Rose HP: [435/900] (-45 DMG) (Slowed)
    Ariane HP: [865/1000] (-135 DMG) (Slowed)


    - Opponent’s Turn End -

    -Player’s Turn -

    Due to all of you being slowed, you don’t gain any passive energy or heal.

    Slingshot: Sling an item at anything to deal damage. Full Counter may be cast on the object beforehand to sling an object that can counter a magic spell. Can be used as a counter-attack.

    Slinging Rocks: (RN between 3-11)
    Equation: RN*4+3
    Min DMG: 15
    Max DMG: 47
    Recall: Upon cast, it teleports any object or person he knows exists in a twelve meter radius to anywhere in a six meter radius around him that he has touched beforehand.

    Energy: -20%

    ---

    Lesser Restoration: Heal a target some health or energy. Cannot be yourself

    Heal: Heal 15% of missing health on a teammate.

    Energy: Allow someone to restore an extra 20% energy next turn.

    Energy Cost: -40%

    ---

    - Unavailable -
    Full Counter: Upon cast, himself or anything he touches affects it with a magic reflecting charm. This reflects and protects the next magic spell cast or attack upon the object completely. The spell's duration is until the next magic spell is cast upon it or attack is thrown, if it is dispelled, or 5 minutes.

    Energy Cost: -70% You don't gain any passive energy next turn.
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)
    Flee
    Staff
    Bag of Rocks
    Wallet
    Harmonica
    Bonk: (Bonk! Bonk an enemy with the staff! Kind of just use it as a club. Single Target)

    Bonk (RN Between 50-80)
    Equation: RN+15
    Min DMG: 65
    Max DMG: 95
    Conjure Light - Seek Truth: (The Staff has knowledge for those who wields it... Scans the strengths and weaknesses of the enemy, and using a bit of magic, identify the truth beneath them. Single Target)

    Energy Cost: -20%

    ---

    Starlight Rush: (It's really just a normal attack, but cooler name, and maybe infused with a bit of light magic! Rushes towards enemy with the staff, and give them a good beating. Chance to Stun enemy for that turn. Single Target)

    Starlight Rush (RN1 Between 40-90)(RN2 Between 1-5)
    DMG Equation: RN1*2+(RN1 / 5)
    Min DMG: 88
    Max DMG: 198
    Stun Equation: RN2=5
    If RN2=5, the opponent will be stunned (cancels the opponent's next turn). (20% Chance or 1/5 Chance)

    Energy Cost: -35%

    ---

    Conjure Light - Gamma Ray Burst: (Light in its purest form is energy, and with enough of it, it can vaporize even matter! A blinding light shines from the staff, and explodes in a burst of energy, dealing radiant Damage and also a chance to blind to those in its path. AoE Straight)

    Gamma Ray Burst (RN1 Between 20-30)(RN2 Between 1-3)
    DMG Equation: RN1*11+(RN1 / 3)
    Min DMG: 227
    Max DMG: 340
    Blind Equation: RN2=3
    If RN2=3, the opponent(s) will be blinded (50% chance they hit or miss). (33% Chance or 1/3 Chance)

    Energy Cost: -65% You will not get any passive energy next turn.
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)
    Flee
    Staff
    Standard Attack: Cleave: Deals piercing damage (ignores base defense) to a singular target

    Cleave (RN between 4-11)
    Equation: RN*12 + (RN / 2)
    Min DMG: 50
    Max DMG: 138

    ---

    Special Attack: Inertia Manipulation - Unrelenting Onslaught (aka kms cuz of how gimmicky it is):
    Deals major damage and knockback to all enemies in a straight line by charging with the shield. Enemies hit by the shield have a chance to be confused and/or stunned. The user takes minor damage if any of the charge targets are abnormally large. The user Slices nearby enemies with the halberd while charging, dealing normal damage. The user then rests, hidden behind his shield the next turn, regenerating more energy than usual whilst covered by the same protective barrier made by the Reinforce spell.

    Unrelenting Onslaught (RN1 between 30 - 60)(RN2 between 4-7)(RN3 between 1-6)
    Shield DMG: RN1*4 + (RN1 / 3 )
    Min DMG: 130
    Max DMG: 260
    Halberd DMG: RN2*10
    Min DMG: 40
    Max DMG: 70

    Stun Chance: RN3=3
    If RN3=3 the opponent will be stunned (cancel's the opponent's next turn). (16.6% Chance or 1/6 Chance)
    Confused Chance: RN3=6
    If RN3=6 the opponent will be confused (50% chance of hitting themselves). (16.6% Chance or 1/6 Chance)
    Energy Regen Next Turn: 18%

    Energy Cost: -45%
    Reinforce: Shields two party members with a protective barrier for 2 or 3 turns. The barrier mainly shields from magical attacks, but also mildly from physical. He may use it on himself.

    Reinforce
    Add +70% defense to magic (added onto all passive defenses that are in play)
    Add +20% defense to regular non-magic attacks (added onto all passive defenses that are in play)
    If shielding two people, the effect is cut in half.


    Energy Cost: -20%
    ---

    Inertia Manipulation - Stunning Stance:
    Shouts a battle cry, directing all attacks towards himself for 2 or 3 turns. AoE attacks deal increased damage to the user and decreased damage to the other targeted party members. All damage received by the user this turn is minorly reduced. One enemy is rendered immobile for 1-3 turns, the weaker the longer. Exceptionally strong/large enemies either aren’t stunned or require an extra amount of energy to stun.

    Stunning Stance: (RN between 2-3)
    How Many Turns this is in Effect = RN
    Non-AoE Attacks deal their full damage towards Fov.
    80% of the damage of AoE Attacks will be dealt against Fov
    Fov takes 10% less damage overall.
    Chosen target will be stunned for ___ turns depending on several factors.

    Energy Cost: -30%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)
    Flee
    Shield
    Halberd
    Sword Strike: Basic attack with Virgo.

    Sword Strike (RN between 28-51)
    Equation: RN*2 + (RN / 3 )
    Min DMG: 66
    Max DMG: 119
    Crystal Rejuvenation: Ariane targets any crystal currently orbiting a foe. She crushes it and applies an effect on her or her allies based on the color. Red applies an attack buff. Blue applies a defense buff. Green restores health points.

    Crystal Rejuvenation
    Red: +30% Dmg

    Blue: 30% Defense Added onto other passive defenses
    Green: 15% of missing health regened

    Energy: -25%

    ---

    Afterimage: Ariane enters a defense stance and seems to be blinking in and out of existence. In reality, she's moving super fast. The next time an enemy attacks her, the attack automatically misses and Ariane counters with a sword attack of her own. Can be activated during the opponent's turn.

    Afterimage (RN between 5-11)
    Counter DMG Equation: RN*10+RN
    Min DMG: 55
    Max DMG: 121

    Energy Cost: -30%

    ---

    Crystal Shatter: Ariane targets a foe with at least one crystal orbiting it and shatters all crystals orbiting them. The target receives an attack debuff for every red crystal destroyed this way, a defense debuff for every blue crystal destroyed this way, and takes damage for every green crystal destroyed this way.

    Crystal Shatter
    Every red shard gives a -10% debuff on Attacks for the next 3 turns

    Every blue shard gives a -10% debuff added onto other Passive Defenses for the next 3 turns
    Every green shard does damage (RN between 2-5)
    Equation: RN*25
    Min DMG: 25
    Max DMG: 125

    Energy: -45%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)
    Flee
    Virgo (Currently in Sheath)

    Enemy:
    Corvus
    HP: [1955/2600]
    Base ATK: 20
    Base Defense: -20

    The wind gets chillier...
    X1 Green Crystal is orbiting around Corvus
     
  12. H0Y

    H0Y H0Y HERO

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    Use doc to tank
     
  13. Tsukiji

    Tsukiji Basking in nostalgia

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    This is a -30% to Dark Stuff if Passives stack?
     
  14. PikaLegend

    PikaLegend Shocking VIP+

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    Defend is all I can do for now
     
  15. Tsuneo

    Tsuneo Preliminary returnee

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    I use reinforce on myself whilst still standing between Corvus and the two I shelter.
    "Ariane, head behind me!"
     
  16. JoshLegacy

    JoshLegacy Well-Known Adventurer HERO

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    I use Sword Strike.
    ________________________________
    And thsi.
     
  17. Aquila

    Aquila Freedom Specialist VIP+

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    I meant to say they don’t stack but like... I typing all of this on mobile and am as lazy as sans
     
  18. Aquila

    Aquila Freedom Specialist VIP+

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    Ariane uses Sword Strike on Corvus dealing 125 damage (RN=45) before retreating behind Fov who has used Reinforce.

    Enemy:
    Corvus
    HP: [1830/2600]
    Base ATK: 20
    Base Defense: -20

    The wind gets chillier...
    X1 Green Crystal is orbiting around Corvus
    X1 Red Crystal is orbiting around Corvus

    - Player’s Turn Ends -

    - Opponent’s Turn -

    Corvus nocks am arrow and a blue sparkly aura surrounds the tip. She fires it and it hits Fov square in the chest. Instead of an arrow staying buried in Fov’s chest, the arrow disappears... before a blue light collects and explodes dealing major damage and knocking everyone but Fov backwards.

    Justin HP: [-1/800] (-240 DMG) [DOWNED]
    Rose HP: [165/900] (-270 DMG)
    Fov HP: [460/1500] (-220 DMG)
    Ariane HP: [645/1000] (-220 DMG)


    - Opponent’s Turn Ends -

    - Player’s Turn-

    Welp.

    - Unavailable -
    - Unavailable -
    Slingshot:
    Sling an item at anything to deal damage. Full Counter may be cast on the object beforehand to sling an object that can counter a magic spell. Can be used as a counter-attack.

    Slinging Rocks: (RN between 3-11)
    Equation: RN*4+3
    Min DMG: 15
    Max DMG: 47
    - Unavailable -
    Recall:
    Upon cast, it teleports any object or person he knows exists in a twelve meter radius to anywhere in a six meter radius around him that he has touched beforehand.

    Energy: -20%

    ---
    - Unavailable -
    Lesser Restoration:
    Heal a target some health or energy. Cannot be yourself

    Heal: Heal 15% of missing health on a teammate.

    Energy: Allow someone to restore an extra 20% energy next turn.

    Energy Cost: -40%

    ---

    - Unavailable -
    Full Counter: Upon cast, himself or anything he touches affects it with a magic reflecting charm. This reflects and protects the next magic spell cast or attack upon the object completely. The spell's duration is until the next magic spell is cast upon it or attack is thrown, if it is dispelled, or 5 minutes.

    Energy Cost: -70% You don't gain any passive energy next turn.
    Defend
    Revive
    Chat (Talk - Doesn’t end turn)
    Flee
    Staff
    Bag of Rocks
    Wallet
    Harmonica
    Bonk: (Bonk! Bonk an enemy with the staff! Kind of just use it as a club. Single Target)

    Bonk (RN Between 50-80)
    Equation: RN+15
    Min DMG: 65
    Max DMG: 95
    Conjure Light - Seek Truth: (The Staff has knowledge for those who wields it... Scans the strengths and weaknesses of the enemy, and using a bit of magic, identify the truth beneath them. Single Target)

    Energy Cost: -20%

    ---
    - Unavailable -
    Starlight Rush:
    (It's really just a normal attack, but cooler name, and maybe infused with a bit of light magic! Rushes towards enemy with the staff, and give them a good beating. Chance to Stun enemy for that turn. Single Target)

    Starlight Rush (RN1 Between 40-90)(RN2 Between 1-5)
    DMG Equation: RN1*2+(RN1 / 5)
    Min DMG: 88
    Max DMG: 198
    Stun Equation: RN2=5
    If RN2=5, the opponent will be stunned (cancels the opponent's next turn). (20% Chance or 1/5 Chance)

    Energy Cost: -35%

    ---
    - Unavailable -
    Conjure Light - Gamma Ray Burst:
    (Light in its purest form is energy, and with enough of it, it can vaporize even matter! A blinding light shines from the staff, and explodes in a burst of energy, dealing radiant Damage and also a chance to blind to those in its path. AoE Straight)

    Gamma Ray Burst (RN1 Between 20-30)(RN2 Between 1-3)
    DMG Equation: RN1*11+(RN1 / 3)
    Min DMG: 227
    Max DMG: 340
    Blind Equation: RN2=3
    If RN2=3, the opponent(s) will be blinded (50% chance they hit or miss). (33% Chance or 1/3 Chance)

    Energy Cost: -65% You will not get any passive energy next turn.
    Defend
    Revive
    Chat (Talk - Doesn’t end turn)
    Flee
    Staff
    Standard Attack: Cleave: Deals piercing damage (ignores base defense) to a singular target

    Cleave (RN between 4-11)
    Equation: RN*12 + (RN / 2)
    Min DMG: 50
    Max DMG: 138

    ---
    - Unavailable -
    Special Attack: Inertia Manipulation - Unrelenting Onslaught
    (aka kms cuz of how gimmicky it is):
    Deals major damage and knockback to all enemies in a straight line by charging with the shield. Enemies hit by the shield have a chance to be confused and/or stunned. The user takes minor damage if any of the charge targets are abnormally large. The user Slices nearby enemies with the halberd while charging, dealing normal damage. The user then rests, hidden behind his shield the next turn, regenerating more energy than usual whilst covered by the same protective barrier made by the Reinforce spell.

    Unrelenting Onslaught (RN1 between 30 - 60)(RN2 between 4-7)(RN3 between 1-6)
    Shield DMG: RN1*4 + (RN1 / 3 )
    Min DMG: 130
    Max DMG: 260
    Halberd DMG: RN2*10
    Min DMG: 40
    Max DMG: 70

    Stun Chance: RN3=3
    If RN3=3 the opponent will be stunned (cancel's the opponent's next turn). (16.6% Chance or 1/6 Chance)
    Confused Chance: RN3=6
    If RN3=6 the opponent will be confused (50% chance of hitting themselves). (16.6% Chance or 1/6 Chance)
    Energy Regen Next Turn: 18%

    Energy Cost: -45%
    - ACTIVE -
    Reinforce: Shields two party members with a protective barrier for 2 or 3 turns. The barrier mainly shields from magical attacks, but also mildly from physical. He may use it on himself.

    Reinforce
    Add +70% defense to magic (added onto all passive defenses that are in play)
    Add +20% defense to regular non-magic attacks (added onto all passive defenses that are in play)
    If shielding two people, the effect is cut in half.


    Energy Cost: -20%
    ---

    Inertia Manipulation - Stunning Stance:
    Shouts a battle cry, directing all attacks towards himself for 2 or 3 turns. AoE attacks deal increased damage to the user and decreased damage to the other targeted party members. All damage received by the user this turn is minorly reduced. One enemy is rendered immobile for 1-3 turns, the weaker the longer. Exceptionally strong/large enemies either aren’t stunned or require an extra amount of energy to stun.

    Stunning Stance: (RN between 2-3)
    How Many Turns this is in Effect = RN
    Non-AoE Attacks deal their full damage towards Fov.
    80% of the damage of AoE Attacks will be dealt against Fov
    Fov takes 10% less damage overall.
    Chosen target will be stunned for ___ turns depending on several factors.

    Energy Cost: -30%
    Defend
    Revive
    Chat (Talk - Doesn’t end turn)
    Flee
    Shield
    Halberd
    Sword Strike: Basic attack with Virgo.

    Sword Strike (RN between 28-51)
    Equation: RN*2 + (RN / 3 )
    Min DMG: 66
    Max DMG: 119
    Crystal Rejuvenation: Ariane targets any crystal currently orbiting a foe. She crushes it and applies an effect on her or her allies based on the color. Red applies an attack buff. Blue applies a defense buff. Green restores health points.

    Crystal Rejuvenation
    Red: +30% Dmg

    Blue: 30% Defense Added onto other passive defenses
    Green: 15% of missing health regened

    Energy: -25%

    ---

    Afterimage: Ariane enters a defense stance and seems to be blinking in and out of existence. In reality, she's moving super fast. The next time an enemy attacks her, the attack automatically misses and Ariane counters with a sword attack of her own. Can be activated during the opponent's turn.

    Afterimage (RN between 5-11)
    Counter DMG Equation: RN*10+RN
    Min DMG: 55
    Max DMG: 121

    Energy Cost: -30%

    ---

    Crystal Shatter: Ariane targets a foe with at least one crystal orbiting it and shatters all crystals orbiting them. The target receives an attack debuff for every red crystal destroyed this way, a defense debuff for every blue crystal destroyed this way, and takes damage for every green crystal destroyed this way.

    Crystal Shatter
    Every red shard gives a -10% debuff on Attacks for the next 3 turns

    Every blue shard gives a -10% debuff added onto other Passive Defenses for the next 3 turns
    Every green shard does damage (RN between 2-5)
    Equation: RN*25
    Min DMG: 25
    Max DMG: 125

    Energy: -45%
    Defend
    Revive
    Chat (Talk - Doesn’t end turn)
    Flee
    Virgo

    Enemy:
    Corvus
    HP: [1830/2600]
    Base ATK: 20
    Base Defense: -20

    The wind gets chillier...
    X1 Green Crystal is orbiting around Corvus
    X1 Red Crystal is orbiting around Corvus
    ________________________________
    I was on mobile... but you guys can do Revive on Justin now. Justin can’t do anything
    ________________________________

    ok fixed de stuff
    ________________________________

    so i should inform all of you that this would probably be considered one of the mid / later game bosses so don't worry about this type of outcome yet...

    besides... i nerfed what corvus should / would be doing for this ooc battle
     
    Last edited: Jan 17, 2019
  19. H0Y

    H0Y H0Y HERO

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  20. Tsukiji

    Tsukiji Basking in nostalgia

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    reee
    reee x2
    o.
    *quiet rees*
     
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