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An Actual Abandoned Modern Day Rpg [5/?]

Discussion in 'Forum Games' started by Aquila, Dec 27, 2018.

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  1. HyperHypa

    HyperHypa UWU

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    Thanks, i’ll Get it done before the week ends
     
  2. H0Y

    H0Y H0Y HERO

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    Gotta love when you made it 4/4 to limit it then you said like nahhh

    I don’t mind btw, kinda find it a tad interesting
     
    JoshLegacy likes this.
  3. HyperHypa

    HyperHypa UWU

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    Can it be none magic?
    ________________________________
    Just pure energy attacks?
     
  4. Aquila

    Aquila Freedom Specialist VIP+

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    I mean generally, if the attack has some magic related to it, it’s considered magic.

    But sure
     
  5. Tsuneo

    Tsuneo Preliminary returnee

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    I use unrelenting onslaught, charging Corvus from her side, slashing in any totems in my reach.
     
  6. JoshLegacy

    JoshLegacy Well-Known Adventurer HERO

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    Would that be too empowered?
    ________________________________
    Yeah, that's fine.
     
  7. Aquila

    Aquila Freedom Specialist VIP+

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    eh, it might be overpowered in the early stages but definitely not later

    let me just add you in the op post and then you can join the ooc battle

    ---

    @H0Y0Y0Y0Y0B0Y
    @PikaLegend
    @Leonardonox

    Rose charges up at Corvus making the weird green / red symbol totem shimmer and disappear. Rose is then recalled back and before the totem is able to shimmer back in time, Fov hits Corvus with Unrelenting Onslaught dealing 143 damage (RN1=47). Fov's halberd manages to hit the White Swirly Totem, the Infinity Sign Totem, and the M Totem... well not really. The Swirly Totem seems to make Fov's halberd slowdown majorly, the Infinity Sign Totem makes the halberd feel heavy as hell, and the M totem flashes 6 dots (5 golden dots and 1 transparent grey dot) knocking Fov back 15 meters this time and dealing 70 damage. Unfortunately, RN3 didn't equal 3 or 6 and Corvus didn't get stunned or confused.

    Fov's HP: [1376/1500]

    Rose then unleashes Gamma Ray Burst on an unprepared Corvus dealing 199 damage (RN1=25). RN2 unfortunately equaled 1 and Corvus didn't get blinded.

    Enemy:
    Corvus
    HP: [2193/2600]
    Base ATK: 50
    Base Defense: 10

    A supposedly dead angel.

    - Player's Turn Ends -

    - Opponent's Turn -

    The black totem disappears and suddenly, a whisp in a black cloak appears with a scythe in front of Corvus.

    The scythe shimmers a blinding white...

    What now?
     
  8. JoshLegacy

    JoshLegacy Well-Known Adventurer HERO

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    Alright then, it can be activated during an opponent's turn.
     
  9. H0Y

    H0Y H0Y HERO

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    Shoot the scythe with my slingshot
     
  10. PikaLegend

    PikaLegend Shocking VIP+

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    Prepare to block.
     
  11. Tsuneo

    Tsuneo Preliminary returnee

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    I shield myself with my shield.
     
  12. Aquila

    Aquila Freedom Specialist VIP+

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    @H0Y0Y0Y0Y0B0Y
    @PikaLegend
    @Leonardonox

    Welp, you’re all screwed. Only probably Tsu would’ve guessed what the next attack was.

    A blazing white circle decorated with symbols appears around each of you and before Justin can even sling his rock, three white beams strike down each of you dealing severe damage and stunning all of you.

    Justin's HP: [418/800] (-360 DMG)
    Rose's HP: [690/900] (-210 DMG)
    Fov's HP: [866/1500] (-510 DMG)


    -Player's Turn Skipped. No Passive Energy or Passive Heal Gained -

    - Opponent's Turn -

    The whisp then disappears and the black totem reappears. The Green, Red, and Blue totem disappears and a wave of fire is sent hitting all of you dealing Flames II Damage (An extra 40 damage for the next 3 turns. Dmg is affected by defenses).

    Justin's HP: [298/800] (-120 DMG)
    Rose's HP: [540/900] (-150 DMG)
    Fov's HP: [816/1500] (-50 DMG)


    - Player's Turn -

    The only good news is that The Green, Blue, and Red Totem and the Weird Green and Red Symbol Totem haven't reappeared yet and the Infinity Sign Totem, The Swirly Totem, and the M Totem are shimmering constantly. They seem to be out of play for now.

    Suddenly, a shimmering portal appears and another person appears. @Host_Legacy. Ariane has joined the fight!

    What now?

    Slingshot: Sling an item at anything to deal damage. Full Counter may be cast on the object beforehand to sling an object that can counter a magic spell. Can be used as a counter-attack.

    Slinging Rocks: (RN between 3-11)
    Equation: RN*4+3
    Min DMG: 15
    Max DMG: 47
    Recall: Upon cast, it teleports any object or person he knows exists in a twelve meter radius to anywhere in a six meter radius around him that he has touched beforehand.

    Energy: -20%

    ---

    Lesser Restoration: Heal a target some health or energy. Cannot be yourself

    Heal: Heal 15% of missing health on a teammate.

    Energy: Allow someone to restore an extra 20% energy next turn.

    Energy Cost: -40%

    ---

    - Unavailable -
    Full Counter: Upon cast, himself or anything he touches affects it with a magic reflecting charm. This reflects and protects the next magic spell cast or attack upon the object completely. The spell's duration is until the next magic spell is cast upon it or attack is thrown, if it is dispelled, or 5 minutes.

    Energy Cost: -70% You don't gain any passive energy next turn.
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)
    Flee
    Staff
    Bag of Rocks
    Wallet
    Harmonica
    Bonk: (Bonk! Bonk an enemy with the staff! Kind of just use it as a club. Single Target)

    Bonk (RN Between 50-80)
    Equation: RN+15
    Min DMG: 65
    Max DMG: 95
    Conjure Light - Seek Truth: (The Staff has knowledge for those who wields it... Scans the strengths and weaknesses of the enemy, and using a bit of magic, identify the truth beneath them. Single Target)

    Energy Cost: -20%

    ---

    Starlight Rush: (It's really just a normal attack, but cooler name, and maybe infused with a bit of light magic! Rushes towards enemy with the staff, and give them a good beating. Chance to Stun enemy for that turn. Single Target)

    Starlight Rush (RN1 Between 40-90)(RN2 Between 1-5)
    DMG Equation: RN1*2+(RN1 / 5)
    Min DMG: 88
    Max DMG: 198
    Stun Equation: RN2=5
    If RN2=5, the opponent will be stunned (cancels the opponent's next turn). (20% Chance or 1/5 Chance)

    Energy Cost: -35%

    ---

    Conjure Light - Gamma Ray Burst: (Light in its purest form is energy, and with enough of it, it can vaporize even matter! A blinding light shines from the staff, and explodes in a burst of energy, dealing radiant Damage and also a chance to blind to those in its path. AoE Straight)

    Gamma Ray Burst (RN1 Between 20-30)(RN2 Between 1-3)
    DMG Equation: RN1*11+(RN1 / 3)
    Min DMG: 227
    Max DMG: 340
    Blind Equation: RN2=3
    If RN2=3, the opponent(s) will be blinded (50% chance they hit or miss). (33% Chance or 1/3 Chance)

    Energy Cost: -65% You will not get any passive energy next turn.
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)
    Flee
    Staff
    Standard Attack: Cleave: Deals piercing damage (ignores base defense) to a singular target

    Cleave (RN between 4-11)
    Equation: RN*12 + (RN / 2)
    Min DMG: 50
    Max DMG: 138

    ---

    Special Attack: Inertia Manipulation - Unrelenting Onslaught (aka kms cuz of how gimmicky it is):
    Deals major damage and knockback to all enemies in a straight line by charging with the shield. Enemies hit by the shield have a chance to be confused and/or stunned. The user takes minor damage if any of the charge targets are abnormally large. The user Slices nearby enemies with the halberd while charging, dealing normal damage. The user then rests, hidden behind his shield the next turn, regenerating more energy than usual whilst covered by the same protective barrier made by the Reinforce spell.

    Unrelenting Onslaught (RN1 between 30 - 60)(RN2 between 4-7)(RN3 between 1-6)
    Shield DMG: RN1*4 + (RN1 / 3 )
    Min DMG: 130
    Max DMG: 260
    Halberd DMG: RN2*10
    Min DMG: 40
    Max DMG: 70

    Stun Chance: RN3=3
    If RN3=3 the opponent will be stunned (cancel's the opponent's next turn). (16.6% Chance or 1/6 Chance)
    Confused Chance: RN3=6
    If RN3=6 the opponent will be confused (50% chance of hitting themselves). (16.6% Chance or 1/6 Chance)
    Energy Regen Next Turn: 18%

    Energy Cost: -45%
    Reinforce: Shields two party members with a protective barrier for 2 or 3 turns. The barrier mainly shields from magical attacks, but also mildly from physical. He may use it on himself.

    Reinforce
    Add +70% defense to magic (added onto all passive defenses that are in play)
    Add +20% defense to regular non-magic attacks (added onto all passive defenses that are in play)
    If shielding two people, the effect is cut in half.


    Energy Cost: -20%
    ---

    Inertia Manipulation - Stunning Stance:
    Shouts a battle cry, directing all attacks towards himself for 2 or 3 turns. AoE attacks deal increased damage to the user and decreased damage to the other targeted party members. All damage received by the user this turn is minorly reduced. One enemy is rendered immobile for 1-3 turns, the weaker the longer. Exceptionally strong/large enemies either aren’t stunned or require an extra amount of energy to stun.

    Stunning Stance: (RN between 2-3)
    How Many Turns this is in Effect = RN
    Non-AoE Attacks deal their full damage towards Fov.
    80% of the damage of AoE Attacks will be dealt against Fov
    Fov takes 10% less damage overall.
    Chosen target will be stunned for ___ turns depending on several factors.

    Energy Cost: -30%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)
    Flee
    Shield
    Halberd
    Sword Strike: Basic attack with Virgo.

    Sword Strike (RN between 28-51)
    Equation: RN*2 + (RN / 3 )
    Min DMG: 66
    Max DMG: 119
    Crystal Rejuvenation: Ariane targets any crystal currently orbiting a foe. She crushes it and applies an effect on her or her allies based on the color. Red applies an attack buff. Blue applies a defense buff. Green restores health points.

    Crystal Rejuvenation
    Red: +30% Dmg

    Blue: 30% Defense Added onto other passive defenses
    Green: 15% of missing health regened

    Energy: -25%

    ---

    Afterimage: Ariane enters a defense stance and seems to be blinking in and out of existence. In reality, she's moving super fast. The next time an enemy attacks her, the attack automatically misses and Ariane counters with a sword attack of her own. Can be activated during the opponent's turn.

    Afterimage (RN between 5-11)
    Counter DMG Equation: RN*10+RN
    Min DMG: 55
    Max DMG: 121

    Energy Cost: -30%

    ---

    Crystal Shatter: Ariane targets a foe with at least one crystal orbiting it and shatters all crystals orbiting them. The target receives an attack debuff for every red crystal destroyed this way, a defense debuff for every blue crystal destroyed this way, and takes damage for every green crystal destroyed this way.

    Crystal Shatter
    Every red shard gives a -10% debuff on Attacks for the next 3 turns

    Every blue shard gives a -10% debuff added onto other Passive Defenses for the next 3 turns
    Every green shard does damage (RN between 2-5)
    Equation: RN*25
    Min DMG: 25
    Max DMG: 125

    Energy: -45%
    Defend
    Revive - Unavailable -
    Chat (Talk - Doesn’t end turn)
    Flee
    Virgo (Currently in Sheath)

    Enemy:
    Corvus
    HP: [2193/2600]
    Base ATK: 20
    Base Defense: -20

    A supposedly dead angel.
    ________________________________
    This made me realize how much health that 5% passive heals when you guys are low...

    it's actually kinda powerful but I'll keep it the way it is...
    ________________________________
    also, have you guys figured out which totem does what yet?
     
    Last edited: Jan 15, 2019
  13. PikaLegend

    PikaLegend Shocking VIP+

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    Ow! That's painful. I am surprised that didn't outright kill us all straight away, but apparently we are alright, but kinda half dead now.

    I look towards the new visitor, who conveniently came in at the right moment where she would not get roasted alive at all. Lucky Bastard. "Greetings Miss! We are all casually on fire. Please tell me you are not another enemy to contend with!"

    For some reason, I feel like it is a good time to ask my staff about the enemy again. I cast "Seek Truth" (20% Energy) on Corvus, hoping to learn more about its attacks and how to avoid it.
     
  14. JoshLegacy

    JoshLegacy Well-Known Adventurer HERO

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    My character just got here but feels the sudden need to use Sword Strike on Corvus.
     
  15. H0Y

    H0Y H0Y HERO

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    Slingshot corvus
     
  16. Tsuneo

    Tsuneo Preliminary returnee

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    (Can I act? I should've been stunned for a turn after my previous attack, but then we all were stunned. I assume I'm stunned this turn, but if I'm somehow not I use cleave on Corvus.)
     
  17. Aquila

    Aquila Freedom Specialist VIP+

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    @H0Y0Y0Y0Y0B0Y
    @Leonardonox
    @PikaLegend
    @Host_Legacy

    Justin slings a rock at Corvus, Ariane slashes her sword at Corvus, and Fov does cleave against Corvus.

    Justin's Rock does 43 damage (RN=5)!
    Ariane does 113 damage (RN=40)!
    Fov does 82 damage (RN=5)!

    A Green Crystal also starts to orbit around Corvus.

    Seek Truth:
    You all also learn that Corvus's 30% elemental defenses seem to have disappeared. Must have to do with the Green, Red, and Blue, or Green and Red Wierd Symbol Totems disappearing.

    You also learn this... It's the order of the totems from least powerful to most powerful.

    Forces = Infinity Sign Totem
    Probability = M Totem
    Elements = Green, Red, and Blue Totem
    ??? = Green and Red Weird Symbol Totem
    ??? = Black Totem
    ??? = Siwrly White Totem
    ??? = Totem with an Eye

    One last thing Seek Truth are two of the Scythe Weapon Master Attacks. (Corvus is a Bow Weapon Master By the Way... So this is literally only important if another whisp appears again)

    When the Scythe shimmers white 3 times, it either means that a white circle will appear around the Scythe wielder and protect them and follow them around. If an enemy stands in the circle, they will get blasted by a white beam. OR - A white circle will appear at where all designated / targetted enemies were 1.5 seconds earlier. The best way to dodge this is simply get away from where you are just standing.

    When the Scythe shimmers white 2 times, a sonic wave will blast out of the Scythe.

    Enemy:
    Corvus
    HP: [1955/2600]
    Base ATK: 20
    Base Defense: -20

    The wind is getting faster....
    x1 Green Crystal is Orbiting Around Corvus

    Justin, Rose, and Fov take flames damage.

    Justin HP: [275/800] (-48 Flames DMG)
    Rose HP: [480/900] (-60 Flames DMG)

    Fov HP: [830/1500] (-20 Flames DMG)


    - Player's Turn Ends -

    - Opponent's Turn -

    Since a majority of Corvus's Totems seems to be uh... well not useful at the moment, Corvus summons in her bow.

    Her bow is a wooden bow... except there's a whole rainbow aura glowing off it and some random white things swirling around it.

    The bow shimmers blue for a second before suddenly, a severe drop in temperature occurs. A chilly icy wind blows extinguishing the magical fire on Justin, Rose, and Fov.

    Out of the blue, a sheer load of sharp looking icicles fly from behind Corvus...

    Justin - Energy: 40% (Can Use Slingshot or Recall)
    Rose - Energy: 10% (Can't Use Starlight Rush)
    Fov - Energy: 57% (Doesn't have any move that can be used during the opponent's turn)
    Ariane - Energy: 75% (Can Use Afterimage)


    What now?
     
    Last edited: Jan 16, 2019
  18. H0Y

    H0Y H0Y HERO

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    Recall Fov in front of me to tank my hits
     
  19. Aquila

    Aquila Freedom Specialist VIP+

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    Wot, uh... we never said you could use Recall during an opponent’s turn...

    But I mean if you want to make it that way... then sure... ur under powered anyway.

    Same with anyone else that may want to be able to use movesets during an opponent’s turn... you just have to inform me and I’ll add more drawbacks accordingly.
     
  20. H0Y

    H0Y H0Y HERO

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    Would recalling up to two objects, for the price of one, make recall better?
     
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