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Next Update Seems Promising (jpresent)

Discussion in 'Wynncraft' started by TheWildTester, Sep 2, 2018.

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  1. by2011

    by2011 category creator VIP+

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    I mean, I know this isn't much better, but I would call "100% completion" at LEAST level 400 (level 100 in each class). The experience will probably be a bit different based on the different elements you use (you'll have more troubles in different bosses, you'll have to grind in different places), your specific class (Archer is very different compared to Warrior etc), your experience (my first class was a lot different than my second)

    Of course, I feel that there's even more to "100% completion" than what you said, but I won't talk about that.

    Besides, you could also think of the original message any another way: Instead of saying "we're gonna add 2200 hours of content to the game", perhaps it meant "we're multiplying the amount of content by 8" (2500/300)
     
  2. jpresent

    jpresent Well-Known Adventurer HERO

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    Hey @Dr Zed ,

    Firstly I would like to say that until 2 months ago the playtime counter on the API was broken.
    I've recently fixed it and it should now be counting correctly.
    Besides that a new players who doesn't race through content without reading and doesn't grind dungeons straight until they are level 100 can easily spend several hundred hours on Wynn.
    I'm not talking about grinding straight to level 100 and calling it a day, there's more to the game than that.
    I wasn't being sarcastic in that message.

    There's some really cool stuff coming up ~(o.o~)

    ~jp
     
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  3. Dr Zed

    Dr Zed Famous Adventurer HERO

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    That's pretty much what I mentioned earlier about 4 playthroughs each on a different class being the max for getting 100% completion. For most people doing all the criteria for one class is enough, but given that Wynncraft has so many class slots, I'll throw it a bone. 8 times is still pretty hefty though...
     
    Last edited: Sep 3, 2018
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  4. Pifg

    Pifg aaaaaaaaaaaa CHAMPION

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    Every time I try to introduce a friend from another server to wynn, they just spam through the dialogue and look at the quest book, I try to tell them they're missing out but it never happens, they just wanna do csst all day :(
     
  5. Dr Zed

    Dr Zed Famous Adventurer HERO

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    I mean mostly confused about what you said because you didn't outline what counts as gameplay hours. Especially since lots of games like to say they have so much gameplay hours, while most of the time they're grindy and repetitive. And when most people talk about gameplay hours, they refer to the amount of time it takes to reach the end or get 100% completion, which I outlined previously about what can be reasonabely thought of as 100% completion. Plus anything over 1000 is just wildly absurd.
     
  6. Robbee

    Robbee Well-Known Adventurer

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    Well, I think we can come to the conclusion that the number of hours a game can offer depends on the definition of "gameplay hours". For some it might be achieving 100% (which again is not exactly clear). But personal I would define the "gameplay hours" a game can offer as the amount of time an active player can play a game without getting bored, so it also includes "post-game content" like starting over with the other three classes, loot running, trading, trying to aquire one or more mythics, creating endgame builds with different playstyles, doing LI several times with different builds to get some diamond items, participating in guild wars, doing PvP and so on. Again, this is a very vague definition because you can't strictly define what is a "normal player" (who just plays through the game until he reaches level 100 and is done with it), what is an "active players" (who does all the things I listed before and doesn't get bored) and what is a "extreme player" (who just does repetitive grinding which I would count toward gameplay hours). But although we can safely say that by far the most players won't reach these numbers, I would assume that most of the "forum elite" who actively participate in the guild, trade market and class building sections has several houndred hours of playtime and isn't too bored have several hundred hours of playtime. So in theory, this game can keep you busy for 300-400 hours without getting repetitive or boring, although most players stop before.
    By this definition it doesn't take that much work to drastically increase the gameplay hours, as long as it is done right. Just creating a more complex battle system can allow players to spend much more time thinking about new tactics and playstyles and trying them out. Add a well-working PvP-system and you get a competitive-scene putting even more hours into the game. It might be difficult to invent such a system that allows tons of strategies with only a few mechanics but it is possible if someone has the right ideas. Take Pokemon as an example: The main series game can easily be completed in 20-30 hours, but just by making the combat system more complex and balanced the game automatically got a competitive scene with people easily putting hundereds an thousands of hours into the game, thinking about new strategies and teams and battling other players. Of course the majority of players will just play the story and be done with the game, just like most players will just play to level 100 in Wynncraft, but if you are the kind of person who is interested in looking at a game in a more in-depth way, you can easily spend much more time with them, so I would say it is possible to say that they can offer several hundred or thousand hours of gameplay experience, which isn't just repetitive and boring.
    And this is also a factor that can seperate games from each other. Some are just about completing the story, achieving the 100%, while others have much more depth to offer, and in these cases it mainly depends on the players will to address this complexity, if he is interested enough, he can easily experience tons of interesting, non-repetitive gameplay hours.
     
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  7. HalfCat_

    HalfCat_ Supporter of Catania HERO GM Builder

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    It’s definitely not fixed. I started a warrior less than 2 months ago and I’ve played at least 20 hours on it and it only says 4.
     
  8. e!

    e! ⁣e HERO

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    Shit they removed all quests and dungeons and increased the level cap to 400
     
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  9. TheWildTester

    TheWildTester Well-Known Adventurer

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    Yeah I find that also sad, the lore is pretty interesting
     
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  10. Quint

    Quint least estrogenated scripter HERO

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    jP my boi ;) I am excite
     
  11. Kraby

    Kraby *insert clever meme* VIP+

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    confirmed level increase to 200 with 0 new quests.
     
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  12. Aya

    Aya Very Serious Gensokyo Journalist HERO

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    considering how bestially good jp sometimes gets for stuff, it wouldnt surprise me he was saying it legitimately
     
  13. Dr Zed

    Dr Zed Famous Adventurer HERO

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    I’ve never heard of a game taking over 1000 hours to complete, let alone 2500-3000 hours. I don’t think JP would intentionally lie obviously, it’s just that his statement is incredibly hard to believe. Not to mention that he never defined gameplay hours, so for all we know it could be an extra 1000 hours of grinding. :/
     
  14. A Human

    A Human Definitely not an alien. VIP+

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    MUAHAHAHAHAHAHAHAHAHA
     
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  15. Aya

    Aya Very Serious Gensokyo Journalist HERO

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    i dont know man
    some people have spent 3k hours on stuff like CS:GO
    and im here with probably over 2k hours in minecraft + 1k in terraria
     
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  16. by2011

    by2011 category creator VIP+

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    lol, i have 5k in terraria because i often left it on overnight because it takes way too long to start up
     
  17. Dr Zed

    Dr Zed Famous Adventurer HERO

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    Again, I’ve repeated myself already.
    When people refer to gameplay hours, they typically refer to how long it takes to reach a particular goal or 100%. I already defined what reasonably counts as 100% before so I won't get into that. That's why your examples don't hold up because you don't specify how much time it took for you to complete or reach a goal on any of your games, and the amount of time you spent afterwards. And Minecraft in particular doesn't really count because it's almost impossible to measure the amount of gameplay on there with all the different kinds of servers, gamemodes, and the endless amounts of mods.

    I fully understand that some people have over 1000 hours on a game or two, but you can't use that as metric for how long a game is.
     
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  18. highbread

    highbread highbread HERO

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    your gameplay time doesn't magically stop the instant you complete a game
    as an example, i have breath of the wild for the switch. i've got 100% completion, all shrines, korok seeds, etc, but i still play it and mess around.
    if i were to have 1010 levels, 100% discoveries, all quests, etc, that doesn't mean i can't just play for fun.

    even with what you said about gameplay hours, i'm sure that jp was referring to what i'm talking about here.
     
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  19. Dr Zed

    Dr Zed Famous Adventurer HERO

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    That's what I'm talking about; any game could be played for an INFINITE amount of hours unless if you factor out how long it takes to reach a particular goal on average. So if JP was talking about that, then he would still be wrong because the playtime would really be infinite.

    But do you see how that's not a meaningful way to tell how long a game ACTUALLY is? And as I said before, the best games are those that are concise, NOT the longest. If most of those hours are just repetitive and grindy, then the game would be actually WORSE off because I spend most of my time in the boring parts.
     
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  20. highbread

    highbread highbread HERO

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    any game could be played for an infinite amount of hours, sure
    but i'm pretty sure anyone would get tired enough to the point where they wouldn't really play it for that long, making that statement completely unreasonable
    the reason i've played botw so long is cause i enjoy it and haven't gotten tired of the things i do, even if it's repetitive
    you could bring the same logic into basically any game, including wynn
    what i'm thinking he means is that it's gonna be harder to get tired of the game, leading to people willing to spend more time on the game
     
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