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Approaching Apocalypse Reference Thread

Discussion in 'Forum Games' started by SUPER M, Aug 4, 2018.

?

Is this getting too complicted?

  1. Yes

    26.3%
  2. No

    15.8%
  3. A bit...

    57.9%
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  1. SUPER M

    SUPER M shoop CHAMPION

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    Everything except four are right.
    ________________________________
    Damage is basicaly how much damage you can deal to your enemy, t's calulated this way:

    First, you take the damage of a weapon.

    (xx)

    Than we multiply it by it's rarity,

    normal - x1
    special - x1.5
    named - x2
    legendary - x3
    godly - x5

    So for instance if you have named weapon with 5 base damage, you'll have:

    (5) x2 = {10} dmg

    The damage is represented by (dmg) icon.


    Next you multiply your damage, by your strength level. Your strenegth level multiplys the total damage of your weapon. It's represented by (S) icon.

    (dmg)
    {xx} x X

    So if you have 3 strength and you use your named weapon, you can deal,

    {10} x3 = [30]

    30 total damage.

    You gain more strength the more you exrecise. Fighting counts more than just running around, so if you want to use a melee fighter, you better get in a lot of fights.
    ________________________________
    Apperantly putting [ S] makes your text strike through, good to know...
     
  2. SUPER M

    SUPER M shoop CHAMPION

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    rewrite of the strike through text.

    (dmg)
    {xx} x X

    So if you have 3 strength and you use your named weapon, you can deal,

    {10} x3 = [30] total damage.

    You gain more strength the more you train. You will gain more points if you fight someone than if you just run around, so if you want to be a melee fighter, you should get in a lot of fights.
     
  3. Tsukiji

    Tsukiji Basking in nostalgia

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    frick. -.-
     
  4. SUPER M

    SUPER M shoop CHAMPION

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    The stress level represents, well.. your level of stress.

    The higher the level is the higher chace of you missing your attack and not being able to block.

    From levels 0 to 3 you have 0% chance of not hitting / not blocking.
    From 4 to 6 it's now 25%.
    From 7 to 9 it's 50% and at 10 it's 75% chance of you not being able to block or you being able to hit others.


    You gain more stress the more damage you take / your pain level rises / the more dangerous enemies you face.
    For the enemies and pain part you can eventually get desensitized to it, making you able to not gain stress points.

    The stress points will go down on their own, although the higher your stres level is, the longer it will take.
    You can also quickly loose your stress level by doing pleasent things; at least the things your character enjoys.
    You can loose stress by: drinkig alcohol, smoking, getting to enjoy some bodily pleasures, anything that will get you relaxed will work.

    The stress level is reprsesnted the following way:

    {S}
    0 / [10]
     
    Last edited: Aug 13, 2018
  5. Tsukiji

    Tsukiji Basking in nostalgia

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    how?
    hm.
    so there be cigerattes?
    *interested*
    drugs, poisons, and other things that can force your entire body to go slack?
     
  6. SUPER M

    SUPER M shoop CHAMPION

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    yeah basicaly.
    also I'll give you a little hint about the crest.
    you did everything right on the right side. the four things that are wrong are on the left side.
     
  7. Tsukiji

    Tsukiji Basking in nostalgia

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    has to get off mobile to edit. -.-
     
  8. A Human

    A Human Definitely not an alien. VIP+

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    Ok, will attempt to help out. Don’t know how to post screenshots so I’m going to say what to swap with what instead.

    Put Humans where Jungle Lizardmen are
    Drakes where Kanids are
    Kanids where Drakes are
    Jungle Lizardmen where humans are

    Is that right? If so, give @Kyubi & Kylin the extra coin since I likely won’t participate in the RP
     
  9. SUPER M

    SUPER M shoop CHAMPION

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    Everything is wrong. In fact you swapped one right part with one wrong part.
     
  10. A Human

    A Human Definitely not an alien. VIP+

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    Yay I’m so proud of myself.

    No idea what it could be then.
     
  11. Tsukiji

    Tsukiji Basking in nostalgia

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    Let me get off mobile. ;-;
     
  12. Tsukiji

    Tsukiji Basking in nostalgia

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    Finally off mobile. -.-
    Starting with Magick User and going clockwise
    1. Magick User
    2. Elf
    3. Desert Lizard
    4. Felids
    5. Meremen
    6. Goblins
    7. Dark Elf
    8. Kobold
    9. Karkans
    10. Orc
    11. Jungle Lizard
    12. Dwarf
    13. Drake
    14. Kandis
    15. Human
    16. Halfling
     
  13. SUPER M

    SUPER M shoop CHAMPION

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    Now you got six wrong.
     
  14. Tsukiji

    Tsukiji Basking in nostalgia

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    .-.
    :thinking:
     
  15. SUPER M

    SUPER M shoop CHAMPION

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    Pain Points represents your level of pain. The higher that level is the less / more effective, your damage / movment speed is.
    You gain more pain the more damage you take / the closer to death you are.

    If for instance you have,

    [HP]
    50 / [50]

    and you take 10 damage, you would have lost 20% of your health, so you would gain 20% more pain.


    At 0% pain you deal 100% of your damage and can move freely.
    At 10% of pain you gain 10% more attack damage.
    At 20% of pain you get 20% more attack damage and slightly better movment speed.
    At 30% pain you get 25% more attack damage and better movment speed.
    At 40% pain you come back down to 20% more attack damage but get a lot better movment speed.
    At 50% you get down to 10% Additional damage and get a very good movment speed.
    At 60% you're back to regular damage and regular speed.
    At 70% you get a penalty of -10% of your attack damage.
    At 80% you drop to -20% attack damage and get slightly worse movent speed.
    At 90% you drop to -30% attack damage and get really bad movment speed.
    At 99% you drop to -40% attack damage and almost can't move at all.

    At 100% you'll be dead by that point.


    The pain addition / subtraction level is calulated this way:

    (your total damage) x X% of +/- pain bonus = Y
    (your total damage) +/- Y

    The pain meter is represented by this icon:

    {P}
    X%

    The pain meter goes down as you regain health.
     
  16. SUPER M

    SUPER M shoop CHAMPION

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    The magic power is bascally the damage for magicians, with few diffrences.

    First you take the base dmg of your spell:

    Forcebolt II
    (dmg): 5 <--

    Then you multiple it by it's level:

    Forcebolt II <--
    (dmg): 5

    5 x II = [10] total damage.

    The base damage of the spell is static, i. e. t never changes, even when you upgrade your spell.


    In order to upgrade your spell you first need to learn the same spell of the previuos level than the one you want to learn.

    So if you would want to learn Fireball V, you would first need to learn Fireball IV.

    There is potentially no cap to spells, they are however limited by the users abbilities and whateer or not spells of certain level were researched at all.


    Spells are often learned through Scrolls of Power, which are enchanted scrolls which alow quik learning. You can also learn spells through somebody teaching you them.
    ________________________________
    The ranged dmg is calulated similiary to regular dmg.

    You first take the base dmage of your ranged weaapon and then multiple it by it's rarity:

    Normal Bow
    (dmg): 4

    4 x 1 = {4}

    You then add the total dmg of your ammunition. Which is calculated this way:

    Arrow material:

    basic: 1
    standard: 1.5
    advanced: 2
    rare: 3
    very rare: 5

    You take arrow material and than multiply it by the tier of your weapon.

    Wood Arrow (basic)
    1

    Normal Bow
    {dmg}: 4

    1 x 4 = [4]

    Than you add the total dmg of your arrow to the total damage of your weapon:

    Normal Bow
    [dmg]
    {4} + [4] = [8] true damage.

    Edit: I also forgot that at the end you multiply everything by your strenthy level. So if your sttrength was II, you would in turn deal 16 damage.
     
  17. JoshLegacy

    JoshLegacy Well-Known Adventurer HERO

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    Not to be rude, but I feel like the tutorial show be taugth in-game as appose being a separate manual that I have to keep referencing.

    Teacg by doing, not telling, you know?
     
  18. SUPER M

    SUPER M shoop CHAMPION

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    The damage of throwing weapons is calculated similairy to range.

    You first take the material of your weapon and then multiple it be the rarity of your weapon.

    The materials are the same as Ammo materials.

    Iron Shuriken of Shin Clan (standard, named)

    (dmg): 6

    6 x 1.5 x 2 = {18} total damage.

    Once again you multiply that dmg by your strength level. Let's take (S) III.

    {18} x III = [54] True dmg!
    Unfortunatly you still can miss with ranged and throwing weapons...
    ________________________________
    I guess, but it's mainly for me, since I'll be doing all calulations. + I don't want to stop in the middle of rp to explain EVERY game mechanic.
     
  19. Tsukiji

    Tsukiji Basking in nostalgia

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    I'm fine with a manual- as long as it's all condensed onto one page later. -.-
    scrolling through past replies to find the ONE thing I need is horrible on mobile. ;-;
     
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  20. SUPER M

    SUPER M shoop CHAMPION

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    Oh, yeah, of course I'm gonna compile it. I myself have trouble reading through all of this.
     
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