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Another Dungeons & Dragons Campaign (6/6 Players)

Discussion in 'Forum Games' started by Tezzeret, Sep 24, 2017.

?

Do you want to play?

  1. Yes

    23 vote(s)
    62.2%
  2. Maybe (Why?)

    11 vote(s)
    29.7%
  3. No (Why not?)

    3 vote(s)
    8.1%
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  1. Shkol2

    Shkol2 Erevan Galanodel, 320-ish, Sorcerer/Warlock

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    Ok
     
  2. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    I'll crawl through, instead or my axe I use my sword so I can stab things.
     
  3. Shkol2

    Shkol2 Erevan Galanodel, 320-ish, Sorcerer/Warlock

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    So what happens now?
     
  4. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    At the end of the tunnel, lit by torches/light pebbles, it opens up to a deep, cavernous room. See the battle map. In two corners, wooden pillars support the cave roof. Three passages lead out of the room and into darkness, all of which are as thin as the one you came in through. One to the north is even smaller than the one you're in, and looks like it was only recently collapsed. The other two - one to the left and one to the south - look like they were at least partially hand-sculpted, with oddly straight edges in some places. However, access walking to the passages is blocked by a crude metal fence that's about five feet tall (the room is 10 feet) topped in rusty spikes. The fence is covered in rough, sharp steel wires. Upon seeing your light, an annoyed bat in the northeast passage entrance squeaks and flies down that tunnel.
     
  5. Shkol2

    Shkol2 Erevan Galanodel, 320-ish, Sorcerer/Warlock

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    Erevan peeks into the tunnel the bat flew into.
     
  6. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    The tunnel continues onward for a bit before turning out of sight.
     
  7. Shkol2

    Shkol2 Erevan Galanodel, 320-ish, Sorcerer/Warlock

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    Erevan: "Should we try this tunnel? The bat thought it was safe." =P
     
  8. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    Illia: "...There's a fence."
     
  9. Shkol2

    Shkol2 Erevan Galanodel, 320-ish, Sorcerer/Warlock

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    OOC: Wait was there fences on all of them?
     
  10. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    See the battle map. There's only one fence, but you can't get to any of the tunnels without getting past it.
     
  11. Shkol2

    Shkol2 Erevan Galanodel, 320-ish, Sorcerer/Warlock

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    Ohhhh.
    Then we BLAST THE FENCE!!!!
     
  12. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    How?
     
  13. Shkol2

    Shkol2 Erevan Galanodel, 320-ish, Sorcerer/Warlock

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    With MAGIC
    ________________________________
    Like, a bunch of Eldritch blasts? Me and Elzen plus Illia could do something?
     
  14. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    You fire off an eldritch blast at the fence, but the projectile shakes violently before shooting itself through a gap in the fence bars.
     
  15. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    How tall is the fence?
     
  16. Shkol2

    Shkol2 Erevan Galanodel, 320-ish, Sorcerer/Warlock

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    Curses!
     
  17. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    Five feet. The cavern is ten feet tall.
     
  18. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    Can you climb over that? I have no clue how much that is.
     
  19. Shkol2

    Shkol2 Erevan Galanodel, 320-ish, Sorcerer/Warlock

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    There's barbed wire I believe
     
  20. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    There's barbed wire. And spikes.
     
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