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Approaching Apocalypse Reference Thread

Discussion in 'Forum Games' started by SUPER M, Aug 4, 2018.

?

Is this getting too complicted?

  1. Yes

    26.3%
  2. No

    15.8%
  3. A bit...

    57.9%
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  1. SUPER M

    SUPER M shoop CHAMPION

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    Link to the main thread. See this is how you do it HM.
    [​IMG]
    [​IMG]

    Races:
    The most pronounced race in the empire. Unlike other races, humans did not master one specific proffesion, but rather tipped their toes in pretty much everything. Humans are defenition of jack of all trdes, most humans are either very good at few things, moderetly good at many things, or alright a dozens of jobs. This is why their presence is spread all over the empire and even outside of it's reach.
    Although mostly humans, Magick users do exsist in other races. Even though anyone can learn magic, Magick users are not only quicker learners but also are more powerful than regular people. This power does however come at a cost. The higher the power the more prone to phisical and mental health issues Magick users are. This means that though they can be extremely powerful, they are very frail and easy to set off.
    The long living, tree hugging race is one of the most important races in the Empire. Thanks to their vast knowledge and powerfull magic they help to keep peace in in the world. They would rather negotiate than fight, but when they have no other option than conflict, they're sure to deliver a heavy beating. The only thing keeping them back are their strict religious beliefs, which they vow to never break if it meant their demise. Tough they mostly live in the woods, some modern elfs chose city life and enjoy company of other races.
    Dwarfs can be described with few words, they're a rowdy, they like to mine and they love to drink and fight. Dwarfs riside only in the Holy moutains which at first glance would be seen as antisocial, but the these short men and women are far from that. The Dwarfs share their kingdom with races such as: Kobolds, Drakes, Goblins and even Dragons. Thanks to their culture consisting of mining precious resources, majority of dwarves are quite rich and are experts at metalurgy and jewlery. It should be noted however that part from being great smiths, Dwarves love to fight and though they are very strong for their size, they have extremely short tempers.
    The jungle half of the devided race of lizardmen lives a more peacuful and tribal lifes compared to more "civilized" lifes of Desert Lizardmen. The Lizardmen of the jungle are quitet and peaceful compared to their desert relatives. They sped most of their days farming and hunting, but when they're free they enjoy many festiveties centered around their dieties. Unlike the desert lizardmen, the jungle people worship more than one good, however similiar to the desert people they too worship a celestial deity. While the desert lizardmen worship the sun, the jungle kind worship the moon. The Jungle lizardmen are moderatly strong but they're also very agile. They also have a wide knowledge of plant life and medical herbs; some even say their knowledge is wieder than that of Elfs. Altough most of jungle lizardmen aren't very rich in monetary value, they're rich i character and personality.
    The main diference between their jungle counterpart, is that desert lizardmen care about earning money more than anything else and will stop at nothing to get it. They will cheat, kill and stab you in the back just to earn some coin. The lizardmen are excellent traders, but also great thieves and assassins. They can be sneaky and sly, while seeming nice and cheerful to anyone who they want to get something from. They are not be trusted, under any circumstances.
    The race of wolf-men is a proud one. They belive in copmanion ship and teamwork. They bond for life and even stay single after their parteners death. Their culture similiary to Felids they are Atheists, though it does not mean they belive in gods, but rather that they don't accept the titile of god given to dieties and they claim that the supposed "godhood" is simply a person which became so powerful that they transcended the ranks of regular men. Their race is not known for magic users as most of them focuse more on on industry. The kanids often own large corporations in most of the united empires and are great buinessmen.
    Same as Kanids, Felids the race of "cat-men" are Atheists, though unlike Kanids instead of focusing on buisness, the Felids focus on industry. They are creators, smiths, engineers, craftsmen and any other title relating to the art of creation. The Felids are though workers, and everything they do turns out solid.Thanks to their genius many citizens of The Empire, can enjoy more comfortable lives.
    It's speculated whatever or not Drakes actually are descendants of dragons and that they are actually related to lizardmen. Whatever they are or ot, Drakes are certainly similiar to dragons, since, like dragons they can spit fire among other elements and like dragons, they have thick scales protecting them from danger, Drakes however aren't hoarders and aren't territorial like dragons. Despite their rather calm demeanor, they are often hunted down by mercenaries and thrill seekers, becouse they're rumoured to have the same life-extending properties in their blood like that of dragons; however those claims are false.
    The isolated community of Mermen is it's own ecosystem, these people don't need any help from other provinces apart from trading in few resources that they don't ave. This trade deal with the Empire is pretty much the only thing keeping them in The Empire. With some species of mermen being able to live outside of water some comuntities benefit from their help in areas not quite hospitable for air breathing creatures. Thanks to spendin most of their lives in water which makes it harder to move for land creatures, the Meremen are especially strong, apart from this however they lack any other useful skills.
    The Halflings are a simple race. They spend most of their time farming and taking care of animals, they are excellent at those jobs and in this excellency they don't bother with anything else. Living the slow life had left this race mellow and docile, however some families have ancestry of adventures, that went on wild adventures and dangerous quests. Why or how it is that way, is unknown.
    Living in the holy moutains this race of small peoople decided to live in seclusion deep within the caves. Perhaps they did becouse of fear of the outside world, or perhaps becouse they're xonophobic, whichevers the case, what is know about goblins is that they are master tinkerers. Goblins spend most of their lives designing strange contraptions, that range from being completely useless, to being machines of death and destruction. Although they rather live in isolation, there exsist some contact with them, although it's purely in the means of establishing and conducting buisness.
    Orks are probably the most violent race, they have barely any laws and spend most of their time fighting eachother to death. Thanks to their brute force they spread fear throughout the empire. However, orks are also known for being extremely religious. They never will go into battle before doing their complex rituals. Pretty much only reason for them being included in The Empire was to stop from raiding other empires.
    Unlike the regular elves, the Dark Elves aren't tree loving pacifists. Instead they are known for being assassins, mercenaries and often indulging in the dark arts. Though they worship the same gods as elves, thir image of tthe deities is a twisted version of what they're depicted as. Some gods don't change that much, while other are a mirrpor opposite of what they normally are.
    Ancient manuscrpits talk about how thousands of years ago, a star fell out of the sky and crashed into the earth. Out of the cosmic rock came insectoid creatures. Whatever those documents are true or not, the things we do know about Karkans are:


      • They work in a hierarchal, matriarchal society, ruled by a queen.
      • The Karkans work in semi-hivemind. They are individuals, but on a deeper level they are allconnected.
      • There exsist many different species of Karkans, they often refer to themselves as Karkans anyway.
      • The higher on hierarchy the Karkan is, the more important/easier their job is.
      • Often the hiearchy depends on their species.
      • Diferent species have diferent blood color; in fact none of their blood colors represent the blood colors of other races.
      • Every other race treats them almost as bad as the Kobolds.
    Seriously nobody cares about them; unless they are high on the hierarchal ladder. Their skills often depend on thir race.
    The shitty dragons. Kobolds are the most useless creatures in the entire Empire and are often used as slaves even though slavery is outlawed in The Empire. Presumably they're still around only becouse they are from the same family as dragons, though they only look like small dragons, baring no abbilities that dragons posses. They worship whomever they can in hopes of achiving a better future.
    The undead are dead bodies brought back to life. They lack their soul, along with their memories and personality. They do however remember how to function, some are even able to remember sevral languages. When the dead is brought back to life, they start as a blank slate, only remembering their death. Most undead lack free will as most of the time they are brought back to life by necromancers who use them as slaves. If undead were able to break free of their masters wll, they would be able roam free. Undead cannot die, but they also cannot heal through natural procsess, meaning that any injury they susain will never heal naturally. Most races in The Empire fear undead and when they see any they try to kill them. The undead aren't evil by nature, but they're percived so.
    LIving on the isolated "Ice Island" the ice giants aren't part of The Empire. Though they were offered membership, the ice giants denied for unknown reasons. Thanks to their massive builds they are able to whistand thoughest of colds as well as kill men with bare hands. They however are a peaceful race.
    The bird race, despite their useful abbilities, with the main one being flight, chose to not join The Empire becouse as they always say, they are a peaceful race.
    Living mainly on The Vagabond Island and in some places along the Moutain Range, they live simple lives free of troubles and worries about immient war.
    They posses ability to fly, for only short distances however.
    Many had speculated how exactly Avros had survived the Angelic Invasions since they tend to not get into fights. One theory that seems the most plausible is that since Avros live in such secluded areas they were spared from the attacks simply by not having anyone bother to look for them.
    The residents of The Tropical Island are worry free race of turtle/tortoise men ans women.
    Thanks to their nearly inpenetrable shells they were able to whitstand the endless siege upon their lands by hordes of angels. They are also able to live for centuries which helped greatly in re-learing knowledge that was lost after the invasion had ended.
    They mostly don't interact with The Empire, though they maintain trade with it. Many people also come to the island in order to relax.
    The Loys worship two gods, Karvak the god og the vulcano and Loyas the turtle god of the island; ancient scriptures say that the tropical island is actually the body of sleeping Loyas.
    Being second to lowest minions of Vether (just above the imps) these common demons aren't exactly tasked with most serious of missions. Often just being led to their death many chose to instantly abbandon their job as soon as they got out of Vether.
    In recent years quite a lot more Daemons had entered this world than in any recorder time in history. Even though they mostly try to survive and not get in anyones way, they are still hated by every other race, in some cases they are treated even worse than Kobolds.
    Despite being basically the canon meat of the Vether, Daemons are thought some basic Dark Arts, thought there's emphasis on basic.
    After the anniversary of the Angelic Invasion, not bringing said Angelic Invasion, the world fell into confusion. After many years had passed, people from all over The Empire had spotted Angels walking aimlessly around the world, before anyone stopped to listen to them they were murdered. MURDERED? Those who fought the angels had all said that the angels were either unkillable, or extremly tough. These angels however were drained of color with easy to rip and tear flesh. They bled blue faintly glowing blood, but apart from that they were similiar to humans.
    Eventually some contact had been established, for only to find out that all angels spoken to had no memory of their past or what happended to them. Thorough examinations had been conducted on the fallen angels with one thing clear, that these angels were somehow made out of material soul.
    The half snake, half anthro snake people live dee pbeneath the ground. Their communities are mostly composed of hunters and skilled ones at that. It is said that just two Nagas can kill a party of few dozen orks without so much as a scratch. Becouse of spending their whole life underground Nagas have very sharp senses, though their eyesight is quite poor when exposed to aboveground light.
    Becouse of their in seclusion from other races, the Nagas act aggressively towards anyone who isn't a part of their race.

    Mechanics:

    Health Points,
    are you regular bs, you get hit you loose them.

    They are represnted this way:

    xx / [xx]

    On the left are your current health points, while on the right are your total health points.
    For short health points are reprsent by [HP] icon.

    So your health might look like this:

    [HP]

    14 / [46]
    Damage is basicaly how much damage you can deal to your enemy, t's calulated this way:

    First, you take the damage of a weapon.

    (xx)

    Than we multiply it by it's rarity,

    normal - x1
    special - x1.5
    named - x2
    legendary - x3
    godly - x5

    So for instance if you have named weapon with 5 base damage, you'll have:

    (5) x2 = {10} dmg

    The damage is represented by (dmg) icon.


    Next you multiply your damage, by your strength level. Your strenegth level multiplys the total damage of your weapon. It's represented by (S) icon.
    (dmg)
    {xx} x X

    So if you have 3 strength and you use your named weapon, you can deal,

    {10} x3 = [30] total damage.

    You gain more strength the more you train. You will gain more points if you fight someone than if you just run around, so if you want to be a melee fighter, you should get in a lot of fights.
    The stress level represents, well.. your level of stress.

    The higher the level is the higher chace of you missing your attack and not being able to block.

    From levels 0 to 3 you have 0% chance of not hitting / not blocking.
    From 4 to 6 it's now 25%.
    From 7 to 9 it's 50% and at 10 it's 75% chance of you not being able to block or you being able to hit others.


    You gain more stress the more damage you take / your pain level rises / the more dangerous enemies you face.
    For the enemies and pain part you can eventually get desensitized to it, making you able to not gain stress points.

    The stress points will go down on their own, although the higher your stres level is, the longer it will take.
    You can also quickly loose your stress level by doing pleasent things; at least the things your character enjoys.
    You can loose stress by: drinkig alcohol, smoking, getting to enjoy some bodily pleasures, anything that will get you relaxed will work.

    The stress level is reprsesnted the following way:

    {S}
    0 / [10]
    Pain Points represents your level of pain. The higher that level is the less / more effective, your damage / movment speed is.
    You gain more pain the more damage you take / the closer to death you are.

    If for instance you have,

    [HP]
    50 / [50]

    and you take 10 damage, you would have lost 20% of your health, so you would gain 20% more pain.


    At 0% pain you deal 100% of your damage and can move freely.
    At 10% of pain you gain 10% more attack damage.
    At 20% of pain you get 20% more attack damage and slightly better movment speed.
    At 30% pain you get 25% more attack damage and better movment speed.
    At 40% pain you come back down to 20% more attack damage but get a lot better movment speed.
    At 50% you get down to 10% Additional damage and get a very good movment speed.
    At 60% you're back to regular damage and regular speed.
    At 70% you get a penalty of -10% of your attack damage.
    At 80% you drop to -20% attack damage and get slightly worse movent speed.
    At 90% you drop to -30% attack damage and get really bad movment speed.
    At 99% you drop to -40% attack damage and almost can't move at all.

    At 100% you'll be dead by that point.


    The pain addition / subtraction level is calulated this way:

    +
    First, (your total damage) x X% of + pain bonus = Y
    Then when you get your Y, (your total damage) + Y = (your new total damage)

    -
    First, (your total damage) x X% of - pain bonus = Y
    Then when you get your Y, (your total damage) - Y = Z
    Finally, (your total damage) - Z = (your new total damage)


    The pain meter is represented by this icon:

    {P}
    X%

    The pain meter goes down as you regain health.
    The magic power is bascally the damage for magicians, with few diffrences.

    First you take the base dmg of your spell:

    Forcebolt II
    (dmg): 5 <--

    Then you multiple it by it's level:

    Forcebolt II <--
    (dmg): 5

    5 x II = [10] total damage.

    The base damage of the spell is static, i. e. it never changes, even when you upgrade your spell.

    Spells also cost mana to cast. If you're out of mana, you can't cast spells with some expecatations. Each spell uses different amounts of mana, the amount is represented by the (MP) icon.


    In order to upgrade your spell you first need to learn the same spell of the previuos level than the one you want to learn.

    So if you would want to learn Fireball V, you would first need to learn Fireball IV.

    There is potentially no cap to spells, they are however limited by the users abbilities and whateer or not spells of certain level were researched at all.


    Spells are often learned through Scrolls of Power, which are enchanted scrolls which alow quik learning. You can also learn spells through somebody teaching you them.
    The ranged dmg is calulated similiary to regular dmg.

    You first take the base dmage of your ranged weaapon and then add the material type of your arrows:

    Normal Bow
    (dmg): 4

    Wood Arrow
    Type: basic

    4 + 1 = {5}
    Ammo material:

    basic: 1
    standard: 1.5
    advanced: 2
    rare: 3
    very rare: 5

    You take the now added damage and multiply it by the bow's rarity:


    Normal Bow + Wooden Arrow
    {dmg}: 5

    1 x 5 = [5]


    Lastly you mutiply that damage by your strenth level. So if your sttrength was II, you would in turn deal [10] true damage.
    The damage of throwing weapons is calculated similairy to range.

    You first take the material of your weapon and then multiple it be the rarity of your weapon.

    The materials are the same as Ammo materials.

    Iron Shuriken of Shin Clan (standard, named)

    (dmg): 6

    6 x 1.5 x 2 = {18} total damage.

    Once again you multiply that dmg by your strength level. Let's take (S) III.

    {18} x III = [54] True dmg!
    Unfortunatly you still can miss with ranged and throwing weapons...
    Armor points are the amount of damage you will ignore when you take damage (unless the attacks have pircing, in which case the armor gets ignored).

    The armor points are also the health of your armor, so the more damage your armor absorbs the more damaged it becomes.

    Armors have % of how much damage they can absorb; it mostly depends on what material they're made out of.


    So if you have 20 [HP] and are wearing Basic Leather Armor 10 [AP] (Armor points) and it has (DA) (Damage absorbtion) of 20%, if you were hit for 10 (dmg), you would loose...

    8 [HP] and 2 [AP]. While certainly not very useful at such a low % it is quite helpful at higher %.

    Leather: 20%
    Mana pools are divided into two types:
    • Local
    and
    • Global

    The local type is the maximum mana a person can hold. It's represented by [MP].

    The global type is the amount of mana in your area. Unlike local type it's not repesnted by the amount of maximal mana, but rather how fast a person can regenrate mana. It's represented by {MP}.


    Mana is used up every time you cast a spell. It will regenrate naturally, although you can use number of items tha will refill your mana instantly. Some of those items can be food or potions.


    So if you have:

    [MP]
    50 / [50]

    And you cast a spell that uses 20 mana. And the {MP} is 5M/m.

    That will mean that in 4 minutes you will regenrate your mana back.

    Blood Types:

    In this world we have 4 blood types:

    1. A
    2. B
    3. C
    4. D

    All of them are special in one way or another.

    This blood type is referred to as neutral. Those who have this blood type have regular blood. This blood type appears only in humans and magick users.

    Those blood types are referred to as Pure Blood and Tainted Blood respectively. This is where things get interesting.
    The blood type B and C are very similiar to eachother. Although there are some differences.

    People with blood type C tend to be more agressive, they also suffer much more from mental health issues.
    Also while rare some report hearing voices talking to them throught their life.


    Those with blood type B on the other hand are both healthy in mind and body. Their immune system easily protects them from various diseases. They mostly live very active life and are easy going and have optimistic point of view.


    Through many studies it was eventually found out that blood type B comes from generations of evelution creating white blood cells that work as a direct oppsition to blood type C. It was also found out that blood type B eveloved from blood type C.


    Becouse of this research a curch was created with one goal in mind, TO ERADICATE ALL THOSE OF BLOOD TYPE C. The church is known as The Church of Purity. They only accept those of blood type B and although they often say that their caouse is just, they often resort to most brutal methods to achive their goal.
    Despite their brutality suprisingly large area of The Empire welcoms them with open arms, allowing them to build their churches throught the world.


    Everyone except Karkans has blood type B and C.

    The last blood type, blood type D is the blood type of the Karkan empire. The blood does not only differ in color, but also in what status it represents.

    It's devided into 4 categories.

    D1 - D4

    D1 Is the blood type of the lowest class. Said class is mostly made out of soldiers and workers. The blood color is brown.

    D2 Is the blood type of middle class. Said class consists mostly of all kinds of merchants, higher education workers and better trained soldiers. Their blood color is green.

    D3 Is the blood type of the nobel class. Said class is filled with buisness owners and generals. Their blood color is blue.

    D4 Is the blood type of royality. The royality governs everything in the Karkan Empire. Their blood color is purple.

    The higher on Karkan hierarchy you are the more inteligent you are.

    The bottom two classes are infertile.

    Magic:

    For the schools of magic we have:

    1. Elemental Magic
    2. Battle Magic
    3. Utillity Magic
    4. Dark Arts
    Plus some other which aren't really that much practiced.

    The elemental magic is divided into [REDACTED] basic elements.

    The mian 5 ones are:

    1. Fire
    2. Wind
    3. Earth
    4. Water
    5. Lightning

    From those five, through unknown means every other magical element was created.


    The five prime elements also have their equivelant in form of Thoughts.

    The five main thoughts are (in corresponding order the the five elements):

    1. Soul
    2. Will
    3. Heart
    4. Mind
    5. Chaos

    Combat:

    The fighting is done on turn based basis. However there's a special thing about this system. When you fight someone you have to chose between either using two actions or one reaction.
    Actions are your attacka and movments, while reactions are your defensive abbilities and running away.

    Also when you attack someone or when you're being attacked, the damage doesn't go through until the reciving party either chooses to do a reaction or an action.

    So if your enemy is swining their sword at you, you can either:

    • try to block it thus using your one reaction
    or
    • doing two actions like attacking back and maybe attacking once more?

    Note: using your actions or a reaction while somebody is attacking you doesn't mean that you're using your turn, so you can block your aggressor and use two actions on your round.

    Deities:

    [​IMG]
    The great god of death, Morter is worshiped throught the world, the ancient records tell that belief in Morter begun about 10,000 years ago, roughly after first angelic invasion. It's thought that after death of almost the enire world's population, the few remaining people were so terrified from the eperience that they begun worshiping a concept of death in order to save themselves from dying.
    Throught the ages the worship of Morter had turned from cries for help to acceptance of passing and later on to even celebration; although this does not apply to all regions of the world.
    Morter Is mainly worshiped by Jungle Lizardmen and Elves as their culture is deeply rooted to nature.
    The rituals regarding death and what to do with the bodies of the deceased range from culture to culture. For instance Elves burry their dead to bring them closer to nature, while Karkans on the other hand in some cases consume their dead relatives.
    The usual way of worshiping Morter consists of prayer near the dead; this in some cases even include buchers. Those who worship Morter can be rewarded with better health for short periods of time as well as protection for their soul if they die.
    [​IMG]
    The goddes and god of respectively sex and pleasure, simliar to other gods feed on prayer, although in their case the "prayer" part is executed through any sort of sexual activity; even when it's not directed as praise to them. While Era is goddes of fertility and family life, Verv is god of pure pleasure, becouse of that Era feeds of only from the act and the love for offspring, Verv feeds from people experiencing pleasure through sexual acts. Becouse of that there exsist far more churches dedicated to Verv rather than Era. In those churches the practices conducted there are sometimes so vulgar that the church bases are far from any civilazation.
    [​IMG]
    Being the ruler of her namesake makes Vether a very powerful god. She's mostly worshiped by masochists, the insane, the depraved and anyone who's crazy enough to worship the empress of infernal vetherscape. Ancient texts speak about the cult of Vether being started not so long after the first Angelic Invasion. Those same texts also speak that Vether once used to be the queen of a distant kingdom that fell into ruin after a traumatic event which changed the world as we know it. Whatever had happend, all records state that Vether was responsible for it, thus she was punished with endless torture until eventually she transcended the pain itself and created a seperate world in which she would suffer for all eternity. Though seemingly out of her control Vether rules over vast armies of infernal beings. The reports of those beings entering out world, can be found throughout the centuries. Some say that they got in a fight with one of those demons and that only one of them could kill entire armies.
    Praying to Vether is done through self-torture and severe punishment. The rewards for the prayer can range from nothing to being empowered with strength of a thousand bulls.
    [​IMG]
    The one and only, Imperius! The leader of Angelic Invasion that once a thousand years come down on the world killing nearly every living thinking person. Only those who can stand against the raw strength of angels are able to survive.
    The legends tell that imperius used to be a man, who managed to ascend through his endless victory in battle. Unlike other gods Imperius gets his power purely from absorbing souls, this is why every thousand years he comes out of his realm to kill nearly everyone.
    Even though he doesn't want the praise in form of prayers many worship him, either becouse they're afraid of him, or becouse they themselves are proud warriors seeking glory.
    Praying to Imperius CAn bring you strength and victories in battles, that is if you're worthy in his eyes.

    Even though Imperius didn't miss single anniversary of the millenial Angelic Invasion, this time he didn't came. For 137 years everyone is at the edge of their seats, waiting in fear for the late apocalypse.It seems however that this won't happen, as more and more fallen angels are spotted every year as well as raise of monsters and demons. Even though the world managed to avoid the wrath of Imperius this time, it seems that something far worse is approaching...
    Glorious, godly, wonderful, caring, but also crual, sadistic and evil?
    The prophet is described in many cultures throught the known history. He's description varies from culture to culture however he's almost always described as human male.
    If the surviving scriptures are to be trusted, it would seem that The Prophet is the most powerful being in exsistance. He can raise the dead, turn deserts into lush forests, create water out of thin air and spread happines throught the world. He's also said to be able to kill people with a snap of a finger, or burn the landscape until not even ash remains.
    It is unkown which interpretation of The Prophet is the right one, what IS known however is that he's worshipped all around The Empire, by both the innocent and the criminals.
    The first documented record of The Prophet was set few years before the first Angelic Invasion. It is presumed that, he died during the first invasion, thought as for the first every few years before the next invasions the Prophet was spotted to be alive once again.
    There's no proof that praying for him actually does anything, but many people claim that they achived their life goals thanks to him.
    He is mostly worshiped by humans and both variants of lizardmen.

    Currency:

    There are three currencies:
    Copper
    Silver
    and Gold

    With few copper coins you can buy basic things like bread. This currency is mostly used by peasents.

    With silver you can buy more expensive things, like tools or armor. This currency is mostly used by mercenaries and traders.

    Lastly with gold you can buy pretty expensive stuff, like houses or ancient artifacts. Obviously this currency is used by nobels.
     
    Last edited: Sep 20, 2018
  2. Zelefant

    Zelefant wizard fortress will return one day HERO

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  3. H0Y

    H0Y H0Y HERO

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  4. Tsukiji

    Tsukiji Basking in nostalgia

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    that wasn't an rp tho? >.>
    also, hopefully not. ;-;
     
  5. SUPER M

    SUPER M shoop CHAMPION

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    No. Becouse last time I did the same mistake that Hussie did oh so long ago, and decided to allow to give the control of the story to the people.

    This time it's going to be a complex rp, with massive lore (some "borrowed" from HM's rp) and convoluted game mechanics.

    For starters the thing at the top is the crest of The Empire, the main empire of the world, and the things around the main part corrsepond to all races that are part of said empire. Have fun figuring out what each symbol means.
     
  6. SUPER M

    SUPER M shoop CHAMPION

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    [​IMG]

    Here's the map of the world.
    Do mind that the scale of everything is a """"bit"""" off.

    Next update is going to consist of all races.
     
  7. Aquila

    Aquila Freedom Specialist VIP+

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    Is dat Fortnite's storm at the bottom?
     
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  8. Zelefant

    Zelefant wizard fortress will return one day HERO

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    please tell me it isnt
     
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  9. JoshLegacy

    JoshLegacy Well-Known Adventurer HERO

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    Is there a specific (possibly lore) reason why the ice island is a perfect Hexagon.

    Also, seeing this map just reminds me I have a pretty good map of a fantasy land I made a while ago just collecting dust on my computer because I'm probably never gonna use it.
     
  10. H0Y

    H0Y H0Y HERO

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    Looks like a map from neopets
     
  11. A Human

    A Human Definitely not an alien. VIP+

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    This sounds cool! Excited to read more!
     
  12. Tsukiji

    Tsukiji Basking in nostalgia

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    I wonder what each symbol means... >.>
     
  13. SUPER M

    SUPER M shoop CHAMPION

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    do the quick maths
     
  14. SUPER M

    SUPER M shoop CHAMPION

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    The most pronounced race in the empire. Unlike other races, humans did not master one specific proffesion, but rather tipped their toes in pretty much everything. Humans are defenition of jack of all trdes, most humans are either very good at few things, moderetly good at many things, or alright a dozens of jobs. This is why their presence is spread all over the empire and even outside of it's reach.

    1 out of 16

    may add few things to the descriptions later on
    ________________________________
    There is a reason. That's just how the ice formed.
     
    Last edited: Aug 8, 2018
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  15. SUPER M

    SUPER M shoop CHAMPION

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    Although mostly humans, Magick users do exsist in other races. Even though anyone can learn magic, Magick users are not only quicker learners but also are more powerful than regular people. This power does however come at a cost. The higher the power the more prone to phisical and mental health issues Magick users are. This means that though they can be extremely powerful, they are very frail and easy to set off.

    2 out of 16
     
    Last edited: Aug 8, 2018
  16. SUPER M

    SUPER M shoop CHAMPION

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    The long living, tree hugging race is one of the most important races in the Empire. Thanks to their vast knowledge and powerfull magic they help to keep peace in in the world. They would rather negotiate than fight, but when they have no other option than conflict, they're sure to deliver a heavy beating. The only thing keeping them back are their strict religious beliefs, which they vow to never break if it meant their demise. Tough they mostly live in the woods, some modern elfs chose city life and enjoy company of other races.

    3 out of 16
     
  17. SUPER M

    SUPER M shoop CHAMPION

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    Dwarfs can be described with few words, they're a rowdy, they like to mine and they love to drink and fight. Dwarfs riside only in the Holy moutains which at first glance would be seen as antisocial, but the these short men and women are far from that. The Dwarfs share their kingdom with races such as: Kobolds, Drakes, Goblins and even Dragons. Thanks to their culture consisting of mining precious resources, majority of dwarves are quite rich and are experts at metalurgy and jewlery. It should be noted however that part from being great smiths, Dwarves love to fight and though they are very strong for their size, they have extremely short tempers.

    4 out of 16
     
  18. SUPER M

    SUPER M shoop CHAMPION

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    The jungle half of the devided race of lizardmen lives a more peacuful and tribal lifes compared to more "civilized" lifes of Desert Lizardmen. The Lizardmen of the jungle are quitet and peaceful compared to their desert relatives. They sped most of their days farming and hunting, but when they're free they enjoy many festiveties centered around their dieties. Unlike the desert lizardmen, the jungle people worship more than one good, however similiar to the desert people they too worship a celestial deity. While the desert lizardmen worship the sun, the jungle kind worship the moon. The Jungle lizardmen are moderatly strong but they're also very agile. They also have a wide knowledge of plant life and medical herbs; some even say their knowledge is wieder than that of Elfs. Altough most of jungle lizardmen aren't very rich in monetary value, they're rich i character and personality.

    5 out of 16
     
  19. SUPER M

    SUPER M shoop CHAMPION

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    The main diference between their jungle counterpart, is that desert lizardmen care about earning money more than anything else and will stop at nothing to get it. They will cheat, kill and stab you in the back just to earn some coin. The lizardmen are excellent traders, but also great thieves and assassins. They can be sneaky and sly, while seeming nice and cheerful to anyone who they want to get something from. They are not be trusted, under any circumstances.

    6 out of 16
     
  20. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    sounds fun
     
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