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Any Class Silver's Custom Item Feedback Plaza

Discussion in 'Class Builds' started by SilverMirror, May 9, 2018.

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  1. victorpotato2

    victorpotato2 Broke af HERO

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    That will never be a usable build with that low damage
     
  2. DragonEngineer

    DragonEngineer Famous Adventurer HERO

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    then how is it different from Alkatraz which also seems to have many drawbacks to force into earth element playstyle?
     
  3. victorpotato2

    victorpotato2 Broke af HERO

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    1 alkatraz had no powder slots so the negatives are almost useless. Your weapon has 3 slots and the negatives force you to use wind prison (air powders)
    2 alkatraz can both be used with a spell melee build (and if ur crazy poison too) your item completely removes spell and poison possibilities
     
  4. SilverMirror

    SilverMirror Retired IM HERO

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    6437 =/= no damage and you know it, you prob just said that coz u looked at the other spell that does like 0 and thought thats teleport oof

    also
    i made it in 3 minutes to tune down the stats to a more appropriate range for him, i dont intend to present him a solution, he should adjust the value himself and decide wt damage and wt ids are the best for this design
     
  5. victorpotato2

    victorpotato2 Broke af HERO

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    I didnt mean no damage as in litteraly zero, but too little to work. I understand now that its just an example for him to work with.
     
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  6. SilverMirror

    SilverMirror Retired IM HERO

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    victorpotato2 got half of the point right, alkatraz's -dmg becoz alka's theme is "soul locking" meaning it has high restriction and restrict you to only do earth dmg and use earth builds, the wind prison challenge isnt about that, so your drawbacks only feels lazy and a short cut for people to just use it like you want it to.

    items are always about presenting questions not solutions, there are no items in the game that restrict the player to do nothing but one design, there are always leeways for player to build creatively. on the contrary theres literally only 1 playstyle viable with your weapon. you're not giving drawbacks you're just deleting anything thats you dont want with it, its not about making wind prison/air melee the *only* solution, its about making it the *best* solution

    moreover, your ids are wayy too overboard and i think you know it, you should gauge the power level of different ids, wt i mean is, hving a max of 59% ws and 65 agi and -45 mana regen on a 110 agi legendary weapon is not ok, thats mythic level
     
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  7. highbread

    highbread highbread HERO

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    https://wynndata.tk/ci/Custom-900962602
    sorry for link instead of a pic, i'm on my phone and pictures usually end up annoyingly large

    Xylem

    low/0 intel high spell damage

    i'm just bored and figured it'd be cool to make this
    why not get feedback while i'm at it, i guess
     
  8. DragonEngineer

    DragonEngineer Famous Adventurer HERO

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    Welp first attempt on that was too extreme lol. Hopefully the Week 3 one will be better.
     
  9. yellowscreen

    yellowscreen Certified Lurker

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    I refined it a bit and got this.
    For a rare, it was kind of strong, even without a build.
    So, i gave it a larger damage range to make it less predictable, and less reliable, but able to outperform expectations at other points.
    Also, that kind of randomness fits in with thunder stuff, and makes the weapon fit the idea more-
    An unpredictable, unstopable force that cannot be controlled and because of that, often fails to be as effective as it should. But if luck is on your side the force will unleash its full power and destroy your enemies. But the chances of that happening multiple times consectively is low... like the odds of hitting many teles in a row or being hit by lightning twice.

    The health regen is there just to balance it out a bit:
    Short term it’s quite low, but if you constantly teleport and avoid damage because of that, well, too strong, you gotta have something trying to kill you, you shouldn’t be able to run (or teleport) from you problems forever! So passive damage so everything can’t just be dodged.

    I think it may be a bit better now, but idea still in refinement.
     
  10. SilverMirror

    SilverMirror Retired IM HERO

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    hum id say remove the -tier or just put -1 tier, most of your teleport damage is gonna come from the 4550% thunder dmg, 20% more spell wont really affect much, however, this is also a very strong suit as you are almost free to build anything with your armors and accessories that includes mana regen or even a +tier build, which is a merit of your design, so id say remove or just put -1 tier on it so its more competible with melee hybrid build, -hpr is eh(u can do with or without it), other than that the weapon overall feels pretty nice.

    also i didnt explain this but i put it to rare becoz its a very specific gimmick item which usually exist in uniques and rares
     
  11. Stag2001

    Stag2001 360 mlg hipster cat CHAMPION

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    I made something like this a while ago as an example of a cool endgame earth-thunder wand, it's name is Ragnarok. (Only after making it I realized Skien's Madness is a thing, but hey this is a wand that makes it kind of unique I guess). The idea is simple, it provides extreme melee dps at the cost of any form of spell damage and your own survivability (-ls + -water damage hehehehehehe).

    This is all I can remember so values may be off.
     
  12. SilverMirror

    SilverMirror Retired IM HERO

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    ye its pretty good already, not much can say about it on balance, the damage values are on point (above baseline but reasonable for a 0 intel spell weapon) and the theme is very well executed, the only thing i can say is gimmick weapon with extreme gimmicks like these are usually rares but other than that its basically in game quality, u can ofc tinker it a bit if u want id say you can even consider making it a str/dex weapon with that sick ms and combo with brainwash those stuff
    ________________________________
    yeh skien's madness, but id say the weapon rn kinda feels a bit flat as its endgame legendary, you can try sprinkle some exciting stuff on it like ws maybe or +melee dmg, but the values are pretty ok if not a bit underpowered to the eye (up to u)
     
    Last edited: May 10, 2018
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  13. Jacquie

    Jacquie Archer is bad change my mind HERO

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    Sure, I'd love to see the improvisation you came up with!
     
  14. SilverMirror

    SilverMirror Retired IM HERO

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    this is wt i came up with https://wynndata.tk/ci/Custom-187289560
    i removed the mana regen coz its a bit op and feels out of place, increased the -hpr and ls, decreased ws so it takes up less power, put the hp down so its more practical, note i increased the -elem def coz the -elem def in your design is the elements of the item so its easily counterable, added a bit -raw spell to reduce the spell power so the whole thing feel more melee focused while keeping spell relevant. also factored in possible combos, the -hpr value is adjusted so that hetusol can nullify the -hpr on this but at the cost of basically everything that make this item stands out.

    ofc this is just me improvising, you dont hv to use everything i did if you feel like my design isnt wt u intended, but u can reference the values and wt not. that said i feel like the design can benefit more if its a pair of leggings or boots so it can combo with brainwash
     
    Last edited: May 10, 2018
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  15. Turbostratus

    Turbostratus Newbie Adventurer Media CHAMPION

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    upload_2018-5-11_18-55-13.png
    Name: Smasher
    Lore:
    An incredibly powerful rogue warrior diagnosed with severed corruption attempted to attack Theorick, who froze him to death in self defence. His frozen corpse was then forged into a chestplate of incredible power but stiffness and heaviness so strong that it i said to bind the wearer to the ground, almost as if they're being pushed back into the roots of corruption...
    Playstyle: Earth Melee
    Other: I miss the old chestplate of ineptitude but I also acknowledge that it was overpowered back in its prime, and thus I sought to create a new spin-off in its place that is balanced. I doubt my balancing skills so if you believe I have incorrectly balanced it do please enlighten me.
     
  16. SilverMirror

    SilverMirror Retired IM HERO

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    i think the answer is pretty apparent, there is a reason why old CoI was nerfed so making another one wouldn't be balanced. theres just too many extreme traits going on, even with 125 strength the bonus it gives are too good. +tier is a very powerful trait and can only be found paired with either dex or agi so theres that, on top of it it shouldnt also hv 59% earth dmg. The drawbacks are almost neglectible in specific builds so you'll need additional drawbacks on top of them.

    I suggest you sort out the focus of your item instead of trying to put every earth trait u want on an alkatraz statue build on one item. Which include tuning down the bonuses and wt not. Your item can be borderline balanced if u completely remove the +tier, so id say you try to sort those out first and tell me about it :)
     
  17. e!

    e! ⁣e HERO

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    How about this one:

    Liquid Death
    "This eerie looking staff sucks in any magic surrounding it, transforming it into a pure black liquid that is dispersed in the direction the staff is pointing at. Anything it touches slowly disintegrates into the same substance, refueling the staff with more destructive power"

    https://wynndata.tk/ci/Custom-403895131
     
  18. Turbostratus

    Turbostratus Newbie Adventurer Media CHAMPION

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    I really want to keep the +tier but I'll nerf the other stats to make it balanced.
    upload_2018-5-12_8-46-35.png
    Nerfed Exploding %
    Nerfed Earth damage %
    Added Dexterity requirement

    Added Strength boost


    PS:
    [​IMG]
     
  19. SilverMirror

    SilverMirror Retired IM HERO

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    it still doesnt give any direct drawback to alka statue builds, and you added the strength which makes it more powerful honestly, in general when you make an item you shouldnt hv a build in mind and give drawbacks thats irrelevant to that build to cheese the system

    i've improvised on your item but id still say the concept is innately flawed, i've juggled a few of your priorities so that the main drawback is shifted to -ls and air def to affect more builds with little exceptions, also lowered the req on a more "reasonable" level, ofc its still your design but you can take reference in the way i balance it and the values, let me know if you want to see it
     
  20. Turbostratus

    Turbostratus Newbie Adventurer Media CHAMPION

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    I appreciate your assistance, and I would like to see your new refined version please. I'm still working on opening my mind so I don't have a bias as a player in regards to balancing, so if I was able to get a good perspective of the mindset of the item team it would help me make more useful and better suggestions on nerfs/new items/buffs.
     
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