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Pvp Campaign, Section 1. Spyro’s Party

Discussion in 'Forum Games' started by SPYROHAWK, Apr 20, 2018.

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  1. Paradoxical

    Paradoxical Machina Infinitum VIP

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    He seems to have been moved, I think you can do the other turns (of which there are many).
     
  2. Florfy5

    Florfy5 a person

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    Yes. Basically, now he has to attack an ally.

    Raedurg: "Knock the leader out, I sort of want to Geas him."
     
  3. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    Guard 1 - miss
    Guard 6 - 6 damage to Orc 4
    Guard 2 - null
    Orc 4 - 9 damage to guard 6
    Orc 6 - kills guard 7
    Guard 5 - miss
    Guard 4 - NAT 1, accidently throws sand in guard 5’s face, blinding him
    Orc 1 - miss
     
  4. Paradoxical

    Paradoxical Machina Infinitum VIP

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    null?

    Anyway, @Aarakocra should be up.
     
  5. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    How does crossing through corpse-occupied spaces work?
     
  6. Paradoxical

    Paradoxical Machina Infinitum VIP

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    There is no established rule on it. I think you can just kind of step over them.
     
  7. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    So, normal movement?
     
  8. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    Null means the guard moved but made no action
    ________________________________
    Normal movement, that’s how I counted it when a guard stepped over one
     
  9. Paradoxical

    Paradoxical Machina Infinitum VIP

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    So @Aarakocra , your turn?
     
  10. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    Anafenza raises her halberd to the sky, grits her teeth, and says something incomprehensible as her pole arm contorts into an odd shape. Suddenly, three beams of pinkish lightning fly out at the orcs.
    TL,DR: Anafenza casts eldritch blast.
    Attack Roll 1 (targeting Orc 1): 12 + 6 = 18
    Damage Roll 1: 10 + 2 = ded

    Attack Roll 2 (targeting Orc 4): 10 + 6 = 16
    Damage Roll 2: 2 + 2 = 4

    Attack Roll 3 (targeting Orc 4): 12 + 6 = 18
    Damage Roll 3: 3 + 2 = 5

    TL,DR: Orcs 1 and 4 die.

    Anafenza's halberd goes back to its normal shape, and she steps closer. She points her halberd at the furry humanoid and shouts a challenge.
    Anafenza: "Come and fight me, foul monster!"
    Anafenza: "You will burn under Gondathor's light!"
    She uses a first-level Paladin spell slot to cast compelled duel on the tanarukk. It must make a DC 14 Wisdom saving throw.
     
  11. Florfy5

    Florfy5 a person

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    Raedurg: "NO, ANAFENZA YOU FOOL!"
     
  12. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    Anafenza: "What?"
     
  13. Florfy5

    Florfy5 a person

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    Raedurg: "I cast a spell on it to make it attack its allies, but it doesn't last long!"
     
  14. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    Anafenza: "You could've told me!"
     
  15. Florfy5

    Florfy5 a person

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    Raedurg: "Me shouting "Betray" at it wasn't obvious?"
     
  16. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    Anafenza: "Not! Now!"
     
  17. Florfy5

    Florfy5 a person

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    Raedurg (thinking): "If this keeps up, I'm going to geas her or something..."
     
  18. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    Anafenza has +8 to Wisdom saving throws.
     
  19. SPYROHAWK

    SPYROHAWK Head Grand Theorist HERO

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    Fails, which overrides the Command spell

    Natasha is up
     
  20. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    I don't think it would override the spell. My interpretation is that they both take effect. Command forces the tanarukk to attack an ally, but it has disadvantage from Compelled Duel.
     
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