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Why Is Player Level Preventing Mobs From Dropping Items?

Discussion in 'Questions' started by dukioooo, Apr 4, 2018.

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  1. dukioooo

    dukioooo Creator of WynnData HERO

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    Example: as a level 100 there is no way for me to make a level 50 mob drop items (not emeralds, potions, misc)...
    is it meant to be like this? if so.... why?
     
  2. ???

    ??? ??? GM

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    Yes, it is meant to be like this.

    For my understanding, it's so that higher levels can't easily farm for things like Blue Mask. /shrug
     
  3. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    Though that system has flaws, since players are only in the level ranges where you can get some valuable items for little to no time at all, that is how and most likely why as well. Personally, I think if someone is going to put in the time to get to level 100 and then goes back to an area with level ~70 enemies just to find blue masks should be able to find blue masks, because they are still killing an enemy like any other player. Seems odd that you can't get items of lower levels just because you could grind for them. That is the whole point. You go out and grind for items until you get the best roll you can. The rule seems stupid IMO.
     
  4. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    Bump 10char
     
  5. Salted

    Salted Game Design & Wynncraft Founder Staff Member Admin GM

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    While the system has its flaws like when a high level player need a lower level item, it's to prevent situations like where a lvl 100 go to a high mob density lvl 70 area, one-shot everything and get way more rewards than if they were grinding at the proper level range. Player strength goes up exponentially with levels, while item drops/mob drops don't.
     
  6. Thega

    Thega ```Interesting flavour text``` CHAMPION

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    You can still get loot that level from loot chests, I assume.
     
  7. CountBurn

    CountBurn Hackysack?

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    I was farming level 40 wolfs in nesaak and it was dropping items for me
     
  8. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    People are only in those level ranges for a matter of hours tho! When I go to freezing heights and unload bombs at enemies for an hour or two getting items, is that not over-saturating the amount of items from higher level ranges? Many will tell you that items from lower level ranges can go for a few LE, but higher level items sell for more AND are more common in the markets. How does that make any sense? It is only because of the current system that you can't get items from lower levels as easily. If people were able to go out and find any items they wanted in the game once they reached max level, why would you want to stop them? Players already get 0 xp from mobs below their level range, and emerald/item drops are still awful for everyday players. I think that adding lower level items back into the market for higher level players would be good. The price of the items would obviously be lower since they're easier to get with higher level gear, but even then. Most builds can 1-2 shot freezing heights enemies and still get loot. Why is cutting down trash mobs for loot below the players current level range wrong? The loot is literally less powerful and only useful for highly specific purposes and builds. It is a sad restriction that does nothing good IMO.
     
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  9. Locky1110

    Locky1110 Famous Adventurer

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    is quoting admins allowed? i never fully understood the rule of quoting admins.
    Anyway, what if a player with all level 100 classes is just strolling around, and then boom a ton of new items came out.
    Of those items, one seems perfect for a build this previous player was creating, because he couldn't find a good item for say his leggings.

    But it's like level 86, so our player here can't easily get the item because he's too high leveled to grab the item for himself, and even if he scrolled through the market, it's new and u n i q u e i n d e s i g n that it's in such a high demand, he can't find any, and even if he did find any, it would be too expensive to afford. Starting a new class for this specific player wasn't an option either, for reasons that don't matter.
    im looking at you, Physalis.

    Because of this, the player can't fully experience the content that the team put time and effort into.
    that is why this rule makes zero sense
     
  10. Robbee

    Robbee Well-Known Adventurer

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    Wouldn't be making drops from lower-level mobs rarer a possible solution?
    So a level 100 player can still get drops from a level 10 mob, but just less often than a player at this level.
     
  11. GreatLordOz

    GreatLordOz Well-Known Adventurer

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    There is a thing called buying the item from another player you know.

    And this rule makes perfect sense and should be kept. If you really want an item in a specific level range and you are grossly overleveled, just open level locked loot chests and hope for the best.
     
  12. Locky1110

    Locky1110 Famous Adventurer

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    read my entire post please with your selective eyes <3
    anyway why does it make P E R F E C T sense
    if it did, why does this entire thread exist
    As well, loot runs for lower leveled areas are rare, and even then it would be hard to get it from a chest.

    If it makes sense to you, reread what you wrote (please don't just keep reading mine)
    If it does make sense, then why are you able to gain lower leveled equipment from a chest, but not from mob kills
    it doesn't make sense.
    It's not very fair to higher leveled players who have to go further to get a specific item
    it doesn't make sense.
    Even Salted, the owner of the server, said the system has flaws.
    i t d o e s n ' t m a k e s e n s e
    tell me why it makes perfect sense to you
    instead of saying it makes sense, give detail
    it's not an argument if you don't try to convince me <3
     
    Last edited: Apr 10, 2018
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  13. Stormarend

    Stormarend The classes DO NOT correspond with the elements.

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    Uhm, it is. Wether you like it or not something can still be an argument without convincing you. But I do agree the system doesn't make "perfect sense".
     
  14. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    lemme fix this
    Lets look at what @GreatLordOz is saying.
    @GreatLordOz is saying there's another way of getting what you want, essentially deflecting to an alternate scenario. I however completely despise how this was worded and what he's trying to say.
    How I read this:
    If you want a specific item, you're going to buy it since you can't get it at your level UNLESS you open a chest instead of killing a mob.
    Correct me if that isn't what you were trying to say @GreatLordOz

    My reaction: So, rather than addressing the current problem, you're going to tell people to go to the market, which we already addressed doesn't have what we want:
    AND suggest that we now find low level loot runs, which myself and others DON'T all loot run and don't have the loot bonus gear to do with, or prefer grinding mobs for loot.
    You're completely ignoring all of the points that the opposition is telling you. In that way I agree:
    Personally I like this:
    I don't see how that could be implemented, but if player level affected the drop chance of items below proper level, that'd be very interesting IMO. I've never heard of that in another game, but certainly seems to solve the problems with higher level players being able to more effectively grind by reducing the chances raised by Salted AND allows players of any level to access the lower level content.

    I feel like mob grinding in general is still worse than loot running, even though effort is being put in for both actions, only one is able to provide meaningful rewards. I understand that mob grinding gets a bad rep from afk farming, but even grinding parties where everyone is active are going to be less effective than each person going onto a server in different portion of the map and loot running simply because mob grinding is only useful for players getting xp, which quests and dungeons are better for anyways, and not for getting loot. #improvemobgrinding @Salted
     
  15. GreatLordOz

    GreatLordOz Well-Known Adventurer

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    What im saying is that the excuse "The market doesn't have what we want" isn't really a convincing argument to me. I was personally selling the newer items when they came out for well below "market price." (Speaking of which, i absolutely hate the so called market and I just sell things for what people feel they are worth. Why let a group of players inflate or lower prices). There will always be players selling the items. If you choose not to buy them, that's your choice.

    If something is so massively useful and its out of the "level" range where it can drop, I feel that is more about an item balancing issue than it is a loot not dropping after a certain point issue. For example, lets look at the item Jera. Why is the best loot bonus pants a level 55 item? Drop that down to 30ish percent loot bonus and make a loot bonus pants set for level 80+.

    Putting that suggestion aside though, the reason why I personally don't like the idea of loot dropping at any level is because enemies don't scale with your level. There is supposed to be some resistance and grind to killing mobs and getting loot. If a level 100 can just go to the herb cave to grind for a Pure and it takes 1 melee hit to kill any mob, the player takes close to zero damage and there is little risk of dying, that really defeats the purpose of gaining that item. If mobs had no "Base" level and scaled to match your strength, I would support the idea of loot dropping everywhere.
     
    Last edited: Apr 10, 2018
  16. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    You're posing an alternate reality again. Once more, I have not found the items that I want and repeatedly use the search feature to find them in forums. Not all items are actually on shops. Not all of the items are valuable enough for a shop because of:
    You're not addressing our arguement, you're deflecting to an alternate reality, again.

    You can't do that for this reason:
    It is a highly sought after item, and changing its stats will completely f--- that part of the trade market even more than the trade market already is. You could almost say:
    The item has a place. Most low level items with uses are only good for a specific reason. Rarity is useful for xp. Jera is useful for loot. Pelier is also useful for loot. Blue Mask is useful for SPs. etc. They don't need a change because they lose their effectiveness when used later in the game UNLESS it's for a specific reason and not a general OP nature. The item team doesn't need to worry about making carbon copies of items from lower levels for higher level players. They've already got enough going on with changes too. There are still plenty of other things ripe for change that we really don't need to discuss here, but low level xp and lb items aren't one of them.

    EXACTLY EXACTLY EXACTLY my point! Max level players have put in the effort to get there and likely more if they're 101+. Why should the dedicated players need to make a new class and go back to those levels or hope that someone else will have the item for sale? It doesn't make sense. If they could go back down into those levels and spend more time rather than face a challenge, then they're going to still get the rewards that they want, but at an incredibly slower rate, so they'll need to kill far more mobs to get the items they want than their lower level peers. That is why I like the suggestion made earlier:
     
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  17. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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  18. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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  19. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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  20. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    saving the thread from necro
     
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