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Shimmersight: New Design

Discussion in 'Wynncraft' started by Selvut283, Mar 10, 2018.

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  1. Thega

    Thega ```Interesting flavour text``` CHAMPION

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    If it's a slappable item, why on earth does it give so many SP and def? To me, rares and legendaries are specialised. That means that they have a purpose in a few areas. Rainbow, however, is a specialty that has a purpose in all areas. If you want to make a slappable item, don't make it rainbow. that is what makes it OP.
    ________________________________
    Everybody despises rainbow slaps
     
  2. T-Flex

    T-Flex At the gym HERO

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    Mistakes happen. Out of so many items, mistakes are bound to happen. And it's not just the fault of a creator(s), sometimes the community's pressure contributes to that. We realize it's too good, hence the entire thread, just trying to figure out the best solution.
     
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  3. Gigavern

    Gigavern Giant Fern VIP+

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    SP is the characteristic of slappable items. It's what makes them widely applicable when combined with a lack of a req.

    You've seen Vaward.

    I don't think you understand the difference between slappable and overpowered.

    Slappable items can be balanced. You see, in compensation for the slappability, an item should receive practically nothing aside from the things that do make it slappable. That's the entire basis of sp requirements being tradeoffs for buffs.

    In fact, if you devote an item purely to sp, you may in fact be losing out. That's the balancing factor of items like these.

    However, the problem with Shimmersight, is that it gives much more than just sp. Base 2 mana (max 3) is clearly not a minor addition to this sp. In fact, it has, in a way, cemented itself in the identity of Shimmersight. Additionally, Shimmersight gives on baseline health. At endgame, baseline isn't a correct indicator for the average item. Rather, this is the HP value assigned to tankier items, which means that Shimmersight has too much health as well.

    The entire point is this, you don't need to add a req, in fact you shouldn't in the case of this item.

    The point is, it merely needs watering down of it's other abilities, specifically mana and health.

    And as for % rainbow defense, this doesn't help non-rainbow builds for the most part. What this is, is encouragement for it go down the path of rainbow, where it won't be nearly as ridiculous. The thing with this is that Shimmer's mostly overpowered for non-rainbow builds, not rainbow builds, meaning that it's fairly acceptable to keep these ids that only encourage rainbow usage on here.
     
    Last edited: Mar 13, 2018
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  4. DragonEngineer

    DragonEngineer Famous Adventurer HERO

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    If you want to make it slappable with Skill Points boost and no requirements just lower the health and elemental defence.

    Like how Blue Mask is slappable but has low health to compensate it's power
     
  5. Plymouth

    Plymouth Why do you read this

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    are we actually gonna stop trying to nerf stuff we rely on and buff stuff that should be relied on?
     
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  6. T-Flex

    T-Flex At the gym HERO

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    Like for example?
     
  7. Plymouth

    Plymouth Why do you read this

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    Minecraft:
    Lament, Return To Ether, Az, Harwrol, Morrowind, Bedruthan and Bismuthinite
     
  8. Jaymon

    Jaymon best on server VIP+

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    lament is actually good just a kinda boring play style for a lot of people
    rte is fine
    az is fine, its a level 74 mythic.
    harwol sure
    morrowind is fine
    bedruthan is fine
    bismuthinite is good
     
  9. Golfbawl

    Golfbawl [] CHAMPION

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    Why in God's name does everyone think Lament needs a buff. It's literally fine. I think the issue is that Nepta Floodbringer is still a little overpowered and can compare to Lament, not that Lament is too weak.

    As for Az, I have no idea. From what I've been told, it's real crap, but I might test it out just to see for myself.
     
  10. Realises

    Realises HERO

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    Mana Regen: 3/4s > 2/4s
    (Or just leave it the way it is)
    Health: 2900 > 1800
    SP: 2 to 7 > 1 to 5
    Add negative defenses?
     
  11. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    The hp cut might be a little dramatic, but I can get behind lowering the SP bonus.
     
    Last edited by a moderator: Mar 14, 2018
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  12. YYGAYMER

    YYGAYMER reeeee FW FW Media HIC Master Featured Wynncraftian

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    ?
     
  13. highbread

    highbread highbread

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    alright time for my second wave of feedback on shimmer

    firstly, lets compare it to other, similar items.
    shimmer vs vaward
    tell me. lets say you're making a spell build. if shimmer and vaward were the same type of armor piece, which would you use?
    im pretty sure youd use shimmer. the problem here is that shimmer is basically a better vaward. while its fine that shimmer and vaward can be used similarily, it isnt fine that shimmer would be more effective.

    shimmer vs third eye
    now, shimmer isnt even meant to be a mana helmet, yet i could easily replace third eye with it if i wanted more sp for a build, losing out on only 1 mana. while some damage may be lost in raw spell, the extra sp on shimmer would let someone choose a wider variety of items, with more optimal options. not only that, but shimmer has much more hp.

    shimmer vs msd
    two similar items here. shimmer has 100 less hp than msd, but more mana regen. additionally, while msd does have an edge in sp, shimmer is free of the sp reqs that msd has. shimmer just has the edge here, outside of elemental defense

    now that ive gone over some comparisons, ill explain what we can see here.
    shimmer is:
    • too tanky
    • not supposed to be an mr item, yet has 3/4
    • does a rainbow build job better than morph stardust itself
    alright. to finish it off, ill give my thoughts on how to balance it.
    balance 1 (will balance item, disregards community thoughts):
    mana regen base: 2 ----> 1
    hp: 2900 ----> 2300

    balance 2 (partially balances item, appeals to community slightly):
    hp: 2900 ----> 2100
    thunder+water defense base: 7 ----> 6
    earth+fire+air base: 6 ----> 4

    balance 3 (partially balances item, may or may not appeal):
    mana regen base: 2 ----> 1


    alright, thisll probably be my last post about shimmer for now.
     
  14. Risu

    Risu Famous Adventurer

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    Remove the defenses
     
  15. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    I will clarify; The chances of an item getting very very good rolls should not determine its rarity. Its rarity determines how powerful the item is intended to be balanced according to the game balance curve. If @Thega believes items rarities are determined by the chances of getting a perfect roll, then he is objectively wrong and I therefore think he is not actually bothering to look at the facts or is stupid.
     
  16. CountBurn

    CountBurn Hackysack?

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    who would use that for farming
     
  17. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    because no other slappable item has that much mr; one of the most useful stats for spell builds, which have become the new powerhouse after attack tier builds became more or less obsolete due to cancer aboose or simply being inferior in terms of survivability compared to spell tanks *cough* *and mages* *cough* *R-L-R to win* *cough*. The only reason vaward and ourboros are quantifiably worse than shimmer is the mana regen being so high, BUT myself and others feel that maxing at 2/4 would be better than 3/4 for the community and game balance. #BringBackOldIntegers
    I don't mean bring back the old rounding, I mean actually overhauling the system to allow integers from 1-10 be able to be represented so that changes can be done more easily on stats like mana regen/steal but in a way so as to prevent seeing the return of 1-2 attack tier, while still reaping the game balance benefits of 1-2 mana.
     
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  18. Thega

    Thega ```Interesting flavour text``` CHAMPION

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    I completely stand by this statement. I do not believe that item rarities are determined by the chance of getting perfect stats. What I meant when I said that
    was that the stats were basically justifiable, as the chance of getting a shimmersight as good as a mythic due to getting perfect stats is very rare, so a shimmersight with perfect stats is allowed to be OP.
     
  19. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    I disagree with you on so many levels right now.
    1. An item does not instantly become OP once someone finds a perfect roll version, I found a perfect roll finesse, but no one is calling that OP.
    2. When an item is OP you don't have to get lucky and find a perfect one, which is very very very true with shimmer. You can get the same skill point bonus as vaward on your helmet, then also roll for 3 mana regen. 13% in spell and melee is nice, but 3 mana is a whole extra cast of a spell for almost any mana spam build, which actually translates to easily 90% more damage, or can be used to cast mobility spell to evade, or provide much needed regen for builds that otherwise lack intelligence. Do you see where I'm going? This item has tons and tons of bonuses. Now I want to make it clear that this item is only OP because of the 3/4 AND all of these positives. The overwhelming positives and no drawbacks are what make it OP, and just "being hard to get a perfect one" doesn't make it 'allowed' to be OP.
     
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  20. General Skien

    General Skien is the best character in Wynncraft. HERO

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    After looking over the item I have an actual edit for it (but edit is typed on a phone so don’t kill for bad spelling ect):

    Shimmersight

    -2000 HP
    -95 Earth Defense
    -95 Thunder Defense
    -95 Water Defense
    -95 Fire Defense
    -95 Air Defense

    Requirements:
    Level 93
    20 Strength
    20 Dexterity
    30 Inteligence
    20 Defense
    20 Agility

    + mana regen 3/4
    + mana steal 2/4
    + 25% Soul Point Regen
    + 15% XP Bonus
    + 5% Earth Damage
    + 5% Thunder Damage
    + 5% Water Damage
    + 5% Fire Damage
    + 5% Air Damage
    - 4 Strength
    - 4 Dexderity
    - 4 Inteligence
    - 4 Defense
    - 4 Agility

    HERE IS WHY:

    The way that Shimmersight is used now to me is simply a bad Blue Mask or Morph Stardust knockoff. While it is true it has a small amount of personality, it is just to widespread. The idea that it can be a rainbow-ish helmet with a skill point base is honestly overused anyways, so I tried to leave a little bit of the idea, but reverse the qualities that were most overused.

    First: There is now a heavy nerf that it gives to elimental Defense, that helps to keep it out of general use, it is still viable, but can no longer be thrown wildly nilly into any build. This also is one of the many prices to hide a requirement: in this case a good defense to start.

    Next: we now come to the requirements, as I’m overlooking the health since it relates to 1. The requirement of stats is a lager nerf in total as it stops the use its original form had, ill also jump ahead and say that the -4 on all skill points is simply there to give an edge of randomization to the item which could help boost its value.

    Third: We now come to the stats where even stranger changes occur. The first is the boost to xp and soul point regen, which is around the opposite of what the original had. The idea here is to do what almost not items really try to work in which is soul point regen (making it a bit more unique), but also that xp bonus helps to give it the appearance of a item that supports a growing player rather than an endgame build. Next the bonus to all elemental damage is relatively useless, as the negative skill point ruins its purpose anyways. Oh but yea I decided to save the broken part for last which was that mana regen and steal. Which is really the only reason a build maker would attempt to cross the many hurtles in using this item.

    IN CONCLUSION: This item change would completely affect the items future and giving it a completely different audience, but don’t think that’s a bad thing, all it means is that more people will have to use blue mask and other related items to get those extra sp. The mana boosters would take a bit of work but if you spent some time they could be passed. In the end this item change would essentially kill any future problems with the old version (duh), and allow for something new, like LUNAR SPINE (but less hated I hope).

    I hope that this comes into consideration, and that my phone’s auto correct stopped killing the word xp.

    Byeeeeee.
     
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