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Shimmersight: New Design

Discussion in 'Wynncraft' started by Selvut283, Mar 10, 2018.

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  1. Major_Lue

    Major_Lue Famous Adventurer HERO

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    Personally, I'd rather not lower the mana regen on shimmersight because the last thing I'd like to do as a member of the item team is to break someone's build that may rely on the mana for damage and/or utility. The thing is, there's no other easy way to change it that doesn't equally harm builds (such as lowering the bonus skill points or adding a requirement) hence why this thread exists.


    It'll remove it's slap capabilities, sure but that also lowers it's overall effectiveness into something that might not be worth using. This:
    brings up a good point for this. Lowering the bonus skill points makes it a larger waste of a slot if you consider building within your limits (natural skill points through leveling).


    It's exactly where it should be.


    We discussed this, but this item is meant to be used with anything to be effective but limits you to purely combat scenarios. That's a fit idea for a separate item, but not this one.

    It's goal is absolutely the same as Vaward. Usable whenever you'd like. Simple as that.

    This is an item that's used too widely and relied on too much for an absolutely ground up rework. That's the opposite of what I'd like this team to be doing.

    Breaks too many builds. I'm not comfortable with this whatsoever.

    This is one of the things I'd be more willing to do.

    Not opposed to, but not sure if it's necessary. A significant penalty, as in what it's got now, is enough to discourage using it outside of combat scenarios.
    ________________________________
    Cannot add identifications and that also ruins the item and the builds it's used in currently.
     
  2. GreatLordOz

    GreatLordOz Well-Known Adventurer

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    Drop the health to 1800 and give it -25 fire/water/air/thunder/earth raw defense.
     
  3. Golfbawl

    Golfbawl [] CHAMPION

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    To be honest, the problem with shimmer, and most rainbow-esque SP bonus items in the first place, is that they give far too much SP.

    like, a max of 7SP on all stats? Boi. Items like Shimmersight, Libra, Vaward, Blue Mask, and a whole ton of others are the reason why people are able to make rainbow builds that can still max out 2 other stats. I don't think it should be possible, getting 30SP on all stats while having enough SP to be able to max out 2 others.

    Personally, not just shimmer, but a ton of rainbow-based items need a major SP nerf. The amount of SP obtainable from just using Vaward or Shimmer or Blue Mask (heh, this one is broken OP) alone is unreasonable. However, this can't be done without breaking every player's build, which is what makes fixing this issue so difficult.
     
    Last edited: Mar 10, 2018
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  4. xSuper_Jx

    xSuper_Jx Famous Adventurer Item Team CHAMPION

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    Take away -lb and -xp

    Add about -20 to -10 % spell and melee damages?

    Makes it more viable?
    Don’t see a reason to have the -xp and lb, so adding a nerf that people will care about will help. Keep the mana buff, as it should not be harder to get 3/4 or else it’s very hard to roll a nice, sellable shimmersight.

    Edit: old shimmer sights would become really good though.... wouldn’t they
     
  5. Major_Lue

    Major_Lue Famous Adventurer HERO

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    The point of the item is that it's limited to combat scenarios such as dungeons or bosses rather than farming or grinding for XP and loot.
     
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  6. GreatLordOz

    GreatLordOz Well-Known Adventurer

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    That is correct, but that is exactly why people are suggesting lowering some of its other usefulness since there was a buff to a certain dungeon helping stat (The mana regen). This whole thread seems to be focused on the mana regen and it doesnt seem like any of the other suggestions are even being reviewed. If thats the case, just put a poll saying "Will you get mad if the regen is moved back" (Which you will obviously get a resounding yes).
     
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  7. Major_Lue

    Major_Lue Famous Adventurer HERO

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    How not? I covered the elemental already and I even talked about the health. It's barely a few posts up from this.


    Hence why there isn't a poll asking that and why it's forced to give actual feedback through a reply. We want to understand the reasoning behind what people want, not only what they want.
     
  8. Dr Zed

    Dr Zed Famous Adventurer HERO

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    Like Golfbawl was saying, I think it’s not just shimmer. If anything, Vaward should be nerfed. Vaward fits better into most builds than other pants. I rarely find it worth using other armor bc Vaward has nearly the best health and has zero requirements. Like Vaward, Shimmer should have skill requirements and nerf the xp and loot bonus hard. Like having -100%. Mana wise, I know it may seem a good reason to nerf it, but mana has already been nerfed enough after the ID change. By just nerfing the helmet, it would ignore the problem with Shimmer and basically make it a copy of morph.
     
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  9. GreatLordOz

    GreatLordOz Well-Known Adventurer

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    What is left to suggest though? It has been stated that the health is where it should be, the team is against shifting the skill points because it ruins builds, changing the defense (by % or giving it - raw) makes it a "new item" and you can't add new identifications to it. That leaves...... just the regen... or powder slots I guess.
     
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  10. e!

    e! ⁣e HERO

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    Hmm... If it was intended to be a bit of Thunder/Water item, why stop just as defense? I'd much rather have a Thunder/Water helmet that gives you some some skill points and defense % than a generic sp item.

    In terms of IDs, it can have more thunder and water related IDs, like mana steal, raw melee or spell damage, etc. It can also have sp reqirement, like 30 in dexterity and intelligence, and 5 in all other. Mana could have a nerf. Skill point bonuses other than intelligence and dexterity should be nerfed too.
     
  11. SelectorOfSouls

    SelectorOfSouls MMO Addict VIP

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    Taking an idea from the @GreatLordOz , reducing the powder slots from 3 to 2 would make it stay useful and wouldn't completely crush it.
     
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  12. highbread

    highbread highbread HERO

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    alright i explained this on the discord but not here so here

    shimmer hp is perfect based on baselines
    but NOT based on it's stats.
    you take away hp to give an item stats
    for example, take the sanctuary pants
    they had all of their hp taken away so it could have massive dmg boosts

    shimmer is fine baseline wise, but not statwise. if shimmer had no stats, it would be perfect
    except shimmer has stats, which means that it's hp should be below baseline

    now, normally this would be fine, but not on the extreme scale that shimmer is
     
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  13. Gigavern

    Gigavern Giant Fern VIP+

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    The Water-Thunder % is just a slight touch that shows it's magical leaning, as water and thunder are the more magical elements. It's a very flavor-based thing, not an actual thing to base the item around.
     
  14. Madkurre

    Madkurre construction worker HERO

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    if you want a meaningful nerf through reducing powder slots just make it [0/1] so it wont be able to give a powder special
     
  15. Gigavern

    Gigavern Giant Fern VIP+

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    Powder Specials and effects remain on an item even if you remove slots.
     
  16. SelectorOfSouls

    SelectorOfSouls MMO Addict VIP

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    The only other solutions I can come up with are
    since water/thunder are higher (since it's a magical item)
    nerf strength, def, and agi by 2 points max each. (I would say 1 point but I'm told you can't make an item with max 6)
    You could also nerf the minimum sp from 2 to 1 which would cause a few more shimmersights to do a tiny bit less. Perhaps doing both so the range stays roughly similar
     
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  17. Toy__

    Toy__ Well-Known Adventurer QA HERO

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    does the elemental defense also stay?
     
  18. Gigavern

    Gigavern Giant Fern VIP+

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    Yeah

    Same goes for damage on weapons
     
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  19. CountBurn

    CountBurn Hackysack? HERO

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    wow I didnt know this existed, but it looks like its suppose to give lots of sp so I wouldnt nerf it in the sp bonus
    guess you can just nerf it in mana so that its basically a worse copy of morph stardust
     
  20. NicBOMB

    NicBOMB Maker of Builds | Lurks on Forums | 1 Mythic Found CHAMPION

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    it needs requirements like ourboros. The 2 are very similar. I think the elemental defenses+MR of shimmer compared to the LS+MS of ourboros keep the items distinguishable, but 1 of them is noticeably stronger in the mana department. I think at least making shimmersight have some requirements like ourboros and balancing out the element def %'s to 11% as suggested previously would be very good. Honestly the 1-3 mr is really really powerful right now. I think it should be 1-2, but that ofc will break builds. It all depends, but I think 1-2 MR is the best option.
     
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