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Shimmersight: New Design

Discussion in 'Wynncraft' started by Selvut283, Mar 10, 2018.

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  1. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    After a few days of discussion, a general consensus has been reached.

    Contacting all sources in the form of the community, content team, and item team once again, the majority of people ended out believing that reducing the mana and health was necessary. People also recognized that reducing the SP might be helpful, but that will physically break builds and along with the other changes it's receiving, would be a bit too much of a nerf.

    Shimmersight Stats:

    Health: 2600(from 2900)

    Level: 93

    Mana Regen: 1
    All skill points: 5
    Fire Defense: 10%
    Earth Defense: 10%
    Air Defense: 10%
    Water Defense: 12%
    Thunder Defense: 12%
    XP Bonus: -10%
    Loot Bonus: -30%

    To help compensate for the mana loss, which is a very major reduction, I've increased the element defense in order to help its purpose of giving non-offensive buffs. In addition, I reduced the minus XP and loot, in order to make those less punishing for players. Wearing it casually will only be a minor reduction, but it will hurt the amount of loot you obtain, but neither of these will affect it in intense combat scenarios such as boss battles.

    Thank you for helping with this, and while I understand this won't appease everyone, this seems right now to have been the best choice.

    I've heard a number of things about Shimmersight, post the mana rounding buff it received. The item team is having trouble deciding what to do with it, so we've decided to collect some community feedback.

    The primary question to ask, is whether or not we should bring the mana regen back down from 2, to 1, or do something else instead.

    Arguments flew, and no consensus was able to be reached, so we're bringing this to the community. Something has to be done with it, no one can disagree; it needs a nerf. The question is, what will that nerf be? Please post your comments and reasoning below.
     
  2. SilverMirror

    SilverMirror Retired IM HERO

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    legends said that if you comment fast enough it will get you some likes

    no but seriously tho the item team values community feedbacks, we would like to respect you guys' ideas as much as we can, no matter wts the outcome is please understand it was done after countless debates and critically analysed all your opinions [as long as its reasonable]

    so take this chance and lash out on us

    *also refrain from memeing and prove to us that community feedback can be valuable please thanks*

    [Stuff that is currently out of considerations due to how the game works]
    - Add New ID
    - Remove Any Powder Slots
     
    Last edited: Mar 11, 2018
  3. Madkurre

    Madkurre construction worker HERO

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    remove shimmersight make anamnesis good
     
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  4. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    Please take this seriously.
     
  5. Toy__

    Toy__ Well-Known Adventurer QA HERO

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    Risu, Realises, dead zeffe and 8 others like this.
  6. Shamos200

    Shamos200 Famous Adventurer HERO

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    Minecraft:
    make pure viable
     
  7. Plymouth

    Plymouth Why do you read this CHAMPION

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    Minecraft:
    Switch -xp and -lb to +xp and +lb

    *Leave sp's
    *Leave Mana regen
    *Buff lament
    *stop balancing

    Perfect guide
     
  8. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    The reason for the imbalance is to give it a bit of personality; it's more magically inclined, so the more magical elements, water and thunder, got a slight precedence.

    Please take this seriously.
     
  9. Madkurre

    Madkurre construction worker HERO

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    ok then uh im pretty fine with it being as is
    i hate pure sp items in builds because theyre usually just a waste of an item slot
    so i guess it's an easy slap item for noob class builders to use but it def isnt breaking the game
     
    Mouse :) likes this.
  10. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    The primary issue is the mana regen; the intent is for it to be like a Vaward situation where anyone can just pick it up and use it, with the unique stipulation that it's only effective in combat scenarios due to the -XP and -loot reducing rewards from casual use. However, it seems to be too effective with 2 mana regen and its current design, hence the thread. Something must be changed on it, and the question is whether that be its health/defenses, or its mana.
     
  11. minjae

    minjae Az Extremist #AppreciateAz

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    hmm its more of a filler armour when your build is good and you just need to have a overall good helmet that's nice and cheap
    the mana regen is a bit overpowered but nerfing it would make people not use it
    how about
    1/4 mana regen
    and make quartzite helm have 1/4 aswell since that's probably the go to option when you don't have a shimmyshighty
     
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  12. highbread

    highbread highbread HERO

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    current shimmer:
    [​IMG]
    wow
    pretty broken

    here's what i propose.

    you see that mana regen
    lowering that is gonna piss a lot of people off, not including me cause i never use it, but it'll piss a lot of people off.

    right now, shimmer is really similar to m-stardust. i propose keeping the mr, but changing SP base to 3, making max 4.
    that will remove some of its slap capabilities. additionally, it should be given some type of SP reqs, although i don't know what would be fitting.

    perhaps an hp nerf as well, as 2900 is fairly high for a lvl 93 rare (at least i think so)

    finally, you could remove the % defense, and give it - raw elemental defense. again, to make it less slappable

    really what i'm going for here is this:
    make it less slappable onto items, and lower its overall effect. this item is almost like vaward, which doesn't sit well with me.

    and if you can't do that, i honestly think it should get a big rework then, cause i don't think anything else will fix the problem.
     
  13. T-Flex

    T-Flex At the gym HERO

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    This thread is serious. If you don't have anything contributing to say, keep it to yourself. I will be reporting every single post that won't take this seriously.

    Thank you for your feedback.
     
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  14. Toy__

    Toy__ Well-Known Adventurer QA HERO

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    Also taking into consideration that most people only use shimmersight with 3/4 mana and a good amount of total skill points, they aren't too often used because to get them is relatively uncommon and quite costly
     
  15. Madkurre

    Madkurre construction worker HERO

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    1000% necessary when a mod is literally reading every single post anyway
     
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  16. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM CHAMPION

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    As Quartzite Helm is unique and based solely around spell damage(it gives a really good amount in both) I don't think it should get mana regen. But, you pretty much hit the point of the item spot on.
    Therein is the issue; the mana seems to make it too strong, so something's got to give.
    Lowering the skill points or adding requirements would make even more people angry, as that would legitimately break builds. It's practically out of the question at this point. Its intent was to be easily slappable, but only see real use in combat scenarios such as bosses due to the -XP and loot. Swapping over the %'s to raw would make it a bit too close to morph-stardust, don't you think?

    The lynchpin in this situation seems to be the mana.
     
  17. T-Flex

    T-Flex At the gym HERO

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    He isn't always on forums.
     
  18. highbread

    highbread highbread HERO

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    pretty fair points, although i meant swapping %'s to NEGATIVE raw, although that also could make people angry

    alright i'll just give general feedback in this way
    • make mr base 1
    • lower hp
    • give negative raw defense
    • lower xp and loot bonus more
    alright, i've given my opinion on this.
     
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  19. Toy__

    Toy__ Well-Known Adventurer QA HERO

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    Personally i would rather a health nerf than a mana nerf
     
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  20. SelectorOfSouls

    SelectorOfSouls MMO Addict VIP

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    -1 mr and +1ms
    This will keep it useful in battle while also nerfing its use outside of battle. What do you think?
     
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