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Generic Fantasy - [5/7]

Discussion in 'Forum Games' started by hmtn, Aug 30, 2017.

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Is the combat system something you want?

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  1. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    After all, all good adventurers go left!
     
  2. Aquila

    Aquila Freedom Specialist VIP+

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    I turn around and go to the city.

    The girl simply stared at the mountains facing her for quite awhile. It almost seemed like a staring contest. Her legs rocked back and forth underneath the dock. Of course, she wasn't really focused on what she was staring at, she was more in a trance. A tiny bird fluttering in her peripheral vision took her out of her trance. She began to notice the other details; the riverboats, the city behind her, the dock, and even the fact that she was absentmindedly staring at the mountains for a long period of time. She sighed out of boredom, beginning to stand up, and decided to walk to the city behind her away from the mountains, away from the river, away from the dock.
    ________________________________
    I wouldve gone right lol
     
  3. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    Good adventurers go left. If you're not a good adventurer, that's not my problem. Thorston's too busy exploring sewers or whatever anyway.
     
  4. SUPER M

    SUPER M shoop CHAMPION

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    I don't want to be mean or anything, but from you're writing you look like someone who writes a lot of fanfiction.
     
  5. Aquila

    Aquila Freedom Specialist VIP+

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    I don't write fan fics lol.
     
  6. hmtn

    hmtn Archivist of the Realm

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    He grabs it before looking at it from several different angles.
    Rykos: "Identify."

    He stares intently at it for a couple seconds before his gaze hardens even further. He proceeds to rapid-fire several more spells, to the point where you have no idea what he's casting at all.

    "..."

    "Absolutely nothing. That's what I'm getting from this. All these spells are telling me is that I'm holding absolutely nothing in my hands, which is clearly untrue. Looks like you haven't wasted my time after all. Do you know how to open this?"

    The shopkeeper finds an old tinderbox in the back, albeit without the actual tinder since you most likely will not be needing it. That, along with the torches, was 19 gold coins.

    You pass the bakery before heading out into the streets beyond, which are a bit hazy. The next block is filled with a large amount of houses for rich merchants and such, and beyond the streets slope downwards before ending in the distance. After you've been walking for a few minutes, something strikes you. Your hearing isn't the best, but it's certainly better than usual, and your footsteps are double.

    See now I'm going to have to try (and fail) to match that amazing prose.

    It was a rather warm autumn morning, and the people were coming down to their riverboats and ships, talking of news and alleged massive destruction of the day prior. Merchants, fisherman, and those who wandered in adventure were all mingling together, a few moments of calm before the hectic work of the day truly began.
    The city itself turned out to be rather large, and only went further and further up the more one got past the river. It came to a peak in the center, where a massive palace was still being built.

    It became obvious as she entered the maze of roads that was the city that there were other peculiarities and people as well. Someone coated in water, somehow carrying 17 different swords. What looked to be a statue of a man in plate, frozen in the center of a road. A storefront that contained living candies. A heavily scarred man in an odd chair, calmly speaking of murder.

    This was quite a strange place.

    The girl herself, though. Did she fit this odd pastiche of a town, or were her goals completely different? What did she want to do?
    You head deeper into the city, noticing quite a few strange things along the way, including but not limited to: a guy with a lot of swords, a weird statue, monster candy, and peaceful yet deadly serious discussion of murder. What do you do?


    @Gigavern
     
  7. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    I purchase them, then leave the shop and look for a blacksmith or jeweler who can identify the bar of strange metal.
     
  8. Aquila

    Aquila Freedom Specialist VIP+

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    Oh geez.

    I attempt to listen in to the man talk about murder without looking suspicious. (I'm assuming this would be relatively easy since I was able to notice him while entering into the city . . . hopefully)

    The girl, quite bewildered and stumped by this place almost wanted to leave straight away without getting into trouble. However, the simple word of murder stopped her as she noticed the man sitting down in a strange chair talking about it freely and unnoticed by other people. She was hoping that this was just a discussion about a murder in the news but decided not to barge in as for it could really be a plot against another person. Kae looks away and trains her sight on something else but keeps the man in her peripheral vision. Her fingers drum on her legs itching to grab her bow slung over her back. She didn't feel safe in this place. She felt more like the odd one out in this place, the little black speck on a white background (did they have paper or papyrus during this time?), the moon when it's out during the daytime. She needed answers though and so she stayed to eavesdrop on the scarred man.
     
  9. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    Dez:"I've been able to open it before, but only once and even then I didn't know how I did it, but I can try" I hold my hand out for him to give me the pendant which I assume he does and try opening it the same way I did in the caravan
     
  10. SUPER M

    SUPER M shoop CHAMPION

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    I look all around me.
     
  11. hmtn

    hmtn Archivist of the Realm

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    You look into the sky slightly above the city, and catch sight of some telltale soot and flame quite a bit south.
    It's quite a while, but you eventually trace the wall southwest for a small while before approaching on a large, open air smithy, with dozens of men working on various tools, weapons, and armor. The entire place is a complex on its own, and the heat even from where you're standing is a noticeable swelter.
    It's about halfway between the north and south ends of the city, sandwiched right by the western wall.

    The man speaks with another, a gruff-seeming one in battered plate. Their topic is murder, yes, and it seems they've already had quite the hand in it. They speak of targets slain and others yet to be confronted, and have a solemn attitude yet at the same time one of rage, especially coming from the first man.

    It seems they've just had some bad runs with one of these targets, and decided to not fight him out of some measure of either admiration or pity. They speak about coming here to kill another, however.
    The scarred man's chair has a few broken-off wheels by it, replaced with some manner of magical device to make it float. It appears that he cannot walk.
    Both of them, with an ominous gust of wind on their backs, enter a tavern across the street. 'The Bloody Goose', it reads.

    A figure, at the edge of your vision. Every time you turn to face it, to dances to some other corner of your vision.
    It bounces to a stop about 20 feet in front of you, a shadowy black figure with it only distinguishing feature being a massive murderous grin.


    It's a dud. Though in the caravan, there was a bit of electricity running out of your claws. Odd. It still doesn't work.
    You suddenly get a very ominous feeling, one that says 'when you open that thing again, things can only go downhill'.
     
  12. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    I shake my head and say
    Dez:"It doesn't look like I'm able to open it again. I assume you also don't know how to open it?"
     
  13. Aquila

    Aquila Freedom Specialist VIP+

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    I try to take a peek in the tavern before making any other moves.

    Kae stopped drumming her fingers, and stared at the sign "The Bloody Goose".

    "Who names a tavern 'The Bloody Goose'? Kae thought to herself still baffled from the scene.

    Finally, she came to a conclusion, she was not going in there without knowing who occupied the building first. She did not want to walk straight into the tavern only to be met by a huge group of cultists or something. She left her sight on the sign and looked at the rest of her surroundings, mostly at the bizarre statue.

    "Where the heck are the guards?" the girl thought before finally deciding not to waste any more time and peek in the Tavern, her hands ready to grab her bow at any moments notice.
     
  14. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    I go in and try to get one of the smiths to identify the metal bar.
     
  15. SUPER M

    SUPER M shoop CHAMPION

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    "Are you trying to be scary or something? I've one forced two children to kill and then eat their mother as otherwise they would have starved to death, and that is on the calm-end of things I've done. You think someone who looks like he had a bath in tar but still wanted to win the prize for the best pearly whites in all the land is going to scare me?"
     
  16. hmtn

    hmtn Archivist of the Realm

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    Rykos: "Do keep in mind I asked you to open it.

    The man stands up, drawing something out of a nearby stack of books.

    "Would you mind if I kept this for a few days? I have some slightly, ahem, more intensive testing I'd like to put it through, as well as call a meeting with some of my colleagues."

    There they are.
    You've spotted eight guards, apparently all on break at the same time. They grimly sit at a table across the tavern, a filthy one at that. Scraps of unknown food and drink litter the entire drinking floor, and there are multiple sorry souls passed out, or leaning on the walls.
    There's an odd woman standing on a table in a drinking contest, a terribly tuned bard in the corner, and a gruff barman who looks like he's rather be anywhere from here. The two murderous men are sitting at a near table, eying everyone.
    There are definitely cultists, taking up two tables by the woman of the drinking contest, in practically trademark black cloaks. They don't seem to care much right now, but are almost certainly talking about something evil from the snippets you do hear.
    There's a shady deal of something that's most likely highly illegal going on in a corner other than the bard, and the people involved look around themselves to see if someone's caught on to them now. They oddly enough don't pay attention to the 13 year old peeking in the door, although that might be an asset.
    Members of what look to be a local gang of some sort are hogging up the bar itself, each and every one with some strange red band somewhere around their body. They don't seem to be antagonizing anyone, however.
    'Wretched hive of scum and villainy' doesn't even begin to describe this place.

    You approach one of the blacksmiths.
    Blacksmith: "So, you don't know what this is? Hrmm... let's see... with this coloration..."

    He takes out a small crystal tooltip and scratches it lightly on the ingot. It leaves a decently faint scratch
    "This tooltip is made of solid diamond, and for it to be that faint... you've brought me something quite decent for tool-making here. I'd be willing to take it off your hands for a quarter its weight in gold."

    You seem to have provoked it perfectly, as its smile fades to a frown and it quickly charges and stabs you in the chest with a longsword.

    Opponent:
    'Pearly White'
    Vitality: 14 [14]
    Known Abilities: Basic Attack
    Current Status: Brewing Family-Brand Eradius-Kebab
    You:
    Vitality: 5 [3]
    Weapon: N/A
    Options:
    Attack: Sleep, Lightning II [7+II Dmg], Charm Person I,Delayed Bomb [3 AoE Dmg + Target Insta-Kill]
    Support: Color Change (if you figure out a way to use this is give you all the fake internet points)
     
  17. BlueSlimerino

    BlueSlimerino Well-Known Adventurer HERO

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    Dez:"I don't know how long I'll be in the city, but for now you can keep it." I give the pendant back to him and look into my bag and take out the wand "There is also this wand but it's heavily damaged can you also look at it while I'm here?"
     
  18. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    How heavy is the bar?
    Thorston: "What about weapon-making?"
     
  19. SUPER M

    SUPER M shoop CHAMPION

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    I use the Color Change spell to change the color of the figure to eye blinding pure white, and I begin to do the same thing to the area around the figure.
     
  20. hmtn

    hmtn Archivist of the Realm

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    Rykos greedily grabs the wand before trying to use it. Before he's even finished the split-second activation, however, he stops it. Seeing as it was glowing with the ferocity of a miniature sun, this was probably a good idea.

    "What idiot made this!? If it wasn't for reflex, there would be a giant smoking crater where this castle used to be!"

    Kind of heavy, has a heft to it greater than iron. Not much of anything compared to gold, but its still seven pounds for six inches.

    The blacksmith raises his eyebrow at you ever so slightly.
    "Weapons, huh? This ingot is enough material to create about a bastard sword at best, but nothing longer than that."

    It's suitably blinding. His teeth turn pitch-black in retaliation. As you're changing the area around him, however, he makes another quite literal stab at the whole "killing you thing".

    Opponent:

    'Pearly White'
    Vitality: 14 [14]
    Weapon: Crappy Dream Longsword [+0]
    Known Abilities: Basic Attack
    Current Status: Still Making Family-Brand Eradius-Kebab, Colors inverted.
    You:
    Vitality: 5 [1]
    Weapon: N/A
    Options:
    Attack: Sleep, Lightning II [7+II Dmg], Charm Person I,Delayed Bomb [3 AoE Dmg + Target Insta-Kill]
    Support: Color Change (if you figure out a way to use this is give you all the fake internet points)
     
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