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Which Class And Weapon For That Class Is The Best Or Worst And Why?

Discussion in 'Wynncraft' started by mouldy, Feb 17, 2018.

?

Favourite Class?

Poll closed Apr 7, 2018.
  1. Warrior/Knight

    10 vote(s)
    21.3%
  2. Archer/Hunter

    9 vote(s)
    19.1%
  3. Mage/Dark Wizard

    14 vote(s)
    29.8%
  4. Assassin/Ninja

    14 vote(s)
    29.8%
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  1. mouldy

    mouldy heheheha

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    Personally I would say there is no worst or best class, but my favourite is certainly the Mage. Each class has its own pros and cons, just as how assassin has vanish, but no movement spell. Mage is my favourite because although it has Low damage, it has little use for healing potions, and heal spell is like an upgraded potion. Talk about saving emeralds. My favourite wand for mage at the moment is probably either Lament or Lunar Spine.
     
  2. LordMuttonChops

    LordMuttonChops Famous Adventurer HERO

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    Warrior for bosses and general PvE + Punching bag builds.
    Archer for mobility/exploring & damage support (Also has potential in PvP).
    Mage for PvP, Utility, Support and survivability.
    Assassin for crowd control & area damage, Extremely good when fighting big groups of mobs.


    I wouldn't say any class is better than the other, But most of them have more effectiveness/potential in the specific sections I stated above, And based on their weapons/spells, It appears that it was meant to be that way.
     
    Last edited: Feb 17, 2018
  3. NotAFish

    NotAFish An evolved jungle slime Discord Moderator CHAMPION

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    The best weapons are obviously the depressing ones
     
  4. Minkashev

    Minkashev Well-Known Adventurer

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    How could assassin be crowd control?
    I mean,
    1)vanish does no damage.
    2)Multihit is more single-target based.
    3)Smoke bomb's AoE is so small that its hardly a crowd-control.
    4)Well, spin attack is super good though, meaning assassin has only 1 crowd-control spell, which is also really close-range.
     
  5. Leilo2000

    Leilo2000 Well-Known Adventurer VIP+

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    No
     
  6. Minkashev

    Minkashev Well-Known Adventurer

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    No arguments equals no sense
     
  7. Leilo2000

    Leilo2000 Well-Known Adventurer VIP+

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    Ofc is smoke bomb great for crowd control and if you get trapped by many mobs vanish is great. However multi hit is useless for crowd control but the other 3 spells are enough
     
  8. LordMuttonChops

    LordMuttonChops Famous Adventurer HERO

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    Vanish is a utility spell, All classes have that (Good to point out that Vanish also happens to be extremely useful when fighting big crowds of mobs, Because if you get low on health you can simply vanish, Appear somewhere else and restore health + mana).

    Multihit isn't single-target based, It hits all the mobs that are inside of it's range (About 1.5 blocks) so if you manage to cramp a lot of mobs into that spot it'll be pretty neat, Oh and Multihit litterly lets you control where the mobs go after the last upgrade.

    Smoke Bomb's area damage is pretty big after you get the last upgrade, And it also gives the mobs slowness effect debuffing them and allowing you to keep attacking without being disturbed, Easily better than almost any other spells there are that might be valid for Crowd Control.

    Spin Attack is quite literally the spell with the biggest area damage currently existing in the game, And if that's not enough it also debuffs mobs (Freezes them for a bit and takes away all of their positive effects).

    Assassin also has extremely high defense and damage, But very low range, Implying that your play style with him is meant to be straight at the front line, Like any other Crowd Control class.

    Combine the area damage, Debuffs, Add some melee boost + mana and life steal (Which Assassin weapons got plenty of), You get the best possible result for a Crowd Control class in Wynncraft, No other class even comes close.
     
    Last edited: Feb 17, 2018
  9. Minkashev

    Minkashev Well-Known Adventurer

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    1)1.5 block of multihit is NOT enough to call it crowd-control.
    2) Smoke bomb is good in theory, but not that good in practice.
    Yes, this all sounds cool but let's compare to other classes.
    For example, mage has ice snake(with low manacost) which, if used correctly, has insane aoe. Add a meteor to that and it already has better crowd-control. Add teleport to that - another huge aoe + blindness effect.

    Archer - bomb has crazy aoe, as well as shield... As well as escape.

    Warrior - well this one is bad so yea
     
  10. LordMuttonChops

    LordMuttonChops Famous Adventurer HERO

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    Read my edit, Multihit literally lets you control the mobs you hit it with, And yes, Yes it's enough to call it crowd control, You can fit quite a lot of mobs in 1.5 blocks.
    Ice Snake does absolutely no damage.
    Bomb is only effective if you use it from range, But yes it's good for Crowd Control, Yet still not as good as Assassin.
    Oh and Meteore takes a fuckton of time to cast, More than enough for some mobs to simply get out of range or attack back.
    Also notice how none of these spells but Ice Snake actually give debuffs.

    I'm done arguing, This is why I stopped posting stuff on the forums.
    I will now gladly fuck off and probably not post anything for a while because of people like you, Always seeking arguements everywhere possible, Good bye.
     
  11. Minkashev

    Minkashev Well-Known Adventurer

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    Small tip, shield blinds(=debuffs). Escape blinds(=debuffs). Oh ye, teleport also blinds(=debuffs).
    Ice snake stun > meteor cast time. Isn't it obvious that this spells are supposed to be used in a combination?
    How are you an "expert grade builder" if you don't know this^?
    Edit: Seeking for arguments is the main point of arguing. The more and stronger arguments you seek, the closer you are to the truth.
     
    Last edited: Feb 17, 2018
  12. LordMuttonChops

    LordMuttonChops Famous Adventurer HERO

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    Okay so if Assassin isn't the best class for Crowd Control, What is? You never said.
    I never claimed any other class wasn't good for Crowd Controls, I simply pointed out the fact that Assassin is the best.
    It appears that you don't care about your arguement as much as you care about trying to prove me wrong, Just like anyone fucking else on the forums.
    I was just trying to be helpful, This person made the thread to ask a question, I replied to the best of my ability, But you just had to ruin it didn't you?

    Go ahead, Reply, Try to have the last laugh, I'm done giving up, If you want this pointless arguement to keep going until eternity, Go the fuck ahead I got all day.
    Dealt with too many people like you, This is why I'm sick of the forums.
     
    Last edited: Feb 17, 2018
  13. Minkashev

    Minkashev Well-Known Adventurer

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    Internet is not a place for emotional people, you need to stay calm.
    Mage > assassin for crowd control
    Archer neraly equal to assassin
    (I've just explained why)
    Proving you're wrong means I'm right, that's why
     
  14. Awsomeman12345

    Awsomeman12345 Property Of Pandora

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    This thread has become Fallout: Forums Edition.
    The rads are real, even my Geiger counter is ticking like mad.
     
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  15. LordMuttonChops

    LordMuttonChops Famous Adventurer HERO

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    If your Assassin has a shitty build (Which he probably does) yes.
    Based on spells and base stats alone, Assassin has the most potential.
    If you compare a really good Crowd Control mage build to a shitty Assassin one, Sure the Mage will be better.

    Vanish & teleport... Basically the same, Just vanish is more helpful for getting out of tricky situations, Plus the blinding debuff teleport gives makes them even.
    Spin Attack > Meteore in every way, More damage, More area damage, More debuffs, Less mana cost, And attacks faster.
    Multihit > Ice Snake, Actually does damage, And like I pointed out earlier, It actually lets you control mobs.
    Smoke Bomb > Heal, Is that even a fucking question? If your build doesn't suck you wouldn't even need heal to stay alive.

    When you look at class stats alone Assassin has superior defense & damage to Mage aswell, Basically perfect for close-range.

    Oh, And work on your arguing skills, Proving the other side wrong will almost never mean that you're right, Instead of attacking the other person just defend your own fucking point.

    The one thing I'll agree on with Mage being better than Assassin in Crowd Control would be melee, Altough Mage does bad melee damage it does have the biggest melee damage area in the game.

    But in short- The sole idea that Mage is better than Assassin in Crowd Control is completely and utterly absurd, And I'm willing to bet almost anyone will agree with me on that.

    Would just simply like to point out for a moment how useless this discussion is, And how immature it is of us to keep it going, So keep your arguement coming and I'll keep my replies up, We'll see where this ends up.
    I don't even care about proving my point, I know it's right, A ton of other people know it's right too, But I just got tired of giving up to people like you when it comes to this type of stupid arguements.
     
    Last edited: Feb 17, 2018
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  16. e!

    e! ⁣e HERO

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    Archer: receives 140% of the damage, has 300% spell multiplier (bomb arrow), has longest attack range, spells and melee have below average AoE
    Assassin: receives 100% of the damage, has 425% spell multiplier (multihit), has shortest attack range, spells and melee have average AoE
     
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  17. Awsomeman12345

    Awsomeman12345 Property Of Pandora

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    Going off topic, Doesn't smoke bomb duration inversely proportional with distance traveled and area it will cover? I don't even know if that was intentional balance or not...
     
  18. LordMuttonChops

    LordMuttonChops Famous Adventurer HERO

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    I don't fully get what you mean, Your English isn't easy to understand.
    If you mean the further away you get from your Smoke Bomb the less time it'll be there and the less area damage it'll have then no, That's not a thing, Smoke bomb duration and area damage will always remain the same (Only way for it to change is the spell upgrade thing).
    Please try to explain a bit better if I didn't get what you mean.
     
    Last edited: Feb 17, 2018
  19. Minkashev

    Minkashev Well-Known Adventurer

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    You're starting to critisize me&my build, saying its shit, without even knowing it. I think touching personalities is not a good idea for finding the truth.

    Proving you are wrong will mean I am right if we have comepletely opposite points of view. And we do. You say as is best for crowd control, I say it is not. Simple as that.

    Okay, now to your spell comparison.
    How is vanish ad teleport are pretty much the same? Vanish gives 0 damage. We are only talking about crowd-control abilities here, so vanish is in fact the worst, while teleport has
    1) Aoe damage
    2) debuff
    (I won't even say anything about mobility here, mage can reach anything that assassin can reach, but the opposite isn't right.)

    Spin>meteor? Here you are right, but let's not forget about meteor's crazy cast range(way more that spin). Spin is instant though, making it better.

    Smoke bomb>heal. I think we shouldn't compare these ones, since their aim is kinda different. Let's compare the 2 left spells instead, multihit+bomb vs. snake + heal.
    Since heal deals no damage, we won't consider it as a crowd control spe...

    At this point im too tired to type more.

    I've come to the solution:
    Assassin = best crowd control in closed areas. Mage and archer = best distance crowd control. Though, impossible to say which is the very best here, because of build and situation variations
    ________________________________
    We were talking about crowd control abilities...
     
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  20. Awsomeman12345

    Awsomeman12345 Property Of Pandora

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    Apologies for shit English (and tryharding in math). I will try to rephrase it in a different manner.
    It's something like the moment you cast your Smoke Bomb spell, wouldn't the duration for smoke bomb (5 secs) would start counting down even if it didn't hit the ground and formed a cloud yet, accompanied with the fact that it takes time for the Smoke bombs to spread evenly to create a big AoE?
    For example, I cast Smoke Bomb and it took 2 seconds to hit the floor/target, the cloud would only last for 3 secs, but the AoE will be bigger.
    On the other hand, if I cast Smoke Bomb and it took 1 second to hit the floor/target, the cloud would last for 4 seconds, but the AoE will be smaller.
     
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