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SPOILER Pure Stupidity

Discussion in 'Wynncraft' started by IamHorse, Feb 9, 2018.

?

Who would Wynn Wynn?

  1. Ragni's Side

    31 vote(s)
    23.3%
  2. Troms' Side

    45 vote(s)
    33.8%
  3. Stalemate

    13 vote(s)
    9.8%
  4. Utter destruction

    34 vote(s)
    25.6%
  5. I don't care

    50 vote(s)
    37.6%
Multiple votes are allowed.
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  1. Theeef

    Theeef Self Proclaimed Idiot CHAMPION

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    Ragni because Ragni = Grian and Grian is the coolest kat of them all.

    <3 Grian ~ When da story update tho
     
  2. ocu

    ocu penguin gang CHAMPION

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    wynn is backed by fruma recruits which are very powerful

    corkus has electromagic and thats it

    gavel is the worst problem,

    but the hero himself can just wipe out all opposing sides, which he will side with the wynn province
     
  3. one_ood

    one_ood c lown VIP

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    troms doesn't have to attack. they were built as a defensive base

    from my point of view:
    TROMS
    Bremminglar is screwed, unless they somehow tame lions. So, they're out.
    Ternaves could evacuate their soldiers on horses, bringing cavalry to Troms side for raids and heavy cavalry. (Will return to this later)
    Rymek is a bandit den, but has a strong defensive position due to the maze-like mesa, though they will be easily overrun due to the cliffs around them. (Archers)
    Same Rymek concept with Lusuco, except for they have explosives, which could potentially force down the cave connecting it to North Lusuco, which could act as a stronghold until the war ended.
    Selchar is where things heat up. They could be pretty secure, for the first part of the war, due to other cities not having boat access. (Except for Nemract, will return to this). Eventually, once they have a mobilized army, which could leech conscripts out of Llevigar due to the positive relations, they could sail through Pirate's Cove, heading straight to the center of Wynn on a river. Even if the enemy has archers on the banks, they could rig a defensive wall around the helm, and have everyone else below decks, or on the bulwarks with shields mounted. I'll return to this later.
    Nesaak has weak defenses, but strong offense. They have an extremely powerful mage (Guy from FoTF), as well as monsters, and if they retreated south, spiritual forces from the House of Twain. They would be overrun, but would take many down.
    Troms is where a final stand will occur (Lusuco will be holed up, but that doesn't count). From a strategic standpoint, their only weak points are the Passage and the Great Bridge. The Passage is a perfect bottleneck, same with the Great Bridge. If necessary, the Troms army could hold off the enemy for weeks (as stated by a citizen, though against the corruption). Not to mention the Temple of Legend people, who gained entry. Also could enlist help of two powerful tribes.
    RAGNI
    Maltic is completely screwed. No defense, it got taken down by like a level 10 witch.
    Ravine Village could be a final standpoint, but it's still screwed.
    Everyone underestimates the power of Nivla Village. Other than the fact the place is a maze, it has drugs. If the people could slip the mushrooms into the enemy's food source, it would be an epidemic, somewhat destroying them.
    Nemract's a port town. Not much to say, go wreck havoc on Selchar.
    Ragni could hold out for a while, in the sewers if necessary. Also, the tunnel to Detlas.
    Detlas could combine forces with Ragni, or potentially escape to Cinfras.
    Almuj is probably the second best defended city on this side, it has strong walls and enough funding to conscript a large army. Well trained soldiers, guarded entrances, collapsible bridges. Also, it can easily overrun nearby cities from the other side.

    STRATEGY 1 (TROMS ATTACK)
    This won't work well, but I'll cover it anyways.


    War would be initiated between Ragni and Troms (I'm guessing that's why the sides are that, not some Maltic-Rymek showdown)
    Troms would mobilize a column of troops through the Passage, attacking Ragni from the south. Ragni will barricade its entrances, shutting down this city.
    The two cities have a stalemate, so Troms begins to enlist other cities to help with the raid. It sends a message to Nesaak to join forces, probably with either blackmail or bribery.
    Nesaak would ask for mutual support from Lusuco, and they will mobilize through Nivla woods, instead of risking the Great Bridge, and arrive at the eastern entrance of Ragni.
    Ragni is severly outnumbered, and their supplies are blockaded. They appeal to the Ravine Village, as Troms trashed the ravine when attacking, and Nivla Village, as Nesaak/Lusuco trashed the forest. They head towards the city, hoping to eliminate the enemy cities.
    The Ravine troops would fall quickly, as they have about 5 standing soldiers, and they have probably never fought a human.
    Ragni would be almost dead by now, so they ask Nemract and Maltic for help. Both of these towns, thankful for Ragni's help in the past, follow the coastal trail towards Katoa.
    They could fight a pitched battle against the Nesaak/Lusuco forces, about evenly classed, but Troms' added support would sway the battle. Casualties would be high, but Troms would win.
    Detlas would probably try and remain neutral, but realize that they would probably be next. The decide to sneak through the tunnel and attack the weakened Attacking Army.
    They would get their and be about equally matched. Troms would retreat the the ravine, duye to not wanting a direct loss, and Detlas and Ragni would resupply.
    Troms would be severely outnumbered, so they would try and add as many neutral cities as possible to their ranks.
    They could easily win Selchar, as Selchar would want to control trade to Wynn, by taking over the unoccupied Nemract and Maltic areas.
    Rymek (bandits), would do anything for money, another easy ally.
    Ternaves and Bremminglar would both be military weak, but add food and cavalry to the Troms forces, and would be easily persuaded to join in exchange for defense.

    Selchar would mobilize and take the towns of Detlas, Nemract, and Maltic through the waterways, but couldn't use their ships to reach Ragni, resulting in them returning to Selchar, with new territories.
    Rymek has experienced fighters, but not enough to fight the combined forces of Ragni and Detlas.
    Bremminglar and Ternaves would have little chance, though they could resupply the Troms army.
    However, horses would not help on the narrow bridges to Ragni, losing Ternaves' key advantage.

    The stalemate would continue.

    Ragni could reach out to Almuj, but this would just create another stalemate, but with more soldiers.

    Eventually, the troops would have to return to their respective cities, or die in a last ditch attempt to conquer Ragni.

    For Troms, it would result in a loss or a draw.

    STRATEGY 2 (RAGNI ATTACK)
    This has much better chances, for Ragni, or, if played right, for Troms.


    Ragni would attack in much the same way, mobilizing through the ravine. However, they could potentially reach an agreement with the Ravine Village to join them, in exchange for soldiers or money.
    Troms could hold the Passage indefinitely, resulting in massive losses on both sides.
    If Ragni tried to recruit cities like Detlas and Nivla, they would probably try and cut off Troms from the other side, the Great Bridge. Troms could ask Nesaak to retreat through the Bridge, to the Jungle side, and hold it from there. The Jungle tribes, probably not wanting their jungle to be conquered, would help at the Bridge. These two bottlenecks could create and indefinite draw, similar to Ragni. Again, both sides would recruit countries. Ragni could again easily recruits Nemract and Maltic, as a mobile force to try and eliminate any aid Troms might gain.

    In response, Troms would ask for Lusuco to meet with Bremminglar and Ternaves to create a response mobile force.

    Ragni would ask for Almuj to conquer the unoccupied cities, and, again, Troms would ask Selchar to conquer Nemract, Detlas, Almuj, and Maltic through the waterways.

    The Ternaves/Bremminglar/Lusuco cavalry could not fight in the Jungle, due to the uneven terrain, not the desert, due to the sand and uneven footing. They could retreat to the Nesaak tundra if needed, however. The two mobile attack forces would eventually meet, leading to a quick skirmish. The Almuj/Nemract/Maltic side would choose a location difficult for horses, like the desert. Once there, they would have an advantage

    In subsequent raids on each side, soldiers from Maltic and Bremminglar would quickly die, eliminating these two cities.

    The Almuj side of these raids would be able to retreat to an oasis, and the Lusuco side could access the rivers.

    Eventually, fighting would move towards the city of Almuj, already occupied lightly by Selchar.

    In response to this, Selchar would want to secure their hold, joining forces.

    This could sway the battle, leading to a bloody defeat of the Almuj reinforcements. However, the other side would sustain losses.

    Probably trying to regroup, they would go to a ransacked city, and refresh themselves, as they are the only group of soldiers not in the Battle for Troms.

    Eventually, they could join the battle. Probably heading to the Bridge, where the enemy's forces are weakest, they would try for a hammer and anvil strategy, crushing the Nivla/Detlas forces.

    If this happened, the remaining offensive force in the Passage would also be crushed, ending the siege and winning the war for Troms.

    However, if the Nivla/Detlas troops retreated to the Passage, a much longer battle could ensue. If Nivla drugs were slipped into the enemy's food in masses, it would easily sway the battle.

    Likewise, if the grapes grown in Troms were turned to wine, Ragni would become intoxicated.

    Because of this, Ragni's best strategy would involve a sneak attack, either over the mountains by the Tower of Ascension, or through the ravine's rivers, which flow into the jungle.

    If a small group of highly trained soldiers went through here, they could easily eliminate a quarter to a half of the defending army.

    If coordinated with a rush on the Passage by Ragni, Troms would be crushed.

    This strategy could go either way.

    ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

    OK, I'm done for now. I'll probably do more tactic theorizing about this, but I'm not sure what to do.

    You peoples pick:
    Traps and Subterfuge (Nivla poison, Nemract and Troms alcohol, Lusuco explosives, Almuj bribery, Ragni rat poison, etc)
    Monsters (Use the magical things at House of Twain, spiders from Nivla, etc)
    Defensive War (Small raids on cities, focused on defense)

    OR

    I could bring in Gavel to the alliance, but please no
     
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  4. CountBurn

    CountBurn Hackysack? HERO

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    why did you use a spoiler your not spoiling anything
     
  5. IamHorse

    IamHorse Travelled Adventurer

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    Well one more advantage Ragni's side would have over Troms is Detlas' airships assuming detlas owns at least a few of them. They can be used for resupply, bombing raids and scouting out enemy position. If Detlas had a larger Airship fleet they can used offensively, this can land troops practically anywhere since to my knowledge Wynn doesn't have Anti-Aircraft Golems including locations as Northern Lusuco, above the Pigmen Ravine, possibly pass over areas like The Roots of Corruption and Great Bridge.
    ________________________________
    Well when I was making this discussion it was on a completely different topic that would've spoiled some things, i just forgot to change the prefix.
     
  6. one_ood

    one_ood c lown VIP

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    except for the logistic nightmare of planning an air raid
    not to mention landing these massive blimps
    otherwise yeah, might do a tactic theory with that
     
  7. nilire4810

    nilire4810 Professional Self-Proclaimed Photographer | Adam CHAMPION

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    I thought the title meant the mythic pure not.. this. lmao
     
  8. sdkgjnio

    sdkgjnio hod-SOH-nee-uhs

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    They could also be easily starved out. From discovery text we find out that their main source of food is the Durum Isles, which are pitifully undefended and easily flammable. They also probably rely on fishing, but this could be dangerous if boats from Nemract get in the way. If Ragni play their cards right Selchar will be in no state to put together an army. That's one of the Tromsian side's main problems, food. Ragni controls most of the farmland and food stores, and most of the Tromsian land is frozen, dangerous, or desert.
    They don't seem to have many soldiers. It seems to just be a mostly civilian town where horses outnumber people. They're also between two of the enemy's most powerful cities. The way I see Ternaves going, is that Almuj send their army in and Detlas backs them up, and they burn it to the ground. Most of the towns people are killed, the horses are captured and a few people will flee to Nesaak on horseback. They're unlikely to be able to put up an organised defence and without a proper structure, an evacuation would be chaotic. I can't see them helping Troms very much.
    I don't think it's realistic to give them monsters, they can’t exactly reason them onto their side. We should assume that the monsters remain hostile to both sides. Same goes for Theorick, he's sealed himself off in a cave, and only wants to be put out of his misery. I just can't see him risk coming out for any reason, let alone take part in a war.
    Not necessarily, there's no clear way to attack it without meeting resistance from Ragni, Detlas or Nemract. It probably wouldn't be worth it, Maltic has a very low population and minimal strategic value. Even if Troms did manage to eliminate them, they'd be in the open and Ragni could very easily take care of them.
    They're also both very easy to cut off, leading to Troms being isolated. The Passage is literally beneath a mountain range, and if its structure failed it would lead to a catastrophic cave-in. Ragni just need to detonate explosives inside. The Great Bridge could be destroyed pretty easily, it doesn't look very sturdy.
    A forest fire would be the end of them. Bak'al actually used this strategy in Nivla, so Troms could too.
    I think we have to assume that Gavel remain neutral, I don't think they'd want to get involved.
    It's worth mentioning that even if Ragni forces entered the city, they haven't won yet. Troms has a tiered design and ascending a tier would be very difficult, especially with Tromsian archers and cannons attacking from above. Then there's the castle, which they could fall back to, likely just as formidable. In my mind the only way to realistically take the city is a prolonged siege, cutting off their supplies and surrounding them until they surrender.
     
  9. one_ood

    one_ood c lown VIP

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    i was actually talking about the guy that TELEPORTED YOU HALFWAY THROUGH THE PROVINCE
     
  10. sdkgjnio

    sdkgjnio hod-SOH-nee-uhs

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    This ability is shown in Craftmas Chaos as well, and nobody makes a big deal of it in either quest. I'd guess this is a pretty standard spell for non-combat mages. It may have limitations, we don't know this yet. Although that has made me realise something - each of the cities has a scroll merchant, who has a large supply of scrolls that can instantly take them to any city lower level than them, or provide an instant way to retreat. If we factored these in, Troms has an overwhelming advantage. No Ragni-affiliated place has Troms, Selchar or Rymek scrolls, but Nesaak and Troms itself can instantly send soldiers straight into the centres of every major enemy town simply by distributing scrolls. This is kind of OP - Nemract is doomed, Ragni's and Detlas's defences are suddenly irrelevant and Almuj is going to be a lot easier. I think we better disallow them.
     
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  11. TheHipster

    TheHipster Famous Adventurer

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    Ok listen up noobs,

    Troms is a defensive base, therefore don't expect them to be directly offensive.

    Ragni is going to take Katoa for food and shit, will probably use pressure on Maltic in a symbolic move to influence the Gavelian powers.

    Ragni will use Ravine Village to ward off any potential attack/scouts from Troms.

    Ragni will also use the Nivla Village to secure the path to Detlas and ward off any potential attack from Nesaak (unlikely anyways due to logistics/travel).

    Detlas is the trade hub of Wynn, with connections to Cinfras, the trade hub of Gavel, further being able to influence the Gavelian powers and affect Troms/Nesaak trade (keep in mind
    Nesaak is very poor due to lack of natural resources, meaning they will give in due to lack of trade/starved to defeat).

    Ternaves is fucked.

    Almuj will take Bremminglar in a few days (including days to travel there).

    Rymek could survive, convincing Almuj rebels to conduct guerilla attacks on the Almuj army and using the Mesa's canyons as a natural defense against any offensives by Almuj, but will ultimately give in as their allies fall.

    Nemract is under no threat of attack by the enemy, they are protected by Ragni and Detlas and have a deterrent in the form of Ancient Nemract.

    Selchar will be the one to put up a fight as it is the trade hub of the Ocean and is the physical link between Wynn and Gavel. It could easily hire mercenaries from the different island nations at the promise of trade deals or threat of trade being cut off and use them to conduct attacks on Nemract, cut off trade between Nemract/islands to weaken and conduct attacks on enemy ships. However, they have no support from Gavel as Ragni and Detlas used their leverage over the Gavelian powers to weaken relations between Selchar the province. They too will ultimately give in as their allies fall.

    Troms has the Great Bridge, the Jungle and its tribes/villages and the Ravines as protection, plus the city itself is a beast to be reckoned with, potentially being able to withstand months of attacks. If it does come under siege, the Troms population can retreat to the Dernel Jungle and become a guerrilla fighting force OR head to Nesaak and conduct attacks on the enemy from there. However, it would be pointless for Troms to continue the war at this point.

    Lusuco wasn't even in the picture, it's too far-away, too secluded and too weak.

    Ragni wins
     
  12. ???

    ??? ??? GM CHAMPION

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    This is actually pretty interesting, let's analyze this, shall we?
    RAGNI SIDE:
    Ragni: A pretty well-defended fort. They have the coast near them and can quickly travel to detlas via the tunnel, eliminating the importance of Nivla, as well as having a large food and war supply. They also happen to be in a position where they can easily mobilize to either help Nemract via the coastal trail or block off Troms by destroying The Passage. If they get overran, the sewers can be a last stand, letting them hide in relative safety.
    Detlas: Being the center of the province and the trading hub has benefits. Detlas is definitely rich, meaning they can easily put a good army to work and have a lot to spend in terms of armor. Due to their position, they can easily mobilize in any direction, either to break up Ternaves, begin an assault on Nesaak, form bonds with Nemract, or quickly work together with Ragni. Detlas also has a stable food supply, and because of the ease of accessing Ragni, it's not hard to create a very powerful army. Of course, if the tunnel were to be blocked off, they need to take a longer route. Oh, they also have the one Airship at their disposal, thus linking them to Cinfras. (though, let's not put Gavel into this conflict...)
    Nemract: Underdefended. It has access to the sea, which can help sort of have a war between them and Selchar, considering the fact that people in Nemract were described as hardy by the lore. The Coastal Trail links them with Ragni for a sort of decent-speed link, and they can also go ahead and mobilize to Detlas. Ragni and Detlas teaming up with Nemract is a huge win condition, considering the fact Detlas is rich, Nemract can easily control the coastline with help, and Ragni has always been a sturdy fort.
    Almuj: A very well-defended city, with big walls, very big riches, and a good army, this City is also a huge buff for the Ragni side of the war. There isn't much to say that hasn't been said about other cities. A coalition between Almuj, Detlas, and Ragni is pretty much a guarantee for victory of the war by the Ragni side.
    Nivla Village: It's a bit difficult to get there. They also have shrooms, which could drug people out, and bowls, for something nice. Problem is, they have no army to speak of whatsoever, and they don't have much besides bowls and shrooms to fight. Accessory Merchant may make them stand a bit longer. Problem is, they are extremely easy to eliminate by simply burning down Nivla, which was already done once! They probably won't play a major role in the war at all besides being an easy destruction by using fire.
    Ravine Village: Similiar to Nivla Village, they will not play a major role in the war. They may have troops and a dark cultist, but the best they can do is be a last stand for the Ragni army if absolutely everything goes horribly wrong. The best they could do is use the powder they know exists from Creepers to create explosives, shutting down either access to their village by blocking it off (they will survive, they can farm food) or destroying the Passage, thus locking out the easy way out for Troms to attack. Their position is interesting, but not very exciting overall.
    Maltic: Maltic is actually kind of interesting. It's a rather poor and weak city (I mean, come on, a single witch in the well was all it took to completely cut off their water supply), and they really don't have much fighting skill to speak of. Thing is, the Coastal Trail leads directly through Maltic, so Ragni can hire some of Maltic's people to fight. Thing is, if the opposing side were to fiercely control Maltic, they could force the Coastal Trail to shut down or be more difficult to pass, and be able to either hit Ragni or Nemract. The problem is getting there, because no matter which way you come from, you will be able to be struck by a major city on your way there, and Ragni can easily lead an army through the Coastal Trail to defend Maltic. Overall, a city between not important and decently important.

    TROMS SIDE:
    Troms: A very well defended city, but there are some problems with it. While yes, the military is incredibly powerful, and yes, they do have the Temple of Legends and some food at their disposal, they have one crippling flaw: easy cut off. They don't really have much of a way to get food, and they can either go by The Great Bridge or by The Passage. The bridge is pretty easy to collapse, as it doesn't seem incredibly sturdy, and if the bridge were to fall, the only way into Troms and the Jungle is via the Passage. The Passage is where things get interesting, though. See, the Passage itself is easy to collapse with an explosion, but the problem is getting the explosion to happen. There are two options for explosions excluding magic; the creeper cave and Lusuco. Lusuco will be impossible to get to easily as soon as the Great Bridge collapses. The creeper cave, though, is very close to the Passage. Either Troms takes the cave, forcing Ragni and the others to find another way to destroy the passage, or Ragni takes the cave, being able to both destroy the Passage and force Troms back. As soon as the Passage is destroyed, it's over. Troms has no ways to reach anywhere besides climbing the mountains as soon as both the Passage and Bridge are destroyed, effectively cutting them off from the war. Kind of a shame, as the military is very powerful. As soon as Detlas sends fortifications, though... yeah, Troms is pretty much entirely dependant on that Passage.
    Nesaak: Not great as a war place. The cold in there could deter many, but preparation is very possible. Nesaak relies on fishing for food, and they have two places they can go to to save themselves from the impending doom called Detlas: Lusuco and Troms. As soon as the bridge falls, the only option is Lusuco, but there MAY be some issues there. Just a few, though. Oh, there's also Elkurn! Which you didn't put in! Really, though, Elkurn is not of much use to anyone... so, Nesaak is kind of screwed as soon as preparations to withstand the cold are put into place.
    Lusuco: This is actually a very interesting spot. First up, there's only one way to get to Lusuco, that little passage. Lusuco has explosive access. If they can explode and block that passage, they can be seperated and take no place in the war, though they also cripple their food supply that way. It's kind of similiar to Troms in a sense. Though, there is one other question: the Tower of Ascension. See, Ankou seems to be friends with Death. If ankou were to take the troms side, he can barter with Death. If Death and the other ToA monsters join the fight, the Troms side becomes way more powerful and able to fight off against the armies of the Ragni Side. So, overall, they can either cut themselves off, fight alone, or, if Ankou's willing to try to talk with Death, have a significant role in the battle.
    Rymek: A town of bandits with a water fleet and Mesa protection. Archers could pick the town off, but it's full of Bandits, who can and will fight. And this is the entire town, mind you. They're also close to Almuj, so a stealth attack or raid could cripple Almuj, so to speak. It could very well play a good role and defend itself, but the problem is they have nowhere to go but Ternaves. So, really, archers could pick it off. Maybe they can raid and take over Almuj with the help of other bandits, though.
    Ternaves: The horse town... there's not too much to do here. Almuj and Detlas can completely screw it over, causing genocide and stealing the horses for personal uses. The only chance Ternaves has is Rymek, but forget about it, Detlas is VERY close to it and so, the fate of Ternaves is pretty much sealed. It's not a pretty one, either.
    Bremminglar: Their fate is also sealed. Almuj will destroy them. They have nothing to fight with, really...
    Selchar: This is more interesting. It's easy to cut off their food, but they have undisputed safety until Nemract hits them. They can sail basically anywhere on the sea to hide, and they can attack Nemract as well. If they attack before Ragni or Detlas interferes, it's gg for Nemract, if they arrive post-Ragni or Detlas, gg for them. They could be useful, but they're so far from the other cities that there is going to be little use besides them fighting alone. But wait. They can easily sail to any other island in the sea. This is where it gets interesting, because if Selchar gets the Ocean’s residents to fight, it could easily become more interesting. Nodguj and Dujgon, Pirate’s Cove, and Mage Island are some of the more important spots that could very well prove to be a great ally and boost Selchar into a state of power, being able to hold out very well against Nemract. Thing is, Nemract can ALSO sail the sea, so it’d eventually turn into Selchar vs Nemract and co. on the ocean. Overall, if Selchar plays it’s cards right, it could definitely be a pretty powerful force.

    Overall, Team Ragni would win.
     
    Last edited: Feb 11, 2018
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  13. sdkgjnio

    sdkgjnio hod-SOH-nee-uhs

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    Not the real Death. The one you meet in Beyond the Grave says as much, and I believe Dr Legendary does too. He's just a powerful fake. Still, if the creatures of the Tower of Ascension could be persuaded to join Troms, they would be an enormous asset. I just can't see it happening though, they don't seem to be interested in anything except challenging people who find the tower.
    Selchar and pretty much everyone else have no military ships. Sailing a bunch of fishing boats to Nemract isn't likely to go very well even if Ragni and Detlas aren't there to defend. They also don't seem to have the means to build military ships there, they have no real source of wood and no shipyards, but Nemract seem far better placed to put together a navy. It's probably safe to say that unless Nemract is attacked by land, Ragni have won the naval game.
    There seem to be more options than that. TNT is used in mining throughout the Wynn Plains, you can see quite a lot of it. While they may not be able to produce more, Ragni certainly have enough stored in various mines to collapse the Passage. There's also the option of using the magical stuff from the Corrupted Village quest.
     
  14. ???

    ??? ??? GM CHAMPION

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    (Sorry for the poor formatting)

    First things first, I never said the death is real. I know it’s a fake. We all know it’s a fake. Still a powerful asset if perchance it happened to fight in the war, no matter how unlikely...

    Second, I see your point. I actually quickly made an edit, but what if Selchar were to sail their ships to other islands, like the ice nations or pirate’s cove to attack? Then it won’t just be GG for selchar, right?

    Third, that’s actually a good point. Looks like troms is more screwed than I thought.
     
  15. one_ood

    one_ood c lown VIP

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    Guild:
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    i honestly feel like this is just reworded of my opinion
     
  16. XxDiCaprioxX

    XxDiCaprioxX Corrupted Gylia Arch Wizard

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    Guild:
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    Corkus wouöd fight with War Robots so they wouöd destroy the rest
     
  17. Stupid Steelpid

    Stupid Steelpid Searches for a Fermion, gets a Stardew instead CHAMPION

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    Minecraft:
    nemract's beer wynns
     
  18. IamHorse

    IamHorse Travelled Adventurer

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    Minecraft:
    I might be beating the dead horse but...
    I'm Redoing the match up:
    Ragni:
    Ragni
    Detlas
    Nemract
    Maltic
    Ravine Village
    Nivla Village
    Bremminglar
    Almuj
    Mage Island
    Eagle Tribe
    Owl Tribe
    Pirate's Cove
    Elkurn
    Gaval (Optional)

    Troms:
    Troms
    Skeins' FREAKIN' Island (Optional)
    Nesaak
    Lusuco
    Angry Town
    Tevernas
    Rymek
    Sechlar
    Nodguj Nation
    Dujgon Nation
    Dernel Jungle Tribe
    Iboju Tribe
    Underground Squid Village
    Fruma, Eltom, and Corkus (Optional) (In case of war Fruma would cut off all recruits from Ragni)
     
  19. ocu

    ocu penguin gang CHAMPION

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    Minecraft:
    dernel tribe has a gaia.

    ez win
     
  20. Spinel

    Spinel Pronounced Spin-nell, not Spine-el VIP+

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    Minecraft:
    Gaia is trash; you can’t use spell with it because of the huge negative spell damage, and with the best possible melee build without being super glassy, you’ll do 5-6k melee at fast attack speed. That is not enough. I think the Mage melee idea was a mistake, and Gaia should be reworked to be more of a spell earth wand.
     
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