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Another Dungeons & Dragons Campaign (6/6 Players)

Discussion in 'Forum Games' started by Tezzeret, Sep 24, 2017.

?

Do you want to play?

  1. Yes

    23 vote(s)
    62.2%
  2. Maybe (Why?)

    11 vote(s)
    29.7%
  3. No (Why not?)

    3 vote(s)
    8.1%
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  1. Shkol2

    Shkol2 Erevan Galanodel, 320-ish, Sorcerer/Warlock

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    Oh, sorry, didn’t see that! 1, can Erevan cast Chromatic Orb if it requires a diamond worth 50 gp and he has a focus?
    If not he casts Fire Bolt again on the leader.
    Anyways attack: 10+5=15
    Dmg (if hit) Chromatic Orv (if possible): 8+2+1=11
    Dmg (Fire Bolt): 7
     
  2. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    1) Where would he get the diamond? Components with listed gold costs can't be substituted with arcane foci, and if you bought a diamond at some point, then how come you didn't tell me?

    2) Do you have a diamond or not?
     
  3. Shkol2

    Shkol2 Erevan Galanodel, 320-ish, Sorcerer/Warlock

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    No.
    ________________________________
    Fire Bolt then. I wrote the attack.
     
  4. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    The bandit leader hisses in anger.
    Leader: "You-!"
    ________________________________
    Niryes's turn.
    @HMTN
     
  5. hmtn

    hmtn Archivist of the Realm VIP+

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    12+4 = 16

    I cast vicious mockery on the non-leader bandit (bandit 1), delivering such a 'sick burn' that it cannot be rendered on this page without breaking the forums. The choirs of heaven sing down praises for my mastery of everything language was meant to be, and my opponent's brain starts destroying parts of itself, mainly related to the memory of the last few seconds, in frantic denial.

    4+0 psychic damage + disadvantage on his next attack roll.
     
  6. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    Actually, Vicious Mockery requires a Wisdom saving throw against it. Nice attack description, though. That cancels out my slight annoyance, so...
    Save: 19 + idk = succeed

    The mercenary grumbles and throws a javelin at the leader, but it misses.

    ...Anyway...

    You hear a rumbling, and two bandits come out of the tent. One is clothed in what appears to be tattered mages' robes, and the other is a dwarf in leather armor wearing a tattered metal circlet.
    Mage Bandit: "Look, what do you want? I'm not done with the prisoners yet."
    Leader: "KILL THEM ALL!!!"
    Mage Bandit: "Fine..."

    Dwarf: "AAAAHHHHH!"
    He catches on fire and runs back inside the tent.
    ________________________________
    The mage bandit gestures at Erevan behind the tent, and three glowing green spheres of magical force appear around his hand. Two fly at Erevan, perfectly aimed to avoid all attempts at dodging.
    Missile 1: 3 + 1 = 4 force damage.
    Missile 2: 2 + 1 = 3 force damage.

    The last dart flies at Knaal.
    Missile 3: 1 + 1 = 2 force damage.

    Knaal's turn.
     
  7. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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  8. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    I'm sorry I didn't respond it was 2 am
    ________________________________
    I attack the leader with my axe
    To hit is 12+4=16
    If that hits the damage is 7+3+4+1=15
     
  9. Shkol2

    Shkol2 Erevan Galanodel, 320-ish, Sorcerer/Warlock

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    Good. I am basically dead... Got 1Hp left. Do we have a healer?
     
  10. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    Niryes maybe, this fight is probably made for 6 people but we have 3...
     
  11. Shkol2

    Shkol2 Erevan Galanodel, 320-ish, Sorcerer/Warlock

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    I know! That’s why it’s bad everyone’s leaving.
     
  12. Shkol2

    Shkol2 Erevan Galanodel, 320-ish, Sorcerer/Warlock

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    Dwarf Bandit's turn now.
     
  13. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    He brings up his sword and parries the blow, but he's visibly sweating. Whether that's from the situation or the temperature of your axe, you're not sure.
    Actually, no. This fight was never made to be fought. It was meant to be approached socially or stealthily. You still have the opportunity to run...

    K

    He rummages around in there for a bit and comes out, with a cloak over his head and an axe in hand.
    ________________________________
    The bandit leader swings three times at Knaal.
    Attack Roll 1: 12 + 5 = 17
    Attack Roll 2: 6 + 5 = 11
    Attack Roll 3: 19 + 5 = 24

    The third one connects.
    Damage Roll: 1 + 3 = 4 slashing damage.

    ...Aand Knaal is down to 0 HP. The captain stabilizes him, so no death saves.
    ________________________________
    Luneth gets out her bow and fires twice at the Mage Bandit.
    Attack Roll 1: 15 + 3 = 18
    Attack Roll 2: 4 + 3 = 7

    Damage Roll: 1 + 2 = 3 piercing damage.

    Mage: "Ow!"
    Luneth: "..."
    ________________________________
    Bandit 1 angrily saunters towards Niryes.

    Erevan's turn.
    @Oskhol1
     
    Last edited: Dec 22, 2017
  14. Shkol2

    Shkol2 Erevan Galanodel, 320-ish, Sorcerer/Warlock

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    Sorry, was DMing another session!

    Erevan uses Tides of Chaos to gain advantage!

    Erevan takes the hide action, because of Advantage 18+1=19

    (Now I must roll on the Wild Magic Surge table).

    74: A random creature within 60 feet of me becomes poisond for 1 hour.
     
  15. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    Incorrect. You only roll again after I prompt you.
    Anyway, you hide in the dense trees. The bandits won't be spotting you easily.

    Niryes's turn.
    @HMTN
     
  16. hmtn

    hmtn Archivist of the Realm VIP+

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    I'll use up 20/30 feet and go heal Knaal.
    5+3 = 8
     
  17. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    Alright, Knaal's stabilized. I'll do the mercenary's turn in a moment.
     
  18. Shkol2

    Shkol2 Erevan Galanodel, 320-ish, Sorcerer/Warlock

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    Did you mean restore health or stabilize?
     
  19. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    The mercenary realizes he already threw his spear and pulls out a dagger from his belt. He then runs over to Bandit 1 and slashes him thrice.
    Attack Roll 1: 4 + 7 = 11
    Attack Roll 2: 8 + 7 = 15
    Attack Roll 3: 4 + 7 = 11

    Damage Roll: 1 + 4 = 5 piercing damage.
    ________________________________
    I interpreted it as stabilize. Unless Niryes took a healing spell without me remembering...
    ________________________________
    Actually, Niryes knows Cure Wounds, so...
    ...Let's just ask @HMTN.
     
  20. Shkol2

    Shkol2 Erevan Galanodel, 320-ish, Sorcerer/Warlock

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    Uh oh! It's the mage bandit's turn...
     
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