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Community Event My First (& Last) Giveaway

Discussion in 'Wynncraft' started by Dr Zed, Nov 18, 2017.

?

What's my real name?

  1. Dr. Phil

    10 vote(s)
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  2. Dr. Ned

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  3. Dr. Eggman

    17 vote(s)
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  4. Dr. Robotnik

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  5. Dr. Ted

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  1. Dr Zed

    Dr Zed Famous Adventurer

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    For those of you who haven't read my profile post, I'm leaving the forums and I thought the last thing I should do before I leave is to do a giveaway. If you want to know why I'm leaving, just go read my profile.

    I originally wanted to do a short and sweet giveaway, but I want to do something a little different. To enter, you must enter your IGN (obviously), pick a number from 1-100, make a pun, post the best rainbow build, and finally, do what has never been done on the forums: make a decent housing suggestion. You cannot post memes as your pun, otherwise you will be immediately disqualified and burned at the stake. How long your housing suggestion is up to you, though if it's "Reduce Lag" then you'll have a low chance of winning. For the rainbow build it can be any class and has no specific item requirements.

    Rewards:
    First place: 11 LE
    Second Place: Some Tier 4 and 5 powders and a bunch of low leveled powders
    Third Place: Everything else in my bank

    I'll pick a winner on Wednesday, at 4 PM CST. For any clarifications on the rules just ask in the thread.
     
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  2. CoolVictor2002

    CoolVictor2002 Dead meme expert,cyberbullied by NicBOMB

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    holy shit wow
    ......
     
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  3. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    IGN: ThomAnn100
    Number: 69
    Pun: I'm gonna wynn this givaway!
    Best build: Depressing stick, chipped leather helmet, chipped leather chestplate, chipped leather boots and vaward because it has to be rainbow so we'll just rainbow slap.
    Housing suggestion: We must add housing, make the playerbase build houses in the map, if we don't do this we will never beat dungeonrealms in our quest to become the number 1 MMORPG in minecraft! To get blocks for building houses you must find ct members and moderators in basements, when you find a ct member or moderator you free them from their cage. When you free them they tell you Salted's weakness, his buttplug, to beat the salted bossfight you have to steal his MysticRunes buttplug, which is located in Salted's ass. When you have stolen the buttplug Salted falls into a deep depression making him unable to fight.

    Stats before stealing buttplug:
    Health: 100000000000000000000000000000000000000000000
    Damage: 10000000000000000000000000000000000000000000000
    Regenaration: 1000000000000000000000000000000000000000000000000000
    Spells: All of them
    Spell damage: 100000000000000000000000000000000000000000000000000000000000%
    Cooldown: 0 seconds

    Stats after stealing the MysticRunes buttplug:
    Health: 1
    Damge: 0
    Regeneration: 0
    Spells: None
    Drops: A crap ton of diorite to build houses and dicks.

    I hope you liked my housing suggestion, like and subscribe.
     
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  4. Kaelan~

    Kaelan~ RIP VIP

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    IGN: King_KaelanYT
    Pun: What do you call a retired artist? Drew.
    Number: 79
    Rainbow Build: I'm no good at these...
    Housing Suggestion: This suggestion isn't the typical housing suggestion, in the sense that there isn't a house for every single player; A impossible feat. I propose spread out safehouses througout the map. You can load money onto the house, and eventually enough LE will be pooled to buy a bank, or merchants in those small houses. It resets every 30 days.
     
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  5. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    Lame...
     
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  6. Dr Zed

    Dr Zed Famous Adventurer

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    This is unrelated, but wtf why are Sinterklaas' henchmen doing blackface?
     
  7. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    Because that's zwarte piet. You know we have a tradition based around sinterklaas, it's called the zwartepietendiscussie. It's basicly foreigners and overdamatic city people saying zwarte piet refers to slavery. All that I hear from people where I live is that it's stupid and that zwarte piet should stay zwarte piet. Oh yeah the overdramatic city people want to turn zwarte Piet into rich Spanish people from the 17th century, you know the ones that enslaved a shit ton of Africans and tried to kill Dutch people for being protestant.
     
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  8. Dr Zed

    Dr Zed Famous Adventurer

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    Lol, I never knew about that. It's pretty weird how traditions can be...
     
  9. i_am_me

    i_am_me yes its me VIP

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    IGN: PuffinTheGreat
    Pun: Which molten heights species like dogs the most? The Dog-uns.
    Number: 43
    Rainbow build:
    Helmet: Blue Mask
    Chestplate: Libra
    Leggings: Vaward
    Boots: Determinaton

    WE NEED HOUSING! So we can steal all the emeralds from Thanos, and the villagers. These houses wont be lived in, but will hold the endless amounts of LE those villagers take.


    (Dogun pun) when you say the "un" in Dogun, it sounds kinda like "pun." So it's Dogpun if think about it sorta.
     
  10. tortellini

    tortellini spoopy noodle VIP+

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    Just a question, (unless your bank has no good stuff) isnt a bank full of stuff better than 11 le?
     
  11. i_am_me

    i_am_me yes its me VIP

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    I bet 3rd place will get a mythic because it says "everything else in my bank"
     
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  12. SUPER M

    SUPER M shoop CHAMPION

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    IGN: super_m
    number: 99
    pun: I don't wanna make a pun, becouse it won't be punny. If this wasn't good enough and made me a laughing stock, then at least i'll be good base for a broth.
    build: https://wynndata.tk/s/BhPLjE
    housing: Houses would be build for players by the build team, they would have no benefit other then to look good and maybe have some mini games in them like in Wynnter fair. It would cost the players irl money, which would range from 5$ for a shitty shack, to 20$ for a mansion. Other players could visit your house if you add them to white list.
     
  13. Aya

    Aya Very Serious Gensokyo Journalist

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    ign: marcossegon
    number: 69
    pun: what is thor's favourite pokemon? Thor-terra
    Suggestion: add paid houses, no bonuses but loads of customization, shitty shacks, mansions with ghosts, a slightly shittier shack, and rustic houses
    didnt even try im too lazy for it kek
    rainbow build:
    -Oak wood Weps
    - plain cap
    -Some very low level chestplate
    -Some very low level Boots and leggings
    -Nivla Necklaces and some other shits
    here you have 10/10 lvl 5 build
     
  14. Nihilego36

    Nihilego36 Avos Air Avos

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    So I'll be burned at the stake if I don't make a good pun? Sounds delicious to me. (behold my shit puns)
    https://wynndata.tk/s/BN9HRf
    We need shit dirt huts spread around Wynncraft for no reason.
     
  15. DiamondWarrior59

    DiamondWarrior59 Tryhard Shopkeeper

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    IGN: DiamondWarrior59
    Pun: Mageby I’ll magically create a decent mage build. Or I might just ninja my way into a good assassin one. Hunting the best archer build might work too. But to be honest, I’ll probably just make a warrior one that will make you go berserk because of how terrible it Is.
    Number: 93
    Morph Stardust
    Boreal Patterned Aegis
    Gemini
    Leadlights
    Prism
    Diamond Fusion Bracelet
    Diamond Fusion Necklace
    Remikas’s Righteousness
    Ok, so I'm constantly adding more information to this insane piece of shit. I'll probably reply when I'm done. The Housing will be level 75+ and requires a quest.
    Ok so there’s going to be a quest, and it’ll be called “A New Frontier.” The quest is level 75 and it starts with this adventurer NPC who tells you about this new province/ area which is named Domusterra that has been found in the sky. The adventurers name is Warftcynn.
    Dialogue if you are under leveled:
    [1/1] Warftcynn : Oh, sorry, we’re looking for a more experienced adventurer to help us on our quest. Maybe come back when you’re level 75.

    Starting Dialogue:
    [1/5] Warftcynn: Hey, over here!
    [2/5] Warftcynn: You seem like you know a thing or two about adventuring, and I need help.
    [3/5] Warftcynn: Me and my team have discovered what we think might be a new province, but we need one more person.
    [4/5] Warftcynn: You think you’re up for the challenge?
    [5/5] Warftcynn: If you want to come, just head into my ship and talk to the pilot, Slated.

    Quest Log: Talk to Slated


    Post-Dialogue:
    [1/1] Warftcynn: Once you’re ready, talk to Slated.

    (There are 2 other people on the ship, Grain, who is the mechanic and located near the engines, which is in the back room of the inside of the ship, and Lumja, the navigator, who is located at the front of the ship)

    Grain’s Dialogue:
    [1/1] Grain: So, we finally have another another hand on deck? I’ve always felt that we were lacking, even when everyone here is as skilled as they are.

    Lumja’s Dialogue:
    [1/1] Lumja: Oh, hello. Did Warf hire someone to help us explore the new… place? I’m still not sure what it is. Well, hopefully, we won’t die.

    Slated’s Dialogue:
    [1/1] Slated: So, you’re ready to explore the new “province?” Well then, we’ll be there soonTM!
    (You are teleported to the next stage, which is the airship docked next to a small sky island with a house built on it. There are more small islands near you, and they all have houses on them, or some other structure.)

    Once you teleport, you immediately hear:
    [1/1] Warftcynn: Hey, can I talk to you?

    Warftcynn’s Dialogue:
    [1/1] Warftcynn: So, there appears to be inhabitants of this new location. Can you go knock on the door, and ask for directions?

    Warftcynn Post Dialogue:
    [1/1] Warftcynn: Have you talked to the person yet?

    If you talk to Slated, Grain, or Lumja, here is what they say:
    Slated’s Dialogue:
    [1/1] Slated: So, you’re going to talk to the person here? Well, let’s hope that they’re friendly. You should probably bring your weapons and armor just in case.

    Grain’s Dialogue:
    [1/1] Grain: The houses here are well designed! Someone very, very skilled must have built them.

    Lumja’s Dialogue:
    [1/1] Lumja: The inhabitants are most-likely blood-thirsty monsters that like architecture. You’re probably going to die at that house.

    (You then cross the small bridge onto the island and walk up to the door)

    If you try to cross the bridge before talking to Warftcynn, it’ll say:
    You feel you probably shouldn’t ignore Warftcynn in this new province.

    When you walk up to the door, it’ll say:
    You knock on the door a few times.
    You hear some grumbling about who wanted to talk to him now.
    Someone walks up to the door and stares at you through a peephole.

    [1/1] ???: Ah, travelers! The king will be delighted to find new potential customers. Come in!

    (The door now becomes right-clickable and you can walk through).
    (You walk through a small hall-way, and there’s a living room on the right. Inside is an villager NPC named Tenairg)


    [1/3] Tenairg: Welcome to Domusterra. The land of homes and houses.
    [2/3] Tenairg: I presume that you want to meet the King?
    [3/3] Tenairg: You are lucky that I know him personally. Just go straight north until you see the large castle. Tell him that Tenairg sent you.

    Quest Log: Go tell Warftcynn the news.

    Warftcynn's Dialogue:
    [1/1] Warftcynn: Straight North? Great! Navigation won’t be so hard now.
    Warftcynn: Can you tell Slated and Lumja the information? Lumja is at the front of the ship, on the floor below.

    WarftCynn Dialogue before telling Slated and Lumja:
    [1/1] Warftcynn: Have you talked to Slated and Lumja yet?

    Quest Log: Talk to Slated and Lumja.

    Slated Dialogue:
    [1/1] Slated: Straight North? Ok. Well then, we can sail once you tell Lumja.

    Lumja Dialogue:
    [1/1] Lumja: Straight North to get to the King? The King is probably some tyrant that will lock us up in jail cells the moment we walk in. But anyways, I’ll write it down.

    Slated Dialogue after talking but before telling Jumla:
    [1/1] Slated: You better tell Lumja soonTM.

    Slated Dialogue once you talk to both:
    [1/1] Slated: Here we go!
    Stage 3

    Dialogue upon teleporting:
    [1/1] Warftcynn: Can you go talk to the King? We’ll wait here.

    I’m too lazy to create dialogue and descriptions for the rest of everything, so I’ll just quickly summarize. You talk to the King, who is named Lexipyh. He explains the history of the place. They’re villagers that left Gavel in search of adventure and a new start. They found the sky islands, and he being the leader of the group led him to becoming the king. And he’s a villager, so he’s a greedy bitch (but he’s also kind) He is willing to house people - human or villager - for a price. He first wants some help before he’s willing to house anyone. You head back and do some mundane tasks with the crew, like delivering mail, helping the farmers of the sky province place, and killing the monster that has been terrorizing their farmers and the province in general. The monster is called the Xelpenim. When you come back with proof of the monsters defeat, King Lexipyh is happy and gives everyone permission to buy housing in the islands. When you go back to Warftcynn, he talks about how happy he is for your help and gives you emeralds as a token of appreciation. He also gives you some stuff the king forgot to give you.

    Quest Complete!
    +I don’t know a good xp reward
    +2 LE
    +The King’s House Token

    (Now, King Lexipyh gave the other 4 members of the crew their own King's House Token too, which you find out by talking to them after the quest.)
    (Also randomly insert soonTM into dialogue).
    Now the actual Housing Suggestion: You start out by going to the air docks at King Lexipyh’s Castle (covered in quest section). There’s an air-ship driver that won’t drive you until you get a house. Once you talk to him with the King’s House token (also in the quest), he’ll drive you to and from your house for free (until you upgrade, which we cover in a bit). To get to and from King Lexipyh’s Castle, talk to Slated (an npc from the quest), who will fly you to and from the Castle for free. Anyways, it Turns out the king’s token gets you a dirt hut (the quest will show that he’s greedy and rather sarcastic). There will be an shop npc on your island outside the dirt hut/ house later that will be your house manager.
    His interface will start out looking like the Powder Master’s kinda. One row of slots, with 4 items. The first one is House Settings. The second is House Unlocks. The third is House Improvements. The final is Upgrade House.
    When you hover over House Settings in the main housing menu, it will say House Settings in grey bold. Below the name, it says "Configure the different settings for your house," in light grey. The House Settings Menu will look similar to the one on hypixel. A double chest ui with items representing the different settings. There will be a completely empty row seperating each setting row. So the items will alternate rows. When you hover over the items, there will be the Settings name in grey and bold. Then below the name is the description of the setting in lighter grey. Finally, below the description is the current status of the setting if it is an On or Off setting, but otherwise, the colors will vary individually. If the setting is a category that has further settings into it, then it won't have the setting status. When you enter into a category setting, the interface will be the same as the overall setting menu, but there may be spaces between items to seperate them into further mini-categories. Below the current status, with a line seperating (if there is no status for that setting, it will have 2 lines seperating it from the description), will say LOCKED in Bold Red, if it requires a House Improvement.

    There will be arrows to flip between the different pages in the setting menu, if there is too many settings to fit them on one page. Further description in
    House Unlocks.
    When you hover over House Unlocks in the main menu, it says House Unlocks in bold Green Text, with normal Wynncraft grey description text saying "The various stations that you can unlock and upgrade for your house." The actual interface looks exactly like a shop, with the House Unlock item at the top middle and the usual border. It has many items, each corresponding to a different station, with some of the items changing depending on what level your station is. When you hover over the items, it will say the Station's name in bold followed by the Roman numberal for the next unlock and the color of the name will vary based on the "rarity" or importance and price of the shops, with the colors corresponding to gear rarities. Yellow for basic upgrades, light purple for good upgrades, light blue for premier upgrades, and dark purple for the best upgrades there are. (So if you currently had Potion station level one, the name would appear as Potion II in the interface [Also, if there is only one level for the unlock, it isn't followed by I. So the identifier would just appear as Identifier]). Under the name is the description of the overall station, in grey description text, along with the location of the station. (So the potion one might say "Buy various potions in your own home! Located in the east wing." Note: If there is more than one floor, then it will say "Located in the east wing, first floor.") Then under that is the description of the next upgrade, in slightly darker text, with the word upgrade in front of it. (So the potion II one might say "Unlock mana potions! [The unlocks with one level will only have the overall station description, and will not have a next upgrade description.) Then below that, with a line seperating the upgrade description and the requirement(s), is the requirement(s) for that upgrade in slightly red or slightly green text, depending on if the requirement is met. The word "Requirements:" is just pure or really white. (So the potion II one might say "Requirements: Level 77 Stone Abode" If the player was level 77, but didn't have a Stone Abode house yet.) Then, below that, with a line if the player doesn't meet a requirement, then it will say in regular bold red: LOCKED. Or if the unlock was maximum level, then it will say in Bold Mythic Purple: MAXED OUT. Finally, at the very bottom, with no line seperating it from the LOCKED/ MAXED OUT space, is the price in green or red text depending on if you can afford it (It will also be red if it is LOCKED) . It can be formatted as "#LE #EB #E" or "# Emeralds," or a combination of both, with lines on the sides. (So if you were buying a Teleport scroll that costs one eb and 32 e it would say "1EB32E" or "96 Emeralds" or "1EB32E or 96 Emeralds" if you can afford it) Also, it will auto-convert like the item identifier in the house menu, but for the real stations and shops, that requires an Improvement.
    If an unlock is maxed out, then the name will be the color and name of the last upgrade that was available, the overall station description will stay the same, the next upgrade description will simply list the last upgrade available with no arrow and no actual next upgrade, the requirement section will be gone, it will say MAXED OUT below the requirements, and have no price.

    Also, quick note, at the center of the bottom border of the House Unlocks will be a downwards facing arrow to go back to the main menu. Then in the shops themselves (not the House Unlocks interface [unless I add enough unlocks that it fills up a page), there will be arrows to flip between the different pages. If you are on the first page, there is no left arrow, if you are on the last page, there is no right arrow, and if there is only one page, there are no arrows.
    The House Improvements interface is very similar to the House Unlocks interface. When hover over in the main menu, it will House Improvements in bold green, then a description of House Improvements in grey: "Improvements and upgrades for your house and stations." The actual House Improvements interface still looks like a shop, with the House Improvements item at the top middle. It still has items corresponding to the improvements, with names corresponding to rarities in bold, and the improvements with only one level have no roman numeral. There is still the description of the overall improvement branch, along with the description of the next upgrade. Still has the requirements, LOCKED and MAXED OUT, and the price (which still auto-converts in the house menu, but needs an improvement otherwise).

    Again, the House Improvements menu will have the back arrow, and the shops themselves will have arrows near the bottom if there is more than one page.
    The Upgrade House menu is only present in the main menu, and has no secondary menu with various upgrades. The item representing it is the item corresponding to your current house. When hovered over, it says Upgrade House in bold blue, possibly in a slightly larger font. Below that, it shows the name of your current house in bold, which is in the corresponding item rarity color, Unique, Rare, Legendary, Mythic. Underneath that, is the description of again, your current house, in light description green. Below the description, with a line seperating is the Requirements, with "Requirements" being white, and the actual requirements being light green or light red. Then below the requirements, with a line seperating again, is "Name of your current house ---> Name of Next House," with the names of the houses being slightly darker than their usual rarity colors and not in bold. (I only have so many color options at the moment) and the arrow being the darker grey. (So, if you currently had the Wooden Home , it would look like "Wooden Home ----> Stone Abode") At the bottom, with 2 lines seperating it from the upgrade arrow thing, is the price, which will be like the other shop prices, but without the raw emerald converter (so it would look like "3LE48EB" if the upgrade actually costed that weird price.) When you rightclick to upgrade, it plays the little Orb sound (or the one that plays when you click on the checkmark during player trading), and the block changes to a green block (Green wool, green concrete, emerald block, green terracotta, it's up to the Wynn dev team). Click on it again, and it takes your emeralds and then plays the LevelUp sound effect.

    It still has
    LOCKED and MAXED OUT, which will replace the line above the price. So it would be directly above the price and have a line seperating it from the line arrow thing.
    When you buy something from House Unlocks or House Improvements, the Anvil_Use sound plays. When you Upgrade your house, the LevelUp sound plays. It plays the Orb from experience orbs sound effect for the House Settings when you change something.
    So, yeah, this will included ideas and descriptions for the actual upgrades. I will either add shitty prices for the upgrades, or omit the prices because I know nothing about pricing and have really bad knowledge of Wynncraft economy.
    Possible Interface:
    House Name
    The name of your house that you and everyone else will see.
    Currently: I'm trapped in a house making factory.

    ===========================================================
    If you click on the house name item, a prompt will pop up where you rename a name tag in the anvil ui. When you put the name tag through and click on it to "take the name tag back," it will confirm the name. Otherwise it will just exit. The name can be 25 characters at most. The default name will be “(your ign)’s House.”

    Corresponding Item: Name Tag
    Possible Interface:
    Emerald Displayment
    How emeralds are displayed in your home.
    Currently: #LE#EB#E
    LOCKED
    ===========================================================
    There are 3 settings for this, #LE#EB#E, Raw Emeralds, and Combo. At first, only the LE/EB/E number option is available, and the setting is locked. Once you get the Auto-Convert Improvement, the other options will be enabled for all shops and the main menu. The item identifier will display Raw Emeralds as normal if #LE#EB#E is on, and will match the other shops if either of the 2 other options are activated.
    Corresponding Item: Emerald
    Possible Interface:
    House Theme
    Add a locational feel to your house.
    Currently: Corkus City


    ==========================================================
    There will be 9 Different Options for house themes, each set to a different location in Wynncraft. They are: Almuj, Nesaak, Rymek, Olux, Dark Forest, Light Forest, Corkus City, and Molten Heights. The themes change the blocks around your house, the mobs you fight in the mob grinders, and possibly small visual changes to the house (but it will stay themed to your current level of house, so the iron residence won't have gold blocks if Rymek is currently chosen).
    All Requirements are done in Green.
    Emerald Trading Overall Description:
    Convert your emeralds from one form to another!

    ===========================================================
    Emerald Trading I
    Convert your emeralds from one form to another!
    Upgrade: Convert your emeralds to emerald blocks, and vice versa.

    Requirements:

    Lv. Min: 75
    Wooden Home


    ----------[1EB]----------

    (Corresponding Item: Emerald Block)
    ===========================================================
    Emerald Trading II
    Convert your emeralds from one form to another!
    Upgrade: Convert your emerald blocks to liquid emerald, and vice versa.

    Requirements:
    Lv. Min: 80
    Iron Estate


    ----------[1LE]----------

    (Corresponding Item: Liquid Emerald)
    Since there is only singular upgrades from one house version to another, I'm just seperating them with a line

    ===========================================================

    Dirt Hut
    The king's little joke on you.

    Requirements:
    Lv. Min: 75

    Dirt Hut
    ----> Wooden Home


    ----------[1LE]----------
    ===========================================================
    ===========================================================

    Wooden Home
    The standard house for all residents
    When you have the first hut, only upgrade house is available.

     
    Last edited: Nov 20, 2017
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  16. Dr Zed

    Dr Zed Famous Adventurer

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    Nope :/
     
  17. DiamondWarrior59

    DiamondWarrior59 Tryhard Shopkeeper

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    Accidentally submitted this without adding housing submission, and I’m on mobile so typing out a lot is difficultas hell, so I’ll add it later.
     
  18. Mettymagic

    Mettymagic she/her HERO

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    IGN: TrueThaumaturge

    Number: 21

    Pun: When you think about it, shovels were truly a ground-breaking invention.

    Rainbow Build: You really want a build based around a crappy unique ring? Alright then. I went for elemental defenses to take advantage of the ring's stats, but I can't guarantee it is the best. https://wynndata.tk/s/6SjhZk

    Housing: How about the guild hall in Cinfras is used for something? It would be expanded, allowing a guild owner to buy a room for themselves. This starts off with a basic room with nothing in it. However, by typing /guild house (or something) they could contribute LE to be spent on improvements. From here, it would essentially turn into a house-building sim ala Animal Crossing: You can place different pieces of furniture, some with uses such as an enderchest or a merchant stand. New, unique things could be added such as an emerald vault for players to stash their stacks of LE or a TP scroll merchant that sells scrolls to various cities (and maybe even the guild room itself!) Some other useful rooms could exist like a mob pit to farm in (although not very efficiently). These would require funds that could be bought using the guild housing fund. But what if you run out of room? Easy, buy a side room! Make your room bigger! Add a second story! However, if a player that wasn't in a guild wanted to participate, they would be able to own a personal room. This would be smaller, and less options would be available, however. You can invite friends over by using /house invite.
     
    Dr Zed likes this.
  19. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

    Messages:
    4,468
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    Trophy Points:
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    Guild:
    Minecraft:
    IGN: MegaCoquin
    Pun: i hope the update comes in time for wynnter
    Number: 49
    Build for water mage:
    Nii Helm
    Nii Plate
    Dark Channeler
    Memento
    Dia Fusion * 2
    Nebulous
    Diamond hydro neck
     
  20. Lexwomy

    Lexwomy Lexwomy HERO

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    Trophy Points:
    123
    Minecraft:
    not worth for money imo
    too lazy ^^
     
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