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Archer/Hunter Good Endgame Archer Build.

Discussion in 'Class Builds' started by Bisect, Sep 26, 2017.

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  1. Bisect

    Bisect Well-Known Adventurer

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    Hi, I am looking for a good endgame archer build but I cant seem to find any good ones. Any suggestions?
    I dont mind if it uses a mythic like spring for the bow but would rather if it didnt use a strati.
    I am looking for an all rounded build and am not really fussed what element it is so any ideas you have to suggest would be really helpful.
     
  2. Major_Lue

    Major_Lue Famous Adventurer HERO

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    Shimmersight
    Libra
    Vaward
    Paradox
    Intensity x2
    Nebulous
    Diamond Hydro (get 129 intel)
    Freedom | Hive Bow (A4 W4 T6 F6 F6)

    Anima-Infused
    Stillwater Blue | Boreal-Patterned
    Water Sanctuary
    Paradox
    Raindrop|Moon Pool x2
    Diamond Hydro
    Diamond Hydro
    Spring

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    Hetusol
    Fire Sanctuary
    Paradox
    Summa x2
    Gold Solar (Diamond works)
    Gold Hydro (get 94 intel)
    Ignis

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    Golden Scarab
    Cinderchain
    Paradox
    Summa | Moon Pool
    Gold Static
    Gigabyte
    Az | Cluster w/ T6 x4


    Anima OP
     
    297 others and LarzLapiz like this.
  3. Bisect

    Bisect Well-Known Adventurer

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    Thank you :)
    ________________________________
    what build would you say is the best? I was thinking either rainbow or water, what would you say is the best out of those two?
     
    Last edited: Sep 27, 2017
  4. Major_Lue

    Major_Lue Famous Adventurer HERO

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    Water, but imo rainbow is more fun.
     
  5. Bisect

    Bisect Well-Known Adventurer

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    Is water ALOT better than rainbow or is it worth sacrificing the power of water for the fun of rainbow?
     
  6. Kolking3268

    Kolking3268 Chill Guy

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    Water is just spamming spells rainbow is tanking everything with pretty eh damage
     
  7. Bisect

    Bisect Well-Known Adventurer

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    Ok think im going to use rainbow build, what is better? the infused hive bow or freedom?
     
  8. Major_Lue

    Major_Lue Famous Adventurer HERO

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    It isn't a lot better, but water in the current state of the game is extremely strong. Thunder is easily resisted by numerous end game enemies (cough, w/cybel, cough). Fire suffers the same issue, but less so due to its usually higher base damage at slower attack speeds (defense penetration). Earth and Air are fine, but they don't have access to curse which is a 210% damage boost to all incoming damage.

    Rainbow damage is lower than single element damage because it should be able to bypass defenses geared towards certain elements and use any weakness to its advantage.
    It's a rainbow damage build, not rainbow tank. Sure, it ends up being resistant to rainbow but that's because of the elements of the items used. The damage is actually quite good, especially when you get such a massive spell cost reduction.

    Freedom. I reccommend doing T6 F-A-W-W. If you're using hive bow, then use the elements I suggested.
     
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