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[question] How Do The Gms Set Where The Mobs Spawn?

Discussion in 'Wynncraft' started by ninja2003, Sep 9, 2017.

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  1. ninja2003

    ninja2003 Well-Known Adventurer VIP

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    The title says it. How do GMs set where the mobs should spawn and remove the spawners? I'm just curious about how it works.
     
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  2. funnysillyman

    funnysillyman lil uzi fan GM

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    with a lot of secrets that they probably arent allowed to release
     
  3. akita neru

    akita neru hashire sori yo, kaze no you ni, tsukimihara wo... HERO

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    Wynncraft mobs are 100% custom plugin based, everything from equipment to spawn location and AI
     
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  4. ninja2003

    ninja2003 Well-Known Adventurer VIP

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    Ive heard about invisible spawners. How does that work?
     
  5. funnysillyman

    funnysillyman lil uzi fan GM

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    They don't use spawner blocks, like you'd find in a dungeon in vanilla MC
     
  6. ninja2003

    ninja2003 Well-Known Adventurer VIP

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    So like a location with an id and the mob?
     
  7. ThaUnknown_

    ThaUnknown_ Wynncraft Enhanced Modpack Creator VIP+

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    afaik they use signs, or at least used to use signs
    ________________________________
    signs with range, mob, and amt
     
  8. funnysillyman

    funnysillyman lil uzi fan GM

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    they dont use signs anymore, they used to tho iirc
     
  9. Jbip

    Jbip yea QA GM

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    Nobody really knows, but it's probably what @ThaUnknown_ said. A similar plugin would be "CustomMobs" on spigot (if that thing is still alive)
     
  10. SuspiciousPie

    SuspiciousPie Retired mod, professional pizza and sushi lover HERO

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    It was definitely like he said, I've seen a screenshot of a mob spawn sign in Katoa's Ranch, it was mean to spawn a cow. Not sure who posted it but maybe it's gone... I think it has been posted before the forum crash thing back in September 2015.
     
  11. ThaUnknown_

    ThaUnknown_ Wynncraft Enhanced Modpack Creator VIP+

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    i remeber when zombie dungeon under the tree was still a thing, there was a thing where there was a block missing and under it was a sign, that happened multiple times in said dungeon
     
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  12. Jbip

    Jbip yea QA GM

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    A long time ago, if you went to the top of one of the Ice Islands mountain, you could see one of these signs through ice.
     
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  13. Villageacules

    Villageacules Famous Adventurer HERO

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    We don't use spawners or signs, we use a custom plugin now.
     
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  14. (Meric)

    (Meric) No longer edgy

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    hmm
    Some interesting facts tho that don't answer the question

    Each mob actually might be 2 mobs

    if you pay attention to the game you can see armor stands tping across the sky,
    [or perhaps its just laggy me]

    This might have 2 uses.
    Naming the mobs with custom colors and symbols [​IMG]
    I recreated this with armor stands


    2, Tping mobs around for spawn
    [unlikely tho]
     
  15. Dr Zed

    Dr Zed Famous Adventurer

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    I know for mob drops they use heads and chests, but that's all I know.
     
  16. ThaUnknown_

    ThaUnknown_ Wynncraft Enhanced Modpack Creator VIP+

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    its actually 4 entities per mob, the mob itself, its name [no its not displayed as the mobs name its a seperate entity], its health, and another mostly invisible entity [this one can be easiest to see on guards]
    ________________________________
    thats why wynn is so laggy, cuz so many entities
     
  17. MeIsBee

    MeIsBee lul VIP+

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    Wynncraft is just too advanced for ya'll.
     
  18. (Meric)

    (Meric) No longer edgy

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    Huh
    The name and health bar are different entities?

    Thats... interesting
     
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