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Guide How Damage Is Calculated.

Discussion in 'Wynncraft' started by motoki1, Jan 28, 2017.

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  1. dukioooo

    dukioooo Creator of WynnData HERO

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    Question about defenses .... for wynndata I calculate the result of builds defense (doing the math for raw + % for elemental defenses) ... but I'm not sure if I'm doing it right (I think not)

    Current formula i'm using:
    Code:
    rawElemDef * (1 + (%elemDef / 100)
    in case both rawElemDef and %elemDef are negative, i'll get the absolute value of the %elemDef

    now.... I'm doing it wrong?

    Like if I have -100 fire defense and 50% fire defense, my current formula will go -150 fire def, shouldn't it go positive? no? idk help xD
     
  2. Jumla

    Jumla Head Developer/Founder of Wynncraft Staff Member Admin Developer HERO

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    This alone is super impressive to reverse engineer
     
  3. DrBracewell

    DrBracewell Famous Adventurer CT Manager QA Modeler GM CMD CHAMPION

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    Inb4 motoki gets a new signature
     
  4. kokonut_pi

    kokonut_pi ( ~ ' - ' ) ~ HERO

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    @motoki1 @dukioooo

    For Powders, I believe your builder/calculator adds up all the conversions together before applying the neutral conversion, meaning Spring's upper bound of 360 neutral damage becomes 360 - ( 0.32 * 3 * 360 ) = 14 neutral damage. However note that there are roundings for each individual powder since it is possible to only powder Spring with only 1 or 2 Water Powders. This suggests that the correct formula requires rounding for each individual powder. In Spring's case, the first T6 Water should bring 360 to 244.8 (since 32% of 360 is 115.2), rounding to 244 (according to my calculations it always rounds down). The second T6 Water brings 244 to 128.8 (subtract 115.2 from 244), rounding to 128. The final powder will bring 128 to 12.8, rounding down to 12, which is correct.
     
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  5. dukioooo

    dukioooo Creator of WynnData HERO

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    Gonna try this... Even tho in the the difference is so small
    ________________________________
    Any idea on this @Net_Twerk ?
     
  6. Cloud Man

    Cloud Man Bruh HERO

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    Surprised how long this thread has lived. It's amazing work for sure
     
  7. kokonut_pi

    kokonut_pi ( ~ ' - ' ) ~ HERO

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    That should be correct. Somebody decided that logistical mathematics was optimal for elemental defense calculations.
     
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  8. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    Updated the thread (a bit).
    As the fix for some minor calculation bugs came out (Thread link), I updated the written formula inside the thread for a bit.
    Although, please note it is to be confirmed how Class Base Def. ("Innate defense boosts") affects the damage taken and that if it affects only Neutral as it did before or all damage.

    Assuming that, Defense points, Class defense boosts and War Scream/Vanish boosts are all multiplied differently to the damage now.
    Gonna apply these to my excel calculator soon.
     
  9. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    Update:
    Before I begin, I'd like to credit @TinaChan for helping me conduct these tests in PvP (duels).

    So as everyone knows, the fix for "Invincible warrior" has come out, supposedly. (Link to the changelog) I tested if it's actually fixed in-game with @TinaChan, and I found out the system for defense calculation was still not fixed (at least from what I see) and "invincible warrior" is still possible.
    Please note I tested this only in PvP, and not yet for PvE. As the code (or the calculation system) seems to be a bit different between PvE and PvP, there might have been fixes that I haven't noticed yet in PvE.

    Finally, again, all the information here is confirmed by me unofficially, and could be wrong at any time. I do not mean to blame jpresent or the update this time, but rather contribute to it. In fact, this update has done so many already; fixing the Explosion damage into Elemental damage to prevent crazy neutral damage output, fixing the way IDs work and much others I can't list. - so I wanted to credit him for all of this.

    PS: I updated the excel sheet calculator as well, so check it out! https://forums.wynncraft.com/threads/wynncraft-damage-calculator.177525/
     
  10. JackyKit

    JackyKit Any gamebreaking glitch founder, fixed by Jumla HERO

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    please tell me wynn fixed some shoot after I have been gone for so long
     
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  11. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    Well pretty sure it's the season of bug fixes, guilds are (supposedly) fixed.
    https://forums.wynncraft.com/threads/tis-the-season-of-bugfixes.211999/

    I'm not just yet sure about the damage calculation facts that I mentioned, though. It's already been a month since the last check in-game.. time surely flies for me
     
  12. dukioooo

    dukioooo Creator of WynnData HERO

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    [​IMG]

    I remember before there was like a 150 points cap with 80.8%, it has been changed?
     
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  13. Risu

    Risu Famous Adventurer

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    i miss u
     
  14. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    yeah I remember someone mentioning it's now officially capped at 150pts, but not sure where it was.
     
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  15. dukioooo

    dukioooo Creator of WynnData HERO

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    the screen was took post update.... so its capped at 150 but still shows more in the skill points screen?
     
  16. YYGAYMER

    YYGAYMER reeeee FW FW HIC Master HERO Featured Wynncraftian

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    @motoki1
    Is 'Total Upper Cut' damage / 'Total Multi Hit' damage added yet?
     
  17. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    Yep, we tested it earlier. Skill boosts cap at 150.
     
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  18. dukioooo

    dukioooo Creator of WynnData HERO

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    thank you :D
     
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  19. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    Also, dukio. Your Multihits multiplier is incorrect. You have it as a total 320% damage. That's short of what it was even before the buff; it used to be 350% total(25% damage per hit, 100% damage final hit), then Salted buffed it up to 420% total(30% damage per hit, 120% damage final hit).
     
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  20. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    Hey Selvut, just tested that in main server, but couldn't confirm it.
    Multihit's multiplier is still 20% per hit and 120% final hit. Tested with no armor, and Crystal Senbon.
     
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