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Realm Hoppers/gladiators. Future Roleplay Thing I'll Make Eventually.

Discussion in 'Forum Games' started by Bailwolf, Aug 17, 2017.

?

Make this a thing?

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  1. Bailwolf

    Bailwolf Resident Skeleton

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    Minecraft:
    Hello, you may or may not know me already but anyway. This is going to be a roleplay world, but I need some help from you guys. The whole premise is that whatever your characters past life, they get sucked through a hole in the multiverse to end up in the gladiatorial realm, the main entertainment for the gods. Now what do I need help with? Well, in this roleplay you will get be able to jump across realms and although I have a few I've thought of I still want ideas from you guys.

    This will be using a modified form of D&D stats.

    So things that should be included in a realm are
    -Name (duh)
    -Landscape features
    -Types of enemies that can be found there
    -and I want to some sort of loot chest idea where it'll give you a random item from that realm so item ideas. Also seems like a crafting system is wanted?

    Current realms being made:
    Landscape: Similar to earth, but danker.
    Enemies: Any meme that exists is a potential enemy.
    Loot: Meme weapons, these are very powerful but rare and hard to find.
    Landscape: Anything
    Enemies: any creepypasta
    Loot: The weapons of defeated enemies and some possible loot chests with really powerful weapons.
    Landscape: Unditermed
    Enemies: None
    Loot: Learning magic
    Landscape: A giant forest (duh). In this gigantic forest, many creatures can be found (not all are hostile). They can life in caves, villages, waters or even the skies.
    Enemies:
    Treants (tree like creatures): They can be everywhere and show up when someone/something damages the forest.
    (Vampire) bats: They inhabit caves and fly through the skies at night.
    Items: The forest is a great place to collect tons of wood. And because the forest is so big, there might be treasures laying around buried by others. Credit:Linwood Welheart.
    Landscape: A barren purple wasteland with purple crystals randonly jutting up all over the place. Life is possible here, animals can be found strewn about. Rivers and lakes can also be found with plants growing nearby. The sky is red during the day and purple at night.
    Enemies: Crystallids. Giant spider things that live under ground. They're skin is the same color as the ground and they also have crystal rocks jutting out of thier body, allowing them to almost perfectly camoflauge with the ground. They are most active at night. You have Germites. Small vermutes that are more then happy to eat your flesh. They move in packs of thousands and operate in a hive mind without a queen.
    Item: Kracks is a great place to mine for ores. Those crystals you see everywhere give off all sorts of energy. Credit: Josh_Legacy
    Landscape: Reference to the Greek underworld, domain of the god Hades. It is divided into three ring-like sections: The Fields of Punishment, Asphodel, and Elysium. The entire realm is surrounded by both the River Styx and a massive black stone wall to keep the dead inside.
    The Fields of Punishment - The first area participants arrived in, and the edge of the realm (like a circle's perimeter). The air here is acrid, and will burn the lungs of those who stay in it too long. Jagged red rocks would dig into the heels of the participants. Haunting cries of the eternally damned can be heard.
    Asphodel - A massive black plain populated with the spirits of those who are neither good nor bad. Dead trees break the ground, but it is nowhere near as hellish as the former area.
    Elysium - The core of Erebus and the paradise of the underworld, for those who have lived fullfilling lives. The grass here is verdant, and there is plenty of trees. The rivers of the underworld (below) meet up here.
    Rivers: The following rivers segment Erebus like a pizza (four slices), flowing from the River Styx to the realm's very heart, where they pool together. Bridges across them are few and far inbetween.
    River Acheron: The river of pain and punishment. It cries out to those on it's banks to get them to jump in. Those who do will feel well... pain.
    River Cocytus: The river of lamentation. Those who step in will feel waves of sorrow. The river will do it's best to get the person to drown themselves.
    River Phelegethon - The river of fire. Drinking or bathing from it will make you feel like you are actually burning, but it heals all wounds.
    River Lethe - The river of forgetfulness. Extremely potent, even one drop may make a person begin to lose their identity.
    Enemies:
    Hellhounds - The wardens of the Fields of Punishment, they hunt in packs and will do their best to keep damned souls inside. Think of the most hellish wolf you can, and that's them. Razor sharp fangs, ruby glowing eyes. The whole package.
    Ghosts - Ghosts can range from benevolent (Elysium), impassive (Asphodel), to tortured and completely insane (the Fields of Punishment). The crazy ones will attack using the only thing they sort of have left- their mind. They can throw things, drive you insane, etc etc. They can be dispelled for a time.
    Furies - Flying hags with tattered bat-like wings and long, gnarled claws. They are the servants of Hades himself.
    Skeletons, zombies, etc: The setting allows for basically any undead creature. They roam Aspodel and the Fields of Punishment.
    Items: Possessions of people lost in their lives will flow down rivers, however can only be safely picked up in the very center, where the combined rivers nullify each other's effects. These can be literally anything- with luck you might find even find the weapons of Hercules or a very soggy log. The outer lands are rich in a glowing crystal with the heat of an inferno- if you can safely mine it, you'd be able to forge powerful weapons of fire itself. Credit: Erika & Ephraim

    Name
    : Rheshep
    Landscape: Almost entirely desert, though some withered trees exist. Oases are uncommon, but they are where small civilizations develop. Due to a noticeable lack of food, water, and resources in general (for obvious reasons), most civilized societies are constantly attempting to raid each other, while everyone else have turned to becoming bandits or starving. The weather is normally around 104° in the summer and 89° in the winter. Chances of being raided in the wilderness or in towns is high. However, ancient underground temples remain where refugees sometimes create safe houses, many of which contain hidden treasure that the people hiding there are too afraid to search for.
    Enemies
    -Bandits: Your generic bandit. Most of them carry clubs made of whatever they can find, others make slings out of animal hide and stones.
    -Soldiers: Raiders from a civilization. They carry various weapons, most forged from stone or wood, but some carry metal from before the world became a giant wasteland.
    -
    Giant Scorpions: Self-Explanatory.
    -
    Killer Wasps: Wasps with extremely painful stingers. Too many stings could prove fatal.
    Loot
    -Weapons: Scimitars, Composite Bows, Spears, Daggers
    -Metals
    -Food
    -Water
    -Sand
    Name: The Badlands
    Landscape: It's a gigantic desert, complete with quicksand, sandstorm and oasisses
    Enemies:
    Hellions (aka Desert worms): Giant killer worms. Armed with rows of teeth. Life under the sand and jump out when they hear something moving on the service. (Try not to touch the ground)
    Mummies: Mostly show up in old ruins and temples. They are undead and can be a bit hard to kill. They come in different 'forms': armed, unarmed, magical or maybe a pharao.
    People of the Sand: They are the inhabitants of the Badlands and learned how to make a living here. They created special vehicles faster then the Hellions and some vehicles that 'levitate'. Most of them are friendly.
    Items: The Badlands has many temples and pyramids hidden underneath the sand, some of which can have special loot inside them.
    -Name: Kokura (name of a region that was apparently founded between 1603 and 1868, and... Apparently still exists, albeit as just a city. Go figure.)
    -Landscape features: Single continent surrounded by ocean. The continent has a fair amount of mountains, but is mostly forest/grassland, with a few city-states scattered around. The mountains are rich in ores, the grasslands rich in animal life.
    (Time to tear creatures from mythology)
    -Kappa (water demon, tries to drown people by dragging them into rivers)
    -Kamaitachi (dangerous weasels with sickle-like claws. Will try to kill you.)
    -Archmosquito (Giant mosquitoes.)
    -Gaishadokuro (giant skeletons. They hunt at night, and you'll hear a ringing sound if one gets close. Very rare.
    -Dragons (east asian-style dragons. Rare, but some are peaceful, while others... Aren't.)
    (Read the loot spoiler for explanation on gear)
    -Barbarians: Relentless, yet stupid, bandits. Use Kanabo.
    -Owari: Soldiers under a warmongering ruler. Uses Katana, Naginata, and Yumi. Wears Yoroi Armor.
    -Yuans: Soldiers under a conqueror. Uses Zhanmadao, Podao, and Nu. Wears Shanwenkai Armor.
    -Necromancers: Mentally Insane Cultists that can revive the dead, albeit for limited time.
    -Zombies posses all the physical abilities they had when alive.
    -Necromancers have a friendly counterpart called Clerics. They can resurrect the dead, but can't control them.
    (WARNING: THE OWARI AND YUANS ARE CURRENTLY AT WAR. GOOD LUCK.)
    (May need to look a couple of these up. I went overboard.)
    Swords:
    -Katana (You know this one)
    -Kodachi (60 cm curved sword)
    -Zhanmadao (Curved anti-cavalry sword)
    Polearms:
    -Naginata (Long spear with a curved blade)
    -Podao (Similar to a halberd)
    Ranged Weapons
    -Yumi (Longbow)
    -Nu (Crossbow)
    -Shuriken (Throwing Stars)
    Other Weapons
    -Kusarigama (Chain and Sickle)
    -Kaiken (Short Dagger)
    -Kanabo (Spiked Clubs)
    Armor
    -Yoroi (Samurai Armor)
    -Shanwenkai (Hard to explain)
    -Healing Beverages
    -Magic Charms (Including anti-Gaishadokuro ones so you don't get eaten!)
    -Money
    -Food
    -Summoning Scrolls (can summon a monster under your control once. Can only exist for 1 hour.)
    Name: Frigid Wastes
    Climate: harsh winer wasteland - snowy forests, spikes of ice, frozen rivers, etc. The entire area is the size of... let's go with Canada, and is surrounded by icy oceans going on for eternity. The elevation of the landscape is extremely flat, with the highest hills just shy of 100 feet. The average temperature is in the negative triple digits, so only life accustomed to the realm or people using special items have any chance of not getting hypothermia and dying within seconds.


    The native wildlife of the realm all have different ways of handling the extreme cold. Some are literally made of ice, some are unbelievably massive, and some are in giant colonies for the sake of warmth. Here is a list of all native fauna.
    Swarmers are large, human size insects that live together in massive colonies. Their anatomy can be, at its most basic level, described as giant cold-adjusted wasps, but in practice have a few major differences, such as a jaw much better suited for eating macro-scale living creatures and a lack of a stinger. Swarmers have little to no natural weapons, (in a 1v1 fight with a UNARMED HUMAN, one of the squishiest organisms life has to offer, it would be a toss up), that jaw mentioned is about as strong as that of a human child, but they make up for it with numbers. 5-digit numbers. Their swarms can be miles long at their largest, and your best option is to hide.
    The largest species of animal in the realm, Scale Giants are utterly massive lizards, best described as wingless dragons. At birth, they can range from 40-50 feet tall at the shoulder, and never stop growing until the day they die, some 800 years down the line. The very oldest scale dragons can be over a mile long and almost never need to eat, moving incredibly slowly to maximize on calories and manage its huge size. It can take several seconds for these things to detect something hurting them, and once they do, can enter a rage state and begin causing earthquakes. The young ones take on a more active role, bringing food to the elders when they need it and managing threats. Unless you get your hands on missiles or the like, it's generally recommended to avoid the elders at all costs and only attempt to take down a younger one with much preparation and caution.
    They're normal penguins.
    With freakish agility.
    Claws under their feathers.
    Sharp teeth.
    Oh and they're 10 feet tall.
    GL
    Frost Golems, instead of being normal fauna, are masses of snow and ice that, due to a currently unknown process, somehow got up and started killing things. The problem with frost golems is that they can pick up any snow or ice that they can find and attempt to absorb it. This does not work very often, but it's a snow world.
    It doesn't really matter how often they fail.
    Snow golems can range from snowball size to rivaling elderly scale giants, and can disguise themselves as a normal hill until BAM, you're suddenly dead. One thing known about snow golems is that they absolutely adore heat, because it appears to be the only thing keeping them movimg. Their only sensory abilities are heat-seeking, and being rather simple beasts, frost golems automatically go for the hottest source of well, heat.
    Here is a list of loot!
    Loot (Dropper)
    Example Use

    Penguin Feathers (Penguin)
    Can be used to make incredibly warm coats.
    Penguin Claws (Penguin)
    Creates incredibly sharp knives
    Frost Core (Frost Golem)
    Freezes the user when eaten, user's skin turns blue and their body temperature drops substantially. Now capable of surviving in the harsh environment.
    Colossal Scale (Scale Giant)
    The smallest ones make useful shields. The largest ones can make great walls for a shelter.
    Massive Tooth (Scale Giant)
    Smallest ones capable of being turned into a BFS.
    Insect Leg (Swarmer)
    ??? (my creativity is limited. go wild.)
    Strange frosted crates that can be found littered across the landscape. They contain useful tools for survival, but who left them here?

    Example crate rewards:

    Crystal Sword
    Made of ice so compact that it cannot melt, this sword freezes and impales enemies at the same time.

    Really, Really, Really Warm Coat
    A basic survival requirement in this harsh climate, and something people should get their hands on really, really, really quick.
    Name: Gavayn
    Landscape: Much of Gavayn is an empty, endless sky, but many floating islands remain, holding the ruins of a once-mighty kingdom. But now, the Goblins, alien demons from another world, have torn it to shreds. Most floating islands hold ruined buildings or chunks of dirt and dead grass, but some hold other landscapes, such as a sandy desert, tiny pond, or mountain.
    Inhabitants: Gavayn is mostly populated with the Goblins, alien hordes of demons, although some surviving humans still try to resist them. No two Goblins are exactly alike, but most can be sorted into four categories. Imps, the most plentiful, have animalistic intelligence and are rather small and weak, but can easily overwhelm anybody with sheer numbers. Devils are more intelligent than Imps, and often command groups of them. Wyrms, often called the shock-troopers of the Goblins, are powerful and large beasts, and Elders, the strongest and rarest Goblins, are strong and smart, and often command swarms of Imps or squads of Wyrms. Also, Goblins turn to dust when they die, so you can't use parts from their corpses to make stuff.
    Loot: As civilization has been almost completely destroyed, many treasures and resources lie among the ruins. They are free for the taking, if you can even get them...
    Name: Dead Man's Land
    Landscape: This land is ruled by a powerful necromancer. His corruption has spread all over the lands.
    Those who set foot on his land will slowly lose their power to life, and eventually die.
    The land has only one city, Elenar, which is protected from the necromancer's corruption.
    Note: Many old people go here to die.
    Enemies:
    The Necromancer: A powerful necromancer that rules this land. He will suck the soul out of those who trespass his domain, turning them into his servants. Stories are told that when you reach the Necromancer he'll grant you with incredible powers. But will it really be worth it.
    Lich Knights: Trained knights that are immune to magic.
    Skeletons: Your standard skeleton.
    Ghosts: Spirits of the ones who died in these lands. Immune to physical attacks.
    Elenar's citizens: They life in the city Elenar. Some of them have knowledge on how to 'safely' enter the Necromancer's land.
    Items: If the story is real, the Necromancer will give you powers.

    Hidden Content ;)

    What it sounds like.
     
    Last edited: Aug 25, 2017
    Tisaun likes this.
  2. Linwood Welheart

    Linwood Welheart RPGing Teenager.

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    Name: The Never-Ending Forest
    Landscape: A giant forest (duh). In this gigantic forest, many creatures can be found (not all are hostile). They can life in caves, villages, waters or even the skies.
    Enemies:
    Treants (tree like creatures): They can be everywhere and show up when someone/something damages the forest.
    (Vampire) bats: They inhabit caves and fly through the skies at night.
    Items: The forest is a great place to collect tons of wood. And because the forest is so big, there might be treasures laying around buried by others.
     
  3. JoshLegacy

    JoshLegacy Well-Known Adventurer HERO

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    Name: Kracks
    Landscape: A barren purple wasteland with purple crystals randonly jutting up all over the place. Life is possible here, animals can be found strewn about. Rivers and lakes can also be found with plants growing nearby. The sky is red during the day and purple at night.
    Enemies: Crystallids. Giant spider things that live under ground. They're skin is the same color as the ground and they also have crystal rocks jutting out of thier body, allowing them to almost perfectly camoflauge with the ground. They are most active at night. You have Germites. Small vermutes that are more then happy to eat your flesh. They move in packs of thousands and operate in a hive mind without a queen.
    Item: Kracks is a great place to mine for ores. Those crystals you see everywhere give off all sorts of energy.
     
  4. Eirika & Ephraim

    Eirika & Ephraim Gone Fishing

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    I'm assuming we're going for a Hunger Games/Battle Royale type of setup.

    Name: Erebus
    Landscape: Reference to the Greek underworld, domain of the god Hades. It is divided into three ring-like sections: The Fields of Punishment, Asphodel, and Elysium. The entire realm is surrounded by both the River Styx and a massive black stone wall to keep the dead inside.
    The Fields of Punishment - The first area participants arrived in, and the edge of the realm (like a circle's perimeter). The air here is acrid, and will burn the lungs of those who stay in it too long. Jagged red rocks would dig into the heels of the participants. Haunting cries of the eternally damned can be heard.
    Asphodel - A massive black plain populated with the spirits of those who are neither good nor bad. Dead trees break the ground, but it is nowhere near as hellish as the former area.
    Elysium - The core of Erebus and the paradise of the underworld, for those who have lived fullfilling lives. The grass here is verdant, and there is plenty of trees. The rivers of the underworld (below) meet up here.
    Rivers: The following rivers segment Erebus like a pizza (four slices), flowing from the River Styx to the realm's very heart, where they pool together. Bridges across them are few and far inbetween.
    River Acheron: The river of pain and punishment. It cries out to those on it's banks to get them to jump in. Those who do will feel well... pain.
    River Cocytus: The river of lamentation. Those who step in will feel waves of sorrow. The river will do it's best to get the person to drown themselves.
    River Phelegethon - The river of fire. Drinking or bathing from it will make you feel like you are actually burning, but it heals all wounds.
    River Lethe - The river of forgetfulness. Extremely potent, even one drop may make a person begin to lose their identity.
    Enemies:
    Hellhounds - The wardens of the Fields of Punishment, they hunt in packs and will do their best to keep damned souls inside. Think of the most hellish wolf you can, and that's them. Razor sharp fangs, ruby glowing eyes. The whole package.
    Ghosts - Ghosts can range from benevolent (Elysium), impassive (Asphodel), to tortured and completely insane (the Fields of Punishment). The crazy ones will attack using the only thing they sort of have left- their mind. They can throw things, drive you insane, etc etc. They can be dispelled for a time.
    Furies - Flying hags with tattered bat-like wings and long, gnarled claws. They are the servants of Hades himself.
    Skeletons, zombies, etc: The setting allows for basically any undead creature. They roam Aspodel and the Fields of Punishment.
    Items: Possessions of people lost in their lives will flow down rivers, however can only be safely picked up in the very center, where the combined rivers nullify each other's effects. These can be literally anything- with luck you might find even find the weapons of Hercules or a very soggy log. The outer lands are rich in a glowing crystal with the heat of an inferno- if you can safely mine it, you'd be able to forge powerful weapons of fire itself.
     
    Malkavian likes this.
  5. Bailwolf

    Bailwolf Resident Skeleton

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    Minecraft:
    So, do we want a crafting system?
     
  6. Eirika & Ephraim

    Eirika & Ephraim Gone Fishing

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    Don't confine everything to rolls and fake GUIs. Let people craft things with proper role-play. (heating metal, melding, it, putting it together, and cooling it) If you're just going to have a "I craft a sword using two iron and one wood" no, leave it out. It kills my immersion like no other.
     
    Malkavian likes this.
  7. Bailwolf

    Bailwolf Resident Skeleton

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    Sounds good. I actually like that better.
     
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  8. Linwood Welheart

    Linwood Welheart RPGing Teenager.

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    Name: The Badlands
    Landscape: It's a gigantic desert, complete with quicksand, sandstorm and oasisses
    Enemies:
    Hellions (aka Desert worms): Giant killer worms. Armed with rows of teeth. Life under the sand and jump out when they hear something moving on the service. (Try not to touch the ground)
    Mummies: Mostly show up in old ruins and temples. They are undead and can be a bit hard to kill. They come in different 'forms': armed, unarmed, magical or maybe a pharao.
    People of the Sand: They are the inhabitants of the Badlands and learned how to make a living here. They created special vehicles faster then the Hellions and some vehicles that 'levitate'. Most of them are friendly.
    Items: The Badlands has many temples and pyramids hidden underneath the sand, some of which can have special loot inside them.
     
    Last edited: Aug 19, 2017
  9. Florfy5

    Florfy5 a person

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    (Well, time to spend 5 hours deciding on a name... So let's steal a name that definitely has no historic context! Come to think of it, an east-asian-style realm could be a nice addition...)

    *5 hours of randomization later...*

    (Note: Remove the green notes if you wish.)
    -Name: Kokura (name of a region that was apparently founded between 1603 and 1868, and... Apparently still exists, albeit as just a city. Go figure.)
    -Landscape features: Single continent surrounded by ocean. The continent has a fair amount of mountains, but is mostly forest/grassland, with a few city-states scattered around. The mountains are rich in ores, the grasslands rich in animal life.
    (Time to tear creatures from mythology)
    -Kappa (water demon, tries to drown people by dragging them into rivers)
    -Kamaitachi (dangerous weasels with sickle-like claws. Will try to kill you.)
    -Archmosquito (Giant mosquitoes.)
    -Gaishadokuro (giant skeletons. They hunt at night, and you'll hear a ringing sound if one gets close. Very rare.
    -Dragons (east asian-style dragons. Rare, but some are peaceful, while others... Aren't.)
    (Read the loot spoiler for explanation on gear)
    -Barbarians: Relentless, yet stupid, bandits. Use Kanabo.
    -Owari: Soldiers under a warmongering ruler. Uses Katana, Naginata, and Yumi. Wears Yoroi Armor.
    -Yuans: Soldiers under a conqueror. Uses Zhanmadao, Podao, and Nu. Wears Shanwenkai Armor.
    -Necromancers: Mentally Insane Cultists that can revive the dead, albeit for limited time.
    -Zombies posses all the physical abilities they had when alive.
    -Necromancers have a friendly counterpart called Clerics. They can resurrect the dead, but can't control them.​
    (WARNING: THE OWARI AND YUANS ARE CURRENTLY AT WAR. GOOD LUCK.)
    (May need to look a couple of these up. I went overboard.)
    Swords:
    -Katana (You know this one)
    -Kodachi (60 cm curved sword)
    -Zhanmadao (Curved anti-cavalry sword)
    Polearms:
    -Naginata (Long spear with a curved blade)
    -Podao (Similar to a halberd)
    Ranged Weapons
    -Yumi (Longbow)
    -Nu (Crossbow)
    -Shuriken (Throwing Stars)
    Other Weapons
    -Kusarigama (Chain and Sickle)
    -Kaiken (Short Dagger)
    -Kanabo (Spiked Clubs)
    Armor
    -Yoroi (Samurai Armor)
    -Shanwenkai (Hard to explain)
    -Healing Beverages
    -Magic Charms (Including anti-Gaishadokuro ones so you don't get eaten!)
    -Money
    -Food
    -Summoning Scrolls (can summon a monster under your control once. Can only exist for 1 hour.)
    -Crafting system is good idea. Don't make it dice based, though.
     
    Last edited: Aug 20, 2017
  10. hmtn

    hmtn Archivist of the Realm

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    Name: Frigid Wastes
    Climate: harsh winer wasteland - snowy forests, spikes of ice, frozen rivers, etc. The entire area is the size of... let's go with Canada, and is surrounded by icy oceans going on for eternity. The elevation of the landscape is extremely flat, with the highest hills just shy of 100 feet. The average temperature is in the negative triple digits, so only life accustomed to the realm or people using special items have any chance of not getting hypothermia and dying within seconds.


    The native wildlife of the realm all have different ways of handling the extreme cold. Some are literally made of ice, some are unbelievably massive, and some are in giant colonies for the sake of warmth. Here is a list of all native fauna.
    Swarmers are large, human size insects that live together in massive colonies. Their anatomy can be, at its most basic level, described as giant cold-adjusted wasps, but in practice have a few major differences, such as a jaw much better suited for eating macro-scale living creatures and a lack of a stinger. Swarmers have little to no natural weapons, (in a 1v1 fight with a UNARMED HUMAN, one of the squishiest organisms life has to offer, it would be a toss up), that jaw mentioned is about as strong as that of a human child, but they make up for it with numbers. 5-digit numbers. Their swarms can be miles long at their largest, and your best option is to hide.
    The largest species of animal in the realm, Scale Giants are utterly massive lizards, best described as wingless dragons. At birth, they can range from 40-50 feet tall at the shoulder, and never stop growing until the day they die, some 800 years down the line. The very oldest scale dragons can be over a mile long and almost never need to eat, moving incredibly slowly to maximize on calories and manage its huge size. It can take several seconds for these things to detect something hurting them, and once they do, can enter a rage state and begin causing earthquakes. The young ones take on a more active role, bringing food to the elders when they need it and managing threats. Unless you get your hands on missiles or the like, it's generally recommended to avoid the elders at all costs and only attempt to take down a younger one with much preparation and caution.
    They're normal penguins.
    With freakish agility.
    Claws under their feathers.
    Sharp teeth.
    Oh and they're 10 feet tall.
    GL
    Frost Golems, instead of being normal fauna, are masses of snow and ice that, due to a currently unknown process, somehow got up and started killing things. The problem with frost golems is that they can pick up any snow or ice that they can find and attempt to absorb it. This does not work very often, but it's a snow world.
    It doesn't really matter how often they fail.
    Snow golems can range from snowball size to rivaling elderly scale giants, and can disguise themselves as a normal hill until BAM, you're suddenly dead. One thing known about snow golems is that they absolutely adore heat, because it appears to be the only thing keeping them movimg. Their only sensory abilities are heat-seeking, and being rather simple beasts, frost golems automatically go for the hottest source of well, heat.
    Here is a list of loot!
    Loot (Dropper)
    Example Use

    Penguin Feathers (Penguin)
    Can be used to make incredibly warm coats.
    Penguin Claws (Penguin)
    Creates incredibly sharp knives
    Frost Core (Frost Golem)
    Freezes the user when eaten, user's skin turns blue and their body temperature drops substantially. Now capable of surviving in the harsh environment.
    Colossal Scale (Scale Giant)
    The smallest ones make useful shields. The largest ones can make great walls for a shelter.
    Massive Tooth (Scale Giant)
    Smallest ones capable of being turned into a BFS.
    Insect Leg (Swarmer)
    ??? (my creativity is limited. go wild.)
    Strange frosted crates that can be found littered across the landscape. They contain useful tools for survival, but who left them here?

    Example crate rewards:

    Crystal Sword
    Made of ice so compact that it cannot melt, this sword freezes and impales enemies at the same time.

    Really, Really, Really Warm Coat
    A basic survival requirement in this harsh climate, and something people should get their hands on really, really, really quick.

     
    Last edited: Aug 21, 2017
  11. Tezzeret

    Tezzeret You dare bring light to my lair? You must DIE! VIP

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    Minecraft:
    Name: Gavayn
    Landscape: Much of Gavayn is an empty, endless sky, but many floating islands remain, holding the ruins of a once-mighty kingdom. But now, the Goblins, alien demons from another world, have torn it to shreds. Most floating islands hold ruined buildings or chunks of dirt and dead grass, but some hold other landscapes, such as a sandy desert, tiny pond, or mountain.
    Inhabitants: Gavayn is mostly populated with the Goblins, alien hordes of demons, although some surviving humans still try to resist them. No two Goblins are exactly alike, but most can be sorted into four categories. Imps, the most plentiful, have animalistic intelligence and are rather small and weak, but can easily overwhelm anybody with sheer numbers. Devils are more intelligent than Imps, and often command groups of them. Wyrms, often called the shock-troopers of the Goblins, are powerful and large beasts, and Elders, the strongest and rarest Goblins, are strong and smart, and often command swarms of Imps or squads of Wyrms. Also, Goblins turn to dust when they die, so you can't use parts from their corpses to make stuff.
    Loot: As civilization has been almost completely destroyed, many treasures and resources lie among the ruins. They are free for the taking, if you can even get them...
     
  12. JoshLegacy

    JoshLegacy Well-Known Adventurer HERO

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    Minecraft:
    If you do make a crafting system, you really shouldn't make it dice based. Just don't.
     
  13. Bailwolf

    Bailwolf Resident Skeleton

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    Minecraft:
    OK I promise
     
  14. Florfy5

    Florfy5 a person

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    Guild:
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    *INTERNAL SCREAMING*
     
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  15. Bailwolf

    Bailwolf Resident Skeleton

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    Minecraft:
    lol
     
  16. Bailwolf

    Bailwolf Resident Skeleton

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    Minecraft:
    So this will be open until the fight in Mellontikos finishes. And you can make more than one.
     
  17. Linwood Welheart

    Linwood Welheart RPGing Teenager.

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    The one with the shadows?
     
  18. Bailwolf

    Bailwolf Resident Skeleton

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    yep
     
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  19. Linwood Welheart

    Linwood Welheart RPGing Teenager.

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    Name: Dead Man's Land
    Landscape: This land is ruled by a powerful necromancer. His corruption has spread all over the lands.
    Those who set foot on his land will slowly lose their power to life, and eventually die.
    The land has only one city, Elenar, which is protected from the necromancer's corruption.
    Note: Many old people go here to die.
    Enemies:
    The Necromancer: A powerful necromancer that rules this land. He will suck the soul out of those who trespass his domain, turning them into his servants. Stories are told that when you reach the Necromancer he'll grant you with incredible powers. But will it really be worth it.
    Lich Knights: Trained knights that are immune to magic.
    Skeletons: Your standard skeleton.
    Ghosts: Spirits of the ones who died in these lands. Immune to physical attacks.
    Elenar's citizens: They life in the city Elenar. Some of them have knowledge on how to 'safely' enter the Necromancer's land.
    Items: If the story is real, the Necromancer will give you powers.
     
  20. Florfy5

    Florfy5 a person

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    Giving someone thoroughly obsessed with creating worlds the ability to create multiple worlds for a RP. Good idea. Now, let's see...
     
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