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Tool [unofficial] Wynn Expansion V0.027.c (a Continuation Of Shsupercm's Wynncraft Mod)

Discussion in 'Your Work' started by EHTYCSCYTHE, May 16, 2017.

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  1. closer013

    closer013 Travelled Adventurer VIP+

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    I can't seem to get health oriented highlights to show. Is this on for war? I'll keep messing with it. Is there any other plans for showing party health in other ways?
     
  2. EmanuOssas_

    EmanuOssas_ Not-Well-Known Adventurer

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    Party highlight works only in war yeah
     
  3. EHTYCSCYTHE

    EHTYCSCYTHE Well-Known Adventurer CHAMPION

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    Currently yes the Health highlights can only be activated for war. And yes there are plans to show the party's health too but i havent decided on how i want it layed out. Though i might add an option to add Health highlights for parties too, however if i do that ill lightly set it up to disable all other highlights while your in a party to prevent confusion.
     
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  4. closer013

    closer013 Travelled Adventurer VIP+

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    Cool, thanks for the reply! I look forward to how you implement party health!
     
  5. Razukiiiii

    Razukiiiii Well-Known Adventurer

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    Question:
    Is it normal that when i click right click once it does it twice is this a thing in this mod?
    without the mod it works normal again.
    it just annoys me cause for example when i wana do heal it does ice snake etc
    and if its from a mod how to disable it?
     
  6. EHTYCSCYTHE

    EHTYCSCYTHE Well-Known Adventurer CHAMPION

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    No problem, though i cant say when ill get around to implimenting it, i want a clear idea of how i plan to do it first

    This isnt from the mod itself but is on Wynncraft's side. You can try looking away when casting a spell and looking back at the mob/location/direction you wish to cast it in for the last input. Or you could try this suggested by Moe_Ronickah
     
    Last edited: Aug 13, 2017
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  7. Boxman51

    Boxman51 Well-Known Adventurer CHAMPION

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    This is honestly an amazing mod it is very useful for your Wynncraft experience, but if you are going to download it I would recommend pairing it with a minimap mod that has waypoints just to make the experience that much better.
     
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  8. EHTYCSCYTHE

    EHTYCSCYTHE Well-Known Adventurer CHAMPION

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    Thank you for your kind words, im glad you like the mod! :D
     
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  9. CringeAura

    CringeAura Guest

    This could be a bump
     
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  10. Cosmokey1

    Cosmokey1 Cosmokey VIP+

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    shhh
     
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  11. Shkol2

    Shkol2 Erevan Galanodel, 320-ish, Sorcerer/Warlock

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    *Cough* Wynncraft *Cough* Enhanced *Cough* Copyright *Cough* I'm surprised no one else has noticed this, but most of the content of this modpack is basically the same as Wynncraft Enhanced except that they have been tweaked a tiny bit. Also a coord tracker is not needed cause we already have that in normal Wynn. And also the xp meter takes up space (along with the coords). And is it really necessary to know exactly what mob you killed? Is it not enought that you see how much xp you gain? But I do like some of the content though, like the mythic drop thing. And the item higlights. But still most things are almost an exact copy of the Wynncraft Enhanced modpack.
     
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  12. AkwardZebra

    AkwardZebra Sole Creator of Wynn Expansion

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    Coordinates are in mostly because EHTYCSCYTHE got tired of me complaining in calls about the bad coord system wynn has. But hey its your own opinion man not sure if this is the right thread for it though XD.
     
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  13. Shkol2

    Shkol2 Erevan Galanodel, 320-ish, Sorcerer/Warlock

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    Of yourse it's the right thread, man, why wouldn't it be?
     
  14. CringeAura

    CringeAura Guest

    psst

    Expansion uses 1.11.2 while Enhanced uses 1.10 and not 1.10.2

    also Enhanced needs that gay Curse client while Expansion does not :)
     
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  15. Shkol2

    Shkol2 Erevan Galanodel, 320-ish, Sorcerer/Warlock

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    So what? 1.10 is better than 1.11.2, and the author of Wynn Enhanced can't help that most of ur computers are not cool enough to handle the Curse launcher.
    ¯\_(ツ)_/¯
     
  16. Moe_Ronickah

    Moe_Ronickah Traveling through hyperspace . . .. CHAMPION

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    A. Don't start flame wars.
    B. It's not the Curse launcher, it's the Curse tracking, and the unnecessary need to use the launcher.
    C. Wynn Expansion runs on Forge. If a pc can handle Forge, it can handle the Curse launcher.
    ¯\_(ツ)_/¯
     
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  17. Foxey

    Foxey Just a human VIP

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    dude it only works on 1.11.2, i have tried it on 1.12
     
  18. CringeAura

    CringeAura Guest

    Oddly, there's a chance of some mods to work outside of it's intended version, hence, why Scythe has said "This mod is designed for 1.11.2 but may work on other versions"
     
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  19. CringeAura

    CringeAura Guest

    Perhaps you can implement an option where player highlights temporarily disable themselves during a PvP duel and an option where players could be highlighted with multiple colors? (i.e. if you're in a party with a friend, they get highlighted half green and half yellow or if you're friends with a helper of the mod, they can be highlighted half purple half green)

    Also, remember to fix the issue with quest books crashing the client in the nether.
     
  20. EHTYCSCYTHE

    EHTYCSCYTHE Well-Known Adventurer CHAMPION

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    Ill add an option to disable player highlights on duels to the TODO list. Though i cant really make people highlight multiple colours as im just using the vanilla glowing system for the highlights. I have already made the highlights and the nameplate colours indipendent though so you can allow friend highlights but disable friend nameplates so if a friend of yours is also helper then they will have a purple nameplate and a green outline. I have also added options to increase the piority of Helper to be between friends and party members for both Nameplateing and Highlighting.

    And dont worry this should be fixed in the next version already :D
     
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