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Fight For Wynn

Discussion in 'Forum Games' started by JohnaldBot313, Jul 25, 2017.

?

Do you want this to happen?

  1. Yes

    55.0%
  2. No [If you guys dont like this, say 5 people say no, then I will have to give up.

    45.0%
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  1. JohnaldBot313

    JohnaldBot313 TheDweebOfMafiaGames

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    This game is a game ive just thought of.

    Fight for Wynn

    So Ive thought of a long game, which would be really fun, in my sight. If you want to join, then please do so. Just know it will not take a mere day. Do not enter if you do not want to commit.
    There will be, for now, 20 territories, one belonging to each clan, and 15 for the taking. If you want to join, post down below that you do. The game will need 5 players to begin. These will go to 5 different clans, all with their perks. I will say below this what clans turn it is, and they will decide through a private conversation where to attack, or what to do. The game will start when 5 people write in Bold, Let me join, with the clan you want to join. However, you can change team, under special circumstances.

    I suppose you guys want information on the clans. Sigh. Lets start writing...

    Strikes together, always the team player.
    Advantages:
    The more players in it, the stronger it gets. Every player in this clan gives it +10 Defense to every territory.
    If you help a clan if they request your help, your territories will get a +5 Defense buffer, even if you lose that battle.
    If a team member goes to another clan, you get enraged. Your attacks become stronger, by +5.

    Disadvantages:
    When you attack, if you attack someone you helped before, your territories will get a -5 Defense Buffer.
    If a team member leaves the game, you get a whopping -10 Defense to every territory.
    If a team member goes to another clan, you get enraged. Your territories get -10 Defense.

    Abilities:
    Ambusher - Lay in wait in one of your territories. If anyone comes to your territory, you will attack their force, and if their defense is half of your attack, then you drive them off, and they get a whopping -5 Attack and Defense on every territory. [16 Emerald Blocks] [3 Energy Charges to use]

    Thunder Strike - Use the power of the heavens, and blast a territory with lightning. -5 Defense to that territory for that turn. [16 Emerald Blocks] [3 Energy Charges to use]

    Statistics -
    500 Health Points
    10 Energy Charges per turn
    15 Defense Points
    10 Attack Points
    One Attack Node [3 Uses]

    Swift like water, good at obliteration. Not so good with leaks.
    Advantages:
    Every territory you own gains you +5 Attack as long as you have it.
    You get free travel across the river.
    If a player leaves your clan to join another, you get enraged. You get the ability to pulverize a territory permanently with a -15 Defense.

    Disadvantages:
    If you get helped by a clan, it shows your weakness. You feel fear. -5 Attack Power.
    If you lose a territory, you cannot attack any territory but the same one.

    Abilities:
    Flood - Increase attack power towards everything by +5, for this turn. [3 Energy Charges]
    Drought - Bring starvation to all clans. Deal 10 Health Point Damage to every clan. [4 Energy Charges]

    Statistics:
    400 Health Points
    8 Energy Points
    10 Defense Points
    20 Attack Points
    3 Attack Nodes [3 Uses]

    A clan of traitors who never values honesty and bravery.

    Advantages:
    If you capture a territory, your attack gains by 10 Attack Points, only for that same turn.

    Disadvantages:
    If you are helped in war, you get -10 Attack Points.
    If you lose a territory, you get a permanent -5 Defense.

    Abilities:
    Rage - Simply take a territory from someone, and make it so that that territory becomes neutral. [32 Emerald Blocks] [5 Energy Charge]
    Loyalty - Pay respects to the clan who helped you in war. Gain 10 Attack Points, if you have lost them. This grants them one Liquified Emerald. [One Liquified Emerald] [3 Energy Charges]

    Crumple - Set a trap. If one clan attacks it, their attack is nullified. [16 Emerald Blocks] [2 Energy Charges]

    Statistics:
    350 Health Points
    10 Energy Charges
    10 Defense Points
    20 Attack Points

    These guys have been studying the magic arts for their whole lives. Their abilities count.

    Advantages:
    None.

    Disadvantages:
    None.

    Abilities:
    7A - A ritual which requires you to sacrifice many emeralds and Energy Charges. However, the prices are worth it. You invoke the rage of the gods, who cloud everyone's territories[except yours], which makes it so that they all get -20 Defense Points for 1 of your turns, not involving this one. [1 Liquified Emeralds] [25 Energy Charge]

    Container 87 - Contain Energy, at a price. Store 5 Energy Charge in a bank, only for [16 Emerald Blocks] [Mages, good advice, this is needed.]

    Protection on Ward 7. 3 - Cast a protection ward. +5 Defense on every territory. Place it on a territory. If it is captured, then the protection ward is disabled. There can only be 1 ward on a territory. [10 Emerald Blocks] [10 Energy Charges]

    Siege Camp - Cast an Attack ward. +5 Attack for each attack. Place it on a territory. If it is captured, the Siege Camp is destroyed. There can only be 1 ward on a territory.

    Undesirable Element - Glitch a territory, permanently. It will not be able to be attacked. However, someone is able to Unglitch it. While an Undesirable Element, it will not produce anything. [32 Emerald Blocks] [15 Energy Charge]

    Mastermind - Somehow, the mages make an island appear in the middle of land. Rise a territory. [32 Emerald Blocks] [25 Energy Charge]

    Statistics:
    500 Health Points
    10 Energy Charge
    10 Defense Points
    10 Attack Points

    All they want to see is the world burn.

    Advantages:
    If you lose a territory, it only makes you more determined to take it back. You get a +10 Attack Power if you lose a territory and attack it back.
    Destruction of the world is your objective. Yay. If you destroy an entire clan, you gain +25 Attack Power permanently.

    Disadvantages:
    If you win a territory, you get overconfident. You get-5 Attack Power for every territory you own.
    If you lose a territory, you decide to focus on attack, therefore leaving your defense a bit open. -5 Defense.

    Abilities:
    Burn - Set a fire to a territory. You make a territory get - 10 Defense, and the owner cannot attack to any territories near it. [5 Energy Charge]

    Pyrotechnic - Burn your own territory. The repairs will cost a bit, but it will give a +10 Defense to the territory. [20 Emerald Blocks] [5 Energy Charge]

    Statistics:
    400 Health Points
    6 Energy Charge
    12 Attack Points
    15 Defense Points
    One Defense Node [ 3 Uses]
    Please wait patiently while I type the rest of everything. Wait for it.
    If you have any questions, type it below.

    Please excuse the space, I need to see too.



    Here, you guys must be confused, right?
    Emeralds are spent for abilities, and are also used for weapons and Armour to a particular territory. That would equip the army there. We will get to armys later.

    There are ways to gain emeralds. but the main one is capturing territories.
    If you capture and hold one down for 1 turn, you gain 10 Emerald blocks per territory.

    You could also use them for hiring an army.

    Your clan wins if:
    1. All other clans are defeated.
    2. If you own 3 Capital cities.
    3. If you have 64LE.
    4. If you own 15 Territories.

    This is the territory map.

    It is words, to many's dismay.

    ---------------------------------------------------------------------------------------------------------------
    Ertho---------------------------------------Salyard-----------------LakeTown----------------------
    -------------------Perth--------------------------------------------------\.../-------------------------------
    --------------------------------------------------------- Sortram-------- \.../ ----------Ayonius----------
    ------------------------------------Quiver-------------------------------\./------------------------------
    -----Sinclair-----------------------------------------------------------------\./----------------------------
    --------------------------------Yoshat---------------------------Terrior----- \./---Escroy-----Donlast
    --------------------------------------------------------------------------------- \./-------------------------
    ---------------------------Pestian-----------------------------------------------\./-------------------------
    --------------------------------------------------Oyster Valley-------------Dam 12--------------------
    ---------------------------------------------------------------------------------------------------------------
    -------------Twenia-------------------------------Svenham---------------------------Ecralis------------
    ---------------------------------------------------------------------------------------------------------------
    The bolded territories are capitals.
    The not bolded are just not capitals.
    Capitals - Ertho - Thunder
    LakeTown - Water
    Quiver - Mage
    Donlast - Fire
    Oyster Valley - Shadow
    You may only attack what is next to your territory.
    At the price of 1LE per army, these are very expensive. They grant a permanent +10 Defense there as long as you own the territory. These guys can be killed with a 20 Damage attack, if it does not take the territory, it will destroy the army.
    The army can also be sent from that territory to attack, and it is a one use. It boosts the attack by 15 Attack Points, and is again a one use. A good use of emeralds if you have too many.
    ________________________________

    Hey my spot!​
     
    Last edited: Jul 27, 2017
    Ascended Kitten likes this.
  2. JohnaldBot313

    JohnaldBot313 TheDweebOfMafiaGames

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    Hello. My spot now. Link goes here, if at least 5 players captain a team.

    Players:
    ThunderClan
    Cybersoap707

    FireClan

    Gigavern
     
    Last edited: Jul 27, 2017
  3. JohnaldBot313

    JohnaldBot313 TheDweebOfMafiaGames

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    Anyone mind minding this post..?
     
  4. captainganon

    captainganon God of k | Derpalope VIP+

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    not sure what minding this is but i really don't see what you were thinking when making this

    We're in a section of forum games. There are no emeralds. No territories. No classes, clans, or anything. It's just text. If you want to RP, then you've gone about it in a really backwards way.
     
    ThomAnn100, Dohdo, SUPER M and 2 others like this.
  5. Cybersoap707

    Cybersoap707 That one guy VIP+

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    Let me Join Thunder Clan
     
  6. JohnaldBot313

    JohnaldBot313 TheDweebOfMafiaGames

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    Hey. Lets play this game please, looking for more players.
     
  7. JohnaldBot313

    JohnaldBot313 TheDweebOfMafiaGames

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    Anyone need a game to play?
     
  8. JohnaldBot313

    JohnaldBot313 TheDweebOfMafiaGames

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    Anyone want to play?
     
  9. Gigavern

    Gigavern Giant Fern VIP+

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    Can you make the territory map so it is mobile-friendly?

    I'd like to join the Fire Clan.
     
  10. JohnaldBot313

    JohnaldBot313 TheDweebOfMafiaGames

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    I will try! Joined!
    ________________________________
    Anyone else want to join? We need 3 more people!
     
  11. JohnaldBot313

    JohnaldBot313 TheDweebOfMafiaGames

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    Anyone out there?
     
  12. JohnaldBot313

    JohnaldBot313 TheDweebOfMafiaGames

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    Hello. Anyone say hi back?
     
  13. JohnaldBot313

    JohnaldBot313 TheDweebOfMafiaGames

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    Anyone here?
     
  14. Stormarend

    Stormarend The classes DO NOT correspond with the elements.

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    Just so you know you got 5 no-votes.
     
  15. JohnaldBot313

    JohnaldBot313 TheDweebOfMafiaGames

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    Yes, but 8 Yes votes so I meant 5 more than yes..
     
  16. munky

    munky Famous Adventurer HERO

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    I feel you bud
     
  17. PotatoShaga

    PotatoShaga Well-Known Adventurer VIP

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    ill join fire
     
  18. JohnaldBot313

    JohnaldBot313 TheDweebOfMafiaGames

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