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How Does The Wynn Team Plan To Handle The Inevitable Overload Of Quests/content?

Discussion in 'Questions' started by Cruuk, Jul 11, 2017.

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  1. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    as of now getting to 80 is easy, 80 forward is more challenging. the challenge should be spread out evenly and slightly rising towards the end.
     
  2. SuspiciousPie

    SuspiciousPie Retired mod, professional pizza and sushi lover HERO

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    I know a few people who did like 13 out of the 119 quests... Not everyone is questrunning. Although I was 76 and got to 89 during ONE CSST party.. Now I'm 101 about a week later (I could've been there a lot earlier). I really dont mind since I dont like grinding that much and csst parties were always fun. But I remember when you had to be at ToL grinding your ass off to reach 75... Almost every quest gives, if you do it at the suggested level, 1/4 - 3/4 xp of your needed xp to level up.. That's too much imo.
     
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  3. Major_Lue

    Major_Lue Famous Adventurer HERO

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    You're completely correct, but quests are currently nothing compared to any of the dungeons. If I can get a 45 -> 96 in 1 day from dungeon running I think that's a bigger issue than quests.

    If they nerf quests now no one will do them, as none of the rewards are good enough. Other changes have to come first.
     
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  4. SuspiciousPie

    SuspiciousPie Retired mod, professional pizza and sushi lover HERO

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    Well, dungeon running only works if you either got
    - someone who's at a higher level and carrying you through it
    - a few people doing it with you
    - enough time to do it alone and either got dungeon (and xp bombs) or enough keys to do it till you're at the level where you can do the next dungeon.
    For me, dungeon running is really fun if you got a great party... besides the fact everyone is leveling up really fast. I'm still doing csst runs cause it's quite a fun for me (and also because of the items tho.)
     
  5. Kaelan~

    Kaelan~ RIP VIP

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    In order for people to stay interested in literally anything is rewards and visual progress. Even then the progress must be significant for members who aren't sure about what they are doing. You guys did it exactly right, making low levels incredibly easy to level up from, yet it is still fun.
    This is a major factor in what keeps players coming.
    To be honest this is the very reason so many people quit games like Clash Of Clans at Town Hall level 6-8. (maximum is LVL. 11). It is just to damn hard to beat the game in any manner of speaking.

    Back on track, you have to remember that if it gets harder for players to level up, you will lose those long term players, which is what you really don't want.
    Long story short there will be swarms of new players filling a huge vacuum left open by the old ones leaving. Then those new players will leave, with more new players filling that gap.
    Large exaggeration, I hope you got the point though.

    What I suggest is that there are alternative things that a players works towards. Such as rewards for large amounts of XP donated to guilds. Although that idea is entirely dependent of guilds being fixed.
    That diversion of XP will slow down the leveling process, but it will still make players feel good about themselves. This is just a un-polished idea.

    So perhaps you shouldn't edit the Dungeon/Quests XP, but rather what that XP goes towards.
    Though this would be a rather large feature to edit, if you use my idea it will be optional, but most people will say 'yes' to giving guild XP.
    It is also a Subtle way to make guilds relevant once, and if they are fixed.

    Thanks for reading!
     
  6. Giames

    Giames Well-Known Adventurer VIP+

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    i think the level cap will rise in the 2036 when they'll release Dern/Fruma
    maybe lvl 150/151 for Dern and 200/201 for Fruma !!!
    I really would love to see new challenges, new mobs and new damn grind sufference like the post gavel 90-100 !!!
    Btw i'm worried about the Skill Points gestion, i mean, with an ipotetical rise to lvl 151 we'll have 300 sp to use !
    That's an insane amount and the things are 2:
    1) The future Items will require a shitton of sp
    2) the SP system will be revisited because reach the sp limit (around 130) in 2 or 3 Skills would be really too easy.
     
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  7. Major_Lue

    Major_Lue Famous Adventurer HERO

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    It's quite easy to get someone to carry you.
    You only need one person with proper gear to finish any dungeon in the game.
    XP and dungeon bombs make keys useless and the XP gain becomes absolutely insane.

    CSST runs only happen because it gives an honestly broken amount of XP for the time and difficulty. Yes, you need to spend real life money to start the party and make it worth doing but that facilitates literally up to 60 people (extremely unlikely but possible nonetheless) all getting the same amount of XP with little to no work or time put in.
     
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  8. SuspiciousPie

    SuspiciousPie Retired mod, professional pizza and sushi lover HERO

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    I agree with you, even though I didn't say it's difficult to get someone carrying you..
    And I've actually never seen it from that view that CSSTs only happen cause of the amount of xp they give.... but I don't think it was the purpose of dungeons, to do them so many times to get such an insane amount of xp.... CSST is the only dungeon which people run through a couple of times (besides Fallen Factory for the items maybe.. but thats it.)
    CSST takes just way too little time.... if it was long enough, just like, well maybe the undergrowth ruins.... you think trhere will be still so many parties rushing through it? I doubt that...
     
  9. Major_Lue

    Major_Lue Famous Adventurer HERO

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    That's the only reason CSST parties are so popular. Literally the only reason. The items actually aren't that great. They're good, yes but most people try the items because they have the shards required from running the dungeon so many times for the XP.

    Undergrowth isn't that long either. Itgakes quite a bit of time compared to CSST, yes but literally anything takes long compared to CSST. If they increased the time it takes to complete the dungeon it may help the parties but it wouldn't make CSST worse than any other current method. It's better than everything else by a LOT. It'd take some heavy nerfs to make it relatively fair.

    IMO XP gear shouldn't affect it (double XP still should). That would make dungeon running for XP still quite good (around 800k - 1mil XP iirc with this change iirc) but not absolutely fuckin' broken.
     
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  10. Cruuk

    Cruuk yopyop HERO

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    Bumpo bump
     
  11. Cruuk

    Cruuk yopyop HERO

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    Bumping time boi
     
  12. MysticAdventurer

    MysticAdventurer Purple! CHAMPION

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    My opinion is that you make some of the quests harder, that will discourage people from doing quests a little and have them focus more on the storyline.
     
  13. Yuno F Gasai

    Yuno F Gasai Forum God, FW

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    The story line is going to be quests
     
  14. MysticAdventurer

    MysticAdventurer Purple! CHAMPION

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    Oh.
     
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  15. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    To balance CSST maybe you can make it so dxp doesn't affect dungeons and for big updates(like fruma or dern) it would be a good idea just to raise the level cap.
     
  16. Giames

    Giames Well-Known Adventurer VIP+

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    nah, is too much remunerative for wynn.
    Remeber, the server survive throught dxp/dungeon bomb actually :)
     
  17. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    Then xp bonus shouldn't affect the reward.
     
  18. BuffAirSpear

    BuffAirSpear Avos Air Assassin HERO

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    I am not sure if that is really necessary.... another option would be to find a way to somehow make every dungeon not speedrunnable. Yes that is wayyyyy more work for the Ct but i believe that that is the best solution to the problem of dungeon grinding.
     
  19. ThomAnn100

    ThomAnn100 I have reached peak intelligence VIP+

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    That's a good idea, but hoe would you do that? Just by making the dungeons longer? I think the XP should just be nerfed.
     
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  20. BuffAirSpear

    BuffAirSpear Avos Air Assassin HERO

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    I would do both i guess... nerf the dungeons that are grinded (aka csst) xp and also make them longer. Fallen factory imo is an excellent display of what could be done (if a shit ton of rework is put into csst) because i highly doubt that people will suddenly start making fallen factory dungeon runs with bombs... simply because it ll just be too long for the effort. (And if they do it ll be way more expensive for them because they need more bombs ;D )
     
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