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Tool [unofficial] Wynn Expansion V0.027.c (a Continuation Of Shsupercm's Wynncraft Mod)

Discussion in 'Your Work' started by EHTYCSCYTHE, May 16, 2017.

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  1. Snerp

    Snerp Grand Terrainer Modeler HERO Builder

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    Looks good, non curse is always good in my book
     
  2. donda biblioteca

    donda biblioteca donda esta dond CHAMPION

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    when i try to run thru the corrupted sandswept, the arrow part lags me a lot, and before newest update, that part was fine
     
  3. Giames

    Giames Well-Known Adventurer VIP+

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    SUPER-DUPER-BUUUUUMP !!! <3
     
  4. EHTYCSCYTHE

    EHTYCSCYTHE Well-Known Adventurer CHAMPION

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    okay ill revert that change and get an update out

    Edit: Ive been tolled not to revert it yet, gonna do some more testing first
     
    Last edited: May 27, 2017
    Major_Lue and donda biblioteca like this.
  5. Major_Lue

    Major_Lue Famous Adventurer HERO

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    As for showing item locks, perhaps a gold outline around the slot? Also, if possible add the ability to distinguish between classes so different slots can be locked on different characters.
     
  6. Zernoxi

    Zernoxi Forum Assistant of the Mighty Forum God

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    That means if you do add it you would have to update it so often
     
  7. sorae

    sorae drifting VIP

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    "unidentified null"
    good code
    [​IMG]
     
  8. Major_Lue

    Major_Lue Famous Adventurer HERO

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    That's because it's an accessory that's not supposed to be on the ground, to begin with. It should still be fixed, though.
     
  9. EHTYCSCYTHE

    EHTYCSCYTHE Well-Known Adventurer CHAMPION

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    Thats a good way to distinguish which slots are locked dont know how tough it will be to get the slots coloured correctly but ill look into it. and doing class specific slot locking is somthing that ill most lightly add though proberly wont be in fo

    Why would i have to update more often?

    Good catch, ill look into why that happens
     
  10. Zernoxi

    Zernoxi Forum Assistant of the Mighty Forum God

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    Because Wynncraft is not finished yet and sometimes there are updates
     
  11. Major_Lue

    Major_Lue Famous Adventurer HERO

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    If you mean he has to update for every new item added, it uses the API which updated when new items are added.
     
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  12. camocat9

    camocat9 Some Clever Tag VIP

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    Is there a way to toggle certain things? I looked through the settings and couldn't find anything...

    EDIT: Nvm it's in the quest book
     
  13. Aya

    Aya Very Serious Gensokyo Journalist HERO

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    time to grind
    EDIT: Why, why unidentified normal items... 2017-05-28_14.37.53.png
     
    Last edited: May 28, 2017
  14. EHTYCSCYTHE

    EHTYCSCYTHE Well-Known Adventurer CHAMPION

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    Cause i removed the Smart Deobfuscation in the last update just to be on the safe side about the rules, it'll be coming back though
     
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  15. scrubbedaccount

    scrubbedaccount Well-Known Adventurer

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    I'm really loving this! Before, I had to rebind my keys to something to make sure I didn't lose my main weapon. Without the locks, I could easily die from attempting to get items into the hoppers of dungeons (died this way like 2 times in the FF dungeon. I know I could just open my inventory, but there's the risk of throwing out a needed accessory that makes my build actually usable), so that's one plus. The ability to actually see my EXP so I don't have to take a guess on how many more mobs I'll need to kill or running an external program is also cool. The announcements for items are nice to have, just in case I'm grinding and miss a potential mythic.

    Just one question though; I read in the previous posts (page 6 to 8, can't remember which exact one it was) that deobfuscating unidentified items was a punishable offense. Which rule(s) is(/are) it that it doesn't comply with? I'm guessing Rule 1 and/or 3 (Could be considered an advantage, but also an exploit of some sort).

    One thing I would like to see is a bar or something that says how many tokens I have for a certain dungeon. I usually keep the tokens in my hotbar so I know how many more I need to get to the next part, but that's also a slot a potion could be in. FYI, I don't mean the dungeon tokens that you get from beating it, but rather from the mobs inside of them. I'm not sure if it can be implemented as I'm not one that's familiar with coding in Java, HTML, etc.

    Glad that I'm not forced to use the curse platform as well. Would definitely recommend to others*. 9/10 (The quest book is somewhat unreadable, based on the previous posts.)
    *if I actually had friends that played Wynn...
     
  16. EHTYCSCYTHE

    EHTYCSCYTHE Well-Known Adventurer CHAMPION

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    Thanks, im glad you are enjoying the mod!!

    Yeah it breaks rules 1 and 3 so i had to remove that (though smart deobfuscation will be coming back)

    Thats a good idea, though the tough part wont be showing how many tokens you have it will be showing how many tokens you need (though maybe i dont actually need to do that part) but ill still add it to my TODO list and see what i can do.
    Btw do you have any preference on how the number of tokens you have should be displayed?
     
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  17. scrubbedaccount

    scrubbedaccount Well-Known Adventurer

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    Thanks! This could be a cool idea:
    A toggleable counter in the top-right corner showing the icon of the token you need and how many you currently have (would need to know what dungeon the user is currently in for it to work). (FF Example: 32 for the most common pieces needed (Scrap Metal), 16 max for the ones that aren't needed as much (Cores [sea lantern things]), 8 at max for rarer items (CPU Chips (2 of those in total I think)) would probably be reasonable for this.) Maybe you could set which dungeon you want to track using a certain key to open a GUI to say "Dungeons." Might try to make a concept blueprint for this idea soon™.
     
  18. scrubbedaccount

    scrubbedaccount Well-Known Adventurer

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    Got a rough draft of the concept.
    blueprint.png 1. Title, can be changed.
    2. Enables/disables the counter.
    3. Changes between Normal & Corrupted variant of dungeon. Dungeon names become red in Corrupted mode.
    4. Dungeon names. Font and actual placement can be changed.
    5. Dungeons that have yet to be added to the game (Mortal Mountain)
    6. The button to activate. Can be removed and replaced by clicking on the dungeon instead.
    rough draft.png Replace [Item] with the icon of the item needed to progress further into the dungeon. Actual values of the items may vary between how many you need to progress. Up to 3 items can be shown at a time, depending on your stage (if client-server support is given)
     
  19. EHTYCSCYTHE

    EHTYCSCYTHE Well-Known Adventurer CHAMPION

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    not all dungeons follow the powers of 2 for token amounts though

    Thats quite a nice layout, though minimaps would get in the way and im still fairly new to GUI stuff but ill see what i can do!
     
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  20. scrubbedaccount

    scrubbedaccount Well-Known Adventurer

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    Good point. Instead, maybe it would set it to the maximum amount of each you need in that specific dungeon (18, 24, 32, the occasional odd number)? It could also only show the tokens once they enter the inventory to prevent taking a slot that another dungeon item is used for (i.e: stop showing CPU Chips if none are in the inventory).
    Thanks! It could potentially be in the way, maybe it would be in the top-left or side-left instead?
     
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