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Guide How Damage Is Calculated.

Discussion in 'Wynncraft' started by motoki1, Jan 28, 2017.

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  1. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    Str 77.3%, Dex 68.7%
    Earth Melee Boost: x1.626 (Rage: +0.04 to this per 1% hp lost, up to +3.96), (+1 to this if Dex activated)
    So your Melee damage is:
    0% HP Lost: 3008-3295 (Dex: 4858-5645)
    50% HP Lost: 6708-7795 (8558-9945)
    99% HP Lost: 10334-12009 (12184-14159)

    Earth Spell Boost: x2.116, Attack Speed: x0.51
    Charge Spell (150%):
    0% HP Lost: 2994-3480 (4409-5125)
    50% HP Lost: 5825-6769 (7240-8414)
    99% HP Lost: 8599-9993 (10014-11638)

    Uppercut Spell, First hit (200%):
    0% HP Lost: 3992-4640 (5879-6833)
    50% HP Lost: 7766-9026 (9653-11219)
    99% HP Lost: 11465-13324 (13352-15517)

    Uppercut Spell, Second hit (100%):
    0% HP Lost: 1996-2320 (2939-3416)
    50% HP Lost: 3883-4513 (4826-5609)
    99% HP Lost: 5732-6662 (6676-7758)

    So yea, that's it. If you want other spell's damage, multiply the Upper Second hit one (100%) with other spell's Multipliers.
    (Maybe x1.1 with War Scream...? I'm not sure.)
     
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  2. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    Tidebinder | 311-459 Water (with 2 T6 Waters), Curse +260% Damage
    17 Str 15.7%, 47 Dex 37.9%, 132 Int 75.9%, 12 Def 11.3%, 63 Agi 47.5%
    (Oops. I only needed Str and Int)
    Spell 82%, Melee +13%
    Water 25%
    Water Melee Boost: x2.296
    Water Spell Boost: x2.986
    (+1 if Dex activated, +2.6 if Curse activated... I'm not pretty sure about Curse though :c)
    Attack Speed (Slow): x1.5

    Melee Damage: 714-1053 (Dex: 1025-1512)
    with Curse: 1522-2247 (1833-2706)

    Spell Damage (100%)
    1392-2055 (1859-2738)
    with Curse: 2559-3768 (2870-4226)

    Multiply that with Spell Multiplier to get other spell's Damage.
    (Bash: 130%, Charge: 150%, Uppercut: 200%, 100%, 75%, War Scream: 40%)
    So for example,
    Uppercut Spell, First hit (200%): 2784-4110 (3718-5476)
    with Curse: 5118-7536 (5740-8452)

    I hope my calculation fits your actual damage... :3
     
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  3. Chun_

    Chun_ Any broken builds founder,nerfed by Salted VIP+

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    Task 2: calculate the damage remains when I'm a mage and I have 100+250+100+60+100 raw 23% earth defs if I get hit by them.
     
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  4. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    ... kay.
    (100+250+100+60+100) x 1.23 ≒ 750

    Melee Damage (literally withdraw that value)
    0% HP Lost: 2258-2545 (Dex: 4108-4895)
    50% HP Lost: 5958-7045 (7808-9195)
    99% HP Lost: 9589-11259 (11434-13409)
    And you're being taken that damage on Mage, so divide that by 0.7

    Melee Damage on that Mage
    0% HP Lost: 3225-3645 (Dex: 5868-6992)
    50% HP Lost: 8511-10064 (11154-13135)
    99% HP Lost: 13698-16084 (16334-19155)
    wait wat u hax

    Spell Damage (100%) on that Mage
    0% HP Lost: 1613-1973 (2557-3034)
    50% HP Lost: 3500-4130 (4444-5227)
    99% HP Lost: 5350-6279 (6293-7376)

    Multiply those Spell Damage numbers with Spell Multiplier for other Spell's Damage. I'm too lazy now, do it by yourself.
     
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  5. Chun_

    Chun_ Any broken builds founder,nerfed by Salted VIP+

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    lier ;-;
    [​IMG]
    14318 melee hit ;-;
    tbh I don't know how it comes....
     
  6. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    Is that with 99% HP Lost and War Scream on?
    If war scream adds 10% damage, I think it'll become:
    10519-12224 (12369-14374)
    amirite
     
  7. Chun_

    Chun_ Any broken builds founder,nerfed by Salted VIP+

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    no war scream buff
    if it proves scream work, then war scream's buff no longer is a glitch.
     
  8. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    Hmm...
    This actually isn't the first time the range I calculated does not fit the actual damage perfectly.
    If I do (almost) right calculation, I get the range of Damage I do, but there will be a little error if I keep taking more detailed actual damage data in game. This kind of error happens on the weapons that have Damage range, because it didn't happen when I tested with Polarstar..
     
  9. JackyKit

    JackyKit Any gamebreaking glitch founder, fixed by Jumla HERO

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    @motoki1
    how much make me a excel formula doc so that I can just plug in numbers
     
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  10. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    How about you make
    :c
    It would take me another day
     
  11. Kaelan~

    Kaelan~ RIP VIP

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    I didn't read this completely, (tho it is really well done) So I was wondering if this can tell me what is the appropriate amount of damage relative the the level?
    (pretty much I was wondering if there was some sort of mathematical way to figure out something like this: 'How much neutral damage is Good for a level 48 weapon)
     
  12. JackyKit

    JackyKit Any gamebreaking glitch founder, fixed by Jumla HERO

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    Thing is
    I dont know what just happened
    Apparently u need some Ph.D. in Maths to get the caculation to be done
    But im just Ph.D. in scamming
     
  13. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    http://m.imgur.com/4bZ6BlC
    Credit to @Nyam for researching this, this is the average DPS of every bow. (DPS = Base damage x Attack Speed Multiplier)
    Black dots = Normal, Orange = Unique, Purple = Rare, Blue = Legendary, Red = Mythic
    X axis means Level, and Y is DPS.
    Also this is without any IDs, so yea.

    Archer's highest damage spell is Bomb (250%), and for comparison, Mage's highest damage spell is Meteor(400%). So basically, if we compare the DPS considering that as well, we might be able to know which class is the best in terms of damage.
    Wait I dont think I answered your question sry .-.
     
    Last edited: Feb 10, 2017
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  14. JackyKit

    JackyKit Any gamebreaking glitch founder, fixed by Jumla HERO

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  15. motoki1

    motoki1 The Damage Calculation Scientist HERO

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  16. JackyKit

    JackyKit Any gamebreaking glitch founder, fixed by Jumla HERO

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    Chun_ likes this.
  17. Silencer

    Silencer Well-Known Adventurer

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    Calculation of damage always change
     
  18. Chun_

    Chun_ Any broken builds founder,nerfed by Salted VIP+

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    I am still cowfused about this, help me a little bit.
    Maybe I should give a sample to you for helping me.

    Opponent: Assassin
    Cataclysm 3 t6 powders +14 dex +10% thunder damage
    Skill points distribution:
    0 105 0 0 100

    Overall stats:
    119 dex
    +50% thunder damage
    +39% spell damage

    Just calculate the spin atks' damages range is fine
    Then mine
    Warrior 1.2
    720 raw 216% thunder def
    33.3% def (40 sp)
    (war scream up to u)
    Will cataclysm can penetrate this defs?
    Help x 100
    After finish it, a random loli comics free for you
     
  19. motoki1

    motoki1 The Damage Calculation Scientist HERO

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    "cowfused"
    First, Cataclysm surely does a shit ton of damage, but since it is Super Fast attack speed, it's hard for it to penetrate Elemental Def.
    Defense Skill won't reduce Elemental Damage you take, I hope.
    For easy calculation, your Elemental Def will reduce the damage by (Ele. Def) x (Attack Speed Boost) x (Spell Multiplier).

    155-960 thunder super fast spin attack
    x2.608 Thunder spell
    3476-21531 Thunder Damage (Spin Attack) without Def

    404-2503 Thunder Base, your Def is 720 x 3.16 = 2275, so the Spin Attack Damage is
    0-1635 Thunder Damage.

    Yes, it does penetrate your Def, for a bit more explanation, from 155-960 Cataclysm base damage, it'll choose random integer from that range, it'll penetrate your defense when it was higher than 873, meaning it will penetrate your defense by the chance of 10.9%.
    (Maybe, I'm not sure about the probability)
     
  20. Chun_

    Chun_ Any broken builds founder,nerfed by Salted VIP+

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    Does crit happen count? ;O
     
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