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Assassin/Ninja Lvl 100 Help With A Build

Discussion in 'Class Builds' started by Stoyalz, Dec 31, 2016.

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  1. Siradm

    Siradm sira-ded HERO

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    shh
    ________________________________
    Grim is a lot better than weath for pvp but weath is better for pve
    ________________________________
    Also grim can still do better dmg than weath with all my hp, which I guarantee is a lot more than you have
     
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  2. minjae

    minjae Az Extremist #AppreciateAz

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    whats rage?
     
  3. Siradm

    Siradm sira-ded HERO

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    When you put earth powders on your armor you do more damage as you get lower on health
     
  4. SmileyAlec

    SmileyAlec Olympic Gaming

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    holy fuck you dont have to quote me 100000 times
     
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  5. Siradm

    Siradm sira-ded HERO

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    Okay
    im sorry
    I won't
    quote
    you
    as much
    i am
    very sorry
    ________________________________
    For the
    ________________________________
    Inconvenience
    ________________________________
    It won't
    happen again
    I will do
    as much as
    I can
    to
    avoid
    quoting you
     
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  6. SmileyAlec

    SmileyAlec Olympic Gaming

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  7. Siradm

    Siradm sira-ded HERO

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  8. SmileyAlec

    SmileyAlec Olympic Gaming

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  9. orange0404

    orange0404 corkus is actually here HERO

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  10. SmileyAlec

    SmileyAlec Olympic Gaming

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    r
    r
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    r
    r
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    r
    r
    r
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  11. Stoyalz

    Stoyalz Well-Known Adventurer VIP+

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    mk :) :)
     
  12. creature

    creature Uncorrupt, so possibly serving Dern

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    Cancer
    Gravity
    Vaward
    Paradox

    Prism
    Prism
    Prowess (although wynnapps says it gives +4 skill points-, in game it gives +5 skill points in each skill.)
    And whilst prowess is in this case a straight upgrade from morph-amethyst, if you don't wanna spend a master token on 1 extra skill point in each slot and 210 hp, use morph-amethyst
    Morph-ruby

    The specialist / Sreggad

    Use whatever powders you feel like would be the best in this case, there's something to be said about all powders. I'm gonna list why you might want certain specials, though. (only the weapon ones.)

    Quake: Meh, I don't really like this one. So I wouldn't choose it.
    Chain lightning: Thunder has the most dps for this build when not including specials, but the AOE from chain lightning really helps, since it'll deal damage to alot of nearby mobs and all of those mobs should than get poisoned.
    Curse: Some extra DPS, always great.
    Courage: Some extra DPS, always great.
    Wind prison: I feel like this is a great option to go together with any poison build, trapping people and smashing them away is just pretty op for poison builds.
    Than again, you already have multihit.


    skill points required: 50 + 105 + 50 + 50 + 50 = 305
    max skill points (that are usable for putting on armor, so not including the specialist.) possible: 200 (101) + 132 (armor) = 332
    So your wiggle room with skill points = 332 - 305 = 27
    Meaning that this build, for once, isn't quite as awfully expensive in skill points as my other gravity builds.

    Now, as for why I called this build 'the counter'
    1. Whilst holding sreggad, you're a counter to high damage classes, since whilst doing that, you're a good hp and life steal cactus.
    2. Whilst fighting a tank, they can't really dish out all that much damage to you, since you're using gravity. But you can damage them with cancers poison.
    3. whilst fighting a poison build, you're very likely to have more hp than them. You'll deal 60% of their damage back with thorns. (I've once read that thorns works with poison, I'm not 100% certain.) and you'll already have almost 50% of their damage from cancer. (most high poison builds get little over 10K poison.) so you'll have more hp than them and almost 110% of their dps, in poison damage.
    4. You're an assassin, so with a good multihit, you can just throw cacti in the lava. But you can probably still kill 'em anyway.

    I think I've proven my point about this being a good build.

    (oh yeah, a max of 6 mana steal and a max of 520 life steal with the specialist, 715 life steal with sreggad.)

    TIP: try to get +18 intelligence on your specialist, because 50 + 18 = 68 and at lvl 68 for intelligence, you'll get the 50% spell cost reduction.

    ------

    Whitecap Crown <--- wynnapps doesn't show it, but this item got buffed to have 305 raw spell damage. (or 325, not 100% sure.)
    Soul signal
    Dark channeler
    Gaea-Hewn Boots <--- buffed as well, 200 raw spell damage here.

    Concentration
    Concentration
    Nebulous
    Willpower

    Alazarin (Go for all-round balanced damage on the alazarin. If you feel like you can afford it and don't think you need the raw health regen. Go for all-round infused hive dagger, it does much more damage.))

    Whilst looking like a circus fool, this one isn't joking around.

    This build is made for multihit.
    with it's +-1300 raw spell damage and taking into consideration that multihit has 10 hits. A single multihit will do 13K raw spell damage. Guaranteed, not even including the damage you get from the normal multihit. Seems noice, doesn't it? (although I believe that there's a bug where only the last hit from multihit gets effect from raw spell damage. Even though visually, they all do multihit damage.)
    or just check mah build thread out for some other builds I made.
     
  13. Stoyalz

    Stoyalz Well-Known Adventurer VIP+

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    okay ty ill check em out now
     
  14. Gigavern

    Gigavern Giant Fern VIP+

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    Assassin deals with sustained dmg rather than burst damage, so raw spell is better than percent spell.
     
  15. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls

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    A. Nope, the raw spell damage is shown on every hit.
    B. As a bonus you can get about 13k damage with smoke bomb as well, meaning over five seconds you can deal about 39k worth of pure raw spell damage.
    C. Why not Slider or Thrice? It's an extra thousand damage on multihit if you can get a good one of either. For that matter, why not memento? It gives only five less raw spell damage than Gaea hewn boots, and gives more mana regen without needing to try and stretch your skill points.
     
  16. creature

    creature Uncorrupt, so possibly serving Dern

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    A. As I said, it's shown on every hit, but some people say that it only effects the last hit when you look at the hp bar. If this wasn't the case, archers with the same build. (but use torrential tide as the weapon.)
    Could kill qira in just 3 arrow storms. (If they were to hit every arrow, let's keep it more realistic and say 6 arrow storms.)
    Until I see video evidence of this (evidence showing the hp bar, not the damage pop-ups.) or test it out myself, I'll keep telling people that I'm not sure about wether or not it effects every hit or just the last one.

    B. I just like having some full-elemental damage on there, as well. Slider would be a pretty great option here, Thrice less so, in my opinion. Sreggad could even work nice here.
    But I just felt like adding rainbow damage. (Anybody should feel free to adjust the builds I give to their liking. I just make 'em the way I like 'em.)

    C. Gaea-Hewn boots are alot more defensive, that's why I chose them. I feel like it's better but if anybody'd wanna use memento, feel free.
     
    Mistrise Mystic likes this.
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