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Media Group Grinding Nerf Thoughts [poll]

Discussion in 'Wynncraft' started by Glitchedslayer, Nov 25, 2016.

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What do you think about the totem/party nerf?

  1. Revert it and bring back group grinding!

    114 vote(s)
    69.1%
  2. Keep it this way like good old pre-gavel hoard cave

    51 vote(s)
    30.9%
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  1. Glitchedslayer

    Glitchedslayer Godly Horse Breeder and Memer HERO

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    So the new patch brought in a big change which is the fact that now there must be interaction with a mob to get its xp.

    Sounds simple, but this does mean that there is no more group grinding and every will be hoarding grinding spots like we did back in herb cave days. ON THE OTHER HAND (Cause I gotta list both sides), people like this because there are no more afk grinders getting to lvl 100 and lvl 101.

    Your thoughts? Do you think this nerf fucked up the only other player interaction other than detlas server 1 or do you think that now levels are fair and people will only get lvl 101 when they deserve it through grinding?

    EDIT: jesus fucking christ I put it up for less than a minute and already 10 votes
     
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  2. RemRin

    RemRin Goddess of Air HERO

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    I am going to say the same thing i said on the other post.
    I can completely agree on the player interaction part. Wynncraft has always had next to none player interactions apart from detlas server 1, while this is a big aspect of MMORPGs. However i do not think it should be prioritized over broken grinding. The point in every MMORPG is to work and earn your high leveled characters. It should not be the case where you can level up from level 80-100 without doing anything. Its not only dumb but in my opinion also not respectful for the people that spent hours upon hours making content for us to enjoy, yet we just ignore it and afk to reach level 100. Because reaching level 100 is all what matters, right?...
     
  3. Glitchedslayer

    Glitchedslayer Godly Horse Breeder and Memer HERO

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    tbf, the main grinding in other MMOs is dungeon grinding cause MMOs shouldn't be about grinding to your top lvl. It should be about getting top gear.
     
  4. RemRin

    RemRin Goddess of Air HERO

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    Does not change the fact that you should not be able to reach level 100 without doing any effort.
     
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  5. Keeko100

    Keeko100 static VIP+

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    Why don't they just make it so if you've been inactive for more than 5-10 minutes, you don't get any XP?
    It's that simple
    Of course, people can still move around and talk but not actually do anything for 10 hours, so how about if you don't kill a mob in 5-10 minutes, you get no group XP.
    It's also that simple.
    Edit: As @Cosomos said, this is already in place but its 8 seconds. Which is way too drastic. 1 minute seems fair.
     
    Last edited: Nov 26, 2016
  6. Cosomos

    Cosomos Well-Known Adventurer

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    @Rem-Rin
    It is, but you need to hit 1 purple mob every 8 seconds. So the only difference from your idea is time and that you have to hit a certain mob in order to get the same effect. It is not that you only get xp from that mob, you get xp from all purple mobs(which should be most of them) that died in 8 seconds. If 8 seconds is to short complain about that. This is basically there way of anti-afk, which I believe is something we all can agree on that afk farming was not fair? Also on the topic of people farming alone again, mob totems on there own are great, people still gather in large numbers and kill mob's together without xp totems.
     
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  7. Pretzule

    Pretzule eats pretzels HERO

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    I didn't like that people were getting to 100 by just being AFK.
    But I did like the interaction, personally I feel like this can still be done just gotta party up and share the kills.
     
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  8. Macrohard

    Macrohard Kaguya Miyoko HERO

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    The sad thing is, world detlas 1 has not much "player interactions", almost every time an unfamiliar player try to sell item(s) and other player still continue their chat, and there are players just stay in detlas 1 in order to show their name on tab?
     
  9. Jared2183

    Jared2183 Well-Known Adventurer VIP

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    I feel like you dont like it bc you were an afk grinder lol
    Pls dont kill me
     
  10. Potateau

    Potateau Big Teeth HERO

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    I hate solo grinding. Now grinding with a party and a totem is horrible. You barely get a fraction of the xp you used to get, and there's no group of people to hide in.
     
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  11. Twin Lotus

    Twin Lotus Straw Hat

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    I think that the totem/party nerf should just stay.

    Before destroying my opinion, at least let me just state what I think. Let's just think about it this way; what will happen if the CT never added the totems in the first place, or what will happen if nobody came up with the idea to create a cooperative party where half can AFK and the others fight? In that case, I don't feel like anyone would really be complaining about how the community is not being drawn closer together, or XP... everyone would be interacting normally with each other, typical kill stealer, trader, minor grinding / XP parties, community event, etc. with a slight difficulty in everything.

    I know about those totem parties very well, just seeing shouts after shouts about assembling a team for a demon cave totem DXP party. In fact, I was in a few of those parties cause I did care about being with others since most of the time it was lonely when grinding. But now that everyone is now spread apart from the nerf, it's sad to see such a unique interaction go to waste. And I probably understand how most of you feel about this community-wise.

    Aside from what I just said, there is always some room for competition in Wynncraft, since there are up to several thousands of players during the weekends. You know those great big bundles of AFK's in the middle of the room while in a totem XP party, right? I feel like some of the ones in the middle of the room are the ones that are more competitive but rather go the lazy way forward by AFKing, getting to 101's and 100's daily on each class. Why some of the ones in the AFK bundle are the more lazy yet competitive? Well after the nerf, they probably got a little pissed, and are now running each grinding spot on each separate server, telling people to "get out" (@MajesticMaj 's example in a different thread can sort of support this idea). And of course they are being serious when they say it -- it is like the salt and competition that makes up for this.

    Therefore, doesn't that mean that (some) people in the totem XP parties were not really going to the totem XP parties to communicate with others, but just to leech off XP from others for their own benefit? While everyone else is looking at this from another perspective where the nerf deeply ruins the interactions in the community, this is just another view. I know that sounds sort of selfish, unrealistic, and overthought in the great world of Wynncraft but, that is possible.

    So if I am correct, not saying that I am (remember this is all just my opinion), the community was sort of neutral from the start, and we sorta stayed that way. We had many interactions and fun in the XP parties while it lasted, yet we haven't really created many connections, so in the end, we pretty much just treat others like how we used to treat others just after Gavel was released. We have not really changed our ways, I don't think this community is ever going to go down anyways, and I'll explain that now.

    Wynncraft has a lot of ways it can be improved, either in the content or in the community. And relating back to my first sentence, I feel like this nerf should stay. Now I know this nerf caused a small community uproar, but it kind of fixed the part of the content where you have to essentially earn your high level just like in other MMORPGs.

    Now that the community is (slightly) falling apart at the moment after having many thoughts about this nerf, it's easy to fix that with things like mini-community events, contests, or working together to get back to the old grinding tactics. In other words, the nerf can provide room for other community and content solutions. Not to mention that there are things in development that the CT did not mention, who knows they are creatively developing a way to bring the community closer together, like a huge weekly boss with rewards or something. The only thing I ever see when it comes to the community punching themselves is how flame wars or controversial opinions are generated on the forums. Maybe this can be reduced by some forum safety rules or just by creating a set of practices that disallow such behavior. How this relates to the question about thoughts on totem group XP grinding, I don't feel like the totem XP grinding parties are not the actual reason why the forums are turning into a shithole in its current position. Rather, it's these discussions that talk about opinions and such. People that are serious tend to take these too seriously, and thus cause conflict between other people.

    An ending statement, trust me, both Wynncraft's community and its content will vastly improve in the near future.
     
    Last edited: Nov 25, 2016
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  12. Cruuk

    Cruuk yopyop HERO

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    I agree, though there's always been an uproar of salt whenever something broken gets nerfed, (spell damage bug, enthralled slayers, tier attack speed bug, AFK totems). Even if the nerfed object damaged the very lifespan of the game, there are some people who don't care, there are some people desperate enough that they'll do anything to become the very best, and when their shortcut to stardom gets fixed, that's when they act like children and retaliate in incredibly silly ways.
     
  13. Cookiezzzzzzz

    Cookiezzzzzzz Well-Known Adventurer VIP+

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    Okay, afk grinding with the old totems.. I will agree that a lot of people were grinding very easily to 100 and 101 without having to do anything, however, it had brought a lot of players together and promoted interactions as people have said above. I think to improve both sides, we obviously need to keep the afk thing gone forever, but make party systems provide more benefits. Here's why:
    I do see that with this new nerf, people will become selfish again and tend to their own grinding without player interactions. And having been in a couple of the demon lair parties, those have been MUCH more fun than any other grinding I've ever done before. So try to prevent laziness altogether and force everyone to participate in the grind party! I think that party/totem systems should provide a larger amount of xp the more people there are in a spot. For example:

    1 person by himself: 100% exp ---> 200% with dxp
    2 people in a party or near the totem: 105% exp ---> 210% with dxp
    3 people: 110% ---> 220% with dxp
    4 people: 115% ---> 230% with dxp
    5 people: 125% ---> 250% with dxp
    6 people: 130% ---> 260% with dxp
    7 people: 135% ---> 270% with dxp
    8 people: 140% ---> 280% with dxp
    9 people: 145% --->290% with dxp
    10 people: 175% ---> 350% with dxp
    .................. And so on....... These percents arn't exactly suppose to be the way that it should if it were to be implemented, obviously could use tweaking
    Now this seems reasonable, as xp will only be gained when you take part in damaging the mobs yourself, however, there should be more xp rewarded to try and encourage players to continue setting up grind parties. Idk, is this idea a total waste?

    Edit: I'm going to have to remain neutral with this. I see why the nerf came, but at the same time, I want to see something improved to compensate and continue player interaction
     
    Last edited: Nov 26, 2016
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  14. _Sephyr_

    _Sephyr_ Obvious satire HERO

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    Nobody liked the old afk grinders with cactus sets, the totem afk grinding is no different.
     
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  15. Miles_

    Miles_ hi CHAMPION

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    I think it should be how it was before the shop update, no OP grinding. Even though I have never done what I call "abusing" a grind spot, I have heard about people levelling insanely quickly around the Demon's Lair with little or no effort.
     
  16. Ackro

    Ackro The true Elite Quadbrid! HERO

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    So if I am in a party with you, do you no longer get the XP share from a mob that I kill? If this is not the case, then please explain what the bad thing was.
     
  17. Glitchedslayer

    Glitchedslayer Godly Horse Breeder and Memer HERO

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    "Mob totems now require you to participate in the mob massacre to share the XP and are very slightly nerfed". So yes, you don't get the xp from the kill unless you damage it.

    This means that rather than having 1 or 2 servers with 30-40 players grinding together (probably the most PI in wynn), it goes back to the pre-gavel days where people fight and tell other to GTFO from their grinding place in herb cave, dog cave, TOL, etc.
     
  18. _Sephyr_

    _Sephyr_ Obvious satire HERO

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    I feel like you haven't talked about afk grinding regarding this nerf.
     
  19. Glitchedslayer

    Glitchedslayer Godly Horse Breeder and Memer HERO

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    Why should I?
    If anything, it made people want to play the game less and diminished PI
     
  20. _Sephyr_

    _Sephyr_ Obvious satire HERO

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    Because it was one of the important reasons the nerf happend.

    Also the totems in general were way too op.
     
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