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If You Could Add A Class To Wynncraft, What Would It Be?

Discussion in 'Nemract's Bar' started by sharkie46, Oct 13, 2016.

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If Someone Asked You To Add ONE Thing To Wynncraft, What Would You Add?

Poll closed May 13, 2017.
  1. A Class!

    25 vote(s)
    35.7%
  2. A Quest!

    6 vote(s)
    8.6%
  3. An Item

    5 vote(s)
    7.1%
  4. 1 Whole New Island

    1 vote(s)
    1.4%
  5. 1 Whole New Province

    28 vote(s)
    40.0%
  6. A Person Named After Yourself That You Can Speak With!

    5 vote(s)
    7.1%
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  1. sharkie46

    sharkie46 Sneaky Archer

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    Minecraft:
    Hello!

    This thread is asking you all what classes you would add to Wynncraft if you had the possibility to!

    Reply what class you would add and what would be the special version of it!
    Example: Archer is the normal class for non-ranks, the special version of that is known as Hunter.

    In addition to this, reply what moves that class would have and what they do!


    Note: Please don't make TOO OP classes! Make them fair!


    Reply what you would add!
     
    Volt Siano likes this.
  2. Turtlebomb

    Turtlebomb idk VIP+

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    Minecraft:
    First
    ------------------------------------------------------
    Default: Swordsman
    Reskin: Fencer
     
  3. icebreaker

    icebreaker Retired YouTuber & Full Stack Web Developer Media HERO

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    Minecraft:
    Brawler best class <3
     
  4. Moss

    Moss shoutbox meme supplier

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    Normal: Slime class

    Reskin: Gooey class

    C:
     
    Xykeal likes this.
  5. Morgan83

    Morgan83 Too lazy to change from Xmas picture HERO

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    Dark swords keeper
    This class is focused on dealing very high dps while surviving with lifestealing spells

    Spell 1: Necrotic Blade
    Damage: 6 hits 150% and lowering by 30% each hit with slight knockback at the final hit (note that the final hit doesn't do damage) always shoots away from you

    Does fire thunder and earth damage

    Upgrade 2: area reach- catches mobs in a 5 block radius and shoots them all away from the player (175% for first hit

    Upgrade 3: lifestealing grasp- 2% of damage dealt from each hit will heal the player (250% for first hit)


    Spell 2: Shadow crawler
    The player becomes invincible to any damage for 5 seconds and becomes clouded in smoke. You gain speed 8 for these 5 seconds

    Upgrade 2: poison touch- the mobs you run by take 120% damage and are blinded and frozen for five seconds

    Now deals water and earth damage

    Upgrade 3: shadow blade copies- copies of dark blades move away from the player and attract mobs towards them. They deal 0% damage (poison touch now deals 150% damage)

    Spell 3: shadow bomb
    The player becomes slow for 3 seconds and cannot move. The player gains resistance 15 for 3 seconds and aims at a mob and shoots a wither skulls which move at a speed of 2.5 blocks a second at a mob. The mobs hit will explode with 400% damage and hurt surrounding mobs in a 5 block radius for 200% of the enicial hit. The player lifesteals 5% of the main blast and 1% for each other explosion
    Deals fire and air damage. (Range for each skull is 10 blocks

    Upgrade 2: spell mastery- wither skull projectiles move at 2 blocks per second

    Upgrade 3: bond of shadows- the player now shoots 1 projectile directly forwards one directly behind and one one each side of the player

    Spell 4: blade channeller
    Shadow blades shoot out in a single stream forward dealing no elemental damage unless a weapon being used has elemental damage. Each mob hit takes 20% damage from each hit and is frozen for 8 seconds. The shadow blades move at a 5 block per second speed. The first unlock of this spell shoots 30 shadow blades


    Upgrade 2: rise and fall- each mob hit rises 1.5 blocks up and can't attack for 3 seconds or till a player hits them (shoots 45 dark blades)

    Upgrade 3: healing spirits blades- allies hit with blade channeler heal 5% of the caster's max hp and the caster gains 2% of the allies max hp ( shoots 60 dark blades)

    ---Class stats---
    Damage 4/5
    Spells 5/5
    Defence 1/5
    Range 2/5
    Mobility 4/5

    Class re-skin
    Hell keeper

    All black particles become red and spells are called

    Hell scratch

    Scorch dash

    Lucifer eruption

    Hell blade dance


    EDIT: Yes I know this should have its own thread but who cares am I rite?
     
    Last edited: Oct 14, 2016
    LPJebe and Xykeal like this.
  6. Untitled Doc

    Untitled Doc 1 man robotics team

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    Someone said "class ideas"

    Here I am.

    No need to say anything.
    My signature says it all
     
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  7. Mistrise Mystic

    Mistrise Mystic Surfing winds and chasing windfalls HERO

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    Probably a support/tank class, like an alchemist or paladin
     
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  8. tomisdaman27

    tomisdaman27 The owner of a legendary trade...

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    DEFINITELY A POKEMASTER CLASS WHERE YOU CAN CATCH MOBS (Your weapon is a [insert random item here] textured to be a pokeball, ID's include catch chance etc you can also attack with it for slightly more damage than a wand etc etc) AND YOU CAN SEND OUT THE MOBS USING YOUR SPELL TO FIGHT OTHER MOBS AND BOSSES ETC AND YOU CAN FLY ON FLYING MOBS ETC ETC ETC AND YEA. A VARIANT FOR DONATORS COULD BE GARY BECAUSE NOBODY LIKES GARY
     
  9. LPJebe

    LPJebe Well-Known Adventurer

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    Minecraft:
    Yes I want this to happen
     
    Morgan83 likes this.
  10. Morgan83

    Morgan83 Too lazy to change from Xmas picture HERO

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    Minecraft:
    I actually made a thread on it with some balancing and differences
     
  11. WithTheFish

    WithTheFish Internet Macrocelebrity CHAMPION

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    I would add a maths class
     
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  12. Dohdo

    Dohdo I'm back. Cancer in it's purest form.

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    They should make a pokeman class
     
  13. NinjaMaster909

    NinjaMaster909 Master Assassin

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    Guild:
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    Necromancer
    Reskin: Witch Doctor

    Spell 1: Summon
    Summons 2 weak and temporary skeletons that will help fight.
    Upgrade 2: Now you can summon 4 skeletons
    Upgrade 3: The skeletons are now ranged (can't accidentally shoot players (unless dueling))

    Spell 2: Clone
    Disappear, and reappear alongside 2 weak ghostly clones that act as a dummy to distract enemies (if dueling, opponent sees clone the same way they see a player, if not dueling, looks like a skeleton wearing player's head and leather armor)
    Upgrade 2: Once you reappear, you'll be slightly faster and stronger
    Upgrade 3: Clone explodes if it receives enough damage, dealing damage to attackers

    Spell 3: Arms of Death
    All around you, the undead claw through the ground, dealing damage to anyone they get.
    Upgrade 2: Enemies attacked are slowed down for a bit
    Upgrade 3: Enemies attacked are blinded for a bit

    Spell 4: Control
    If a weak mob (if their level is at least 10 levels under yours) has low health, you can have it join your side, and it will start attacking all enemies (similar to a mob with a blue name tag). You can only have so many controlled mobs, and if you go over the limit, the first you controlled will die.
    Upgrade 2: Controlled mobs will be healed back up to 75% health
    Upgrade 3: Controlled mobs will get a little faster and stronger once controlled
     
  14. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    @Selvut283's Soldier, but rename the donator skin for it to Paladin.
     
  15. ScrubADubDubs

    ScrubADubDubs Well-Known Adventurer VIP

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    Minecraft:
    for spell 4 how will it work for dueling D:
     
  16. Violet Knight

    Violet Knight Aspiring front-end developer HERO

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    Minecraft:
    The Dark Rider (reskin: Hooded Horseman):

    Main weapon: sword. Could be modelled to look kind of evil or something.

    Passive ability: has more defense/does more damage in the dark (wich could make arenas a whole lot more interesting). Being in bright areas does not affect anything.

    Spell 1: Possess. Makes enemies damage themselves, as if they used their own basic attack against them.
    Upgrade 1: does more damage and has a chance of hitting other nearby mobs.
    Upgrade 2: mobs now get knocked back.
    Spell 2: Fade. Makes the Dark Rider stronger in bright areas, but much more fragile in dark places. Drains mana over time.
    Upgrade 1: drains a bit less mana over time.
    Upgrade 2: now has a chance to blind enemies for a while when they're attacked.
    Spell 3: Reflect. If well timed, this will deflect the spell back to the caster, doing the same amount of damage it would have done to you.
    Upgrade 1: makes the spell last half a second longer.
    Upgrade 2: does more damage.
    Spell 4: Distract. Sends out a black horse to distract the enemy.
    Upgrade 1: now also damages the enemy.
    Upgrade 2: other mobs might also now get fixated on the horse.

    Most classes are based of stats (the elements, defense, health etc), so I think the idea of a class based on the situation, time and place is pretty neat. For example, when dueling a Dark Rider, it would be important to stay outdoors, or go indoors when it's night. I also wanted to be a little original since so many games have necromancers/summoners in them. I have no idea how this 'darkness = strength' thing would be programmed but since this is Nemract's Bar I think I can say I have already put way too much time into this :P
     
  17. Toasted Asian

    Toasted Asian Toasty VIP+

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    I would add a band class!!!!!
    ^^^^
    Totally funny and original joke
     
  18. FAZu

    FAZu 6 digit ping guy CHAMPION

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    Hmm,

    Nons : Wizard
    Kewl Kids : Lizard
     
  19. Cruuk

    Cruuk yopyop HERO

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    I would go find the worst class suggestion in the entire general suggestions section and add it just to fuck with people.
     
  20. ElegantDeath

    ElegantDeath Who needs a title anyways HERO

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    I would add a class with the ability to reflect others attacks directly back at them
    and then someone would make a manaregen build for it and it'd get removed/nerfed to oblivion
    ________________________________
    @DCM627
     
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