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My Rating About The New Dungeons

Discussion in 'Wynncraft' started by Aya, Sep 8, 2016.

?

Which dungeon did you like more?

  1. Infested Pit

  2. Decrepit Sewers

  3. Underworld Crypt

  4. Sand Swept Tomb

  5. Lost Sanctuary

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  1. Aya

    Aya Very Serious Gensokyo Journalist

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    Hi,today im giving my opinion of the decrepit sewers(skeleton dungeon)infested pit(spider dungeon)lost sanctuary(animal)underworld crypt(zombie)and sand swept tomb(silverfish)(i dont know why i put the old name with the dungeons if everyone knows which are,but who cares)i still didnt do the new dungeons(the revamped mini dungeons,excepting ice barrows) so i cant say what i think about them

    well,im going to give my opinion after the mob update dungeons(which i have to say,i liked more the first than the mob update ones)

    Decrepit Sewers:
    7/10 - is pretty well made,it haves a good boss(but pretty easy dont you think?) and the parkour now isnt that painful,but i think it haves way too much "get x amount of tokens and throw them into the hopper" phases,and makes the dungeon pretty repetitive

    Infested Pit:
    8/10 - same as decrepit sewers,too much tokens,but a funny boss,doesnt have painful parkour(i even think the slime blocks are really good idea) and it haves a ton of different mobs :D

    Lost Sanctuary:
    7/10 that of the TNT and all this is pretty well made,and the first phase isnt a pain anymore if you come alone to the dungeon,the boss strategy is very good,but i think throwing in the hopper the TNT is really hard if the boss is always hitting you,and again,is really repetitive,cause is:get 1 tnt,get next 3 tnt,get next 6 tnt etc... it becomes a little "can i do another different thing for reach the boss?NO!" so...i think if one of the TNT parts changed it would be better :)

    Underworld Crypt:
    9/10 almost perfect,the hordes of mobs when you enter the dungeon is pretty big and a free xp farm,the parkour/mini boss part is really good(but sometimes you can throw them out at the SSB style,i think this is a bug) the skull part where you must get a token is not hard,but at same time it isnt easy,the boat...dud that is horrible very easy but deadly at same time,cause u cant afk,and it takes way too long,and what can i say about the boss...almost 10/10 cause very well made and fun,but the boss almost always falls behind where he spawns,and the troops doesnt reach him,making us having to do /kill a lot of times :/

    Sand Swept Tomb:
    8/10 the waves part is hard and fun,the falling floor and the wall dart traps are very well made too,and the boss is very well made,but i think the hordes of mobs are very hard if you try to solo it without potions/not being a water mage/having a water mage close to you for heal you

    Ice Barrows:
    4/10 The first part is very meh,the mobs are pretty strong,the parkour one is very good,but the next part...wtf how the heck do you want me fighting all this stuff?not even a water mage with 349248/4 mana regen and 2000 HP can defeat them :/ (AKA me,and im level 44 :I)
    so...this part is what really ruins the dungeon,is stupidly hard and these mobs needs a big nerf :/

    So... decrepit sewers was decent,but repetitive,same for lost sanctuary,underworld crypt is very well made,the massive effort the owners put in it was easy to see,infested pit requires too much tokens,but haves a big variety of mobs,the boss is very fun and the parkour slime is great,sand swept tomb is hard at the start and the boss is hard too,but funny and it really looks like what it is supposed to be:a tomb

    well,that was all i had to say,bye ;3

    idk why but i feel a flame war or something,if this happens rip thread
     
    Last edited: Sep 14, 2016
  2. CraterHater

    CraterHater A very magical mage! HERO

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    Will you also rate the missing three?
     
  3. Aya

    Aya Very Serious Gensokyo Journalist

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    yes,when i do them
     
  4. Devourer

    Devourer Lava Warrior VIP+

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    I like the concept of the Underworld Crypt more, but I'm voting Lost Sanctuary because I haven't done Underworld Crypt yet.
    ________________________________
    Also, going to give my own ratings for the three dungeons I've done so far (and some of these ratings will be harsh):

    Decrepit Sewers - 6: Now I see why this dungeon isn't as interesting as some of the others. It is repetitive, as the first two sections even feel the same as the last two, and it is very easy. I like to solo dungeons, but I do this at about 5-10 levels higher (otherwise I would die easily). However, this dungeon was extremely easy, and should be even if you solo it at the dungeon's level. The only way to die would be to take the full hit from Witherhead's Arrow Storm. However, it is a good idea to make the dungeon easy and without too many complicated parts at such a low level, just to give the player the concept of a dungeon - a challenge with a reward.

    Infested Pit - 4: I have a personal grudge against this dungeon. I've just never liked it, and have always found it the least enjoyable of the dungeons. But in this update, it got slime blocks. I am okay at parkour, but slimeblock parkour is my limit. I had to charge across it. I feel sorry for assassins who don't know slimeblock parkour and do this dungeon. The boss was also a 'swarm boss. As that guy said halfway through the dungeon, Arakidicus traps you then leaves her for her minions. I guess this dungeon is the 'parkour dungeon', but it just seems like it could have something to make the dungeon more interesting (maybe a puzzle or a boss fight with something new, like the other dungeon bosses). The one thing I like is the spider egg mob. It seems like an interesting concept, and uses the new 'spawn on death' mechanic quite well.

    Lost Sanctuary - 8: I really love this dungeon. While it isn't as good as the original animal dungeon, which was very interesting because it required 3-4 different classes, which forced you to play with other people and is the reason I used to meet lots of people ingame, I find it interesting. The addition of more creepers to the game makes an interesting lore, far more so than the other two dungeons I've done, which seem to have little or no lore. I have to disagree about the repetitive fights, because there are completely different mobs in each section. Some mobs are ranged, some are melee, some are fast, some are more tanky, some have minions which spawn on death... and even one which has melee, and spawns a ranged mob when it dies! I like the fact that you have to kill creepers before they use their spell, because it forces you to find them as soon as possible rather than focus on fighting, which also makes it different from other fighting. This dungeon also keeps the 1.12 animal dungeon, which I think was one of the greatest steps in building Wynncraft has ever made. The timed parkour is also fun, though it can sometimes be laggy (and the new sprint is hard to work with on this parkour too). The only problem I have is with the boss fight. While I find it a great way to fight, I can see new players not being able to see the way to fight it.
     
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  5. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    Slime block parkour is the only parkour I'm consistently good at lol
     
  6. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

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    So basically, you would rather be able to run through all the fighting sections avoiding the mobs then actually FIGHT?
     
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  7. Greeni

    Greeni Heck VIP+

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    underworld crypt boss took me and a friend about 10 minutes due to him glitching... The stupid thing was that I currently an level 68, so...
     
  8. Aya

    Aya Very Serious Gensokyo Journalist

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    ok i added the ice barrows(which i hate too much ;-;)
     
  9. Rawb

    Rawb Disciple of Bak'al

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    Doing my own rating of the dungeons I did cause I'm a scrub who is going to steal this thread.

    Underworld Crypt - 6/10
    This dungeon is the one wiphich I have a most neutral opinion of. It's asthetically pleasing, and it utilizes some fun gimmicks (like the boat ride and the boss fight), but the parts can really drag on. Sometimes it feels like the boat ride part was made intentionally long to prevent grinding. Overall, it looks amazing, but it can be pretty dragged out.

    Ice Barrows - 4/10
    This, is the dungeon I dislike the most. Sure it gives good lore, but I find that's one of the only few good points. The parkour can really drag out your time, especially if you're in a party and not everyone can do parkour that well. This dungeon just felt like it didn't hit hard enough.

    Undergrowth Ruins - 8/10
    This is, by far, my favorite dungeon. It is so easy to grind, and the only part that really drags out is when you have to kill mobs for pulling down the towers. The parkour takes some time to be able to get the hang of, though. The boss could be done better, but as a Mage, I find it fun when the boss and I can both teleport. Had they done the whole gimmick with the slime phases of the boss like how they did the Matryoshka doll boss, it would've probably ended up better.

    Galleon's Graveyard 9/10
    I honestly cannot find any that much wrongs in this, other than the insane learning curve and its location. It's far out in the ocean, so it's kinda hard to grind if you keep on dieing. The learning curve though, is insane. The first parkour (the one where you're launched) requires near-perfect timing to successfully accomplish. The same goes for the second parkour with the moving platforms. The whole cannon gimmick also took a while for me to figure out, but it is an interesting gimmick. (Though Meteor kept on AoE killing the cannonballs.)
     
  10. akita neru

    akita neru hashire sori yo, kaze no you ni, tsukimihara wo... HERO

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    Oh, thank you very mu...
    Pls, that thing was so cancerous and time consuming to make... ;-;
     
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  11. Glitchedslayer

    Glitchedslayer Godly Horse Breeder and Memer HERO

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    Tower Defence = Best Boss
     
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  12. Aya

    Aya Very Serious Gensokyo Journalist

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    the boat is just too slow,make it faster and make more mobs :p and problem resolved :D
    ^
    ________________________________
    by not forgetting the cancerous army of cancerous ice blocks (dude not even my mage can survive to this .-.)
    ________________________________
    mentioning*
     
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  13. Shanaaro

    Shanaaro . HERO

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    undergrowth rated lower than galleon's despite it being your fav?
     
  14. Aya

    Aya Very Serious Gensokyo Journalist

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    ikr,weird ;3
     
  15. Rawb

    Rawb Disciple of Bak'al

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    Yeh. I don't need to automatically give my favorite the best rating.
     
  16. Shanaaro

    Shanaaro . HERO

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    That makes no sense tho since it's a rating of how much you enjoyed it isn't it?
     
  17. Rawb

    Rawb Disciple of Bak'al

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    I rated it based on how good I thought it was. I certainly found Undergrowth Ruins more enjoyable, but Galleon's Graveyard (IMO) is just generally better, hence the higher rating.
     
  18. Shanaaro

    Shanaaro . HERO

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    I don't understand.
    I think enjoyability = how good it is, as it is a game.
     
  19. Rawb

    Rawb Disciple of Bak'al

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    In a sense, that is true.
    (Let me explain further)
    Basically, how I rated them was a combination of what gimmicks they used, how good does it look, how easily grind able is it, etc. I rated it on mechanics.

    If I rated it in enjoyability, well, Galleon's Graveyard is still on top.
    I find Galleon's graveyard really un, but Undergrowth Ruins is my favorite because of how easy it is to grind.

    Also I am being really repitative. Sorry if I'm repeating things over and over. It's like 1 AM rn.
     
  20. satbyccdoerfe

    satbyccdoerfe some random golem CHAMPION

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