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Dungeon Feedback

Discussion in 'Beta Feedback' started by Salted, Aug 24, 2016.

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  1. Zelefant

    Zelefant wizard fortress will return one day HERO

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    The key guardians can be confusing, the Passive ones were very confusing at first since I didnt get a key.
     
  2. wish

    wish I eat pizza upside down HERO

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    Nice!
     
  3. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music Item Team GM CHAMPION

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    Creator Karma:
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    I made the Ice Barrows, for what it's worth.
     
    Aradia Megido likes this.
  4. Twin Lotus

    Twin Lotus Straw Hat VIP+

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    Just sharing some of my experiences --

    I gotta say, the Decrepit Sewers is quite a good experience for a newbie. It shows pretty much what you may see in an average Wynncraft dungeon in a very basic form, like fighting, parkour, and the boss. How the sewers were built is very appealing, I like how you gotta follow the pathways and staircases. Quite an easy dungeon that can get used to easily.

    The Infested Pit really teaches us about how killing one mob can spawn other mobs, and is much similar to the Decrepit Sewers but it makes you want to be more careful not to get yourself stuck in your own weakness, perhaps something like cobweb. I got stuck on the slime block parkour because I did not know how slime blocks work .3. If I were to pick the one I found most hated, it'll be this one (mainly because the parkour, but something about this dungeon feels plain.)

    Underworld Crypt is my favorite dungeon. It has a feeling to it that you really are going to die, having to run close to a horde of mobs and being introduced to a scary parkour where you also have to survive strange enemies for a specific amount of time. Even the boat part, just waiting for the mobs to jump in your boat while you anxiously look at them. The boat part is actually quite long in my opinion, but I guess that's how it is for that slight scare tactic. Oh right, I think it may be a bug for the boat you are on to overwrite the next boat that sits at the end of the river. The boss part is some amazing mechanical stuff, and makes you think as you control your allied guards or heroes across the battlefield. I wish there were more bosses like this, as it is very unique and pretty fun for a boss fight.

    Sand-Swept Tomb is a dungeon that makes you want to run for your life, looking at those Tomb Guardians and Sphinx as you run across, and those dispenser mobs were pretty cool. The beginning part was suspenseful, as the time runs down before each wave is brought into the area. However, in my experience on some occasions, I teleport higher than normal when transitioning to the boss room in the Sand-Swept Tomb, resulting in significant fall damage... I had to fight Hashr (the boss) with 10% of my max HP. And for some reason, sometimes the dungeon thinks I defeated the first phase of Hashr even when he is still alive, but pushed towards the edge of the area. From there, I have to fight both phases of Hashr. (Oh right, the second phase of Hashr seems to aggro you even before you are shifted into the second-phase area, so the unlucky can get killed once dropped down... that multihit is a one hit and you are dead.)

    I say these dungeons are good overall, and going through each one makes me feel as if the server became more fun, looking at how much potential the content team has in these amazing mechanics.
     
    Wozab likes this.
  5. jacksonzz

    jacksonzz Well-Known Adventurer

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    how can u get a level boost?
     
  6. bloww

    bloww Shoutbox Fancam Account HERO

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    The boat part in the Underworld Crypt is broken D:
     
  7. Eric Yang

    Eric Yang RIP Mincreafterkid12|THE LEGEND NEVER DIES

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    The mods/admins give you one.
     
  8. whoisthis?

    whoisthis? Well-Known Adventurer

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    Is the dungeon xp multiplier on in the beta because people are getting the same or even less experience doing skeletion-zombie dungeons Praying its off right now because i was really hoping for a xp reward buff for making the dungeons more rewarding
     
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