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Analyzing 1.14.1 Gameplay Update / Salted Likes It!

Discussion in 'Wynncraft' started by Blizzardgale, Aug 24, 2016.

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  1. Blizzardgale

    Blizzardgale Famous Adventurer VIP

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    Alright, this thread is pretty much my opinion on the update and a player viewpoint of the changeblogs so far! I probably have too much time on my hands, but I'll write about how I think the future of Wynncraft will be after the update.

    Powders

    To start things off, we finally have powders available! Something important to note is that Tier 6 powder relics do not guarantee tier 6 powders, they just have a greater chance for a higher tier powder.

    "Relics won't be as good as everyone think, it's mainly random. Even a high tier relic could give low tier powders, but it could also give a higher tier one. It's random. Normal drops, however, are more often than not gonna drop low powder tier." -Salted

    "You can find them from any mob or any loot chests, but T3 & T4 adds a 3x weight to powders, so you find them a lot in those." -Salted

    Source: https://forums.wynncraft.com/threads/so-happy.144779/

    I believe that in the first few days after the release of the update, powders will have their own market. Similar to the first week of gavel, when the price of new legendaries skyrocketed. (Unless tier 6 powders are super common) Converting old tier 1 powders to tier 6 won't affect the supply much since it takes 4 powders to acquire the next tier. I highly doubt anyone has this many powders saved up.

    Tier 2= 4 tier 1
    Tier 3= 16 tier 1
    Tier 4= 64 tier 1
    Tier 5= 256 tier 1
    Tier 6= 1024 tier 1

    There's also a problem with powders that I'm not sure how it will be addressed.

    [​IMG]

    For example, take a look at this earth powder. It converts 38% neutral to elemental. For equipment such as Hive Infused Weapons and Empire Builders, what will the game do if over 100% of neutral damage is converted to powders? Can you stack 3 earth powders and have 114% earth damage?

    According to Salted, "Not all powders are equal. Some of them will give more neutral to elemental damage, but less raw elemental damage."

    If the % conversion of neutral to elemental damage did not stack, and each powder % fit perfectly with each other, this problem would be solved.

    Example:
    Earth powder 38%
    Thunder 22%
    Water 16%
    Air 14%
    Fire 10%

    Keep in mind this is currently all speculation.

    Powders will also cost emeralds to put on your amor or remove them. This is actually a neat way to decrease the inflation of the Wynn economy. Powders are a necessary requirement for all endgame players, and there are at least over 2,000 level 90 classes in the game. (I'm not sure of the exact number). If putting one tier 6 powder costs 2 emerald blocks for example, and a whole build requires around 14 powders, it will take 28 EB for each class. This is equivalent to 875 le in the game being used with 2,000 level 90+ classes. Lower levels will also use powders too along with higher levels, making this another money sink to the economy in addition to reidentifying.


    Reidentifications

    Personally, I fully support reidentifications! This will be a great money sink for the economy and help decrease the massive inflation currently happening in Wynncraft. A lot of people are saying rip Wynn Economy 2k16, however I think they forgot to take note of how prices are made. Exponentially. This is far different from linear growth, such as a 2x or 3x multiplier; instead, this will use exponents such as ^2 and ^3!

    Using the exponential growth equation y=ab^x, we can simulate this multiplier.
    a is the initial value.
    b is the multiplier/ growth factor.
    x is the exponent variable.

    I believe that (b) will change based on the rarity of the item.
    Normal=1
    Unique=1.5
    Rare=2
    Legendary=2.5
    Mythic=4

    Here's an example to illustrate this concept. Let's say the initial cost of ID'ing a mythic is 600 emeralds and the multiplier (b) is 4. The first time you ID the mythic x will be 1, and increase by about 1 each time.
    Therefore, y=600*4^1, basically a cost of 2400 emeralds. However, the second time you do it, the identification will cost 9,600 emeralds. The third identification will cost 38,400 emeralds, and the fourth time 153,600 emeralds. You get the point. The most important thing is that there is a chance for worse identifications, meaning the Wynn economy won't really sink as some people suspect.

    Another great thing about these reindentifications is that with the new legendary buff, you won't have to toss out your old bad ones! It's a win for everybody!

    EDIT: There's one issue that I'm not sure how it will be addressed. Everyone will want to Re-ID their items with bad identifications and sell them off for high prices. However, what if you tried to sell a bad mythic and claimed that it has never been identified before? Without a doubt, items with no reidentifications are much more valuable than those that have been identified over and over again. There should hopefully be a system in place to show how many times an item has been ID'd, or scamming will be rampant.


    Soul Point Revamp

    Oh boy, this is already a pretty controversial topic right now. There are some aspects I like, and some that I dislike with this new system. Let's start with the positive aspects. Currently, the game is pretty easy and /kill or dying isn't harmful at all. Dying can be used as instant teleporation when you are near places such as Thanos or Kandon-Beda. Soul points were originally implemented to add a challenge to the game, so players wouldn't recklessly die without any thought. This new change will make players more careful and aware of their hitpoints, indirectly increasing potion consumption and money spent on hp pots.

    Despite the positives however, many users have already pointed about many negatives. Scrolls take away 1 soul point from the player, making them a hindrance when you are trying to stay as far away from 5 SP as possible. With the addition of higher level towns selling lower level town scrolls, it seems counter intuitive that we will have a wider access to them, yet they will punish our soul points. Also, getting stuck in walls has happened to everyone, with the simple solution of /kill. However, with the introduction of the new system, players may want to wait for 7 soul points before initiating the command. During that time, you are wide open to mobs and may face death even without using /kill.

    This revamp is definitely scary, but as some mods have said, it'll just take some getting used to. Currently, many mmo's feature item loss upon death, and Wynn is pretty easy compared to them. The chance that your mythic will drop is miniscule, and getting down to 5 soul points is pretty hard once you are at a high level. For early levels, losing 1 identified weapon isn't that bad, and you will breeze by levels with quests and the mob exp revamp. Furthermore, lower levels have a smaller chance of dropping items when they are below 5 soul points compared to higher levels, according to Salted.

    Honestly, I'm not sure how this system will work out, but I believe it won't be as bad as some people think.


    Miscellaneous


    -Since boats are practically permanent now, unless they have uses like potions, the price will probably be increased to a few emerald blocks.

    -Salted liked this post! Huzzah!

    -Congrats to the people who got in the first wave of Beta! Thank you @TheDollarBill for the image.
    [​IMG]



    Thank you Wynncraft team for the amazing content update!
    You just had to release it at the end of summer didn't you Salted? ;)
     
    Last edited: Aug 25, 2016
  2. Cruuk

    Cruuk yopyop HERO

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    Don't know if you just used the 600 emeralds as a placeholder for your example but IDing mythics actually costs like 1500+ emeralds.
     
  3. Blizzardgale

    Blizzardgale Famous Adventurer VIP

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    Read the whole math .-.
    I'm not entirely sure how their exponential system will work, but I have the multiplier of (b) in place.
     
  4. FlamingPinecone

    FlamingPinecone infinite lava source VIP

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    A) SALTED LIKED IT
    B) IGBAR IS IN THERE?
     
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  5. Cruuk

    Cruuk yopyop HERO

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    I read it, I was saying that the initial cost of IDing a mythic costs somewhere around 1500+ emeralds, not 600. (Unless, like I said, you only used the number 600 as an example)
     
  6. Blizzardgale

    Blizzardgale Famous Adventurer VIP

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    My bad, I didn't necessarily mean to write it as the initial cost, I just meant it as a variable. In Y=600*4^1 the final cost is 2,400 emeralds to identify an item. 2,400 may be the "initial cost" you're looking for.
     
  7. kioph

    kioph ahh yes heavy melee hmm yes

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    We're all wrong sometimes
     
  8. SizzlingBacon

    SizzlingBacon Enlightened Adventurer CHAMPION

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    Yes igbar is in the beta and he just kept swimming
     
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  9. Mettymagic

    Mettymagic she/her HERO

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    having a miniscule chance is still having a chance, knowing my luck i might as well just trash my az.

    like seriously, hotbar and armor should NEVER DROP unless you reach 0 sp. fucking stupid change with no reason other than to drain items out of the economy. let us keep our shit, ffs.
     
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  10. Florfy5

    Florfy5 a person

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    I'm for everything except the new soul points system. The problem is that there are ways to die besides to mobs, especially using /kill when you get stuck in a block.

    Sure, it would drain items from the rich players, but what about the players with less emeralds who can't afford to re-buy the items?
     
  11. coolname2034

    coolname2034 Formerly known as NPCGrian HERO

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    Salted give me three points on the reiding price graph so I can do maths. I NEED MATH.
     
  12. WithTheFish

    WithTheFish Internet Macrocelebrity

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    It's nice to see a positive thread about the update. Soul Points may be a bit annoying, but if they scale with levels they shouldn't be too bad. Besides, they're ridiculously easy to get now. Grats to all the current beta testers too!
     
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  13. tomisdaman27

    tomisdaman27 The owner of a legendary trade...

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    With the soul points thing, I was against it, but who even gets below 13 soul points? Unless you're using scrolls, it's pretty hard to die if you know how to play minecraft. Especially if you're a mage or you have a friend who is a mage.
     
  14. Blizzardgale

    Blizzardgale Famous Adventurer VIP

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    Subtle bump.. Looks like people are having fun on the beta server!

    Dungeons have been massively improved and people need to work together to actually complete the skeleton dungeon now! The guardians of these dungeons are also fairly tough according to players.

    The Seaskipper lets you travel to main islands in the ocean instantly, like the airship. Currently, there isn't a level limit on it (At least that's what I've been told). Santa's island now contains a bank too.

    Early leveling is still tough, and most people are around 10-20 still. The exp boost should help ease leveling near the endgame, but no one is anywhere near that.

    Spells are also now displayed on the screen,similar to the text when you enter a town.

    Feel free to correct me on this info.
     
  15. kokonut_pi

    kokonut_pi ( ~ ' - ' ) ~ HERO

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    +38% Neutral to Earth: a speculation:

    It's possible that the percentage is of the remaining neutral damage, not the total damage, meaning if you have 3 Earth Powders it may convert 38% + ( 38% * 62% ) + ( 38% * 38.44% ) = 76.17% total.
     
  16. Blizzardgale

    Blizzardgale Famous Adventurer VIP

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    That seems like a plausible solution, but what if you added a powder of a different element? Let's say there is a water powder with 30% conversion. Would it be (30% * 23.84%)? If yes, that means the order of which powders you put in will matter quite a bit.
     
  17. TwageTomato

    TwageTomato Coder | Like-Giver | Tomato | Musician CHAMPION

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    Perhaps the conversion effect of both powders will be reduced by an equal ratio.
     
  18. Microvac

    Microvac Everybody doesn't know VIP

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    LOL
    I could see a moderator swears...
    XD
     
  19. Blizzardgale

    Blizzardgale Famous Adventurer VIP

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    What do you mean by equal ratios? Can you elaborate?
     
  20. TwageTomato

    TwageTomato Coder | Like-Giver | Tomato | Musician CHAMPION

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    Like, each of the two powders will be reduced by some amount (maybe 75%?) of the original conversion ratio.

    If you had a water powder that normally converts 20% and an earth powder that normally converts 40%, having both might make it to where water and earth only convert 15% and 30% respectively instead of the full 60% in total.
     
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