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Guide The Ultimate Guild Guide!

Discussion in 'Wynncraft' started by valvoid, Jul 26, 2016.

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Was this guide helpful?

  1. Over 9000/5 - Mushroom helpful

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  2. 5/5 - Thanks a lot! Could use a minor change.

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  3. 4/5 - it helped a lot, but change

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  5. 2/5 - nothing special, it wasn't good

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  6. 1/5 - this didn't help a single bit

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  1. valvoid

    valvoid Build/CMD Hybrid HERO

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    Tell me if this is wrong section. I think it goes here cuz it is a guide.


    The Ultimate Guild Guide!

    Hello guys! Today I am creating new a guide to creating your own guild! If you haven't seen my last guide on creating your own build, check it out! So let me get right into it!

    Ok, so, I am going to do this in steps, and telling you their importance.
    Note: This guide is for players looking to create a large and successful guild, if you are not, this may not be as useful.

    Step 1: Join other Guilds
    (4/5 importance)

    This one, I found very helpful. My experience in other large guilds like UXs, WTh, and HoL served useful in creating a guild. I find this important because you need to have experience with guilds and how they work. Make sure you join multiple guilds, to get more ideas and get a better understanding of guilds from different perspectives.


    Step 2: Have Friends with You
    (5/5 Importance)

    This one is important. I don't recommend making a guild alone. You need friends to help you get it started. Having more players achieves stronger leadership, helpful with wars, and is more encouraging to recruits to see not just one guy in the guild.


    Step 3: Make a Thread
    (4/5 Importance)

    This one is key to recruiting. Make a thread on the forums to put your guild out there and recruit players. On your thread, tell everybody what your guild is all about, what happens in the guild, and how to join the guild. Make sure you make the thread look nice, sloppier threads seem to lead to sloppier guilds, you get the idea.


    Step 4: Take Some Territory
    (5/5 Importance)

    This one is interesting. If you are looking to be a war based guild, you definitely want to do this. If you want a community based guild, you should still take a little. Here is why:

    Taking territory gets your guild on the map. Gaining recruits is much easier with at least some territory.
    You need territory to level up and grow your guild. This is crucial for growing guilds to level
    It lets Wynncraft know that you are out there. It gets your guild in the community, and lets other guilds know about you for alliance purposes or many other reasons.

    --------------------

    Well, that is what I have got for today! Thanks for reading! Have a nice day, and good luck with your guild!

    Again is this is wrong section I apologize, I was not sure if t goes here or in guilds.

     
    Last edited: Jul 27, 2016
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  2. WithTheFish

    WithTheFish Internet Macrocelebrity

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    *Note, these steps may or may not all work because guilds are the most broken feature in existence.
     
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  3. valvoid

    valvoid Build/CMD Hybrid HERO

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    It is so true. Very sadly.
    These steps will help in creating a successful guild, but they can't fix glitches. Developers!
     
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  4. Killerfish

    Killerfish Procrastinating Artist HERO

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    If you're starting a guild and you want it to grow, taking territory will be of more importance than making a thread. No one will want to join a lvl 1 guild. Taking territories will allow your guild to gain experience points and level up, which will increase the guild member capacity. This will allow your guild to grow in numbers, and get more members, as well as the other things stated in step 4.
     
  5. valvoid

    valvoid Build/CMD Hybrid HERO

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    Yes true. But for community guilds it might not be as important. Still you should take territory to level up. I will add it
     
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