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Help This Come-backer

Discussion in 'Wynncraft' started by Leo Wynn, Jul 10, 2016.

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  1. Leo Wynn

    Leo Wynn Well-Known Adventurer

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    Minecraft:
    After getting grounded multiple times, time constraints, classes and clubs and a 730 day achievement award, im finally back! (What am I getting excited for? No one knows me by this point T^T)

    So... What skill points should I use for every respective class?
    Whats new other than gavel and dungeon keys?
    Where should I farm?
    What should I do right now?
    Is it ok if I go wind/thunder assasin?
     
    Last edited: Jul 10, 2016
  2. WithTheFish

    WithTheFish Internet Macrocelebrity

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    Welcome back! I remember seeing your name around a while ago

    For skill points, Fire/Degense is pretty good for warrior, Water/Int is good if you want spells and is greta for mage, Air/Agility is good for assassin and archer. Depending on whether you like melee damage, earth is also good. Thunder is great for all classes, and there is some customization.

    A lot of stuff is new, so maybe check the news threads? Wynn has had a lot of changes too and mobs are 3% more challenging.
     
  3. valvoid

    valvoid Build/CMD Hybrid HERO

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    Welcome Back! I dont remember you... I was there a long long time ago, but I didn't know everybody I guess

    Anyway, answers:

    1) Welp, here are my personal opinions on skill points

    Archer: with this one, it is TOTALLY up to you. I don't have much of a preference here, I use a balanced freedom build (a bit of each element), but focused mainly on Intel, Dex and Agi
    Warrior: For warrior (i know some might think I am crazy) I like Dex + Agility. You are gonna do great damage, have great speed, and not get hit much because of the agility. Not great for mana and spells though, or damage.
    Mage: For this one, I would go with Intel + Agility, but focus mainly on intelligence (water). You will do awesome spells, not get hit too much, and be rather speedy. The damage might not be what you want though.
    Assasin: This is far from my favorite class, but I think you might want to do agi + dex/intel again. choose one based on the reasons for the other two classes.


    Now, I know it sounds like I love Agility, but I don't, I like all of the elements really. I have just seen really nice builds with these combos.

    2) Sorry, I can't even start with this, there is a whole new texture pack, item system, secrets (woops), and LOADS more.

    3) Depends on level, but here are my suggestions:

    lvl 1-45 = not too hard to get, no real grinding here
    lvl 45 -55 = the Naga Farm near Olux in the swamps of Gavel.
    lvl 55 - 68 = the Herb Cave in the Jungle to the right of the exit of the Great Bridge
    lvl 68 - 75 = the Temple of Legends hopefully you know where that is
    lvl 75 - 80 = got nothing for these five levels, tons of quests in preceeding levels though, shouldn't be too difficult (I got 70-74 in one quest xD)
    lvl 80 - 95 = this is a big one, the Ice Heights in the molten heights of Gavel
    lvl 95 - 101 (or higher ;D) = Floor 6, Level 5 of ToA. You know where that is.

    4) Explore!!!!!!!!!! I recommend Thesead and Karoc Quarry those are my favorites (lvl 85 Thesead and lvl 45 Karoc Quarry). Or, do some quests and find out the lore of gavel because that becomes useful later. Gavel is sooooo amazing.
    ________________________________
    wooph that took a while
     
    Last edited: Jul 10, 2016
  4. XavierEXE

    XavierEXE ♪ Wynncraft's Composer and Ability Tree Lead ♫ ♪ Music Item Team CHAMPION

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    EVERY SKILL POINT COMBINATION CAN WORK FOR EVERY CLASS ^-^
    It just depends on your playstyle
    (@Selvut283 pls make thunder/earth mage viable)

    Earth - Spells are meh, you walk slow and attack slow, but your melee attacks hit like a truck. Who cares about spells, mana is for scrubs. Get up close and personal with your high damage and high knockback! Common IDs include Melee Damage Boosts, Thorns, and Poison.
    Thunder - Risk/Reward, you generally move and attack fairly fast, your spells are quite powerful. So what if it's a bit risky, I'll take a chance and deal more damage than all the other elements. Common IDs include Mana and Life Steal.
    Water - Your spells do a ton of damage and cost almost nothing to use, your melee attacks are meh. Why bother with melee when you can spam spells from afar? Common IDs include Mana Regen, Reflection, and Spell Damage Boosts.
    Fire - You deal decent damage and you're a tank. You have tons of health and tons of defence. Why bother rushing when you can take your time? It's not like anything can kill you anyways. Common IDs include Health Regen, Elemental Defence, and Health Boosts.

    Air - You can run circles around your foes but have weak defence and attacks. You attack really fast and your spells are great. Who cares about defence when nothing can hit you? Common IDs include Walk Speed and Attack Speed.
     
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