Dismiss Notice
Wynncraft, the Minecraft MMORPG. Play it now on your Minecraft client at (IP): play.wynncraft.com. No mods required! Click here for more info...

Lore/Story Lore For Possible Classes I Might Make :p

Discussion in 'Your Work' started by Procrast, Jul 2, 2016.

?

Do you like this lore & the classes playstyles?

  1. 5/5

    3 vote(s)
    60.0%
  2. 4/5

    2 vote(s)
    40.0%
  3. 3/5

    0 vote(s)
    0.0%
  4. 2/5

    0 vote(s)
    0.0%
  5. 1/5 (please tell me why, in the comments)

    0 vote(s)
    0.0%
Thread Status:
Not open for further replies.
  1. Procrast

    Procrast Schmoovin' VIP+

    Messages:
    1,240
    Likes Received:
    2,332
    Trophy Points:
    151
    Minecraft:
    Yo, it's Toxicdrule, that one guy that became active again before another major update.
    So I know I said I was updating Prodigy: A Wynncraft Adventure and that would be my project for the forums, as well as completing the quest fire & steel. But I've also been getting a lot into Gavel recently (late, I know, *yawn* right?) And if there's two things I've seen the most of since getting back in game again, it's master farmers, and werewolves (seriously, how many villagers get bitten by these suckers? There's like, an army of them in the Dark Forest and decaying area!)
    After that, I got bored, so I made two lores for two new classes that are based from Gavel. I might've seen a few class ideas related to one of these lores, but oh well ;-;
    NOTE: These classes, if added, would be the only story driven classes in the game. Could be handy with the next update that adds a main quest line to the game ;D
    Also, don't notice the classes being described as a male. It can be female as well.

    Class Name: Merchant
    Lore: Despite a reputation and impressive background, the Merchant is not a warrior destined for greatness, or a mage with hunger for power, or an assassin bartering for work. The Merchant is a master manipulator of anyone, and anything, and will get his point across, no matter the stakes. His primary focus is profit, and to be the bane of aristocrats & pillagers everywhere. Born a human, the merchant, at a young age, was adopted by a family of middle-class villagers some time before the tiding of the Great War. Brought back on the family boat to Llevigar, the young merchant spend a solid amount of his childhood travelling with his foster parents around Gavel, learning the basics of trading & negotiating. An avid and enthusiastic learner, the young merchant was soon used by his foster parents as a means to make a larger profit, thanks to his natural charm and cunning. When the Merchant grew past childhood, he left his parents in search of fortune and high living, and decided to travel back to the province of Wynn. As the learned the war against corruption still wages, he knew that trading business would be excellent there. It wasn't until he arrived, however, that he would be battling alongside the adventurers of Wynn, in order to achieve his goals.
    The Merchant is a class primarily based on passive buffs, along with buffing other's with useful abilities. As a master of trade throughout Gavel, the merchant has access to small trinkets and helpful artifacts that provide a range of defensive and offensive buffs that benefit both the player & other nearby adventurers. Buffs can range from elemental defense & poison over time, to sudden health boosts that temporarily increase all defense on armour & xp boosts that can last up to 10 minutes - maybe even more! Having using these trinkets barely, the Merchant has barely any idea what most of them do. After all, he only intended to have them to sell them.
    The Merchant's main weapon of use is, well - all of them! aided by a unique amulet that refuses to come off, for one equip only, the Merchant is able to master any type of weapon he chooses! The only problem is, the amulet halves the total amount of damage and stats capable of that specific weapon, and changing between weapons at a too fast rate will depower the weapon completely, requiring it to be re-identified again. The merchant is able to use numerous trinkets to buff the current weapon to it's original state, but only for a set amount of time.
    VIP EXCLUSIVE SKIN: Taskmaster
    Description: You have mastered all four arts of combat through deception, bribing, ancient curses & rituals. It may take a heavy toll, but you are far more stronger than you were before. Bob shakes his head from the heavens.

    The Merchant class, and it's VIP counterpart, are regarded as an endgame class, and can only be unlocked after completing a specific amount of total levels from all other four classes (five, if you count the lycan.) It's abilities would hopefully interest the higher leveled players in it's buffing technique.

    Class Name: Lycan
    Lore: You've seen them in the dark forests and plains of Gavel. You've fought against them, escaped their brutal claws, their glowing red eyes, and dagger-long fangs. You've known them as a pest of Gavel; an unpredictable army of darkness, howling at the moon.
    They are werewolves. You have seen them before. But - what happens if you become one of them?
    Originally an adventurer, The Lycan - or the werewolf - was one of many soldiers that sailed in boatloads across the Ocean of Wynn in order to gain access to Gavel. The Lycan, prior to being bitten, was a foolish adventurer that favored luck, rather than pure skill, and simply stumbled into danger wherever he went - much as he does as a werewolf nowadays. After traversing the plains of Llevigar & tramping through the sludge of the swamp... he found the Dark forest.
    And the werewolves... found him.
    It didn't take long for him to be ambushed. One bite; that was all it took. The man had awoken the morning later, with fur already growing on his forearms. Fearing his trip had now come to an end, and that if he stayed any longer he would surely hurt someone, the Lycan fled back the way he came, and sailed back to Wynn, locking himself away from the other sailors. At this point, he could feel more murderous with every minute that passed, struggling not to scratch the walls of the ship with his increasingly long claws.
    By the time of the ships arrival at Nemract, he knew he had control - for now. But if the legends were true, then on one night every month - he would be uncontrollable. The Lycan, had unknowingly just brought a new disease to the province of Wynn. Thousands more adventurers will be infected. And the Lycan will be able to raise an army...
    But first, he must gain their trust by fighting alongside them, using his blade, claws, fangs & brutal savagery, in order to conquer the province of Wynn - and maybe one day, return to Gavel with an army, so that he can finally have his revenge against those that cursed him...
    The Lycan's play style is primarily based on going bezerk, doing fast & hard-hitting attacks, at the cost of his own health. Preferring to take the enemy down before it can inflict damage, the Lycan is able to draw upon beast instincts to hunt his foes, in exchange for his own health & humanity. Unlike the warrior, who is able to dish out a lot of AOE damage and provide as support, being a tank and all, the Lycan is usually the one putting himself on the line before everyone else, using his own health to power his attacks. This usually leads to a blood frenzy, which heightens all senses & buffs all attack damage temporarily. The best build for a Lycan would be using thunder attack damage weapons for appropriate speed, and tank based armour for a sufficient amount of health without completely draining the bar while using it for his attacks.
    The Lycan's main weapon of use starts out as basic claws, but it can range from brutal, curved blades, to spiked maces, to hooked knives on a chain; the majority of the Lycan's weapons are designed to look ferocious and wilder than other weapons used by the original four classes. For this reason, the Lycan is not given a bob's mythic weapon at the end of reincarnation, rather he is given something that Bob shamefully locked away, for fear of it's own brutal intentions would corrupt Bob. What that weapon is, however, I am unsure.
    VIP EXCLUSIVE SKIN: Undead Beserker
    Description: After years and years of fighting the undead, all your rage... all your hate... has built up, twisted your mind, cursed your body - but you never expected to become one of them. You are the very essence of rage, and your pain will last as long as you still stand, whether alive - or dead. Bob wishes he could help you.

    The Lycan, and it's VIP counterpart, Undead Beserker, are the same deal as the Merchant - it's only available after getting to a certain high amount of total levels across all four classes.

    Oh, you may have noticed that both of these classes are story driven & that they both arrive at Nemract. This is merely a suggestion to make a member only starter area that helps with immersion & stuff.
    Comment's and Feedback are appreciated!
     
    Last edited: Jul 4, 2016
  2. awemanrank100

    awemanrank100 custom title

    Messages:
    2,326
    Likes Received:
    1,924
    Trophy Points:
    173
    Minecraft:
    others*
    hue
     
  3. Procrast

    Procrast Schmoovin' VIP+

    Messages:
    1,240
    Likes Received:
    2,332
    Trophy Points:
    151
    Minecraft:
    I must of done that a million times in that post, so I'm not even gonna go and edit it xD
     
  4. awemanrank100

    awemanrank100 custom title

    Messages:
    2,326
    Likes Received:
    1,924
    Trophy Points:
    173
    Minecraft:
    wait i just realized
    If the Merchant can unidentify items...
     
  5. Linnyflower

    Linnyflower ironman btw Item Team HICH Master CHAMPION

    Messages:
    3,471
    Likes Received:
    4,006
    Trophy Points:
    192
    Guild:
    Minecraft:
    OH MY GO- WHAT DID YOU CREATE
     
    Procrast likes this.
  6. xKindredKinesis

    xKindredKinesis .[_]. VIP

    Messages:
    3,997
    Likes Received:
    8,656
    Trophy Points:
    215
    Minecraft:
    Berserk/berserker is spelled wrong.
     
  7. Procrast

    Procrast Schmoovin' VIP+

    Messages:
    1,240
    Likes Received:
    2,332
    Trophy Points:
    151
    Minecraft:
    That's odd, I've seen it being spelt with a z for ages. I guess I'll go and change it ;-;
     
  8. Procrast

    Procrast Schmoovin' VIP+

    Messages:
    1,240
    Likes Received:
    2,332
    Trophy Points:
    151
    Minecraft:
    The Merchant class doesn't unidentify items, it just halves the stats. You can reapply these stats by using the buffs applied from using the Merchants abilities. If you see any flaws with this, then that's fine. If I were to make class suggestions I'd make sure all abilities are read carefully and that it doesn't change the gameplay of Wynncraft dramatically.
     
  9. awemanrank100

    awemanrank100 custom title

    Messages:
    2,326
    Likes Received:
    1,924
    Trophy Points:
    173
    Minecraft:
     
  10. Procrast

    Procrast Schmoovin' VIP+

    Messages:
    1,240
    Likes Received:
    2,332
    Trophy Points:
    151
    Minecraft:
    That just happens from using too many weapons from different classes all the time. I might change it, I think I only put it there to nerf the class a bit more.
     
  11. awemanrank100

    awemanrank100 custom title

    Messages:
    2,326
    Likes Received:
    1,924
    Trophy Points:
    173
    Minecraft:
    no liek if that happens you could reid items and get op items k
     
    XavierEXE likes this.
Thread Status:
Not open for further replies.