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Mythic Daggers Badly Made?

Discussion in 'Wynncraft' started by Fread, Mar 23, 2016.

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  1. FlamingPinecone

    FlamingPinecone infinite lava source VIP

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    Still, wouldn't adding a second element to these mythics fix multiple problems? It would cover the elements and make the low level mythic suitable for endgame like the Pure.
     
  2. Fread

    Fread Well-Known Adventurer HERO

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    then why not create new ids?
    For example:
    +spell duration speed(multihit needs like 2 seconds, now it only need 1 seconds)
     
  3. Tantibus

    Tantibus Chairman of the Wynnviet Union, God of Dern CT Manager GM CMD

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    It also screws over anyone who actually is currently using the weapon. Adding a new element means adding new skill requirements. Don't have that new element? Welp, too bad for you, now you have a mythic you can't use.

    No. Pure only works because it only becomes overpowered with good mana boosts. The good mana boosts come at high levels, which means the item practically balances itself. Adding too many items like this is still overpowered, and frankly, just hard to pull off. I don't even know if it was intentional for Pure to be able to be used at endgame.

    Not as easy as you might think. Takes a lot of dev work. Also, spell-related IDs lean more towards the water element. Perhaps a knockback ID for the air element would fit but again, would take a lot of dev work to get new IDs. Would also require adjusting a TON of air-related items, to make effective use of the new ID. Otherwise the current air items would seem lackluster, and people would complain they don't have the new ID anyways.

    It's never as simple as just "adding a new ID" sadly.
     
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  4. MajesticMaj

    MajesticMaj 11 Mythics Found | 40,131 chests HERO

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    Eww Pure.. gross

    Also Pure doesn't have any slots, I bet you most people will switch to Lament once powders come out.
     
  5. Fread

    Fread Well-Known Adventurer HERO

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    NO PLEASE NO.KNOCLBACK MULTIHIT IS BAD BECAUSE.OF THE HIGH KNOCKBACK STOP.IF WE HAVE EVEN BETTER KNOCKBACK OUR MULTIHIT WOULD BE USELESS
     
  6. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    If you do not like how Multihits knocks your enemy away, utilize the Force mechanic better. With a bit of practice you can easily bring enemies trapped in your Multihits back to you via careful control of your knockback.
     
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  7. Fread

    Fread Well-Known Adventurer HERO

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    everytime i do multihit i look up and while he is falling down i throw smoke bomb on floor and when he drop on floor i will use spin attack too. it actually kinda works but if the knockback is less, the combo would be smoother and better.
     
  8. Selvut283

    Selvut283 Circadian rhythm stuck on Tokyo time ♪ Music GM

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    If it works enough to be feasible as you have described it, it would not need a change such as this. This is far from the only combo an Assassin can muster. And besides, one of the main perks of Multihits is the knockback. Like many of the Assassin's skills, it works as a panic button to get powerful enemies away from you to get your bearings and restart your strategies.

    And where were you in your earlier arguments where you said such a combo was impossible due to Assassin's high mana cost...?
     
  9. Fread

    Fread Well-Known Adventurer HERO

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    i use max water build
     
  10. LelPop

    LelPop Famous Adventurer

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  11. captainganon

    captainganon God of k | Derpalope VIP+

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    Time to step in to this mini-war.

    @AldoreiHermit there are innumerable(okay maybe numrable, but plenty of) different combos and tricks an Assassin can use to easily take out anything and anyone. An entire fight can be decided by one multi-hit with the right strategy, even more so if you have the proper gear. Using Force to push an enemy into a corner and/or smoke bomb is an extremely useful combo. And these days, what with fall damage being back, you can even just throw your opponents in the air. Generally using Force along with other spells leads into, as I said, a vast amount of possibilites.

    @Selvut283 Well, actually, I'm just gonna agree with you here.
     
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  12. Kraby

    Kraby *insert clever meme* VIP+

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    hey there tanti c;
    you know i can supply you with the good stuff cough CasdZlQ.png cough cough put it in the game pl0x cough ;p
     
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  13. ashdalf

    ashdalf wagoo wagoo

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    My only complaint about mythic daggers, that there is not enough. I can sorta see how they are not creative, but if they were like the other mythics, then they're still uncreative. I believe assassins have 4 mythics compared to others classes that have 5 or 6 mythics. Give us a water lightning mythic, that sounds like a lot of fun.
     
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  14. Air_Locke_

    Air_Locke_ im a water bottle HERO

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    perhaps not a water lightning since tsunas there and adding it would make tsuna useless
    but yes water mythic plz
     
  15. Baezingashinga

    Baezingashinga Famous Adventurer VIP+

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    Now this is good shit here.
     
  16. ashdalf

    ashdalf wagoo wagoo

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    But water goes hand in hand with lightning. ;D
     
  17. Baezingashinga

    Baezingashinga Famous Adventurer VIP+

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    Water+ lightning = bad times.
     
  18. ashdalf

    ashdalf wagoo wagoo

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    For the enemy lol. If I stuck a blade in you that produced water and then shocked you. The area around the cut would be fried, and your body would be subdued by the high amounts of voltage from the shock.
     
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  19. Kraby

    Kraby *insert clever meme* VIP+

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    so you are saying
    thunder+water = fire
    :O
     
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  20. Tantibus

    Tantibus Chairman of the Wynnviet Union, God of Dern CT Manager GM CMD

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    Not bad but Salted does all the mythics, and balancing items is a lot of work anyways, and with that many buffs and debuffs it'd probably need some adjustments.
     
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