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Mythic Daggers Badly Made?

Discussion in 'Wynncraft' started by Fread, Mar 23, 2016.

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  1. Fread

    Fread Well-Known Adventurer HERO

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    Ok look
    Archangel for walk speed
    Inferno for melee
    Grimtrap for poison

    weathered for....walk speed?
    Why would there be 2 mythics with same advantage? Shouldnt each of them be unique? For example
    Pure is for spell
    Lament is for balanced class
    Gaia is for melee
    Monster for health explosion and melee
    Fatal for dex build/thunder weakness mobs

    you see all of them have different usage, it just seems liks the dev are either too lazy to think of a better mythic or simply they are out of idea. Either way, you can still check out general suggestion!

    Please fix it. MAKE WEATHERED GREAT AGAIN.
     
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  2. griffinlovato

    griffinlovato Well-Known Adventurer VIP+

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    So, we have:
    Grimtrap (Earth)
    Inferno (Fire)
    Archangel/Weathered (Air)

    I see why this doesn't make sense. What assassin needs is a spell-based water dagger/loot or xp-based thunder dagger. Neither of those elements are used in mythic daggers. Or, perhaps, a knife with low damage, but high health regen/bonus?
     
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  3. Tantibus

    Tantibus Chairman of the Wynnviet Union, God of Dern CT Manager GM CMD

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    Archangel's too low-levelled to use at endgame though. If it had a unique effect, people would complain that the effect should be available for an endgame mythic. Think of Archangel as a nice bonus for the the 70s area, and Weathered's the actual endgame dagger.
     
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  4. Flubby

    Flubby left and accidentally became leftist VIP+

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    Maybe you should just calm down and find a new mythic. It's probably in game already.
     
  5. FlamingPinecone

    FlamingPinecone infinite lava source VIP

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    But people use Pure as endgame instead of lament...
     
  6. Fread

    Fread Well-Known Adventurer HERO

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    walk speed wouldnt be a big of a deal it doesnt affect you fighting anyway also you have 9 slots in your inv bar you can actually fit multiples weapons there. people use archangel just like a horse, there is nth special anyway
    exactly @Tantibus how do you explain this. people werent complaining pure is op at his level at all. why? because it can still be used as a powerful endgame
     
  7. Turtlebomb

    Turtlebomb idk VIP+

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    Im surprised there isn't a thunder dagger or a water dagger, considering how common water is for all classes to use and how important dextarity is to most assassin builds.
     
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  8. Tantibus

    Tantibus Chairman of the Wynnviet Union, God of Dern CT Manager GM CMD

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    That's cuz Pure is incredibly gimmicky. It has massive spell damage buffs. Combined with water gear such as Third Eye and Memento, you can be insanely overpowered.

    Sadly, air as an element, just isn't very versatile. The main ID, that isn't a direct boost to air damage/defense, is walk speed. That's why Archangel and Weathered have similar boosts. Air just doesn't have as much variety as stuff like water gear.
    I guess the idea is maybe to encourage some obscure builds for assassin. Thunder and water are very predictable for assassin.
     
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  9. Fread

    Fread Well-Known Adventurer HERO

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    Well then why didnt ppl complain that the massive spell dmg should be only avaliable when you are endgame?

    also. water is very easily predictable for mage too
     
  10. captainganon

    captainganon God of k | Derpalope VIP+

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    Go find another pair of daggers then

    We don't even know for sure how many Mythic daggers there are
     
  11. Tantibus

    Tantibus Chairman of the Wynnviet Union, God of Dern CT Manager GM CMD

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    Because high spell damage is overpowered at any level. High walk speed doesn't have that benefit.
    That's true, but that's because mage almost RELIES on the water element.
     
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  12. captainganon

    captainganon God of k | Derpalope VIP+

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    We do. In the form of complaining that Mage is OP.

    We don't specifically target Pure because we don't use Wands, we don't know much about them, because the ones who would complain are the ones who don't play as Mage.
     
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  13. Triverr

    Triverr Cool Cat Adventurer HERO

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    I don't see why Thunder/Water mythics wouldn't appear in the future. After all, we already have a very powerful fire mythic for Warrior, multiple water mythics for Mage, and even an air mythic for Archer. I honestly find it somewhat bizarre that there isn't a mythic suited to Assassin's most common play style yet.
     
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  14. FlamingPinecone

    FlamingPinecone infinite lava source VIP

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    Well If Mage's low level Mythic is gimmicky, why cant Assassin's be this way? @AldoreiHermit's point is that Weathered and Archangel are very similar. I think it is kind of unbalanced that Mage's low level mythic can also be endgame, but Assassin's cannot really. And yes, I know that Air Ids are not very versatile, but maybe make one of them Multi-element? Like Archangel is Air/Thunder or Weathered Air/Water? This would also fix the problem of there not being a water/thunder mythic.
     
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  15. Tantibus

    Tantibus Chairman of the Wynnviet Union, God of Dern CT Manager GM CMD

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    I don't really know the answer myself, was just throwing out a personal reason. Even though I do items every now and then, Salted handles all the mythics.

    Not every low-levelled weapon needs to have an overpowered gimmick, to make it so that you can use it at any level. Otherwise there's no point in actually making the high-levelled weapons, because people would keep using the low-levelled weapons.
     
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  16. Fread

    Fread Well-Known Adventurer HERO

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    but i mean why dont you switch the level req. of lament and pure. that makes everything right again.
    ________________________________
    and also i would strongly encourage you to refer this thread to almighty salted so he can take it as a refrence and make better endgames in the future
     
  17. Tantibus

    Tantibus Chairman of the Wynnviet Union, God of Dern CT Manager GM CMD

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    I have no problem with pure, just saying if there were a ton of low-levelled weapons that were viable at high levels, it'd totally wreck the game. Also, just "switching the level reqs" wouldn't make everything right again. It'd screw over everyone who uses Lament, which would probably get a severe nerf to match its new level.
     
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  18. Fread

    Fread Well-Known Adventurer HERO

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    You just need to put some random but good id in it
    e.g.
    +50 dex points
    or
    +250% spell dmg
    or
    +200 health regen

    etc.
     
  19. Tantibus

    Tantibus Chairman of the Wynnviet Union, God of Dern CT Manager GM CMD

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    But none of those fit the element. With items we don't like to just slap IDs onto something with no rhyme or reason. It creates a sense of predictability, because you'll know the general field of benefits, if you pick up, say, a water weapon. (Spell damage, and mana boosts)
     
  20. Fread

    Fread Well-Known Adventurer HERO

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    at least make 1 for every class or else it will be extremely unfair fir non mage classes.
     
    FlamingPinecone likes this.
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