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Refer Too Wynncraft Gamedesign Thread

Discussion in 'Wynncraft' started by griffin012, Jan 5, 2016.

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  1. griffin012

    griffin012 An Unimpressed Agender

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    hell no i didnt call a mod an idiot i called a high level player that purposefully left a town with less then 3 soul points an idiot
     
  2. Red_Fox_Rogue

    Red_Fox_Rogue Big fan of cacti HERO

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    Soul points should absolutely stay. They prevent people from just throwing themselves against a boss time and time again. This is a system that has been proven to increase playtime in mobile games. It makes sense. And keeping up with SPs is not that difficult. I haven't been below 11 in my entire playtime, and the lowest I got was teleporting everywhere to trade with people.
     
  3. BlahBlah161616

    BlahBlah161616 Light Theme User

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    Then its their fault, don't make a suggestion to help them.
     
  4. griffin012

    griffin012 An Unimpressed Agender

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    1. this is not a mobile game
    2. mobile games do not tend too use systems such as this soul point system
    ________________________________
    are you just screwing with me at this point? cause if you're a troll I'm just gonna start ignoring you however if you are genuinely confused I will do my best too explain what I mean too you
     
  5. Red_Fox_Rogue

    Red_Fox_Rogue Big fan of cacti HERO

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    Many mobile games use systems that prevent playing after a certain amount of failure. Studies have shown that lack of success repeatedly makes people "burn out" of games and lose interest. Forcing downtime means that players are eager to try again later, and spend the interim time preparing for the difficult battle or something that does not cost these points, whatever they are.

    The studies were done on mobile because tracking playtime was easiest there. Human psychology does meaningfully change between mobile games and an RPG game. It's still the same concept; losing to a boss 18 times in a row discourages people from playing more, but if they are forced to not try the boss again and instead grind or do something less fatal, they will be able to try the boss again when they are better prepared instead of just trying again and again until they burn out.
     
  6. BlahBlah161616

    BlahBlah161616 Light Theme User

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    I'm genuinely confused to why you keep arguing with a already perfect system.
     
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  7. Moe_Ronickah

    Moe_Ronickah Traveling through hyperspace . . .. CHAMPION

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    actually know he didnt call tantibus an idiot what he did do was too use a run-on sentence so long that it was nearly impossible too distinguish where won sentence ended and another sentence began so because he uses no punctuation its rather hard too read what he is posting @griffin012 i hope that you realize that your message is getting garbled by your writing technique or lack thereof two youre point the soul point system is as others have said a method to keep players from not caring about dying as a player with multiple level 75 characters before the gavel update i can assure you that higher level players arent bothered by the sp system in fact we like it because it keeps players from not careing about how they play

    Actually, no, he didn't call Tantibus an idiot. What he did do was to use a run-on sentence so long that it was nearly impossible to distinguish where one sentence ended and another sentence began. So, because he uses no punctuation, it's rather hard to read what he is posting. @griffin012, I hope that you realize that your message is getting garbled by your writing technique, or lack thereof. To your point, the soul point system is, as others have said, a method to keep players from not caring about dying. As a player with multiple level 75 characters before the Gavel update, I can assure you that higher level players aren't bothered by the SP system. In fact, we like it, because it keeps players from not caring about how they play.
     
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  8. bobbob9830

    bobbob9830 Hi

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    At least be happy you regen soulpoints when you go offline... Used to not be that way
     
  9. Sharubii

    Sharubii Random Wolf Dude That Tries To Do Art HERO

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    i used /kill to get to Thanos when i got lost in the Canyon of the Lost
     
  10. Francis12qwasyx

    Francis12qwasyx Hacker Extraordinaire VIP

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    Let me guess... you have just lost your items due to death?

    I disagree with you. Soul points should stay. In fact i find that the ease you manage to get soul points way too much. E.g I think the offline regeneration is a bad addition, as it makes it too easy to regenerate soul points.
    So i really dont want the system to be removed - theres no point in avoiding death if you are low on health. Moving between cities would be stupidly easy (no soul point cost for tp scroll - as well as easy /kill option to tp if you are halfway there already).
     
  11. griffin012

    griffin012 An Unimpressed Agender

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    no in fact I have not lost my items too death
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    as a level 93 I can assure you I know very well that higher level characters dont care about the sp system generally
     
  12. Tantibus

    Tantibus Chairman of the Wynnviet Union, God of Dern CT Manager HERO GM CMD

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    See the thing is, a high-level player should be smart enough not to AFK in hostile territory. They should also be smart enough to make sure they have at least 3 soul points. Literally the only reason you will die and lose all your stuff is if you don't pay attention to the warning or your soul point count. Aside from maybe a stray emerald imp there's no way to die in a safe town anyways.
     
  13. Noobgalaxies

    Noobgalaxies Make sure you eat plenty of fruit!

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    Someone had to do this. I tried my best guys.

    Translation:
    They're mostly a bad addition to the game right now and here's what they bring to the game and what they take away from the game.

    The biggest advantage of soul points right now when it comes to design is that they provide an exit point to the player which is very much an invaluable thing to have for something like wynncraft, where it can just be time to stop playing for a while.(?)

    Now for the cons, and unfortunately, this outweighs the good right now. When you lose them all, you lose all the gear you had on you. If this happens to a level 30 they may be like "whatever". If this happens to a level 76, you just lost a player.A majority of players will never touch wynncraft again after that and "oh yeah just dont play with that few soul points"(?). Well yeah, duh, I think we all know that and do that but there's still gonna be one person that gets hit with a bug or a mob walks into the town as they're afking for soul points and that player's done with wynncraft at that point. Yes you will have dedicated enough players that just suck it up but generally you just lost that player.

    Now say if losing all your soul points gave you a .9 experience multiplier. Wynncraft is enough of a grind, you dont need a .9 experience multiplier and then you still have a nice exit point for the player with out the risk of straight up losing a player, and thats just an example of an alteration to the system.

    And if there is some reason the dev has for keeping them in their current state I am very interested in knowing it, because there could be some value they bring that I'm just not seeing.

    My comments:

    1. Post this on the suggestions section next time.

    2. I translated this and I still don't fully understand the first paragraph.

    3. Maybe the reason why they gave you soulpoints is to, I dunno, not lose all your items?! Soulpoints allow the player to not lose any items after death, yet still acts as a penalty/warning. Anyone who gives up the game because they lost all their soulpoints by a mob deserves it, because they should have known better not to go fight some tough mobs with one life left.

    Also, you do realize soulpoints still regen while you're offline, right? They just regen slower than when you're ingame.
     
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  14. Devourer

    Devourer Lava Warrior VIP+

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    Emerald imps are passive now.
     
  15. Tantibus

    Tantibus Chairman of the Wynnviet Union, God of Dern CT Manager HERO GM CMD

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    They are? That's great! I can't tell you how many times I've tried to check the forums in a town and I get hit by an emerald imp. Luckily that usually happened before the update so it did like no damage to me but the noise was still annoying.
     
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  16. BlahBlah161616

    BlahBlah161616 Light Theme User

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    Emerald Imps aren't hostile...
     
  17. Noobgalaxies

    Noobgalaxies Make sure you eat plenty of fruit!

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    He's not a troll... and really, they do deserve it when they can think they can get away with only 2 soulpoints in a hostile area. If they're high levelled enough, they would already know very well about the consequences of losing soulpoints, thus making no such mistake(Unless they are one heck of a no brain.). So far I haven't lost any of my gear due to losing all my soulpoints, and you yourself mentioned that as well, and you're a level 92. I think that number already explains how good the soulpoint system is at warning people about death penalties.
     
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  18. Tantibus

    Tantibus Chairman of the Wynnviet Union, God of Dern CT Manager HERO GM CMD

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    They were. I literally just learned up above that they were made passive.
     
  19. Devourer

    Devourer Lava Warrior VIP+

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    Yeah I found out that the emerald imp wasn't hostile in the jungle. I was grinding for zombie eyes when suddenly I saw yet another imp. I killed it with a meteor. As the meteor came down, I was puzzled because it had a green name tag. When it died, I realised what it was because the amount of emeralds it dropped would be enough to make a level 1 cry.
     
  20. Noobgalaxies

    Noobgalaxies Make sure you eat plenty of fruit!

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    THEY'RE PASSIVE NOW?!
     
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