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[rpg] Adventure's Call [rpg]

Discussion in 'Forum Games' started by Vanward, Nov 17, 2015.

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  1. Vanward

    Vanward All Around Creepy Guy; Cringy Comedian

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    First time making a forum game, a RPG at it, so let's go.

    How to Start:
    Adventure's Call is a RPG game, adventuring throughout Haven, a magical realm based on Wynn. Over the adventure, you will encounter multiple monsters that try to stop you. After facing one, you will be set into a battle scene where you can use a spell or attack each turn. Every turn, you will gain +10 stamina back to your character. Your character will start out with 0/100 EXP and depending on the monster you encounter, you gain a certain amount of experience points. After you level up, your spell damage and base damage will increase, as well as your health, max stamina, and max mana. Stamina is basically 'mana' like Wynncraft, where this is the key element to use spells. Mana is your 'hunger' where after you travel, you will gain hunger, you can eat something to gain mana. Luck is another key element in Adventure's Call where if you hit that chance, your character will deal double damage for three turns, or if you use it in Haven, you have a chance of finding a valuable treasure! There are five classes:
    Mage:

    Health: 150 HP
    Damage: 10
    Stamina: 100 points
    Mana: 200 points
    Luck: 5%


    Spell 1: Flameweaving
    Damage: 15 HP
    Mana: 20 points
    Recharge: 4 turns
    Extra Effects: 10% to 'sear' opponent.

    Spell 2: Ice Chain
    Damage: 5 damage
    Stamina: 10 points
    Mana: 4 turns
    Extra Effects: Gives 'Immobile' to your opponent for 2 turns.

    Ability: Crystal Shield
    Activation: When your character is under 10% health.
    Effect: Reduces damage taken by 5%, if you don't take any damage for 3 turns, heal 20% of your max health.

    Priest:

    Health: 200
    Damage: 5
    Stamina: 90 points
    Mana: 200 points
    Luck: 8%


    Spell 1: Holy Light
    Heal: 10% of your current health.
    Mana: 15 points
    Recharge: 3 turns
    Extra Effects: 5% chance to give your character 'blessed' for 2 turns.

    Spell 2: Heaven's Call
    Damage: 15 damage
    Mana: 10 points
    Recharge: 5 turns
    Extra Effects: 5% to heal double health to your character for 3 turns.

    Ability: Miracle Cure
    Activation: When your character has a status effect. (Only activates every 4 turns)
    Effect: Cures your status.

    Champion:

    Health: 150
    Damage: 15
    Stamina: 75 points
    Mana: 200 points
    Luck: 3%

    Spell 1: Bloodlust
    Boost: 10% more damage for 2 turns.
    Mana: 10 points
    Recharge: 5 turns
    Extra Effects: None

    Spell 2: Light's Hammer
    Damage: 20 damage
    Mana: 25 points
    Recharge: 3 turns
    Extra Effects: None

    Ability: Sword Bash
    Activation: After you kill a minion.
    Effect: Deal 300% base damage to a target.

    Stormcaller:

    Health: 150
    Damage: 10
    Stamina: 150 points
    Mana: 300 points
    Luck: 10%

    Spell 1: Lightning Storm
    Damage: 20
    Stamina: 30 points
    Recharge: 4 turns
    Extra Effects: 5% to give 'stunned' effect to target(s).

    Spell 2: Earthen Spike
    Damage: 15
    Stamina: 15 points
    Recharge: 3 turns
    Extra Effects: None

    Ability: Earth's Power
    Activation: 5% health or lower.
    Effect: Give 'stunned' and 'sear' to your target.

    Necromancer

    Health: 90
    Damage: 10
    Stamina: 120 points
    Mana: 250 points
    Luck: 8%

    Spell 1: Plague
    Damage: 15
    Stamina: 20 points
    Recharge: 3 turns
    Extra Effects: 10% to give 'poison' effect to target.

    Spell 2: Bone Axe
    Boost: 250%
    Stamina: 20 points
    Recharge: 5 turns
    Extra Effects: None

    Ability: Resurrection
    Activation: After you die
    Effect: 20% to revive you with 50% health.
    After reading all of the classes, you notice a status effect that your character could get. Effects effect (Wow) the gameplay of your battle. Here are some effects:
    Effect 1: Sear
    What it Does: For every one turn your character has this, they take 5 damage per turn.

    Effect 2: Poison
    What it Does: Weakens spell damage by 20%

    Effect 3: Stunned
    What it Does: It makes your character unable to use a move for a period of time.

    Effect 4: Blessed
    What it Does: Doubles the healing you get per turn, as well as stamina.

    Effect 5: Immobile
    What it Does: Target can't gain stamina or health for a period of time.

    Character Name:
    Class:
    Introduction:
    I hope you guys participate in my new role-playing game! Have fun!

    Name: Arem/@blankman
    Class: Mage
    Current Stats:
    Health: 100/100
    Stamina: 100/100
    Mana: 100/100
    EXP: 0/100

    Name: Slevis/@Phineas
    Class: Necromancer
    Current Stats:
    Health: 100/100
    Stamina: 100/100
    Mana: 100/100
    EXP: 0/100
     
    Last edited: Nov 18, 2015
  2. blankman

    blankman Wynncraft Boomer VIP+

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    Character Name: Arem
    Class: Mage
    Backstory: Born on a faraway island, Arem was raised to magery. (Is that a word?) Seeking adventure, he journeyed to Haven.
     
  3. Vanward

    Vanward All Around Creepy Guy; Cringy Comedian

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    Perfect! (I don't think 'magery' is a word'...)

    You wake up in a middle of a desert, water is sparse, you are out of water. Looking around, you see a tiny shack with it's windows lit up, perhaps you could ask the owner for food? What do you do...

    A) Knock on the cabin's door.
    B) Try to find a spring.
    C) Try to get out of the desert.
    D) Hunt animals for food.
     
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  4. Gushy48

    Gushy48 Title

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    Character Name: Slevis
    Class: Necromancer
    Introduction: A criminal because of his misuse of Necromancy. He usually robs cities for things like food. He is pretty much known in the whole world because of how many rps I put him in.
     
  5. blankman

    blankman Wynncraft Boomer VIP+

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    Thanks for being so fast! :) A
     
  6. Vanward

    Vanward All Around Creepy Guy; Cringy Comedian

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    Welcome to Haven!

    You wake up, in a middle of a graveyard, the eerie silence fills the air. The graveyard was your favorite place to go for comfort and especially for the quietness. Thousands of gravestones with names carved on them, but there was one gravestone that looked suspicious, it looked newly-made, most of the other gravestones were aged over a hundred years old. Standing up, you walk over to the odd gravestone, pushing it as you reach it. The gravestone gives way, a long hallway to built behind the gravestone, torches lit up the way. You are faced with a decision enter the hallway, or live your life in peace, always wondering what lied beyond the grave.

    A) Enter the hallway.
    B) Summon skeletal minions and command them to enter the hallway.
    C) Do nothing.

    (No problem!)

    You knock on the strange cabin's door, the sound echoes for a long 4 seconds. The door suddenly slams open, but nobody is there to open it! Creeping it, you glance a quick look around the cabin's interiors, the cabin was well decorated, mounted animal heads hung on the walls, a exotic rug laid on the shiny oak floor. Most oddly, a double bladed axe hung on the wall, a rare weapon that was currently illegal in Haven. Although the axe was suspicious, the fresh food, not to mention water, drew you attention the most. What would you do?

    A) Eat the food.
    B) Study the double-bladed axe.
    C) Look around the house for clues.
    D) Walk outside.
     
  7. blankman

    blankman Wynncraft Boomer VIP+

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    A, and then D.
     
  8. Vanward

    Vanward All Around Creepy Guy; Cringy Comedian

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    (Really? Okay then.)
    +0 Mana!

    The food was extremely delicious, you liked it so much! With you hunger full, you decide to explore the house. Searching the house, you accidentally smash a painting, a letter dropped out of it. Picking up the letter, the letter described a location of a forgotten king's ancient treasure worth millions of LE. The map described a series of trials the searcher's extraordinary quest to reclaim the treasure, it seemed dangerous, but you decide to search for it. Suddenly, a cloaked figure stepped out of the shadow, banishing a steel knife. The mysterious figure charges at you screaming a fearsome war-cry. Battleground activated!

    Foe Name: Cloaked Figure
    Attack: 5 DPT (Damage Per Turn)
    Spells: None
    Health: 50/50
    Drops: ???

    A) Attack
    B) Spell 1
    C) Spell 2
    D) Defend
    E) Dodge
     
  9. Gushy48

    Gushy48 Title

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  10. blankman

    blankman Wynncraft Boomer VIP+

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  11. Vanward

    Vanward All Around Creepy Guy; Cringy Comedian

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    Summoning skeletal minions, you command them to venture down to the hallway. You wait for two hours, but they don't return, you get nervous, maybe something destroyed them? What do you do...

    -10 stamina.
    -15 mana.

    A) Venture down yourself.
    B) SUMMON MORE MINIONS
    C) Wait.

    You cast 'Flameweave!' A flash burst of fire explodes from the tips of your finger, scorching the masked attacker. You deal 'sear' to the enemy! -20 health!

    Foe Name: Cloaked Figure
    Attack: 5 DPT
    Spell: None
    Health: 30/50
    Drops: ???
    Effects: Sear

    Enemy's turn: The figure charges at you, slashing with the knife. You feel a sharp pain in your face, you be stabbed! -5 health.

    Your Health: 145 HP
    Stamina: 80 points.

    A) Base attack.
    B) Spell 2.
    C) Dodge
    D) Defend
    E) Try to disarm foe. (Depends on your luck)
     
  12. 3DSMate

    3DSMate The shadow assassin VIP+

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    Character Name: Odorgel
    Class: Storm Caller
    Introduction: The Shaman of the jungle, making potions is what he does best making great ones and terrible ones. But now he's leaving for some ingredients for a legendary potion.
     
  13. Gushy48

    Gushy48 Title

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  14. blankman

    blankman Wynncraft Boomer VIP+

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