<?xml version="1.0" encoding="utf-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/">
  <channel>
    <title>General Suggestions</title>
    <description>Got an idea on how to improve Wynncraft?</description>
    <pubDate>Tue, 09 Jun 2026 00:17:01 +0000</pubDate>
    <lastBuildDate>Tue, 09 Jun 2026 00:17:01 +0000</lastBuildDate>
    <generator>Wynncraft Forums</generator>
    <link>https://forums.wynncraft.com/forums/general-suggestions.69/</link>
    <atom:link rel="self" type="application/rss+xml" href="https://forums.wynncraft.com/forums/general-suggestions.69/index.rss"/>
    <item>
      <title>Shaman Acolyte Suggestions</title>
      <pubDate>Mon, 08 Jun 2026 17:29:39 +0000</pubDate>
      <link>https://forums.wynncraft.com/threads/shaman-acolyte-suggestions.324969/</link>
      <guid>https://forums.wynncraft.com/threads/shaman-acolyte-suggestions.324969/</guid>
      <author>invalid@example.com (CatGirlToasT)</author>
      <dc:creator>CatGirlToasT</dc:creator>
      <content:encoded><![CDATA[Heyo, I&#039;m Toast, long time Acolyte main and shaman enthusiast. I had a long conversation about acolytes balancing and viability as a stand alone subclass, I really do not think that acolyte can hold it&#039;s own in the current game state. I&#039;m going to cover my current issues with the subclass and then my suggestions to fix them and help acolyte settle into a more comfy spot in the game.<br />
<br />
<span style="font-size: 26px"><b>Problems:</b><br />
</span><br />
<span style="font-size: 18px"><b>Pure Acolyte:</b><br />
</span><br />
<span style="font-size: 15px">The main issue I...</span><br />
<br />
<a href="https://forums.wynncraft.com/threads/shaman-acolyte-suggestions.324969/" class="internalLink">Shaman Acolyte Suggestions</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Option to hide unvisited parts of the map</title>
      <pubDate>Sun, 07 Jun 2026 04:12:32 +0000</pubDate>
      <link>https://forums.wynncraft.com/threads/option-to-hide-unvisited-parts-of-the-map.324856/</link>
      <guid>https://forums.wynncraft.com/threads/option-to-hide-unvisited-parts-of-the-map.324856/</guid>
      <author>invalid@example.com (Koebbi)</author>
      <dc:creator>Koebbi</dc:creator>
      <content:encoded><![CDATA[Heyy, <br />
I&#039;m returning to the game and enjoying it a lot so far. One Problem which I encountered is tho, that the world map is a huge spoiler for new players (and returning ones), but it is also very practical. So I wanna use it, but in the same time don&#039;t wanna look at it at all.<br />
<br />
So, I think it would be a great mechanic, to have to discover the world map, for people who wanna go all in in the role play. This could be done on a province level, so each time a player visits a province or city...<br />
<br />
<a href="https://forums.wynncraft.com/threads/option-to-hide-unvisited-parts-of-the-map.324856/" class="internalLink">Option to hide unvisited parts of the map</a>]]></content:encoded>
      <slash:comments>12</slash:comments>
    </item>
    <item>
      <title>Boltslinger's Divine Intervention Buff</title>
      <pubDate>Sat, 06 Jun 2026 05:02:35 +0000</pubDate>
      <link>https://forums.wynncraft.com/threads/boltslingers-divine-intervention-buff.324952/</link>
      <guid>https://forums.wynncraft.com/threads/boltslingers-divine-intervention-buff.324952/</guid>
      <author>invalid@example.com (ii3bood173)</author>
      <dc:creator>ii3bood173</dc:creator>
      <content:encoded><![CDATA[currently this is what Divine Intervention gives<br />
<br />
Divine Intervention:<br />
Casting Arrow Storm will cause Guardian Angels to shoot 1.5x faster [1.8x with mythic aspect]<br />
lasting 1.35 seconds<br />
<br />
&amp;<br />
<br />
casting Arrow Bomb will cause Guardian Angels to shoot explosive shots dealing +20% damage<br />
AoE: 3 blocks (Circle-Shaped) [+10% damage with mythic aspect]<br />
lasting 3 seconds<br />
<br />
<br />
<br />
<br />
Currently the maximum range for Guardian Angels is 9 blocks<br />
<br />
From my [very brief] tests with &quot;Escape&quot;<br />
<br />
Facing directly forward...<br />
<br />
<a href="https://forums.wynncraft.com/threads/boltslingers-divine-intervention-buff.324952/" class="internalLink">Boltslinger&#039;s Divine Intervention Buff</a>]]></content:encoded>
    </item>
    <item>
      <title>Hitscan sharpshooter</title>
      <pubDate>Fri, 05 Jun 2026 16:49:43 +0000</pubDate>
      <link>https://forums.wynncraft.com/threads/hitscan-sharpshooter.324851/</link>
      <guid>https://forums.wynncraft.com/threads/hitscan-sharpshooter.324851/</guid>
      <author>invalid@example.com (z043)</author>
      <dc:creator>z043</dc:creator>
      <content:encoded><![CDATA[Idk if its possible but Hitscan phantom ray feels like it would just be alot more skill full especially for ping]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Please add climbing helmet to /FixQuests</title>
      <pubDate>Thu, 04 Jun 2026 14:32:54 +0000</pubDate>
      <link>https://forums.wynncraft.com/threads/please-add-climbing-helmet-to-fixquests.324916/</link>
      <guid>https://forums.wynncraft.com/threads/please-add-climbing-helmet-to-fixquests.324916/</guid>
      <author>invalid@example.com (Shadow_Wolf1999)</author>
      <dc:creator>Shadow_Wolf1999</dc:creator>
      <content:encoded><![CDATA[if it&#039;s lost on an ironman/ultimate ironman class there is no way to access maro&#039;s peak on that class again. especially on ultimate ironman where inventory space is a luxury, people tend to delete quest items manually after they think they no longer need them.]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Shoutbox</title>
      <pubDate>Thu, 04 Jun 2026 08:21:34 +0000</pubDate>
      <link>https://forums.wynncraft.com/threads/shoutbox.244307/</link>
      <guid>https://forums.wynncraft.com/threads/shoutbox.244307/</guid>
      <author>invalid@example.com (Moss)</author>
      <dc:creator>Moss</dc:creator>
      <content:encoded><![CDATA[hey can yall bring back our shoutbox]]></content:encoded>
      <slash:comments>2608</slash:comments>
    </item>
    <item>
      <title>Add Diamond and Iron Armour Skins into the Loot Crate Pool.</title>
      <pubDate>Wed, 03 Jun 2026 16:47:40 +0000</pubDate>
      <link>https://forums.wynncraft.com/threads/add-diamond-and-iron-armour-skins-into-the-loot-crate-pool.324920/</link>
      <guid>https://forums.wynncraft.com/threads/add-diamond-and-iron-armour-skins-into-the-loot-crate-pool.324920/</guid>
      <author>invalid@example.com (FishBuildz)</author>
      <dc:creator>FishBuildz</dc:creator>
      <content:encoded><![CDATA[Ever since Fruma released, a lot of the cosmetic styles I&#039;ve put together have been broken, since some armours are going to be using the titanium texture (which is not blue, something a lot of my sets relied on).  Diamond is often used in endgame builds but mixing it with titanium makes my armour look mismatched.<br />
<br />
Given this, I would like to suggest that iron and diamond armour skins be added into the basic crate pool. Since leather and gold are common, and chainmail is all alone in rare, I...<br />
<br />
<a href="https://forums.wynncraft.com/threads/add-diamond-and-iron-armour-skins-into-the-loot-crate-pool.324920/" class="internalLink">Add Diamond and Iron Armour Skins into the Loot Crate Pool.</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Reconsider mount upgrade distribution</title>
      <pubDate>Wed, 03 Jun 2026 03:48:41 +0000</pubDate>
      <link>https://forums.wynncraft.com/threads/reconsider-mount-upgrade-distribution.324898/</link>
      <guid>https://forums.wynncraft.com/threads/reconsider-mount-upgrade-distribution.324898/</guid>
      <author>invalid@example.com (culpitisn'taword)</author>
      <dc:creator>culpitisn'taword</dc:creator>
      <content:encoded><![CDATA[Right now, mount upgrades are distributed such that ones you pass over become more common. This is, to be blunt, bizarre. I&#039;m not sure why this was implemented. It&#039;s not telegraphed, so players can end up grinding for hours and being extremely frustrated because the one upgrade they take no longer appears. It doesn&#039;t seem to have any situation in which it&#039;s meaningfully beneficial; the only time it&#039;d help is if you blindly missed upgrades you want, a situation which is so narrow and clouded...<br />
<br />
<a href="https://forums.wynncraft.com/threads/reconsider-mount-upgrade-distribution.324898/" class="internalLink">Reconsider mount upgrade distribution</a>]]></content:encoded>
      <slash:comments>7</slash:comments>
    </item>
    <item>
      <title>Unusual Assistances Toggle Off</title>
      <pubDate>Mon, 01 Jun 2026 20:15:37 +0000</pubDate>
      <link>https://forums.wynncraft.com/threads/unusual-assistances-toggle-off.324894/</link>
      <guid>https://forums.wynncraft.com/threads/unusual-assistances-toggle-off.324894/</guid>
      <author>invalid@example.com (Impzbot)</author>
      <dc:creator>Impzbot</dc:creator>
      <content:encoded><![CDATA[/toggle xpevents<br />
/toggle earlyability<br />
/toggle bombs [type]<br />
<br />
and the like. Would be useful for people that want to enforce certain challenge run rules, or people that just don&#039;t jive with taking some of these bonuses. Personally I find it a little annoying that the only way to avoid accepting early ability points is to make sure that my leftover points doesn&#039;t say 4/X before spending.]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Punishment for death.</title>
      <pubDate>Sat, 30 May 2026 15:30:10 +0000</pubDate>
      <link>https://forums.wynncraft.com/threads/punishment-for-death.324878/</link>
      <guid>https://forums.wynncraft.com/threads/punishment-for-death.324878/</guid>
      <author>invalid@example.com (Samios)</author>
      <dc:creator>Samios</dc:creator>
      <content:encoded><![CDATA[I am new to the game and confused as to why there isnt a punishment for when dying. I understand that you lose crafting resources but it doesn’t seem like enough. I can understand no punishment in like free roam. However i feel like some regions/quests of the game should be punishing to die in. Otherwise players (like me) take advantage of it and keep throwing themselves at it until they eventually ( hopefully ) win.  Maybe losing or having decreased stats for dying? To be honest i cant...<br />
<br />
<a href="https://forums.wynncraft.com/threads/punishment-for-death.324878/" class="internalLink">Punishment for death.</a>]]></content:encoded>
      <slash:comments>8</slash:comments>
    </item>
    <item>
      <title>lootrunning/raids chest recovery system</title>
      <pubDate>Tue, 26 May 2026 02:09:59 +0000</pubDate>
      <link>https://forums.wynncraft.com/threads/lootrunning-raids-chest-recovery-system.324552/</link>
      <guid>https://forums.wynncraft.com/threads/lootrunning-raids-chest-recovery-system.324552/</guid>
      <author>invalid@example.com (ii3bood173)</author>
      <dc:creator>ii3bood173</dc:creator>
      <content:encoded><![CDATA[with how seamless wynncraft feels with all the quality of life things there are such as being able to do /class to pause your lootrun if you were suddenly busy and then being able to jump right back in<br />
<br />
opening a lootrun chest then getting disconnected and losing all the rewards is just confusing and unlike of wynncraft<br />
<br />
 about a week ago i had a 700 smthn pull run with 4 rerolls and i had worked hard on that run and got really lucky, and when i finally tried to claim the rewards my internet...<br />
<br />
<a href="https://forums.wynncraft.com/threads/lootrunning-raids-chest-recovery-system.324552/" class="internalLink">lootrunning/raids chest recovery system</a>]]></content:encoded>
      <slash:comments>5</slash:comments>
    </item>
    <item>
      <title>Housing Feedback Megathread</title>
      <pubDate>Sat, 23 May 2026 22:40:53 +0000</pubDate>
      <link>https://forums.wynncraft.com/threads/housing-feedback-megathread.324809/</link>
      <guid>https://forums.wynncraft.com/threads/housing-feedback-megathread.324809/</guid>
      <author>invalid@example.com (EternalOne)</author>
      <dc:creator>EternalOne</dc:creator>
      <content:encoded><![CDATA[Here is an updated compilation of all the housing feedback I have gathered<br />
I have tried to split and order them based upon the subject, scale and my opinion of importance…<br />
Split between Utility, Decoration, and guild focused.<br />
Full list is 75 items. <b>(It includes repeats of the primary suggestions, which are the most important points overall)<br />
<br />
**Primary suggestions**<br />
1. A trash can to throw away unwanted blocks, either part of the block bank or as its own block<br />
2. Bulk block buying through...</b><br />
<br />
<a href="https://forums.wynncraft.com/threads/housing-feedback-megathread.324809/" class="internalLink">Housing Feedback Megathread</a>]]></content:encoded>
      <slash:comments>1</slash:comments>
    </item>
    <item>
      <title>A place to refight bosses</title>
      <pubDate>Fri, 22 May 2026 14:57:43 +0000</pubDate>
      <link>https://forums.wynncraft.com/threads/a-place-to-refight-bosses.324813/</link>
      <guid>https://forums.wynncraft.com/threads/a-place-to-refight-bosses.324813/</guid>
      <author>invalid@example.com (bkn2005)</author>
      <dc:creator>bkn2005</dc:creator>
      <content:encoded><![CDATA[A lot of the new boss fights in Fruma are awesome with each boss fealing unique in some way, I just wish there was a way to do it again after you beat them. <br />
<br />
to implement this I would suggest adding a new structure similar to the sundial sanctum cave, with more doors opening up as you progress through the story. To be clear this doesn’t necessarily mean that there’s only Fruma bosses in the structure. Bosses like colossal rat and Aledar &amp; Tasim can only be fought once per character. My...<br />
<br />
<a href="https://forums.wynncraft.com/threads/a-place-to-refight-bosses.324813/" class="internalLink">A place to refight bosses</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
    <item>
      <title>Maro Peaks annoyance</title>
      <pubDate>Thu, 21 May 2026 23:40:00 +0000</pubDate>
      <link>https://forums.wynncraft.com/threads/maro-peaks-annoyance.324807/</link>
      <guid>https://forums.wynncraft.com/threads/maro-peaks-annoyance.324807/</guid>
      <author>invalid@example.com (FestivalOrca610)</author>
      <dc:creator>FestivalOrca610</dc:creator>
      <content:encoded><![CDATA[I bet there&#039;s already a thread on this, but there is no search so I didn&#039;t want to spend 40 hours looking for it. Anyway its really annoying to have that whole area randomly teleporting you away, and off your mount, without reason. The climbing helmet requirement for the area should really just not exist, at least after completing the quest. Please someone remove it <img src="styles/default/xenforo/clear.png" class="mceSmilieSprite mceSmilie130" alt=":praying:" title="Hands Praying    :praying:" />]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>A fix to the unstackable Rune problem.</title>
      <pubDate>Thu, 21 May 2026 13:10:33 +0000</pubDate>
      <link>https://forums.wynncraft.com/threads/a-fix-to-the-unstackable-rune-problem.324500/</link>
      <guid>https://forums.wynncraft.com/threads/a-fix-to-the-unstackable-rune-problem.324500/</guid>
      <author>invalid@example.com (JefferyInABucket)</author>
      <dc:creator>JefferyInABucket</dc:creator>
      <content:encoded><![CDATA[A major issue me and many of my friends run into with Runes - Az, Nii, etc - is the fact that most of the time we have 3 separate stacks of runes that DO NOT stack no matter what fixes we may try. Which is why I feel we need an ingame solution for this issue, for which I present the idea of the Rune Pouch.<br />
<br />
This pouch would be nearly identical to the Emerald Pouch in functionality, with the obvious change of holding runes. This would alleviate bank space usage on unstackable items. These...<br />
<br />
<a href="https://forums.wynncraft.com/threads/a-fix-to-the-unstackable-rune-problem.324500/" class="internalLink">A fix to the unstackable Rune problem.</a>]]></content:encoded>
      <slash:comments>12</slash:comments>
    </item>
    <item>
      <title>Do not use trapdoors or doors in boss walls</title>
      <pubDate>Tue, 19 May 2026 22:37:21 +0000</pubDate>
      <link>https://forums.wynncraft.com/threads/do-not-use-trapdoors-or-doors-in-boss-walls.324782/</link>
      <guid>https://forums.wynncraft.com/threads/do-not-use-trapdoors-or-doors-in-boss-walls.324782/</guid>
      <author>invalid@example.com (culpitisn'taword)</author>
      <dc:creator>culpitisn'taword</dc:creator>
      <content:encoded><![CDATA[Something I&#039;ve noticed during my many, many attempts at defeating Tasim is that I&#039;m often unfairly hindered by the mechanics of the walls. If I&#039;m right next to a wall and trying to Teleport, I can&#039;t, because trapdoor and door blocks are weird and I may be misdetected as inside one. I can accidentally open the trapdoors and doors, creating unintended obstructions and interfering with spell inputs. The obvious solution is to just use regular wood blocks. I don&#039;t see why this wasn&#039;t done...<br />
<br />
<a href="https://forums.wynncraft.com/threads/do-not-use-trapdoors-or-doors-in-boss-walls.324782/" class="internalLink">Do not use trapdoors or doors in boss walls</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Dungeons.</title>
      <pubDate>Tue, 19 May 2026 22:33:46 +0000</pubDate>
      <link>https://forums.wynncraft.com/threads/dungeons.324770/</link>
      <guid>https://forums.wynncraft.com/threads/dungeons.324770/</guid>
      <author>invalid@example.com (Elytry)</author>
      <dc:creator>Elytry</dc:creator>
      <content:encoded><![CDATA[Dungeons. They&#039;re in a really weird place right now. They used to be the epitome of end-game content, but it&#039;s been many years since raids and lootruns were added. The gameplay isn&#039;t that fun, the rewards aren&#039;t that good, and half of them have non-existent lore while the other half are underwhelming compared to what&#039;s hyping them up. When was the last time you played a dungeon? (not counting daily/weekly objectives) It was probably when you needed an item for a build, and you probably just...<br />
<br />
<a href="https://forums.wynncraft.com/threads/dungeons.324770/" class="internalLink">Dungeons.</a>]]></content:encoded>
      <slash:comments>11</slash:comments>
    </item>
    <item>
      <title>Weathered could stand having an updated MID</title>
      <pubDate>Tue, 19 May 2026 12:21:59 +0000</pubDate>
      <link>https://forums.wynncraft.com/threads/weathered-could-stand-having-an-updated-mid.324518/</link>
      <guid>https://forums.wynncraft.com/threads/weathered-could-stand-having-an-updated-mid.324518/</guid>
      <author>invalid@example.com (FishBuildz)</author>
      <dc:creator>FishBuildz</dc:creator>
      <content:encoded><![CDATA[With the advent of 2.2&#039;s Fruma update, two things have impacted the mythic scene for shade that have heavy consequences for Weathered.<br />
<br />
The first addition is Shadestepper&#039;s ultimate ability, which allows the user to &quot;Reap all the benefits of vanish&quot; while recieving no downsides (mana regen and health Regen are not blocked).  Weathered&#039;s major identification does the exact same thing.<br />
<br />
The second addition was an massive buff to the mythic Grimtrap.  I&#039;ll put the old and updated version in a...<br />
<br />
<a href="https://forums.wynncraft.com/threads/weathered-could-stand-having-an-updated-mid.324518/" class="internalLink">Weathered could stand having an updated MID</a>]]></content:encoded>
      <slash:comments>2</slash:comments>
    </item>
    <item>
      <title>Text-Component-Based Client-Sided Localization</title>
      <pubDate>Tue, 19 May 2026 10:16:28 +0000</pubDate>
      <link>https://forums.wynncraft.com/threads/text-component-based-client-sided-localization.320135/</link>
      <guid>https://forums.wynncraft.com/threads/text-component-based-client-sided-localization.320135/</guid>
      <author>invalid@example.com (TheLMiffy1111)</author>
      <dc:creator>TheLMiffy1111</dc:creator>
      <content:encoded><![CDATA[This is an alternative way at tackling the localization problem, allowing the problem to be solved much easier.<br />
<br />
Currently, client-side mods that operate on text such as Voices of Wynn and WynnLang must match on text directly. This has problems though:<br />
1. Much of the content is one-time only, which causes the translations of these contents to be practically unverifiable.<br />
2. Every patch may contain changes to text, which, even if insignificant, will cause the client translations to fail....<br />
<br />
<a href="https://forums.wynncraft.com/threads/text-component-based-client-sided-localization.320135/" class="internalLink">Text-Component-Based Client-Sided Localization</a>]]></content:encoded>
      <slash:comments>23</slash:comments>
    </item>
    <item>
      <title>Add a Toggle for dialogue speed</title>
      <pubDate>Mon, 18 May 2026 14:04:12 +0000</pubDate>
      <link>https://forums.wynncraft.com/threads/add-a-toggle-for-dialogue-speed.324419/</link>
      <guid>https://forums.wynncraft.com/threads/add-a-toggle-for-dialogue-speed.324419/</guid>
      <author>invalid@example.com (FishBuildz)</author>
      <dc:creator>FishBuildz</dc:creator>
      <content:encoded><![CDATA[With recent changes to character dialogue, the new text boxes have allowed for text to appear in the dialogue box not all at once, but rather with a few characters per second simulating speech.  You can shift once before the all the text is sent out to allow the full message to appear instantly, however I often find that since I read faster than the text comes out, I often find myself accidentally skipping to the next box or selecting a dialogue option without being able to read them....<br />
<br />
<a href="https://forums.wynncraft.com/threads/add-a-toggle-for-dialogue-speed.324419/" class="internalLink">Add a Toggle for dialogue speed</a>]]></content:encoded>
      <slash:comments>3</slash:comments>
    </item>
  </channel>
</rss>
